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5e Scimitar of speed vs Rapier | Double Bladed dnd magic weapon feat

5e Scimitar of speed

Scimitar of Speed in 5e necessitates Attunement. You will gain a +2 bonus to Attack and Damage Rolls performed with this Magic Weapon. You can also create one Attack with it as a Bonus Action on every turn of yours.

melee weapon  (martial, sword)
Category  Items
Damage  1d6
Damage Type Slashing
Item Rarity Very Rare
Modifier Melee Attacks +2, Melee Damage +2
Property Finesse, Light
Weight  3

 

Rapier vs Scimitar in dnd 5e Feat

Rapier vs Scimitar in dnd 5e Feat: What exactly determines a “Light” weapon?

It’s a purely mechanical differentiation. Light weapons do not deal more than 1d6 damage. You can only two-weapon if the two weapons are mild, and the rapier is not a “Light” weapon at 2 lbs. However, the Scimitar is known as gentle, at 3 pounds. A rapier’s blade is 38 inches. A scimitar’s blade is ~34 inches. Light is a game term more than a literal description of weight. The “lightness” of a scimitar comes from its ease of use. It is a lot simpler to swing two blades round as slashing weapons than making appropriate rapier thrusts with both hands. Therefore, it’s dependent on the damage.

Essentially, it’s saying “This weapon can be dual-wielded”, it has nothing to do with the weapon’s size or weight. Scimitars are tiny and straightforward dealing. Weight presumably factors somewhat to that, but probably rapiers are also just harder to wield efficiently, even though they weigh less, so only the true masters of two-weapon fighting can pull it off.

Mainly, it is game balance, as people have already said – however if you are searching for authenticity in the rules, i.e. an in-game justification, consider “span of attack”.

Attack Range

They’re all short firearms. Some may say that a Scimitar 5e is roughly as long as an Arming sword (Longsword in D&D), but its optimal attack-range is not. It is an inadequate stabbing weapon armor and aims to cut from about 1/3 the blade down. And unlike an Arming sword, you don’t chop, you “draw” your sword across your enemy.

So what exactly does this mean in-game? Well, as it’s brief and not overly thick, it is easier to control your off-hand. A Rapier might weigh about the same as a Scimitar. However, you get to stab with it (cuts don’t utilize a Rapier) which means you have to control the purpose of this long, light metal needle with your off-hand whilst also using a weapon in another hand. It’s tough. Rules do not have to make complete sense, but this gets relatively close.

Can you double wield scimitar 5e?

As a rogue swashbuckler, which weapons are you ready to “dual wield”? Two Short Swords or daggers in 5e or scimitars if AL, essentially any light finesse weapon pair, as long as both are light/finesse and you possess proficiency in them

What is Scimitar 5e Attack Bonus?

A scimitar is a military one-handed melee weapon in the heavy blade weapon group. Ardents, avengers, barbarians, battlements, fighters, paladins, rangers, wardens, and warlords are skilful with military melee weapons, for example, Scimitar. Assassins and sword mages are proficient with heavy military blades, for instance, Scimitar. Bards are also professional with the Scimitar. Other courses don’t have proficiency using the Scimitar as a course attribute. Still, any character can get proficient by taking a Weapon Proficiency feat.

Attack bonus if proficient 2
Weapon die ([W]) 1d8
Type melee
Range
Handedness one-handed
Proficiency category military
Weapon group heavy blade
Weapon property high crit
Price 10 gp
Weight 4 lb.

Double Bladed 5e Scimitar

Double Bladed 5e Scimitar magic weapon

Suppose you strike with a double-bladed scimitar as part of the Attack action in your turn. In that case, you may use a bonus activity immediately after to make a melee attack with it. Rather than Breaking D&D, Try Powered by the Apocalypse. There’s also the Revenant Blade Feat for any Elf players or anyone using a lenient DM. The weapon, very rare (requires Attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon. Roll20 brings pen-and-paper gamepla y to your browser with features that save time and boost your favourite parts of tabletop games. Your attack bonus is your ability modifier + proficiency bonus for the two strikes. You include your ability modifier to damage your principal weapon attack but not into the bonus assault (PHB p.195).

Double-Bladed Scimitars are better than double wielding in every conceivable manner. With the release of Eberron: Rising from the Last War, the Double-Bladed Scimitar and the corresponding accomplishment, Revenant Blade, have been officially published. There is a minor difference in Wayfinder’s Guide to Eberron, which is complete a buff: the Feat now grants +1 AC rather than 1d4 additional damage on the incentive action attack. However, this similarity into the Dual Wielder feat prompted me to face the two styles. It turns out that the double weapon always deals more damage than two one-handed weapons, often by a lot.

Factors affecting feats

Apart from the average damage, there are three factors at play:

  • Getting a suitable feat (Revenant Blade VS Dual Wielder)
  • Having the right fighting style (Good Weapon Fighting VS Two-Weapon Fighting)
  • Using Extra Attack (or even Thirsting Blade)

Let us see the Normal damage if we assume that we constantly hit, never crit, and we proceed from 16 to 20 at the Skill Score utilized to attack:

The double wielding style can match the dual Scimitar when the two builds both possess the appropriate Fighting Style and Feat, except the Feat is not necessary for the double weapon wielder if they are not utilizing Dexterity, and that is before considering the more significant damage of the double weapon through crits, chance attacks or if having more strikes (extra fighter attack, action surge, horde breaker, haste), and also that using the Double-Bladed Scimitar 5e you only have to find/buy one magical weapon rather than 2.

Comparison Double-Bladed Scimitar Two Weapons
Standard 13.5 to 17.5 10 to 12
Fighting Style 15 to 19 13 to 17
Feat 13.5 to 17.5 12 to 14
Extra Attack 21.5 to 27.5 16.5 to 20.5
FS + Ft 15 to 19 15 to 19
FS + EA 24 to 30 19.5 to 25.5
Ft + EA 21.5 to 27.5 19.5 to 23.5
FS + Ft + EA 24 to 30 22.5 to 28.5

 

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