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20 Best uses of animal companion 5e in d&d spells

Can I have an Animal Companion 5e without being a druid or Ranger?

An animal companion in 5e dnd is different from a normal animal of its kind in many ways. Many classes have an archetype that grants an animal companion 5e or other specific access for them. However, failing this, any character of level 4 may gain access to an animal companion 5e through the Animal Ally feat, although most characters might have to wait to level 5 (another accomplishment level in pathfinder) to spend the effort.

In the particular instance of a paladin, you must delay access to this Divine Bondability by one level (probably by dipping a cleric level or some such) to be qualified for the effort. You might also give up the bracket out of that ability for the weapon choice. Still, suppose you opt for the mount option. In that case, your hawk has a powerful druid level of (your complete story, for example, your paladin levels )+(your paladin levels again)-3. That can be pretty cool. At level 6, this is the difference between an EDL 8 hawk and an EDL 3 hawk, which will be a decent gap to necessarily alter how you use it in-game.

Consider also that not all animals you use in battle or otherwise need to be animal companions. Animal companions are special super-powerful bonded creatures that you pretty much control directly. You can find a loyal, useful hunting hawk by coaching one with all the Handle Animal skills. If you’d like the usual hawk to use for rabbit hunts and message delivery, this is probably more suitable. Suppose you want your hawk to scout out the enemy troop movements and report back. In that case, the creature companion model is a better bet.

How do animal companions 5e work in D&D?

A keen-eyed scout, a ferocious warrior of claw and fang, or only a comforting companion in a dark and scary area: animal companions can deliver a lot of function and emotion to your character. So how do you get one?

Less Permanent and DM-Dependent

To start, we’ll cover how you could recruit a crazy animal you match in your party (and heart). These approaches are less durable and need more buy-in from your DM to work out.

This 1st level spell is available to Bards, Druids, Rangers, Mark of Managing humans, and Yuan-ti Pure-bloods (in a more limited type ). It allows you to charm a beast for 24 hours or before a party member harms it, which gives you a fantastic start to calm a wild beast and show them you mean no harm. To have this on an ongoing basis could be a little pricey on your spell slots, so strong roleplay (RP) during the charming period is advised to win hearts rather than compelling minds. The animal will require an intelligence lower than four and fail a Wisdom saving throw, which is usually not a bad save on some animals.

Far more table-dependent is the path of recruiting an animal company without any attribute or spell to say that you de-facto get them. By explaining how you are working to lure, care for, and nurture a found animal, your DM may permit you to earn skill checks (Animal Handling fits here. However, a DM could ask you to use any skill and ability score they see fit) to convince the animal to stay and possibly even train it. That is easier with a pre-trained creature, including a purchased mastiff (for protecting the horses) or bracket.

Find Familiar 5e

Longer-lasting Spells like Find Familiar 5e allows you to summon a spirit, taking the form of a creature of your choice (illustrations and limitations are given in the spell text), that you’re able to communicate telepathically with, see through the senses of, and even throw through within a limited variety. That is very good for getting yourself an owl, bat, cat, etc. Still, suppose you’d prefer a more exotic selection of animals (with their particular intriguing abilities). In that case, it is possible to select to be a Pact of the Chain Warlock. It permits you to pick more exotic familiar forms, like a pseudodragon and imp, and enable your familiar further through the use of invocations.

Find Steed

Exclusive to Paladins, Find Steed is a 2nd level spell that permits you to summon a spirit to take on the form of an elk, warhorse, pony, camel, or mastiff (though your DM may allow you to solicit others, possibly with the support of a few sacrificial snacks). The summoned Steed has an intelligence of 6 (regardless of what creature you chose, a large improvement), can communicate with you telepathically within a mile, and can share the benefits of a spell. In contrast, you have mounted them on that you cast that only targets yourself. That is a great way to acquire a larger companion or bring a smarter hound to your PC to get dungeon delving. At higher levels, you can use the 4th level variant, Locate Greater Steed, to summon more impressive creatures, like pegasi and rhinos.


Beast Master Ranger

Probably the very first example that came to mind of many of you reading this article, this subclass is about taking your animal companion into combat. The PHB rules allow you to select a CR1/4 creature that will obey your commands and get some benefits and limitations. If your animal companion falls in battle, you can summon a new one over 8 hours utilizing a ritual. TCoE brought us some optional rules for the Ranger, adding a brand new set of Beast Master options, however, which permit you to select a template for the spirit you summon, describing what the company looks like as you wish. These new options include some scaling according to your Ranger level and proficiency bonus to keep your company competitive at higher levels.

Fight Smith Artificer

If you are not the character type, why not construct your companion? The Battle Smith provides you the Steel Defender. This company can look like anything you want and be bipedal or quadrupedal. With built-in scaling as your level, the ability to cure them with the Mending cantrip, as well as the fantastic Defensive Pounce ability, the Steel Defender is a great alternative for a creature (ish) companion. Me? As it’s trendy! There’s a ring?

Homunculus Servant (Artificer Infusion)

You will need to invest a pouch full of 100GP for the heart of your new friend, but with a fly speed and ranged attack, the Homunculus Servant is a great alternative to a creature like an owl. Like a familiar, you can channel specific spells through your Homunculus. However, be aware it has a much less generous HP formula than the Steel Defender.

Okay, you have me, technically this is not a feature, but I refuse to label Remy as starting gear! There is no special ability or mechanical connection. However, the Urchin background allows you to create a match with a pet mouse. Perhaps you will wish to combine them with the listings on top of the article to strengthen the bond between both rag-tag adventurers.

There you have it, every way to acquire an animal(ish) companion in 5e! I trust you found this article helpful; please note Dice Cove and the writer of this article are not responsible for scrapes and bites received from companions you create.

Balancing Animal Companions 5e

That is more a balancing problem than anything else, so let’s Take a Look at the choices provided by the rulebooks:

Ranger, Beastmaster: he gets a companion who will fight and has a notable CR. This companion is a weapon. It applies, Particularly if you use the revised Ranger from Unearthed Arcana. The companion is balanced because it requires the slot of a class attribute. Therefore there is a significant investment to get it (either by carrying the archetype for a ranger or from multiclassing to call it). The price tag is at least three degrees or Ranger and the beastmaster archetype.

The familiar can’t attack, but it can choose the help action.
You can summon plenty of unique creatures with summoning spells or artifacts. Those are not permanent and take spell slots as a resource. Still, they can offer you a fantastic range of electricity for the different levels.
All this leads to the following conclusions (I will spare you through the process of calculating it, take it as a rule of thumb).

The utmost CR for permanent companies is somewhere in the assortment of half your competence bonus or 1/6 of your character level.
The maximum CR for summoned creatures is somewhere in the range of the charms level, which is around half your character level. The closer this gets into the max, the riskier the muster.
It gives us fantastic anticipation of the ability of such a companion. Now to the simplicity of use:

Both the familiar and the ranger pet can be replaced with just a little gold a day or less. Mechanically they are extremely easy to replace. For the summoned creatures, you care even less. They’d vanish anyways when the time is up.

If You Would like to give a monster to one of your players, then consider the following:

No climbing. The creature is exactly what it is. (Ranger pets climb with levels)
The creature ought to have a CR of 1/8 of the character level or lower.
Set a rarity or price for a well-trained animal of that kind. Treat training the creature like crafting an item (Cost is 25 GP every day, it requires price/25 times to teach the beast.

Should you feel that toys and treats do not cost that much, consider 1/4 of the daily price and double the time needed). In connection to the merits of other items, I would decide on a dog trained to attack control but to not bite random folks as between uncommon and rare at roughly 2000 Goldpieces, which means you can prepare a dog to that level in about a year for 1.5 GP a day or in about three months if you invest the full 25 GP.

Utilize Animal Handling as a”crafting skill.” The greater the rolls, the better educated the creature becomes. When the rolls are extremely low, it is going to get quirks. When the rolls are high, it is going to learn some tips.

Allow items in the same value range for the remaining players.
The above ensures that the investment of time and gold to replace a fallen animal is so high, it is simply a last resort to use the animal as a weapon. It also sets it far apart from the ranger companion, so it doesn’t feel like you give a course feature at no cost.

What about roleplaying?

We’ve got a mechanically sound choice to provide a pet to a player. As I laid out, it will be a significant time investment for the character. I wouldn’t allow only to buy a trained pet and be finished with it. Purchasing a trained pet could shorten time investment. However, you still have to invest some time. It means that the pet will occupy the character for extended periods (at the session and part of the”downtime” you permit ). The player will likely become very attached to this pet, as he must invest that much. If he uses the pet in combat, will you kill it? Usually, even ranger companions are not killed that frequently since the player gets connected to it. That means you will probably take care of the pet as a PC and provide it with plot armor. But should you eradicate the gap in replaceability between Ranger and trained pet, you need to look even harder at the CR.

You can also consider lowering the bar for their pet’s training and make home rules: No storyline armor for trained pets under any conditions. It means if you want a permanent pet that is not killed all the time, you need to use the Ranger or find familiar. Since the ranger pet is really simple to replace, you can give it plot armor. It makes no distinction automatically. Trained pets wouldn’t get that benefit.

I guess that is enough to think about animal companion 5e and a fantastic guideline to have it reasonably balanced. However, you ought to look at your players’ expectations and the roleplaying part and the way that may screw your mechanics over.


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