UA Brute Fighter 5e vs. the PHB Champion Fighter in dnd

UA Brute Fighter 5e vs. the PHB Champion Fighter in dnd
UA Brute Fighter 5e vs. the PHB Champion Fighter in dnd

Let us compare the strength between UA Brute Fighter 5e vs. the PHB Champion Fighter

So how will you compare between Brute Fighter 5e (UA) vs. Champion Fighter ( PHB). Read us read that in this article.

UA Brute Fighter 5e

The brutes are warriors of common sense who rely on powerful attacks and their strength to defeat their foes. Some brutes mix their physical strength with tactical skill. Some hit objects until the objects stop striking back.

Source: Unearthed Arcana 46 – Three Subclasses

Fighter Level Damage Increase
3rd 1d4
10th 1d6
16th 1d8
20th 1d10

Brute Force

Beginning at the 3rd level, you can strike your weapons with extreme force. If you hit with a weapon is a skill you have, and you deal damage, it increases the damage in proportion to your class level, as illustrated in the Table of Bonus Damage Brute.

Brutish Durability

Starting at the 7th level, the strength of your character allows you to take on attacks that could cause a lot of damage to other players.

When you make a saving throw take 1d6 as a roll and apply the roll to the savings throw total. If you use the bonus on a death-saving throw boosts the capacity to 20 or more, and you get the benefit of making a roll of 20 on the dice.

Additional Fighting Style

In the 10th grade, you have the option of selecting an additional alternative in your Fighting Style class feature.

Devastating Critical

Beginning at the 15th level, the moment you make a crucial hit using a weapon, You receive a bonus on that weapon’s damage roll equal to your class’s status.

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At the 18th level, you reach the highest level of your combat resiliency. When you begin each of your combat rounds, you will gain the hit points equivalent to five plus the value of your Constitution mod (minimum one hit point). This benefit isn’t available if you don’t have any hit points or already have more than half your hit points.

PHB Champion Fighter 5e

The archetypal Champion is focused on the growth of pure physical power that has been honed to the point of utter perfection. The people who emulate this archetype blend intense training and physical strength to strike a devastating blow.

Source: Player’s Handbook

Improved Critical

When you select this archetype in the 3rd degree, you can make your can to score a crucial hit on an ace that is 19 or 20.

Remarkable Athlete

Beginning at the 7th level, you’ll be able to add half of the bonus for proficiency (rounded to) on any Strength, Dexterity or Constitution test you take which doesn’t yet use your bonus for proficiency.

Additionally, if you perform a long-running jump, the distance you can run will increase by several feet equal to the Strength modifier.

Additional Fighting Style

In the 10th grade, you can select another choice in your Fighting Style class feature.

Superior Critical

Beginning at the 15th level, the weapon you attack will earn a critical hit when you roll 18-20.


At the 18th level, you can attain the peak of your combat resiliency. You earn hits equal to five plus your Constitution modifier when you’ve got less than 50% of hit points when you begin each turn. This benefit isn’t available when you’ve got zero hit points.

Comparison between the UA Brute Fighter 5e vs. PHB Champion Fighter 5e.

Champion vs Brute Fighter 5e dnd Table

Level Champion Fighter 5e Brute Fighter 5e
3 4.2 5.4
4 5.1 6.4
5 11.1 13.9
6 13.3 16.3
7 13.3 16.3
8 13.3 16.3
9 14.2 17.5
10 14.2 19
11 21.3 28.5
12 21.3 28.5
13 22.7 30.5
14 22.7 30.5
15 23.4 32.7
16 23.4 35.3
17 24.8 37.5
18 24.8 37.7
19 24.8 37.8
20 33.1 54
  • We’ll take a look at the barb of the Zealot using a longsword instead of the battlemaster. We’ll use the same assumption as above with the distinction of the fighting style differing (due to barbs that aren’t natively being fighters):
  • The barb is not a fighter-style, but he does have a rage bonus. The barb can take 1d8+1d6+13 in one attack per turn and 1d8+8 in the next attack. the average damage per turn is 33.5.
  • The Brute fighter is performing 3d8+3d6+15 for an average of 39.
  • The Brute can have an extra attack that is superior to the Zealot, which means that even with the Zealot’s bonuses every once every turn, the Brute is in the back. That is not even considering the surge in action or the fact that the barb will only be able to do this for 4 minutes per day at that level. If we take into account the barb of a berserker as a barb, we will get the following outcomes:
  • Brute’s results are the same as the previous example, and the average is 39. The berserker’s result is 3d8+24 for an overall average of 37.5. The Brute is still ahead, but it’s not resting and increasing levels of exhaustion that allow for three attacks per round.
  • Hits on every attack shift the DPR significantly in the direction that of the Brute. If you hit on every attack, 15% of the Champion’s hits are crits. On the other hand, when you only hit on an 11+, 30% of the Champion’s hits are Crits.
  • Assumptions: 3rd Level, Great Axe, +4 Str, average damage for hit (6.5 From Greataxe dice as well as 2.5 of Brute dice) There are no other bonus sources other than the Brute/Champion 3rd-level features (for simpleness)
  • Suppose they are hit 100 per cent of the time. The Brute does 13 damage 85 per cent of the time and 22 damage for 5 per cent of the time, which is 13.45 damage per hour on average. the Champion fighter 5e can deal 10.5 damage for 90 per cent of the time, while 17 damages 10 per cent of the time, which is 11.15 damage. (Brute does ~20.6% more damage)
  • Suppose they strike 50 per cent of the time. The Brute does 13 damage 45 per cent of the time and 22 per cent damage of the time for 6.95 damage per hour. On average, the Champion can deal 10.5 damage 40percent of the time and 17 damage per cent of the time for 5.9 damage per. (Brute does just 18 per cent more damage)
  • Suppose they are hit 10 per cent of the time and hit 10% of the time, the Brute does 13 damage, 5 per cent of the time, and 22 damage is 5 per cent of the time for 1.75 damage upon average. the Champion can deal 17 damage 10 per cent of the time. That is 1.7 damage per. (Brute is only able to deal 3 per cent more damage)
  • The less likely to hit, the better the chance for the Champion fighter 5e dnd unless the probability of hitting is less than the Champion’s Crit range (in which a large margin favors the Brute). The Champion will also benefit more from Advantage and is less affected by disadvantages. But, as you observe from the above figures, the Brute does not outdo the Champion by quite a bit (just more minor than the statistics make it seem). It is partly due to even at low levels. The Brute gets more benefit from striking with Crit than the Champion since the Brute gives extra dice, and 5e Crits favor dice over statically-based bonuses. If the Champion can get additional dice from a source (such as the Flame Tongue), it will reduce the gap even more in scenarios with low chances of hitting.
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The Champion is weaker, and the Brute fighter is a strong choice.

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