Crown Of Madness 5e in D&D
In the fantasy role-playing game Dungeons & Dragons (D&D), the Crown of Madness is a 2nd-level enchantment spell that allows a character to target a creature and attempt to take control of its actions. The Crown of Madness spell is available in the 5th edition of D&D (also known as D&D 5e).
Here are the statistical details for the Crown of Madness spell:
- School: Enchantment
- Level: 2
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
When you cast the Crown of Madness spell, you choose a creature that you can see within range. The target must make a Wisdom saving throw, and it has disadvantage on the saving throw if it is currently charmed or frightened by you. On a failed save, the target is affected by the spell.
While affected by the spell, the target is charmed by you and becomes hostile to its allies. On each of its turns, it must use its action to make a melee attack against a creature other than itself that you mentally choose. If it can’t attack a creature, it must use its action to move toward one that you choose, using the most direct route.
If the target is forced to attack a creature that is immune to being charmed, it can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Any character who has access to the Crown of Madness spell can choose to use it. In D&D 5e, characters gain access to spells through their class features and spellcasting ability. Some classes, such as bards, sorcerers, and warlocks, have access to a wide range of spells and can choose which spells to prepare or cast each day. Other classes, such as paladins and rangers, have a more limited selection of spells and can only choose from a specific list of spells.
To use the Crown of Madness spell, a character must meet the following requirements:
- Have the spell on their class’s spell list: The character must have the Crown of Madness spell on the spell list for their class.
- Have a high enough character level: The character must be at least 5th level to use the Crown of Madness spell, since it is a 2nd-level spell.
- Have a high enough ability score: The character must have a high enough ability score in their spellcasting ability to be able to cast spells of 2nd level or higher. For example, a bard would need a Charisma score of 13 or higher, while a cleric would need a Wisdom score of 13 or higher.
Crown Of Madness 5e in D&D
In the fantasy role-playing game Dungeons & Dragons (D&D), the Crown of Madness is a 2nd-level enchantment spell that allows a character to target a creature and attempt to take control of its actions. The Crown of Madness spell is available in the 5th edition of D&D (also known as D&D 5e).
Here are the statistical details for the Crown of Madness spell:
- School: Enchantment
- Level: 2
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
When you cast the Crown of Madness spell, you choose a creature that you can see within range. The target must make a Wisdom saving throw, and it has disadvantage on the saving throw if it is currently charmed or frightened by you. On a failed save, the target is affected by the spell.
While affected by the spell, the target is charmed by you and becomes hostile to its allies. On each of its turns, it must use its action to make a melee attack against a creature other than itself that you mentally choose. If it can’t attack a creature, it must use its action to move toward one that you choose, using the most direct route.
If the target is forced to attack a creature that is immune to being charmed, it can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Any character who has access to the Crown of Madness spell can choose to use it. In D&D 5e, characters gain access to spells through their class features and spellcasting ability. Some classes, such as bards, sorcerers, and warlocks, have access to a wide range of spells and can choose which spells to prepare or cast each day. Other classes, such as paladins and rangers, have a more limited selection of spells and can only choose from a specific list of spells.
To use the Crown of Madness spell, a character must meet the following requirements:
- Have the spell on their class’s spell list: The character must have the Crown of Madness spell on the spell list for their class.
- Have a high enough character level: The character must be at least 5th level to use the Crown of Madness spell, since it is a 2nd-level spell.
- Have a high enough ability score: The character must have a high enough ability score in their spellcasting ability to be able to cast spells of 2nd level or higher. For example, a bard would need a Charisma score of 13 or higher, while a cleric would need a Wisdom score of 13 or higher.