Intellect Devourer 5e token to cure monster regain intellegence in dnd
How can you regain Intelligence in ?
By spending 5 feet of its movement, the intellect devourer 5e monster can willingly leave the entire body. It will help to teleport into the nearest unoccupied space within 5 ft of it. The body then expires unless its brain is revived within one around. As they’re not dead, they can’t be resurrected. Intellect Devourer 5e can drain a character’s Intelligence to zero, leaving them stunned. You may consider that the ability doesn’t have a duration and doesn’t end with a brief or long rest. So. the personality remains amazed until Greater Restoration or something similar is employed. The character is dead and can not be resurrected through Revivify or Raise Dead. Neither of those works if the personality is missing a crucial body part.
If low-level characters are falling Intellect Devourers for a reason, passing by Intellect Devourer is pretty much permanent, so the players should get ample time to react. Considering that the intelligence drain is pretty challenging to avoid, it’s somewhat plausible that the experience will finish with the players looking for a more 9th-level cleric.
How long can devour intellect 5e last?
Intellect Devourers will drain a character’s Intelligence to zero, leaving them stunned. Since the ability doesn’t have a length and doesn’t finish with a short or long break, the personality remains amazed until Greater Restoration or something similar is used.
|Tiny aberration||Lawful evil|
|Hit Points||36 (8d4 + 16)|
|Damage Resistances||Piercing, bludgeoning, and slashing from weapons (nonmagical)|
|Condition Immunities||Blinded, frightened, paralyzed, exhaustion, , poisoned|
|Senses||Passive Perception 12, blindsight 60 ft.|
|Languages||Knows Deep Speech 5e but can not speak, telepathy is 60 ft.|
|Challenge||3 (700 XP)|
Mindsense: The intellect devourer is mindful of animals within 300 feet of it, which have an Intelligence of 3 or higher. It understands the relative distance and direction of each animal, irrespective of physical barriers. The intellect devourer can’t discover creatures under the effects of magic that guards the Mind.
Actions: The intellect devourer 5e creates one assault with its claws and uses Consume Mind.
Claws: Melee Weapon Attack: +5 to strike, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Consume Mind: The intellect devourer selects one monster within 30 ft of it, which comes with an Intelligence of 3 or higher. The goal is incapacitated before it regains at least 1 point of Intelligence (possibly from completing a long rest or a lesser recovery spell).
Intellect devourer 5e cure monster
The intellect devourer 5e chooses one particular creature within 5 feet of it and engages it in a contest of Intelligence. The intellect devourer overpowers the monster’s psychological defences if it beats the target on a contested Intelligence check. The intellect devourer absorbs the animal’s Mind and teleports into its skull, taking complete charge of the target’s entire body. The intellect devourer has total cover against attacks and other effects outside of the host within the animal’s head.
The intellect devourer retains its Intelligence, Wisdom, and Charisma scores and its understanding of language, its telepathy, and its traits. It also inherits the goal’s statistics, knowledge and memories, including languages and spells. If the host system drops to 0 hit points, the intellect devourer must leave the host.
Additionally, it may be forced from the host body by way of protection from evil and good spells being cast on the host. If the host devoured Mind is restored (only possible with a wish spell), the intellect devourer is forced out of the host. The intellect devourer can opt to leave the host anytime by spending 5 feet of its motion and then teleporting into space within 15 feet of their goal. Unless its Mind is restored in 1 round, the body dies.
Intellect Devourer Monster 5e
Devoid of a head or any features at all save for a few short, clawed legs, this creature’s body resembles a giant, glistening brain.
Incapable of experiencing emotions or wallowing from the sins of bodily pleasure by themselves, intellect devourers are forced to steal bodies to indulge their gluttony, lust, and cruelty. Stories tell of whole cities of these animals deep underground, where bunch bodies have been worn like clothes to horrible orgies and vile feasts. Lone intellect devourers frequently dwell in destroys or caves on the border of a shadowed area so they can make periodic forays in town to”shop” for a beautiful brand new body. An intelligence devourer is 3 feet long and weighs approximately 60 lbs.
|4 (-3)||16 (+3)||14 (+2)||12 (+1)||14 (+2)||20 (+5)|
The intellect devourer targets one creature it could see within 10 ft of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw from this magical or take 11 (2d10) psychic harm. Also, on a failure, roll 3d6: When the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The goal is stunned until it regains at least one point of Intelligence.
The intellect devourer initiates an Intelligence competition having an abysmal humanoid within 5 ft of it. Suppose it wins the battle. The intellect devourer magically consumes the target’s Mind, teleports into the target’s skull, and takes charge of the target’s body. The intellect devourer has total cover against attacks and other consequences originating outside its host within a creature. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores and its comprehension of both Deep Speech, its telepathy, and its traits.
It otherwise adopts the target’s statistics. It knows everything the creature understood, including languages and spells. If the host body drops to 0 hit points, the intellect devourer should leave it. A protection from evil and good spell cast on the entire body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain utilizing a wish. By spending 5 feet of its motion, the 5e Intellect devourer can voluntarily leave the entire body, teleporting to the closest space inside 5 ft of it. The body then dies unless its brain is revived within one circular.
Intellect Devourer 5e token
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An intellect devourer 5e resembles a walking brain Protected with a crusty covering and place on bestial clawed legs. This filthy aberration feeds on the Intelligence of O^ its mind Öaqer masters. Illithid Creations. Mind Öaqers breed intellect Devourers to function as drifting predators of the Underdark, creating an intellect devourer by taking the Mind of a thrall and subjecting it to a horrible ritual. It sprouts thighs. The brain becomes an intelligent predator, As twisted and wicked as its masters.
Deadly Puppet Masters: An intellect devourer Absorbs a monster’s Mind and memories, then turns The host body into some puppet under its control. An intellect Devourer typically uses its puppet host to lure others Into the domain ^ the brain Öaqers to be enthralled or consumed.
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