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Mobile Feat 5e vs. Sentinel Feat in D&D


Mobile Feat 5e vs. Sentinel Feat in DND

Comparing Mobile feat 5e vs. Sentinel feat is complicated. The mobile feat in 5e dnd says you don’t provoke an opportunity attack from a target you attack (hit or not). The 5e sentinel feat says creatures start opportunity attacks even if they disengage. So which feat succeeds better? Does mobile block a char with Sentinel overwhelming you with an opportunity attack? Or will the Sentinel grant the opportunity attack?

For a better understanding, let us focus on the rules sage over at Sage Advice.

Mobile Feat will not provoke OA but seldom could be keen-witted because Sentinel feat in dungeons and dragons could hit a Mobile Feat character with a reaction (and not an OA).

Let us compare Gord the Monk (Mobile Feat), Konan the Fighter (Sentinel Feat), Sonja the Paladin (no Feat)

In his turn, Gord examines to attack Konan with a dnd 5e unarmed strike. and after transits to hit Sonja (near 5 feet from Konan), he does not aggravate OA from Konan (gratitude to Mobile feat 3rd bullet point against Sentinel feat 2nd bullet point), but Konan can hit well as a reaction (Sentinel feat 3rd bullet point)

 Opportunity Attack

The mobile feat states, “Suppose you make a melee attack against a creature. In that case, you do not provoke opportunity attacks from any of the creatures for the rest of the turn. It applies whether you hit or not.” It pretty much gives you a free disengage. It is even more fun as the Monk because you can attack one foe, run to another and Flurry of Blows, then run behind cover, all while not provoking OAs from the ones you attacked.

The Mobile feat 5e in dnd is incredibly useful for the hit-and-run style Monk relies on upon. They’re not great up close and personal or rather not extraordinary staying up close and intimate, so being prepared to attack and run out of melee is very handy – notably given the Monk’s movement speed. And as you don’t have to disengage, you may Flurry of Blows to your heart’s content.

Mobile Feat 5e

You are incredibly speedy and agile. You obtain the following advantages in your feat:

• Your speed rises by 10 feet.

• Suppose you use the Dash action; the 5e difficult terrain does not cost extra movement on that turn.

• Suppose you perform a melee attack against a creature. Then you do not provoke opportunity attacks from that being for the rest of the turn. So it is applicable whether you hit or not.

Sentinel Feat 5e

You have learned techniques to take benefit of every drop in any enemy’s guard, obtaining the following advantages:

• Suppose you hit a creature with the help of an opportunity attack. Its speed falls to 0 for the rest of the turn. That stops any movement they might have been taking.

• Some creatures within your reach would provoke opportunity attacks yet if they took the Disengage action.

• Suppose a monster within your reach attacks a target different than you (and that target does not have the feat). You may use your reaction to make a melee weapon attack versus the attacking creature.

 How do you counter mobile feat 5e?

Suppose you are discussing countering hit-and-run tactics, you may always ready and action to kick the speedster when he is available in the range. Suppose you intend to pinning down someone with superior mobility. In that case, try grappling, knocking, restraining, prone, or throwing a net on them. Mobile doesn’t give you any attacks. It’s the third effect that only allows you to move away from a creature you have attacked without provoking an opportunity attack.


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