Weapon proficiency feat: Pike 5e vs Halberd vs Glaive in dnd
In dnd 5e, the pike is a poor weapon compared to the Halberd and Glaive. It had been 18 pounds compared to 6 pounds and does not work with the bonus attack on polearm master. The only significant distinction is that the first bullet point of the Polearm Master feat (bonus assault ) does not work with pikes. Only glaives, halberds, and quarterstaves. Pike is not a polearm. The pike was a long weapon, varying considerably in size, from 3 to 7.5 metres (10 to 25 ft ) long. It is a frequent error to consult with some bladed polearm for a pike; such weapons are generally halberds, glaives or voulges.
In DnD, what are the significant difference between the Pike 5e, Glaive, and Halberd cost?
Halberd 5e and Glaive are both martial melee weapons. They both cost 25 gp. They both cope with 1d10 slashing damage; both weigh 6lb. Plus, they both have the very same tags (“Heavy”, “Reach”, and “Two-Handed“). When it comes to Pike 5e, the cost is 15 gp and weighs 18 lb. A segment on page 41 of this 5e DMG talks about different flavours for things on the planet. This section is a massive portion of why I’m asking this question. It feels like Wizards’ doctrine with weapons and gear in 5e is to make a handful of different templates for things and let players or GMs flavour them how they want. Given that this apparent philosophy, why are there two mechanically identical weapons?
The Halberd and Glaive 5e are there since D&D has a history of supplying a wide variety of codified polearms. Notably, 2e and past, which 5e strives to emulate in many respects.
It’s somewhat likely that someone on the design team, or if not them, somebody that someone on the design team spoke to, thinks that D&D is not D&D without some variety of polearms to pick. That might be “one of those things” (commonly called “sacred cows” in the jargon) that becomes a heritage of the franchise and outlives its usefulness by how many players are familiar with it. It’s easiest to again refer to the 2e Arms and Equipment novel, but also along with the core rules.
Weapons
Guisarme: It is a peasant’s weapon technical in dismounting knights. It is defined as employing a hook on one side, typically using a spear tip emerging from the angle.
Lucerne hammer: It is like a halberd, but with a hammer.
Ranseur: It is a spear with a crossguard, like a trident but with unsharpened, shorter side-points.
Trident 5e
Trident 5e is pretty exhaustive, even contemplating D&D and even thinking that it has spread over two books. Bear in mind. We’re working with a subset of two-handed melee weapons. 3rd variant, as most are well aware, did not make any meaningful attempt to curb the number of codified rules. Pathfinder continues the tradition. A fast glance at the Weapons table at the d20pfsrd affirms that even going so far as to make the arguably-pointless-in-real-life differentiation between the bec de corbin and the lucerne hammer.
D&D’s codification of extended weapons goes all of the ways back to OD&D 1e at the latest. Gary Gygax added Appendix T to AD&D 1e Unearthed Arcana (1985). A comprehensive discussion of rod arms included citation to four separate text novels about medieval weapons. He ended up including thirteen (which is 13) distinct varieties of polearms from the first D&D 1st edition Player’s Handbook. Before that, Gygax had provided polearm nutritional supplements for Chainmail, D&D’s wargame predecessor, via the wargame magazine Strategic Review, second matter. Many thanks go to Korvin Starmast for giving the info.
Items like this seem useless and straightforward when seen from a person’s perspective. Still, it’s merely one of those things that provide D&D with its personality, something which sets it apart from other games, even if it is just a small thing. Many men and women are sad to see those defining characteristics move.
A pike 5e in dnd is a throwing spear with a long-range of about 10 feet or longer. Also, it’d need to be at least 10 ft to have reach due to it’s wielding.
Implicit Power
The differentiation is in what the weapon is. Bear in mind, all weapons are tools, and many polearms are functional tools beyond battle. (Some are useful for war, but many, like the guisarme, are only a long pole tool which proved to be shockingly effective in riot combat.) Polaris come with all types of helpful steel tool heads, and their specific shape may be employed to do all sorts of things other than killing a guy. Older versions, especially OD&D, focused very heavily on the creative use of equipment since, for the most part, your equipment defined what your personality could do!
5e goes to great pains to emulate some of the more exemplary components of earlier editions. This improvisation of environmental interaction is one of those things. They are having many structural variations of automatically identifying objects is really of fantastic benefit to the players. Such tools provide a wide variety of implicit functions on top of their explicit “crack their skull open” properties. Essentially, these weapons are not only valuable two-handed weight that deals with damage in total abstraction. A glaive may do everything, which may be for a real glaive to do since it represents a true glaive, and the same applies to the Halberd, but not 5e pike.
Imagination
If you have trouble understanding how a weapon, especially various polearms such as the Glaive and Halberd, can be utilized outside of their written properties. Implicit power is where logic and creativity combine to provide game components with more functions, capabilities, and effects than reported. We use this all of the time when we make assumptions about segments in the game environment. (Like gravity pulling down. Never mentioned in the principles, but it must be authentic for the game to function. Or your human having two eyes is an assumption we make because we are humans who have two eyes. Still, again there is no document anywhere to become true of our characters.)
This kind of thing is essential for the game to operate in any way. We assume that the game components are representations of real things. Implicit power is the creative usage of vital assumptions. Let us use the case of the Glaive 5e, pike and Halberd. Only looking at their structure, we could see why they wound up using identical combat stats: a ~2m rod having an all-metal striking mind, with a bladed face, a stabby shirt, and a spike out the back. (There are examples of both which lack this hook/pick feature) The only distinction is that the arrangement of these properties, their bodily shape. What can you use these tools to do, other than kill stuff by hitting them straight?
Comparing Pike 5e vs Halberd vs Glaive in dnd
Attributes | Pike 5e | Glaive 5e | Halberd 5e |
---|---|---|---|
Melee weapon | martial, pike | martial, glaive | martial, halberd |
Category | Items | Items | Items |
Damage | 1d10 | 1d10 | 1d10 |
Damage Type | Piercing | Slashing | Slashing |
Item Rarity | Standard | Standard | Standard |
Properties | Heavy, Reach, Two-Handed | Heavy, Reach, Two-Handed | Heavy, Reach, Two-Handed |
Weight in LB | 18 | 6 | 6 |
Price in GP | 15 | 25 | 25 |
Polearm
As polearms, they can, of course, be used to test for traps, just like with any long pole-like object. Having a metalhead, you are less likely to eliminate length from minor matters such as a bear-trap or so on. And localized spontaneous warmth sources will only heat the mind, not place the entire shaft aflame. Similarly, like rods, they can also be helpful to prop things contrary to each other. It is like jamming a doorway that lacks a lock by supporting its handle against the stonework of the ground. Or both will slowly shut walls (or a gradually closing ceiling) against opposing surfaces to get yourself a while to get out.
It is possible to use them to bar a door, even if the door’s closed mechanism could be closed. You can use it to propel yourself through punting in shallow waters on a little boat or raft. You might also use poles to safely smash out a pane of glass, allowing safe access through a window or other such portal. That usually means the end of the Halberd may help dangle or lift things (or individuals. ) It is without accidentally cutting a ring (or someone’s hand) or reaching into tiny holes. For example, plug in the source of poisonous gas in a dungeon snare or stab someone spying on you at the eye employing a peep-hole.
The Glaive 5e can’t respond to these items, as it is too broad and (besides the back edge usually) entirely bladed. It applies the same for Pike 5e. Assuming both weapons ( Glaive & Halberd) includes a back spike, these can, of course, be useful to hook virtually anything in the environment. You may use it to catch objects or reverse switches out of reach or even pull down tree branches. You can hook it into an environmental characteristic and then climb up the dangling pole like a short grappling hook.
Comparing Weight: Pike 5e vs Halberd vs Glaive in dnd
Spike
The Glaive includes a shockingly vast array of forms this spike could take. In some cases, it was a hook, such as a halberd. Still, it took the form of a fork in many instances. It is to catch a weapon and arms them out of someone’s hand, or a very long time meant to turn a swinging attack into concentrated piercing force. It follows that, based on the shape of such a spike, even if your Glaive has one, it may provide alternative functions. A fork, as an instance, might be used as a hanger like for a lamp. It allows you to carry your light source and a weapon at the same time. Like, for instance, a flag. Or your possessions in a sling.
You can use your Halberd to frighten enemies by putting the severed head of one of the fallen comrades on the spike of your weapon. Magical items that generate effects only from being carried could be tied to some own weapons in various ways as ornaments. It is to save space in your pack while still benefiting from their impact.
Bladed weapons
Both weapons are bladed, as mentioned before, and that means you can, of course, use them to cut pretty much anything from your environment. Specifically, you may use them to cut ropes, like a rope bridge or the string that suspends a chandelier. And as a reach weapon, they could cut these things from 10 feet away, so even if it would typically be safely out of reach, this weapon may completely change that situation! You could slit down an overhanging tree branch to fall it on an enemy, or even to create a place of difficult terrain 5e!
On a boat, you could slash off lines that are part of the top rigging, such as chopping down Jacob’s ladder, which someone is trying to scale to escape, above where they’ve climbed! The Glaive 5e will be better than Halberd 5e or Pike. It doesn’t possess an awkward unblended spike sticking out the top. There is more that you can do with these things. It just boils down to being imaginative and selecting your situations.
Comparing Cost: Pike 5e vs Halberd vs Glaive in dnd
Summary: Weapon Proficiency Feat
Pike 5e
A pike is a military two-handed melee weapon in the polearm and spear weapon groups. [MME:21] A pike 5e has hit, so a character wielding it can make attacks other than opportunity attacks on enemies either 1 or 2 squares away. Minor characters may wield a pike even though it is a two-handed weapon. Ardents, avengers, barbarians, battlements, fighters, paladins, rangers, wardens, and warlords are proficient with all military melee weapons, including the pike in 5e dnd. Other classes do not have proficiency with the pike for a course trait. Still, any character can get proficient by taking a Weapon Proficiency feat.
Glaive 5e
A glaive is a military two-handed melee weapon from the thick sword and polearm weapon collections. [PH:218][MME:21] A 5e glaive has hit, so a character wielding it can strike other than chance attacks on enemies either one or two squares away. Assassins and sword mages are proficient with heavy army blades, for example, Glaive. Other courses don’t have proficiency with the Glaive as a class attribute. Still, any character can become proficient by choosing a Weapon Proficiency feat.
Halberd 5e
A halberd is a military two-handed melee weapon at the axe and polearm weapon collections. [PH:218][MME:21] A halberd 5e has hit, so a character wielding it could make strikes other than chance attacks on enemies either one or two squares away. Other courses don’t have proficiency with the Halberd as a class attribute. Still, any character can get proficient by using a Weapon Proficiency feat.
Weapon proficiency feat: Pike 5e vs Halberd vs Glaive in dnd
In dnd 5e, the pike is a poor weapon compared to the Halberd and Glaive. It had been 18 pounds compared to 6 pounds and does not work with the bonus attack on polearm master. The only significant distinction is that the first bullet point of the Polearm Master feat (bonus assault ) does not work with pikes. Only glaives, halberds, and quarterstaves. Pike is not a polearm. The pike was a long weapon, varying considerably in size, from 3 to 7.5 metres (10 to 25 ft ) long. It is a frequent error to consult with some bladed polearm for a pike; such weapons are generally halberds, glaives or voulges.
In DnD, what are the significant difference between the Pike 5e, Glaive, and Halberd cost?
Halberd 5e and Glaive are both martial melee weapons. They both cost 25 gp. They both cope with 1d10 slashing damage; both weigh 6lb. Plus, they both have the very same tags (“Heavy”, “Reach”, and “Two-Handed“). When it comes to Pike 5e, the cost is 15 gp and weighs 18 lb. A segment on page 41 of this 5e DMG talks about different flavours for things on the planet. This section is a massive portion of why I’m asking this question. It feels like Wizards’ doctrine with weapons and gear in 5e is to make a handful of different templates for things and let players or GMs flavour them how they want. Given that this apparent philosophy, why are there two mechanically identical weapons?
The Halberd and Glaive 5e are there since D&D has a history of supplying a wide variety of codified polearms. Notably, 2e and past, which 5e strives to emulate in many respects.
It’s somewhat likely that someone on the design team, or if not them, somebody that someone on the design team spoke to, thinks that D&D is not D&D without some variety of polearms to pick. That might be “one of those things” (commonly called “sacred cows” in the jargon) that becomes a heritage of the franchise and outlives its usefulness by how many players are familiar with it. It’s easiest to again refer to the 2e Arms and Equipment novel, but also along with the core rules.
Weapons
Guisarme: It is a peasant’s weapon technical in dismounting knights. It is defined as employing a hook on one side, typically using a spear tip emerging from the angle.
Lucerne hammer: It is like a halberd, but with a hammer.
Ranseur: It is a spear with a crossguard, like a trident but with unsharpened, shorter side-points.
Trident 5e
Trident 5e is pretty exhaustive, even contemplating D&D and even thinking that it has spread over two books. Bear in mind. We’re working with a subset of two-handed melee weapons. 3rd variant, as most are well aware, did not make any meaningful attempt to curb the number of codified rules. Pathfinder continues the tradition. A fast glance at the Weapons table at the d20pfsrd affirms that even going so far as to make the arguably-pointless-in-real-life differentiation between the bec de corbin and the lucerne hammer.
D&D’s codification of extended weapons goes all of the ways back to OD&D 1e at the latest. Gary Gygax added Appendix T to AD&D 1e Unearthed Arcana (1985). A comprehensive discussion of rod arms included citation to four separate text novels about medieval weapons. He ended up including thirteen (which is 13) distinct varieties of polearms from the first D&D 1st edition Player’s Handbook. Before that, Gygax had provided polearm nutritional supplements for Chainmail, D&D’s wargame predecessor, via the wargame magazine Strategic Review, second matter. Many thanks go to Korvin Starmast for giving the info.
Items like this seem useless and straightforward when seen from a person’s perspective. Still, it’s merely one of those things that provide D&D with its personality, something which sets it apart from other games, even if it is just a small thing. Many men and women are sad to see those defining characteristics move.
A pike 5e in dnd is a throwing spear with a long-range of about 10 feet or longer. Also, it’d need to be at least 10 ft to have reach due to it’s wielding.
Implicit Power
The differentiation is in what the weapon is. Bear in mind, all weapons are tools, and many polearms are functional tools beyond battle. (Some are useful for war, but many, like the guisarme, are only a long pole tool which proved to be shockingly effective in riot combat.) Polaris come with all types of helpful steel tool heads, and their specific shape may be employed to do all sorts of things other than killing a guy. Older versions, especially OD&D, focused very heavily on the creative use of equipment since, for the most part, your equipment defined what your personality could do!
5e goes to great pains to emulate some of the more exemplary components of earlier editions. This improvisation of environmental interaction is one of those things. They are having many structural variations of automatically identifying objects is really of fantastic benefit to the players. Such tools provide a wide variety of implicit functions on top of their explicit “crack their skull open” properties. Essentially, these weapons are not only valuable two-handed weight that deals with damage in total abstraction. A glaive may do everything, which may be for a real glaive to do since it represents a true glaive, and the same applies to the Halberd, but not 5e pike.
Imagination
If you have trouble understanding how a weapon, especially various polearms such as the Glaive and Halberd, can be utilized outside of their written properties. Implicit power is where logic and creativity combine to provide game components with more functions, capabilities, and effects than reported. We use this all of the time when we make assumptions about segments in the game environment. (Like gravity pulling down. Never mentioned in the principles, but it must be authentic for the game to function. Or your human having two eyes is an assumption we make because we are humans who have two eyes. Still, again there is no document anywhere to become true of our characters.)
This kind of thing is essential for the game to operate in any way. We assume that the game components are representations of real things. Implicit power is the creative usage of vital assumptions. Let us use the case of the Glaive 5e, pike and Halberd. Only looking at their structure, we could see why they wound up using identical combat stats: a ~2m rod having an all-metal striking mind, with a bladed face, a stabby shirt, and a spike out the back. (There are examples of both which lack this hook/pick feature) The only distinction is that the arrangement of these properties, their bodily shape. What can you use these tools to do, other than kill stuff by hitting them straight?
Comparing Pike 5e vs Halberd vs Glaive in dnd
Attributes | Pike 5e | Glaive 5e | Halberd 5e |
---|---|---|---|
Melee weapon | martial, pike | martial, glaive | martial, halberd |
Category | Items | Items | Items |
Damage | 1d10 | 1d10 | 1d10 |
Damage Type | Piercing | Slashing | Slashing |
Item Rarity | Standard | Standard | Standard |
Properties | Heavy, Reach, Two-Handed | Heavy, Reach, Two-Handed | Heavy, Reach, Two-Handed |
Weight in LB | 18 | 6 | 6 |
Price in GP | 15 | 25 | 25 |
Polearm
As polearms, they can, of course, be used to test for traps, just like with any long pole-like object. Having a metalhead, you are less likely to eliminate length from minor matters such as a bear-trap or so on. And localized spontaneous warmth sources will only heat the mind, not place the entire shaft aflame. Similarly, like rods, they can also be helpful to prop things contrary to each other. It is like jamming a doorway that lacks a lock by supporting its handle against the stonework of the ground. Or both will slowly shut walls (or a gradually closing ceiling) against opposing surfaces to get yourself a while to get out.
It is possible to use them to bar a door, even if the door’s closed mechanism could be closed. You can use it to propel yourself through punting in shallow waters on a little boat or raft. You might also use poles to safely smash out a pane of glass, allowing safe access through a window or other such portal. That usually means the end of the Halberd may help dangle or lift things (or individuals. ) It is without accidentally cutting a ring (or someone’s hand) or reaching into tiny holes. For example, plug in the source of poisonous gas in a dungeon snare or stab someone spying on you at the eye employing a peep-hole.
The Glaive 5e can’t respond to these items, as it is too broad and (besides the back edge usually) entirely bladed. It applies the same for Pike 5e. Assuming both weapons ( Glaive & Halberd) includes a back spike, these can, of course, be useful to hook virtually anything in the environment. You may use it to catch objects or reverse switches out of reach or even pull down tree branches. You can hook it into an environmental characteristic and then climb up the dangling pole like a short grappling hook.
Comparing Weight: Pike 5e vs Halberd vs Glaive in dnd
Spike
The Glaive includes a shockingly vast array of forms this spike could take. In some cases, it was a hook, such as a halberd. Still, it took the form of a fork in many instances. It is to catch a weapon and arms them out of someone’s hand, or a very long time meant to turn a swinging attack into concentrated piercing force. It follows that, based on the shape of such a spike, even if your Glaive has one, it may provide alternative functions. A fork, as an instance, might be used as a hanger like for a lamp. It allows you to carry your light source and a weapon at the same time. Like, for instance, a flag. Or your possessions in a sling.
You can use your Halberd to frighten enemies by putting the severed head of one of the fallen comrades on the spike of your weapon. Magical items that generate effects only from being carried could be tied to some own weapons in various ways as ornaments. It is to save space in your pack while still benefiting from their impact.
Bladed weapons
Both weapons are bladed, as mentioned before, and that means you can, of course, use them to cut pretty much anything from your environment. Specifically, you may use them to cut ropes, like a rope bridge or the string that suspends a chandelier. And as a reach weapon, they could cut these things from 10 feet away, so even if it would typically be safely out of reach, this weapon may completely change that situation! You could slit down an overhanging tree branch to fall it on an enemy, or even to create a place of difficult terrain 5e!
On a boat, you could slash off lines that are part of the top rigging, such as chopping down Jacob’s ladder, which someone is trying to scale to escape, above where they’ve climbed! The Glaive 5e will be better than Halberd 5e or Pike. It doesn’t possess an awkward unblended spike sticking out the top. There is more that you can do with these things. It just boils down to being imaginative and selecting your situations.
Comparing Cost: Pike 5e vs Halberd vs Glaive in dnd
Summary: Weapon Proficiency Feat
Pike 5e
A pike is a military two-handed melee weapon in the polearm and spear weapon groups. [MME:21] A pike 5e has hit, so a character wielding it can make attacks other than opportunity attacks on enemies either 1 or 2 squares away. Minor characters may wield a pike even though it is a two-handed weapon. Ardents, avengers, barbarians, battlements, fighters, paladins, rangers, wardens, and warlords are proficient with all military melee weapons, including the pike in 5e dnd. Other classes do not have proficiency with the pike for a course trait. Still, any character can get proficient by taking a Weapon Proficiency feat.
Glaive 5e
A glaive is a military two-handed melee weapon from the thick sword and polearm weapon collections. [PH:218][MME:21] A 5e glaive has hit, so a character wielding it can strike other than chance attacks on enemies either one or two squares away. Assassins and sword mages are proficient with heavy army blades, for example, Glaive. Other courses don’t have proficiency with the Glaive as a class attribute. Still, any character can become proficient by choosing a Weapon Proficiency feat.
Halberd 5e
A halberd is a military two-handed melee weapon at the axe and polearm weapon collections. [PH:218][MME:21] A halberd 5e has hit, so a character wielding it could make strikes other than chance attacks on enemies either one or two squares away. Other courses don’t have proficiency with the Halberd as a class attribute. Still, any character can get proficient by using a Weapon Proficiency feat.