How does Shadow Demon 5e work in D&D?
SHADOW DEMON 5e was a Medium fiend (demon), chaotic evil. Shadow demons, also described as shadow fiends, resulted from a demon whose essence could not correctly reform the Abyss. Trapped inside the form of a living silhouette, these beasts were merely shadows of their previous selves.
Only that shadowy bat-winged demon’s fangs and claws have any understanding of physicality to them—the rest is lost in Darkness.
Fictions of demonic property are common, often used by the ignorant to tell strange or violent conduct. While most such cases are merely indications of madness or derangement, legitimate properties are often the picture of Shadow demons.
Unlike several demons, 5e Shadow demons are Divine. Suppose a particularly jealous and evil mortal soul is dragged into the Abyss. It is modified, split apart, and consolidated with other souls until what appears is little more than jealous resentment without restricting a physical body.
- Armor Class 13
- Hit Points 66 (12d8 + 12)
- Speed 30 ft., fly 30 ft.
STR: 1 (-5)
DEX: 17 (+3)
CON: 12 (+1)
INT: 14 (+2)
WIS: 13 (+1)
CHA: 14 (+2)
Shadow Demon 5e stats
- Saving Throws Dex +5, Cha +4
- Skills Stealth +7
- Damage vulnerabilities radiant
- Damage Resistances acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities cold, lightning, poison
- Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained.
- Senses darkvision 120 ft., passive Perception 11
- Languages Abyssal, telepathy 120 ft.
- Challenge 4 (1100 XP)
Incorporeal Movement. The demon may move through other objects and creatures as if they were difficult terrain. It uses 5 (1d10) force damage if it completes its turn inside something.
Light Sensitivity. While in glowing light, the demon has a limitation on attack rolls along with Wisdom (Perception) checks that rely on vision.
Shadow Stealth. Suppose the 5e Shadow Demon is in dim light or Darkness. It can exert the Hide action as a bonus action.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.