What is simple weapon 5e?
Most people can use Simple Weapon 5e in dnd with proficiency. These weapons cover clubs, maces, and extra weapons often found in the hands of commoners. Martial Weapons, including Swords, axes, and polearms, need more specialized training to use effectively. Simple weapons in 5e include clubs, daggers, great clubs, hand axes, weapons, light hammers, maces, quarterstaffs, Sickles, spears, light crossbows, darts, short bows, and slings. It also includes Punching Dagger in 5e dnd.
Simple weapons 5e, Martial weapons’ proficiency is not a balanced one. Special classes balance having passage to better (martial) weapons, while others become less versatile. Don’t modify it. You would be accidentally nerfing things.
Is Punching Dagger 5e a simple weapon?
Yes, it is a simple weapon. A punching dagger 5e’s blade is joined to a horizontal handle that extends out of the fist when held. A fighter is reckoned to be able to use any weapon he wants.
- Weight 1 lb
- Cost: 2 gp
- Damage 1d3 (small), 1d4 (medium)
- Critical x3
- Type piercing
- Category: light
- Proficiency: simple weapon
- Weapon Group: close
Size | Cost1 | Damage | Weight1 | hp |
Fine | * | — | * | 1 |
Diminutive | * | 1 | * | 1 |
Tiny | * | 1d2 | * | 1 |
Small | 2 gp | 1d3 | 1/2 lb. | 1 |
Medium | 2 gp | 1d4 | 1 lb. | 2 |
Large | 4 gp | 1d6 | 2 lb. | 4 |
Huge | * | 1d8 | * | 8 |
Gargantuan | * | 2d6 | * | 16 |
Colossal | * | 3d6 | * | 32 |
Summary
Dagger, Punching: Item Enhancements in Simple Weapons 5e | |||||
Material | Average | Masterwork1 | Hardness | hp | Special |
Steel | 2 gp | 302 gp | 10 | 2 | — |
Adamantine | — | 3,002 gp | 20 | 2 | Bypass hardness less than 20 |
Deep Crystal | — | 1,002 gp | 10 | 2 | Psionic |
Mundane Crystal | — | 302 gp | 8 | 1 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 4 gp | 304 gp | 10 | 2 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 502 gp | 15 | 2 | 1/2 weight |
Silver, Alchemical | 22 gp | 322 gp | 8 | 1 | −1 damage |
Masterwork weapons in 5e have a +1 enhancement bonus on the attack rolls. |
Magical/Psionic Weapon Enhancements ( Punching Daggers 5e Simple weapons ) |
|||
Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
1 | +2,000 gp | +2 | 10 |
2 | +8,000 gp | +4 | 20 |
3 | +18,000 gp | +6 | 30 |
4 | +32,000 gp | +8 | 40 |
5 | +50,000 gp | +10 | 50 |
6 | +72,000 gp3 | 12 | 60 |
7 | +98,000 gp3 | 14 | 70 |
8 | +128,000 gp3 | 16 | 80 |
9 | +162,000 gp3 | 18 | 90 |
10 | +200,000 gp3 | 20 | 100 |
+11 or more | + bonus squared | + enhancement bonus × 2 | + enhancement bonus × 10 |
× 20,000 gp | |||
A. Raise total cost for magical enhancement by 2,000 gp for cold iron weapons. | |||
B. Unlike the additional cost, the rise the weapon’s hit points and hardness are gained from its enhancement bonus, not its special abilities. | |||
C. Suppose the weapon has a magical bonus greater than +5. Or it has a special ability worth more than +5. In that case this weapon is epic. You can Multiply magic cost by 10. |
What is simple weapon 5e?
Most people can use Simple Weapon 5e in dnd with proficiency. These weapons cover clubs, maces, and extra weapons often found in the hands of commoners. Martial Weapons, including Swords, axes, and polearms, need more specialized training to use effectively. Simple weapons in 5e include clubs, daggers, great clubs, hand axes, weapons, light hammers, maces, quarterstaffs, Sickles, spears, light crossbows, darts, short bows, and slings. It also includes Punching Dagger in 5e dnd.
Simple weapons 5e, Martial weapons’ proficiency is not a balanced one. Special classes balance having passage to better (martial) weapons, while others become less versatile. Don’t modify it. You would be accidentally nerfing things.
Is Punching Dagger 5e a simple weapon?
Yes, it is a simple weapon. A punching dagger 5e’s blade is joined to a horizontal handle that extends out of the fist when held. A fighter is reckoned to be able to use any weapon he wants.
- Weight 1 lb
- Cost: 2 gp
- Damage 1d3 (small), 1d4 (medium)
- Critical x3
- Type piercing
- Category: light
- Proficiency: simple weapon
- Weapon Group: close
Size | Cost1 | Damage | Weight1 | hp |
Fine | * | — | * | 1 |
Diminutive | * | 1 | * | 1 |
Tiny | * | 1d2 | * | 1 |
Small | 2 gp | 1d3 | 1/2 lb. | 1 |
Medium | 2 gp | 1d4 | 1 lb. | 2 |
Large | 4 gp | 1d6 | 2 lb. | 4 |
Huge | * | 1d8 | * | 8 |
Gargantuan | * | 2d6 | * | 16 |
Colossal | * | 3d6 | * | 32 |
Summary
Dagger, Punching: Item Enhancements in Simple Weapons 5e | |||||
Material | Average | Masterwork1 | Hardness | hp | Special |
Steel | 2 gp | 302 gp | 10 | 2 | — |
Adamantine | — | 3,002 gp | 20 | 2 | Bypass hardness less than 20 |
Deep Crystal | — | 1,002 gp | 10 | 2 | Psionic |
Mundane Crystal | — | 302 gp | 8 | 1 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 4 gp | 304 gp | 10 | 2 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 502 gp | 15 | 2 | 1/2 weight |
Silver, Alchemical | 22 gp | 322 gp | 8 | 1 | −1 damage |
Masterwork weapons in 5e have a +1 enhancement bonus on the attack rolls. |
Magical/Psionic Weapon Enhancements ( Punching Daggers 5e Simple weapons ) |
|||
Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
1 | +2,000 gp | +2 | 10 |
2 | +8,000 gp | +4 | 20 |
3 | +18,000 gp | +6 | 30 |
4 | +32,000 gp | +8 | 40 |
5 | +50,000 gp | +10 | 50 |
6 | +72,000 gp3 | 12 | 60 |
7 | +98,000 gp3 | 14 | 70 |
8 | +128,000 gp3 | 16 | 80 |
9 | +162,000 gp3 | 18 | 90 |
10 | +200,000 gp3 | 20 | 100 |
+11 or more | + bonus squared | + enhancement bonus × 2 | + enhancement bonus × 10 |
× 20,000 gp | |||
A. Raise total cost for magical enhancement by 2,000 gp for cold iron weapons. | |||
B. Unlike the additional cost, the rise the weapon’s hit points and hardness are gained from its enhancement bonus, not its special abilities. | |||
C. Suppose the weapon has a magical bonus greater than +5. Or it has a special ability worth more than +5. In that case this weapon is epic. You can Multiply magic cost by 10. |