Does Simple Weapon 5e include Punching Dagger in dnd?

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Simple Weapon 5e

What is simple weapon 5e?

Most people can use Simple Weapon 5e in dnd with proficiency. These weapons cover clubs, maces, and extra weapons often found in the hands of commoners. Martial Weapons, including Swords, axes, and polearms, need more specialized training to use effectively. Simple weapons in 5e include clubs, daggers, great clubs, hand axes, weapons, light hammers, maces, quarterstaffs, Sickles, spears, light crossbows, darts, short bows, and slings. It also includes Punching Dagger in 5e dnd.

Punching Dagger 5e

Simple weapons 5e, Martial weapons’ proficiency is not a balanced one. Special classes balance having passage to better (martial) weapons, while others become less versatile. Don’t modify it. You would be accidentally nerfing things.

Is Punching Dagger 5e a simple weapon?

Yes, it is a simple weapon. A punching dagger 5e’s blade is joined to a horizontal handle that extends out of the fist when held. A fighter is reckoned to be able to use any weapon he wants.

  • Weight 1 lb
  • Cost: 2 gp
  • Damage 1d3 (small), 1d4 (medium)
  • Critical x3
  • Type piercing
  • Category:  light
  • Proficiency: simple weapon
  • Weapon Group: close
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * 1 * 1
Tiny * 1d2 * 1
Small 2 gp 1d3 1/2 lb. 1
Medium 2 gp 1d4 1 lb. 2
Large 4 gp 1d6 2 lb. 4
Huge * 1d8 * 8
Gargantuan * 2d6 * 16
Colossal * 3d6 * 32

 

Summary

Dagger, Punching: Item Enhancements in Simple Weapons 5e
Material Average Masterwork1 Hardness hp Special
Steel 2 gp 302 gp 10 2
Adamantine 3,002 gp 20 2 Bypass hardness less than 20
Deep Crystal 1,002 gp 10 2 Psionic
Mundane Crystal 302 gp 8 1 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 4 gp 304 gp 10 2 Magical enchantments cost an additional 2,000 gp.
Mithral 502 gp 15 2 1/2 weight
Silver, Alchemical 22 gp 322 gp 8 1 −1 damage
Masterwork weapons in 5e have a +1 enhancement bonus on  the attack rolls.

 

Simple weapon 5e

Magical/Psionic Weapon Enhancements ( Punching Daggers 5e Simple weapons )

Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
1 +2,000 gp +2 10
2 +8,000 gp +4 20
3 +18,000 gp +6 30
4 +32,000 gp +8 40
5 +50,000 gp +10 50
6 +72,000 gp3 12 60
7 +98,000 gp3 14 70
8 +128,000 gp3 16 80
9 +162,000 gp3 18 90
10 +200,000 gp3 20 100
+11 or more + bonus squared + enhancement bonus × 2 + enhancement bonus × 10
× 20,000 gp
A. Raise total cost for magical enhancement by 2,000 gp for cold iron weapons.
B. Unlike the additional cost, the rise the weapon’s hit points and hardness are gained from its enhancement bonus, not its special abilities.
C. Suppose the weapon has a magical bonus greater than +5.  Or it has a special ability worth more than +5. In that case this weapon is epic. You can Multiply magic cost by 10.