Does it matter which weapon I attack with first if using Two-Weapon-Fighting 5e in D&D?
It might be hard to heft a pair of lances or swing using a longsword in each hand! But yes, anyone and everyone can double wield. It would help if you were sure that you’re using light weapons. With a strict reading of these rules, you are required to strike with your primary weapon. The choice to create a bonus action attack along with your offhand weapon is only unlocked after you complete your main assault. At one point during a battle, I felt like he’d quickly reach to get a dagger when beginning to utilize 5e two-weapon Fighting instead of drawing on his second scimitar, so I did.
The celebration Fighter was on the other side of this Gnoll I was fighting and managed to skewer them, leaving just one hitpoint left. Whether I used my Sneak Attack or which weapon I used, I would kill the Gnoll if I hit. I might, too, use my poorer weapon, the dagger which was in my offhand.
When using two-weapon fighting Extra Attack, your first attack increases your modifier to the damage roll, but your next fight does not. It did not matter that course the dagger was in. It had been my first attack. The modifier was added to my damage.
I decided to use two-weapon Fighting in 5e dnd to slash at it with my scimitar. I hit, rolling a d6 and getting a 4 in my harm expire, no modifiers added. The Tiefling brought the scimitar across the Gnoll’s throat in raw frustration, dealing 4 slashing damage and killing it instantly.
In cases where your weapons are somewhat distinct, it could issue which weapon you use if you would like to be tactical. If you’re wielding two identical weapons and have the two-weapon fighting style, it does not.
TWO-WEAPON FIGHTING 5E.
When you choose the Attack action and strike with a mild melee weapon that you’re holding in one hand, you can use a bonus activity to attack using a different light melee weapon that you’re holding in the other hand. You do not add your skill modifier to the damage of this bonus strike unless this modifier is adverse. If either weapon gets the thrown house, you can throw the weapon instead of making a melee attack with it.
Source: PHB, p. 195
You specifically must use the Attack action to activate the Two-Weapon Fighting Bonus Action. There’s no room for interpretation (although there is undoubtedly room for house-ruling).
Eligible weapons for TWF 5e
|LIGHT WEAPON||DAMAGE DIE||EXTRA PROPERTIES|
|Hand-axe||1d6||Thrown (range 20/60)|
|Dagger||1d4||Finesse, Thrown (range 20/60)|
|Light Hammer||1d4||Thrown (range 20/60)|
Is the Polearm Master Feat compatible with all the Two-weapon Fighting style in D&D 5E?
Polearms are listed as hefty Weapons, which require two hands to wield. The dual-wielding perk only permits non-light weapons to be used, where RAW says heavy Weapons must be wielded with two hands to use.
In the beginning, you could ask your DM if they’d allow you to catch both Polarm and Double weapon feats and use quarterstaffs.
If you’d like a fantastic combo for polearm master feat, grab sentinel.
Is it feasible to two-weapon fights after two-handed-weapon Fighting in D&D 5E?
Sure, but there are several substantial limitations. The first is that unless you have the dual wielder Feat, both weapons need to be light. Except for a Sun Blade, ” I don’t think there are any light, flexible weapons. So, you may need to get the dual wielder Feat, which also effectively provides you with a restricted two-weapon interaction ability on a turn instead of the single one.
So, by way of example, you may use a flexible weapon (can attack with one or two hands, two-handed usually only increases to the next highest damage rating, like a D8 to a D10. Then use your free weapon draw, and assault with the following weapon for a bonus assault. You could do precisely the same with duelling, getting the +2 damage on your standard attack, then draw and receive your extra attack.
However, I don’t think you could claim to be two-weapon Fighting if you use a two-handed weapon in 1 hand, as this violates the rules for two-weapon Fighting (you aren’t fighting two one-handed weapons).
On the next turn, you start your turn with a bonus action, use your free item interaction to store or shed it, then perform your two-handed attack. That might be argued to be interacting with two items. Still, you could say your double wielder Feat effectively provides you with the interaction with a second weapon. You might also reveal that you could change to just fighting one weapon, which is duelling (assuming you had that fighting style too ) and receive a better damage bonus (typical good weapon fighting with a long sword in two hands, by way of example, does an average of 6.3, while using duelling, does 6.5. The distributions are distinct, but not considerably. Therefore Using it two-handed is equal.
You can also use multiple different fighting styles. A DM may announce the stow/draw actions every turns ridiculous, as it just uses up more time during the battle. It also changes what’s accessible during opportunity attacks (or which accomplishment for duelling or two weapons) is available during your turn.
When shall you choose Two weapon fighting 5e feat over others?
Melee characters that forego a shield get to pick a weapon from the larger damage dealers in an armoury. Their weapons typically often have damage dies in the range of d10 — d12s/2d6. Even if you perform proficiency, you may have abilities that work with TWF, or you could prefer your PC using two weapons. Whether dual wielding is for you mainly depends upon your character.
In general, Dex-based characters will get the maximum out of two-weapon Fighting since they utilize Finesse weapons, and these have more extensive damage die than their Strength-based counterparts. The highest damage finesse weapon, a rapier, is a d8: this usually means the trade to use d6 (or perhaps d4) light weapons is relatively minimal and can signify an increase in harm overall from the bonus activity attack.
On the other hand, Strength-based personalities have access to more brutal hitting weapons, which can potentially combine with feats to hit even more complex (such as Good Weapon Master and Polearm Master). That makes it a more challenging choice if all you are using to decide is the damage potential.
- Two weapon fighting 5e rule is relatively good when a class has a lot of on-hit consequences. That exacerbates that issue.
- It will not scale for classes with the additional attack, but rogues were somewhat interested in two-weapon Fighting.
- That may make the entire fighting style feel like it warrants a feat to be competitive.
Ultimately, it will still struggle for your bonus actions. Still, your bonus actions where you participate in 5e two-weapon Fighting style would be more impactful with the effort. The feat would feel a great deal more interesting to take. Many gamers decide to take mighty feats like good weapon master or polearm master before they have a 20 in their primary stat since they are mighty feats that help their character better split their niche. Dual Wielder always looks like a bit of benefit that many characters choose to postpone or dismiss completely.
Two-Weapon Fighting does fine concerning damage in comparison with other fighting styles. Together with the dual wielder feat, it sits comfortably as more damage and less defence than board and blade while being less harm and more protection than great weapons. The only real issue with it will be the buttload of additional limitations, which other setups don’t have to deal with.
Here’s the best way I could come up with and the one I use in my matches together with the causes and also an optional expansion to it that I think enhances it further (but I do not use it since I don’t want to modify rules in an ongoing game and the distinction is pretty minimal).
The Typical two-weapon fighting 5e rules are as follows:
- Once per turn, if you make an assault using a light melee weapon you’re holding in one hand, you can create one additional attack using a different mild melee weapon you’re holding in the other. You do not add your ability modifier to the damage of the extra attack unless that modifier is negative.
- No longer bonus actions tax
- It can be helpful with spells like BB and GFB.
- It could be helpful together with other attack actions like the bonus actions attack from the charger feat.
- It can be handy with opportunity attacks.
- Can use it with your hasted actions even when you’re using your natural step to do something similar to cast a spell.
- Interesting point about this listing of things in comparison with duelling and GWF, the two competitors. All those things apply to them already.
When you should not use Two weapon fighting feat in 5e dnd?
- Rogues – some people think a rogue getting an extra assault while disengaging, dash, or kite is too great. I say a rogue with a ranged weapon (especially a hand crossbow) already does so and can be rewarded for playing safe with more damage. Let the rogue get some reward for going melee.
- Monks – these are an issue. They can only really use weapons eligible for Two-Weapon Fighting 5e anyway. They don’t care about the harm die because they substitute it. They were designed using their bonus actions attack/flurry mimicking TWF. All this said it is a minimal damage boost I can not see breaking anything.
- Still can’t use it with actions surge.
Swap the Two Weapon Fighting together with the Dual Wielder.
Duelling and GWF both offer a little bonus per assault. Duelling is +2, and GWF using a greatsword is 1.3.
Removing light restriction gives an average +1. You get two attacks through its +2. You get +1 for each excess assault which is far more in line with the other fashions.
In general, with or without the extra bit, this provides the most rapid progression of average damage compared to other fighting styles. Although it begins as the top damaging choice, it slots in as a more damaging option than S&B while being more defensive than GWF, assuming you take the feat. That is much nearer to where it would have been in real life. So what is your opinion about Two weapon Fighting 5e feat?