In 5e, dnd, Fey were creatures in the Fey wild, a parallel plane to the Prime. Many were typified as with supernatural abilities and a link to nature or another force or location. Sylvan in the language of the fey. Fey or faeries are creatures of any size, form, feel, or odor, exemplifying and populated natural wonder.
There were many unsubstantiated legends regarding fey around Toril, particularly in the forested regions of the Dalelands and the like. Faeries like excellent and friendly lands, with warm, lush forests and babbling brooks.
There are many different fey creatures, and relations between them might be challenging to recognize, other than being natives of the Feywild. Some common threads may be drawn between specific smaller groups, but some were impossible to classify.
Many fey couldn’t be classified into any bigger group beyond being associated with nature or emotion. These included: Dragons: Faerie dragon, Mirage dragon Centauroid: Satyr, Korred, Hybsil Winged fey: Sylph, Winterling, Gloura Tiny fey: Leprechaun, Brownie, Killmoulis, Jermlaine, QuicklingDog-like fey: Blink dog, Yeth hound
Unintelligent undead, for example, is shells of creatures that previously possessed spirits. However, these undead does not have souls of their own and are little more than automatons revived by negative energy. Fey magic, although suspended in illusionary glamer, is powerful and hard to resist.
Volo’s Guide to Monsters offers lots of new possibilities for profound forest encounters and conjure fey summonees. Today I’m going to look at three of these: darklings, quicklings, and redcaps.
Darklings’ Death Flash attribute offers no advantage to some lone darkling in terms of either their survival or their capacity to finish a mission. But multiple darklings, despite their loathing of glowing light, can take advantage of it.