Feather Fall 5e dnd
Let us discuss Feather Fall 5e spell
Level 1 transmutation
- Casting Time: 1 reaction that you take when you or a creature within 60 feet of you falls
- Range: 60 feet
- Components: V M (A tiny feather or piece of down)
- Duration: One minute
- Classes: Sorcerer, Bard, Sorcerer
- Select up to five falling creatures within range. A falling creature’s rate of descent slows to Sixty feet every round until the spell ends. Suppose the creature lands before the spell finishes. It would take no falling damage and may land on its feet, and the spell finishes for that creature.
When the spell fly says, “When the spell ends, the target falls if it is still aloft unless it can stop the fall.” Does it mean that you start falling out of the sky, or do you fall like you cast feather fall in D&D 5E?
The description is clear: when the spell ends, the spell target falls. There is no feather fall effect from that spell unless the spell mentions it.
Suppose, in contrast, the character had a Ring of Feather Fall. They could use their ring, but that would have hardly anything to do with the spell. If they had 5e Feather fall cast as a contingency spell, it would activate as soon as they started to fall, but again, that has nothing to do with the previous fly spell. Suppose the character was a monk and up against a wall. They could feasibly slow their fall or maybe even run straight up the wall. Again, that has no connection to the spell.
The conclusion is that if the spell doesn’t include an effect in its description, then that effect doesn’t occur. No free feather fall unless it was in the spell description.
Can you use feather fall 5e on yourself?
You can generally take reactions on your turn, which includes reacting to things you are doing to yourself. However, the specific description of Bonus actions does apply here. Since it is still the player’s turn, he could not cast Feather Fall 5e if he cast Dimension Door as a bonus action.
In D&D, what results if you cast a feather fall 5e on something that’s already falling at terminal velocity?
“A falling creature’s rate of falling slows to 60 feet per round until the spell ends.”
Seems simple. Whatever you cast feather fall 5e on will decelerate until it only falls at 60 feet per round, no matter what its original speed was. It will fall at this steady speed until it hits the ground or the spell ends.
That does have the impressive and unintended result that if you cast this spell on something that has a terminal velocity that is less than 60 feet per round, Feather Fall will cause it to fall faster than it would normally. Then again, D&D doesn’t do a pragmatic job of modeling physics in the first place. There isn’t terminal velocity in D&D. In base 5e, you fall until you hit something, and you get an opportunity to cast or invoke feather fall first. Xanthar’s Guide to Everything says you fall 500 feet around, so if you fall off a cliff, you might get a second or third opportunity to do something.