Bladesinger 5e build d&d wizard guide.
Bladesingers master a custom of wizardry that incorporates swordplay and dancing. Bladesinger 5e is suitable for several roles in the battle. Whether you would like to focus on crowd control, harm, or pulling the enemy’s focus from your weaker party members, your Bladesinger has you covered. They are still primarily Wizards at their center, but they can also dish out some decent melee damage.
In combat, a bladesinger utilizes a series of intricate, elegant maneuvers that fend off injury and allow the 5e bladesinger to channel magic to devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the screen as one of the more beautiful experiences in their lifetime, a glorious dance accompanied by a singing blade.
Can a 5e Bladesinger dual wield in d&d?
It’s true. You can dual-wield as a bladesinger two-handing a single weapon. Bladesong will not end when you’ve got a weapon in each hand. It is only if you create an assault while holding one of these with both handson. When you adopt this tradition in the 2nd Level, you gain proficiency with light armor. You also gain proficiency with one type of one-handed melee weapon of your choice.
It graces you with unnatural speed, agility, and attention. You can use a bonus activity to start the Bladesong 5e, which continues for 1 minute. It finishes early if you’re in incapacitation, if you don medium or heavy armor or defense, or when you use two hands to produce an attack with a weapon. You might also dismiss the Bladesong 5e anytime (no action required). While your Bladesong is active, you gain the following advantages. You get a bonus to any Constitution saving throw you create to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). It’s possible to use this attribute many times equal to a proficiency incentive. You recover all expended uses of it when you complete a very long rest.
Beginning at 6th Level, you can strike twice, instead of once, whenever you take the Attack action in your turn. Besides, you can cast among your cantrips set up of a few of these attacks. Beginning at 10th Level, you can direct your magic to consume damage while your 5e Bladesong remains busy. When you take damage, you can use your response to expend one spell slot and decrease that harm to you personally by an amount equivalent to five times the spell slot’s level.
Song of Victory
Starting at 14th Level, you may add your Intelligence modifier (minimum of +1) to the harm of your melee weapon strikes while your Bladesong is active.
As stated by the Sword Coast Adventurer’s Guide, just elves and half-elves can be Bladesingers. Be sure to ask your DM before picking a different race, even from among the standard races.
Elf: Elves get +2 to DEX, ideal for this subclass.
High Elf: An increase to INT and a free cantrip. That is the perfect race for a Bladesinger.
Gnome: As with any Wizard build, the +2 to INT goes a long way in creating you a good spell caster.
Forest Gnome: Besides, at this point, you get a DEX boost and Minor Illusion for free.
Variant Human: It’s not surprising that Variant Humans are good for Bladesingers. The Variant Human allows you to pump INT and DEX and receive a feat right from degree 1. Unlike most Wizards, feats are, in reality, quite synergistic with all the Bladesinger.
There isn’t a “best” background for the Bladesinger 5e. Whatever works well for different Wizard builds will suffice. Choose something which is suitable for your backstory and includes INT or DEX proficiencies. Additional languages may be convenient.
Cloistered Scholar: Background and Arcana, Nature, or Religion proficiency. Additional languages may be convenient.
Sage: Arcana and Background proficiency. Additional languages may be convenient.
The Ability Score will Increase (ASI) at the 4th, 8th, 12th, 16th, and 19th level. Most Wizards can get away with just focusing on INT, but as a Bladesinger, you will want a high DEX bonus too. INT is still undoubtedly the most crucial stat to pump. In 5e, Bladesinger gets a skill that allows them to add INT to their AC, and their focus checks are made to keep a concentration spell. At later levels, they are also able to bring the INT modifier to melee weapon attacks.
Bladesinger 5e Warlock guide: Unearthed Arcana
Several changes have been announced, such as new rules for races, Unearthed Arcana subclasses made official, and a whole lot more. Among those subclasses receiving revision is that the 5e Wizard Bladesinger from the Sword Coast Adventurer’s Guide. Many lovers loved the concept of the Bladesinger but found it fell short of expectations. The subclass was exclusive to Elves and had more limited options than other builds that mixed martial and spellcasting prowess.
Allocating stats is vital to create the construct useable, so some stats have to be dumped.
STR: Dump and focus on additional stats.
DEX: You want high AC and will wish to choose a finesse weapon to attack with, so DEX is pretty much on par with INT to get Bladesingers.
CON: Bladesingers will never have a massive pool of hit points due to the Wizard’s poor hit dice. However, when enemies burst through your AC, you don’t need to die in 1 hit.
WIS: Will help with WIS saves and Perception.
CHA: Dump and focus on additional stats.
Bladesinger build 5e Wizard guide: Class Progression.
Hit Points: Wizards receive the worst-hit dice in the game, a d6. That will be a significant issue for Bladesingers should they start trying to tank hits without access to defensive magic.
Saves: Intelligence and Wisdom saves aren’t going to supply a great deal of protection in melee situations.
Proficiencies: Wizards get no armor and not many weapon proficiencies. Do you know about Bladesinger’s Training in War and Song attributes? It adds light armor and proficiency with a single type of one-handed melee weapon of your choice that is a very welcome addition.
Skills: You get proficiency in Performance in addition to the Wizard’s poor skills, which usually is not that useful, but especially so as you will probably ditch CHA.
Spellcasting: Because of your high INT score, you won’t face the same issues as Eldritch Knights when choosing spells. Eldritch Knights are a Fighter subclass that is the reverse option to Bladesingers as it comes to a melee spellcaster. EKs are also massively MAD and have difficulty pumping their INT score only because they concentrate on their STR and CON. That implies EKs have to stick to mainly defensive spells and spells that won’t force a rescue or utilize their spell attack modifier.
On the flip side, Bladesingers have a great INT score but will be hard-pressed to pump their CON into a reasonable amount to make up for their missing hit dice.
Source: Sword Coast Adventurer’s Guide
Training in War and Song: Proficiency at Performance may be useless. But competence in light armor and a one-handed melee weapon is the thing that sets the Bladesinger apart from other Wizard subclasses. Studded Leather will not be as robust as Mage Armor but saves a spell slot along with a ready spell for something more practical. At higher levels, when you’ve got more spell slots to utilize along with a +5 to DEX, Mage Armor will outshine any Light Armor enough to be worth using.
Bladesong: Pairs nicely with Training in War and Song. in 5e, Bladesong provides you a whole bunch of buffs while lasting for an entire minute, and it could even be used twice a short rest. There is no reason you shouldn’t use this in nearly every conflict.
Extra Attack: Your damage output with your skilled weapon is not likely to be comparable to the martial classes. That said, it is great to have extra weapon strikes, particularly when you get Song of Victory at 14th Level.
Song of Defense: Song of Defense is yet another way to maintain your squishy Bladesinger living. If an incoming attack would cut through your Shield spell, this will reduce the damage.
Song of Victory: In 20 INT, and if both your weapon strikes connect, this is extra ten damage. Not overly impressive, but anything to earn your melee attacks more viable is a welcome addition.
In the 5e warlock guide, Bladesinger should consider feats more ardently than other Wizard builds. However, they rely on multiple skill scores. Several feats work well with this particular subclass.
Mobile: Mobile is fascinating if you want to play primarily in the melee range. Combined with Bladesong, your walking speed will probably be insane, and avoiding opportunity attacks is ideal for a character with such low hit points.
Spell Sniper: Strong way to raise range on your attack roll spells, particularly those in melee range. It also lets you pick up an attack cantrip if you still want one, like Booming Blade or Green-Flame Blade.
War Caster: War Caster combined with Bladesong 5e can ensure that you never lose your concentration on a spell. Casting spells with chance attacks is just grand if you want to spend time in melee range.
5e Bladesinger Build of the Wizard d&d Guide
This build focuses on survivability, melee combat, and the crowd control skills available to the Wizard. It can hold its own in melee battle at historical levels but will begin to slow down at the late match with no multiclass. Buy your light armor and select a one-handed melee weapon at the earliest convenience. Dump the light armor in favor of the Mage Armor spell when your DEX bonus is large enough to make a big difference.
- Race: High Elf
- Wallpaper: Sage
- Skill Proficiencies: Arcana, History, Insight, Perception, Performance, Religion
- Equipment: Dagger, spellbook, part spade, scholar’s pack
- Spells: Expeditious Retreat, Find Familiar, Magic Missile, Mage Armor, Shield, Thunderwave
- Spells: Absorb 5e Elements, Detect magic
- Training in War and Song, Bladesong
Spells: Mirror Image, Misty Measure
4th Level and higher:
- Spells: Blur, Scorching Ray
- Cantrip: Green-Flame Blade
- Feat: Mobile
6th Level: Extra Attack
8th Level Spells: Arcane Eye, Dimension Door
Level 9 Spells: Hold Monster, Steel Wind Attack
Level 10: Cantrip: Mending, Song of Defense
12th Level Spells: Disintegrate, Mass Suggestion
14th Level: Song of Victory
16th Level Spells: Feeblemind, Sunburst ASI: +2 INT (INT 18)
18th Level Spell: Mastery: Absorb Elements and Shield
20th Level Spells: Counterspell 5e and Misty Step
Can Bladesinger stack their abilities like other wizard spells?
The simple problem with the first Bladesinger was that they couldn’t pile their abilities very well. As Wizards, Bladesingers knew plenty of spells. Still, many Wizard spells focus on the area of impact damage and battle control. Those don’t work well if your personality is on the frontline seeking to mix it up together with all the Barbarian and Fighter. Bladesingers could use light armor and needed a benefit to their armor class when triggering their Bladesong 5e. They could not combine their cantrips with their strikes in one round.
A Bladesinger nearly had to choose whether to utilize two strikes or cast one cantrip for slightly more severe damage, such as Green-Flame Blade. Eldritch Knight Fighters, yet another melee/caster build, include a feature at the seventh Level that allows them to cast a cantrip and then make a melee attack.
The Changes in the Subclass: Unearthed Arcana
The alterations to both the Bladesinger 5e subclass declared remove that imbalance. To begin with, these technical wizards will probably be siphoned from the whole race of elf. Although the rules always stated that DMs could change the simple rule of elves only, the rule will be more straightforward.
Second, the subclass will have the ability to activate their Bladesong more often in 5e. Before, they could use the attribute twice before a brief or long break. Now they will have quite a few uses equivalent to their proficiency bonus. That scales the ability upward as players progress through the tiers of drama, giving more extraordinary players more choice within this skill.
The most significant change is the line’s inclusion that follows the subclass’s sixth degree Extra Attack. “Additionally, you can throw one of your cantrips in place of a few of these strikes.” That is the type of elastic action market bladesingers was designed for. As Wizards, it makes sense that they should have control over their spellcasting than Eldritch Knights, and they do. The rule means that a Bladesinger can throw Green-Flame Blade or Booming Blade and then make their attack. They can also throw 5e True Strike to get an advantage on the next attack, and the list continues. With the most significant cantrip list from the game, these wizards will finally have the flexibility they deserve.
Summary: Why Is Bladesinger 5e a good warlock spell?
Assuming you’ve 16 Dex 20 Int, and assuming you have Mage Armor on, then you can do the following: On Switch 0, then your AC will be 13 + 3 = 16. On Switch 1, cast Haste (+2 AC), and due to Bladesong, your AC is reinforced by your Int score (+5 AC), for a total of 23 AC. It is an excellent spell. I hope the Wizard guide helped you.
Strengths of Bladesinger 5e d&d build guide
Bladesingers keep up with the spellcasting art of any Wizard, with the extra plus of a melee weapon proficiency and also significantly increased survivability. That opens up some exciting ways to construct and play the class because Bladesingers can quickly boost their AC into the 20s. Combined with a few defensive spells and excellent mobility, the Bladesinger can whip round the battlefield untouched.
Overall, Bladesingers are a unique take on the Wizard class and are a blast to perform. While many Wizard subclasses feel”samey,” the Bladesinger breathes new life into one of D&D’s most iconic classes.
Weaknesses of Bladesinger 5e d&d build guide
Bladesingers are trendy, but they certainly aren’t the most powerful or most optimized Wizard subclass. Most Wizards are only concerned with increasing their INT score, ensuring you may increase your other stats into a comfortable level. As a Bladesinger, you will need to have a good DEX score and INT for boosts to AC and strikes. When enemies are more constantly getting through your AC, especially at higher levels, the low hit points of this Bladesinger can become a liability.
Regrettably, casting spells or cantrips remains generally only better than attacking with a weapon for this particular character. More often than not, using your skilled weapon is more of a last resort than a visit alternative if you would like to play brilliantly.