How can you calculate the Carrying Capacity 5e in dnd?
Your carrying capacity 5e calculation is straightforward. It is your Strength score multiplied by 15. That is your maximum weight in pounds. Most characters don’t have to worry about this. For example, 16 STR is equivalent to 240LB (16X15) of carrying Capacity.
Does size affect carrying capacity 5e? If yes, then how?
A creature’s carrying capacity is its Strength score multiplied by 15. A creature can then push, drag, and lift to twice its carrying capacity. For every size category, larger creatures can double their carrying capacity. A character can lift to 15 pounds if they are following the standard rules. They can push, drag or lift twice as much, but their speed drops to five feet.
The variant rule for an encumbrance is unchanged if you use it. The push, drag, or lift rules remain the same. Your speed is reduced by 10 feet by carrying more than your strength x 5. Strength x 10 lbs is considered “encumbered,” and strength x more than 10 lbs is considered “encumbered.” Strength, Dexterity, or Constitution saving throws are also affected.
The DM can choose which rule they prefer, though it is worth noting that some DMs opt to use a non-math-based “just don’t be silly about what you try and carry” rule rather than one from the book. The DM should have a good sense of their group’s preferences, so there shouldn’t be a “that sucks” response. If a group uses the variant encumbrance rules, they likely enjoy being more aware of what they are carrying.
Summary
The character’s armor or equipment can slow them down according to the encumbrance rules. There are two types of encumbrance: total weight encumbrance and armor encumbrance.
Armor Encumbrance
The armor of a character determines their maximum Dexterity bonus to AC and armor check penalty. Speed and running speed are also affected. This information is not necessary unless your character is very weak or carries a lot of gear. Your character’s extra gear won’t make them slower than their armor.
However, if your character is weak or carries a lot of equipment, you will need to calculate the encumbrance using weight. That is especially important if your character needs to transport a heavy object.
Weight
To determine if your character’s gear is too heavy to slow them down, add up all of the items to the total, including weapons and armor. This total is then compared to the character’s Strength On Table: Carrying Capacity. The character may be carrying a heavy, medium, or light load, depending on how much weight is compared to their carrying capacity. A character’s weight affects their maximum Dexterity bonus and AC. It also carries a penalty that reduces speed and can affect how fast they can run. For skills or abilities limited by armor, a medium or heavy load is considered heavy armor. A light load is not considered to be burdensome.
Choose the worst figure (from armor/from load) for each category if your character is wearing armor. It would be best if you did not stack the sanctions.
Dragging and lifting
A character can lift to their maximum weight above his head.
Characters can lift to twice their maximum weight off the ground. However, they can’t walk with it. Overloaded characters lose their Dexterity bonus to AC. They can only move 5 feet per round (a full-round action).
A character can push or drag the ground up to five times its maximum weight. These numbers can be doubled under favorable conditions, while bad circumstances can reduce them to just one-half.
Carrying Capacity 5e d&d Table
Strength | Heavy Load | Medium Load | Light Load |
1 | 7-10 lb. | 4-6 lb. | 3 lb. or less |
2 | 14-20 lb. | 7-13 lb. | 6 lb. or less |
3 | 21-30 lb. | 11-20 lb. | 10 lb. or less |
4 | 27-40 lb. | 14-26 lb. | 13 lb. or less |
5 | 34-50 lb. | 17-33 lb. | 16 lb. or less |
6 | 41-60 lb. | 21-40 lb. | 20 lb. or less |
7 | 47-70 lb. | 24-46 lb. | 23 lb. or less |
8 | 54-80 lb. | 27-53 lb. | 26 lb. or less |
9 | 61-90 lb. | 31-60 lb. | 30 lb. or less |
10 | 67-100 lb. | 34-66 lb. | 33 lb. or less |
11 | 77-115 lb. | 39-76 lb. | 38 lb. or less |
12 | 87-130 lb. | 44-86 lb. | 43 lb. or less |
13 | 101-150 lb. | 51-100 lb. | 50 lb. or less |
14 | 117-175 lb. | 59-116 lb. | 58 lb. or less |
15 | 134-200 lb. | 67-133 lb. | 66 lb. or less |
16 | 154-230 lb. | 77-153 lb. | 76 lb. or less |
17 | 174-260 lb. | 87-173 lb. | 86 lb. or less |
18 | 201-300 lb. | 101-200 lb. | 100 lb. or less |
19 | 234-350 lb. | 117-233 lb. | 116 lb. or less |
20 | 267-400 lb. | 134-266 lb. | 133 lb. or less |
21 | 307-460 lb. | 154-306 lb. | 153 lb. or less |
22 | 347-520 lb. | 174-346 lb. | 173 lb. or less |
23 | 401-600 lb. | 201-400 lb. | 200 lb. or less |
24 | 467-700 lb. | 234-466 lb. | 233 lb. or less |
25 | 534-800 lb. | 267-533 lb. | 266 lb. or less |
26 | 614-920 lb. | 307-613 lb. | 306 lb. or less |
27 | 694-1,040 lb. | 347-693 lb. | 346 lb. or less |
28 | 801-1,200 lb. | 401-800 lb. | 400 lb. or less |
29 | 934-1,400 lb. | 467-933 lb. | 466 lb. or less |
10 | ×4 | ×4 | ×4 |
How can you calculate the Carrying Capacity 5e in dnd?
Your carrying capacity 5e calculation is straightforward. It is your Strength score multiplied by 15. That is your maximum weight in pounds. Most characters don’t have to worry about this. For example, 16 STR is equivalent to 240LB (16X15) of carrying Capacity.
Does size affect carrying capacity 5e? If yes, then how?
A creature’s carrying capacity is its Strength score multiplied by 15. A creature can then push, drag, and lift to twice its carrying capacity. For every size category, larger creatures can double their carrying capacity. A character can lift to 15 pounds if they are following the standard rules. They can push, drag or lift twice as much, but their speed drops to five feet.
The variant rule for an encumbrance is unchanged if you use it. The push, drag, or lift rules remain the same. Your speed is reduced by 10 feet by carrying more than your strength x 5. Strength x 10 lbs is considered “encumbered,” and strength x more than 10 lbs is considered “encumbered.” Strength, Dexterity, or Constitution saving throws are also affected.
The DM can choose which rule they prefer, though it is worth noting that some DMs opt to use a non-math-based “just don’t be silly about what you try and carry” rule rather than one from the book. The DM should have a good sense of their group’s preferences, so there shouldn’t be a “that sucks” response. If a group uses the variant encumbrance rules, they likely enjoy being more aware of what they are carrying.
Summary
The character’s armor or equipment can slow them down according to the encumbrance rules. There are two types of encumbrance: total weight encumbrance and armor encumbrance.
Armor Encumbrance
The armor of a character determines their maximum Dexterity bonus to AC and armor check penalty. Speed and running speed are also affected. This information is not necessary unless your character is very weak or carries a lot of gear. Your character’s extra gear won’t make them slower than their armor.
However, if your character is weak or carries a lot of equipment, you will need to calculate the encumbrance using weight. That is especially important if your character needs to transport a heavy object.
Weight
To determine if your character’s gear is too heavy to slow them down, add up all of the items to the total, including weapons and armor. This total is then compared to the character’s Strength On Table: Carrying Capacity. The character may be carrying a heavy, medium, or light load, depending on how much weight is compared to their carrying capacity. A character’s weight affects their maximum Dexterity bonus and AC. It also carries a penalty that reduces speed and can affect how fast they can run. For skills or abilities limited by armor, a medium or heavy load is considered heavy armor. A light load is not considered to be burdensome.
Choose the worst figure (from armor/from load) for each category if your character is wearing armor. It would be best if you did not stack the sanctions.
Dragging and lifting
A character can lift to their maximum weight above his head.
Characters can lift to twice their maximum weight off the ground. However, they can’t walk with it. Overloaded characters lose their Dexterity bonus to AC. They can only move 5 feet per round (a full-round action).
A character can push or drag the ground up to five times its maximum weight. These numbers can be doubled under favorable conditions, while bad circumstances can reduce them to just one-half.
Carrying Capacity 5e d&d Table
Strength | Heavy Load | Medium Load | Light Load |
1 | 7-10 lb. | 4-6 lb. | 3 lb. or less |
2 | 14-20 lb. | 7-13 lb. | 6 lb. or less |
3 | 21-30 lb. | 11-20 lb. | 10 lb. or less |
4 | 27-40 lb. | 14-26 lb. | 13 lb. or less |
5 | 34-50 lb. | 17-33 lb. | 16 lb. or less |
6 | 41-60 lb. | 21-40 lb. | 20 lb. or less |
7 | 47-70 lb. | 24-46 lb. | 23 lb. or less |
8 | 54-80 lb. | 27-53 lb. | 26 lb. or less |
9 | 61-90 lb. | 31-60 lb. | 30 lb. or less |
10 | 67-100 lb. | 34-66 lb. | 33 lb. or less |
11 | 77-115 lb. | 39-76 lb. | 38 lb. or less |
12 | 87-130 lb. | 44-86 lb. | 43 lb. or less |
13 | 101-150 lb. | 51-100 lb. | 50 lb. or less |
14 | 117-175 lb. | 59-116 lb. | 58 lb. or less |
15 | 134-200 lb. | 67-133 lb. | 66 lb. or less |
16 | 154-230 lb. | 77-153 lb. | 76 lb. or less |
17 | 174-260 lb. | 87-173 lb. | 86 lb. or less |
18 | 201-300 lb. | 101-200 lb. | 100 lb. or less |
19 | 234-350 lb. | 117-233 lb. | 116 lb. or less |
20 | 267-400 lb. | 134-266 lb. | 133 lb. or less |
21 | 307-460 lb. | 154-306 lb. | 153 lb. or less |
22 | 347-520 lb. | 174-346 lb. | 173 lb. or less |
23 | 401-600 lb. | 201-400 lb. | 200 lb. or less |
24 | 467-700 lb. | 234-466 lb. | 233 lb. or less |
25 | 534-800 lb. | 267-533 lb. | 266 lb. or less |
26 | 614-920 lb. | 307-613 lb. | 306 lb. or less |
27 | 694-1,040 lb. | 347-693 lb. | 346 lb. or less |
28 | 801-1,200 lb. | 401-800 lb. | 400 lb. or less |
29 | 934-1,400 lb. | 467-933 lb. | 466 lb. or less |
10 | ×4 | ×4 | ×4 |