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What is Catapult 5e in Dungeons and Dragons spell?

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Catapult 5e in DND ( Dungeons and Dragons)

Introduction to Catapult 5e

A catapult is a ballistic device used to launch a projectile a great distance without the help of gunpowder or other propellants. They were exceptionally various types of ancient and medieval siege engines.

 A catapult uses the sudden release of its stored potential energy to propel its payload. However, in Dungeons and Dragons, Catapult 5e has some other role. But the real catapult converts tension or torsion energy into manually built up within the device before release. It is through springs, bows, twisted rope, elastic, or other materials and mechanisms. 

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In use since ancient times, the catapult was one of the most persistently effective mechanisms in warfare. In recent times the term can apply to devices ranging from a simple hand-held implement (slingshot) to a tool for launching aircraft from a ship. Now let us discuss Catapult 5e.

Catapult 5e in Dungeons and Dragons

The Source is Xanathar’s Guide to Everything

Other details

  • Transmutation: 1st-level
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: S
  • Duration: Instantaneous
  • SCHOOL: Transmutation
  • ATTACK/SAVE: DEX Save
  • DAMAGE/EFFECT: Bludgeoning


Spellcasting

Choose one object weighing 1 to 5 pounds within the range. It would be best if you excluded worn or carried objects. The item flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping if it impacts against a solid surface.

 

5e Catapult spell dnd
5e Catapult spell dnd

If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the item strikes the target and stops moving. When the thing strikes something, the object and what it hits each take 3d8 bludgeoning damage.

Catapult 5e At Higher Levels. Suppose you cast this spell using a spell slot of 2nd level or higher. The maximum weight of objects which you can target with this spell increases by 5 pound. Also the damage increases by 1d8, for each slot level above 1st.

Spell Lists.  Wizard, Sorcerer, Artificer

This saving throw looks like a less beneficial effect than Chromatic Orb. So there is a chance to deliver Critical Hits. The drawback is the projectile only stops when it hits something. Suppose you catapult an object in 5e, at more than one creature in a line. The very first target passing them save. And the second target now has to roll a saving throw as well.

 

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