Choker 5e dnd
Choker 5e is a ravenous, greedy hunter. They lurk in the darkness of dungeons and caves. They are infamous for snatching their prey they may get their grasping tendrils on. They are easily bribed and hard to escape from. They can at best be controlled and consumed by at worst.
A choker in dnd 5e appears to be a mottled brown. It is a semi-humanoid creature with long tendril-like limbs ending with four fingers. They are lined on the inside with spines that permits them to climb walls and constrict enemies. But its tentacles and limbs are with numerous knobby joints of cartilage. Thus, it seems bowlegged, and its actions seem peculiar and fluid. Its extended face ends in an outlandish mouth filled with jagged teeth and always seems to be snarling. The creature weighs around 35 pounds. A choker’s skull, spine, & rib cage are bony.
Chokers are animalistic predators. The best soothing interaction they might have is via heavy bribery. They are hostile and combative. Otherwise, they attack and consume what they can and flee or hide from what they cannot.
Chokers live almost solely in caves, dungeons and similar zones. They manage to use the ceilings and walls of such areas to their advantage, heavily relying on their skill at ascending to ambush prey.
Choker 5e Stats: Small aberration Chaotic Evil
Armor Class: | 16 (natural armor) |
---|---|
Hit Points: | 13 (3d6 + 3) |
Speed: | 30 ft |
Skills: | Stealth +6 |
Senses: | darkvision 60 ft |
Passive perception | 11 |
Languages | Deep Speech |
Challenge | 1 |
Traits
Aberrant Quickness (Recharges after a Long or Short Rest). The choker could take extra action on its turn.
Boneless. The choker may move through and occupy a space as narrow as 4 inches wide, and it is without squeezing.
Spider Climb. The choker can climb complex surfaces, including upside down on ceilings, without making an ability check.
Actions
Multiattack. The choker makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +5 to hit, reach ten feet, and one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing damage. Suppose the target is a Large or smaller creature. It is grappled (escape DC: 15). The target is restrained until this grapple ends, and the choker can not use the tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target can not breathe or talk until the grapple ends.
Str | 16 |
---|---|
Dex | 14 |
Con | 13 |
Wis | 12 |
Int | 4 |
Cha | 7 |
Choker 5e dnd
Choker 5e is a ravenous, greedy hunter. They lurk in the darkness of dungeons and caves. They are infamous for snatching their prey they may get their grasping tendrils on. They are easily bribed and hard to escape from. They can at best be controlled and consumed by at worst.
A choker in dnd 5e appears to be a mottled brown. It is a semi-humanoid creature with long tendril-like limbs ending with four fingers. They are lined on the inside with spines that permits them to climb walls and constrict enemies. But its tentacles and limbs are with numerous knobby joints of cartilage. Thus, it seems bowlegged, and its actions seem peculiar and fluid. Its extended face ends in an outlandish mouth filled with jagged teeth and always seems to be snarling. The creature weighs around 35 pounds. A choker’s skull, spine, & rib cage are bony.
Chokers are animalistic predators. The best soothing interaction they might have is via heavy bribery. They are hostile and combative. Otherwise, they attack and consume what they can and flee or hide from what they cannot.
Chokers live almost solely in caves, dungeons and similar zones. They manage to use the ceilings and walls of such areas to their advantage, heavily relying on their skill at ascending to ambush prey.
Choker 5e Stats: Small aberration Chaotic Evil
Armor Class: | 16 (natural armor) |
---|---|
Hit Points: | 13 (3d6 + 3) |
Speed: | 30 ft |
Skills: | Stealth +6 |
Senses: | darkvision 60 ft |
Passive perception | 11 |
Languages | Deep Speech |
Challenge | 1 |
Traits
Aberrant Quickness (Recharges after a Long or Short Rest). The choker could take extra action on its turn.
Boneless. The choker may move through and occupy a space as narrow as 4 inches wide, and it is without squeezing.
Spider Climb. The choker can climb complex surfaces, including upside down on ceilings, without making an ability check.
Actions
Multiattack. The choker makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +5 to hit, reach ten feet, and one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing damage. Suppose the target is a Large or smaller creature. It is grappled (escape DC: 15). The target is restrained until this grapple ends, and the choker can not use the tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target can not breathe or talk until the grapple ends.
Str | 16 |
---|---|
Dex | 14 |
Con | 13 |
Wis | 12 |
Int | 4 |
Cha | 7 |