How does Feral Tiefling work in dnd 5e as per SCAG?
“Feral” changes the Ability score Boost. “Winged flight” (introduced in SCAG) replaces the Infernal Legacy trait. You can do both on paper, but “winged flight at 1st level” is generally recognized as unjust game dividing, so it is prohibited at Adventurer’s League. The so-called Feral Tiefling premiered in a sidebar on page 118 of the Sword Coast Adventurers Guide. The expression “Feral Tiefling” does not really appear there. Rather, there are numerous variant options presented to your typical Tiefling. Let us paraphrase the options below. You select Option 1, Option 2, or both Options 1 & 2 as follows:
Options
You can replace the Tiefling’s Infernal Legacy trait using 1 of the next three sub-options:
- Devil’s Tongue, which affects all the racial cantrips and charms gained.
- Hellfire, which affects one of those racial spells obtained but keeps others unchanged. (This technically simplifies Infernal Legacy rather than replacing it entirely, but for simplicity, I’m going to word it as a partial replacement.)
- Winged, which grants a flying rate
There are a total of 8 combinations accessible above depending on which options and sub-options you choose (including the conventional Tiefling if you select neither choice ).
Option 1 is implemented by choosing between the Tiefling base race (using the standard ASI) and the Feral Tiefling foundation race. It effectively replaces the ASI with the Feral trait but requires it an ASI. Hence the only difference between top-level Tiefling races is in the Ability Score Increase, +2 to Charisma for its Tiefling versus +2 to Dexterity for its Feral Tiefling.
Option 2 is employed by picking the”variant” version of one of the two chosen foundation races, either Variant Tiefling or Variant Feral Tiefling. That replaces the Infernal Legacy trait with your choice of 1 of those three sub-options. Thus when you pick either”version”, you are merely choosing an Infernal Legacy-replacement attribute.
Types of Tiefling
The following 12 Tiefling options are available the time of this posting) when you factor in each of the choices presented in SCAG in Addition to the devil-specific subraces later published in Mordenkainen’s Tome of Foes:
Tiefling. That is the usual variation from the Player’s Handbook.
Variant Tiefling. That is a Tiefling using its Infernal Legacy attribute replaced with 1 of those three sub-options in the SCAG sidebar (your choice of Devil’s Tongue, Hellfire, or Winged).
Feral Tiefling. A Tiefling using its +2 Charisma growth changed into a +2 Dexterity increase, keeping the +1 Intelligence increase.
Variant Feral Tiefling. A Tiefling using its +2 Charisma growth changed into a +2 Dexterity growth. Its Infernal Legacy attribute got a replacement with 1 of the three sub-options from the SCAG sidebar.
That is a Tiefling using its Ability score Boost and Infernal Legacy traits substituted in style specific to the devil chosen (see every subrace for details). Note that D&D Beyond’s implementation doesn’t allow you to make these kinds of Tieflings with the variant and feral characteristics. Though such combinations must be possible in newspapers, most of these combinations are superfluous or redundant anyway.
Feral Tiefling subrace attributes
- Sword Coast Adventurer’s Guide
- Size: Medium
- Ability score Boost: Replaces Tiefling Ability Score Increase, Dexterity +2, Intelligence +1
- Appearance
- Feral
- One of — Devil’s Tongue, Hellfire, Winged
What is Tiefling 5e in dnd?
Tieflings are derived from human bloodlines, and in the broadest possible sense, they still seem human. But, their infernal heritage has made an exact imprint in their look. Tieflings have big horns that take some of many different shapes. A few have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upwards antelopes’ horns. They have thick tails, four to five feet long, which lash or spiral around their legs once they become angry or nervous.
Their canine teeth are sharply pointed. Their eyes are intense colours–black, red, silver, white, or gold–without a visible sclera or pupil. Their skin tones cover the entire range of human colouration and consist of various shades of red. Their hair, cascading down from behind their horns, is usually dark, from brown or black to dark blue, red, or purple. They are Self-Reliant and Suspicious. Tieflings subsist in tiny minorities located mostly in human cities or cities, often in the quarters of those areas, where they develop to become swindlers, thieves, or crime lords. Occasionally they live among other minority populations in enclaves in which they are treated with tremendous respect.
Characteristics and names
Lacking a homeland, tieflings know that they must create their way in the world and that they have to be strong to endure. They aren’t quick to trust anyone who promises to be a friend. Still, if a tiefling’s companions demonstrate that they trust him or her, the tiefling learns to extend the same trust to them. And after a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life. Tiefling stinks, and they are dangerous. Their names fall into three broad categories.
Tieflings born into another culture typically have names reflective of that civilization. Some have titles derived from the Infernal language, passed down through generations, reflecting their demonic heritage. And a few younger tieflings, trying to find an area at the world, embrace a name that signifies a virtue or other idea and then try to embody that concept. For some, the chosen name is a noble pursuit. For others, it is a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai
Other information
Tieflings share particular racial traits as a result of their infernal descent.
- Ability Score Increase: Your Intelligence score increases by 1, along with your Charisma score rises by 2.
- Age: Tieflings mature at precisely the same rate as humans but live a couple of years longer.
- Alignment: Tieflings may not have an innate tendency toward evil, but many of them wind up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
- Size: Tieflings are all about precisely the same size and build up to humans.
- Rate: Your foundation walking rate is 30 feet.
Darkvision: Thanks to your infernal legacy, you’ve got a superior vision in dark and dim problems. You can view in dim light within 60 feet of you as if it were glowing light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Hellish Competition: You’ve got immunity to fire damage.
Infernal Legacy: You know the thaumaturgy cantrip. When you get to 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and recover the ability to do so once you finish a long break. When you reach 5th level, you can cast the darkness spell once with this attribute and regain the capability to do so once you finish a very long rest. Charisma is your spellcasting ability for these spells.
Languages: You’re able to speak, read, and compose Frequent and Infernal.
Summary of Feral Tiefling
Feral Tiefling premiered in a sidebar on page 118 of the Sword Coast Adventurers Guide. The term “Feral Tiefling” doesn’t appear there. Instead, there are numerous variant options presented to your standard Tiefling. I have paraphrased the options below. You select Option 1, Option 2, or both Alternatives 1 & 2 as follows:
You can substitute the Tiefling’s Infernal Legacy attribute with 1 of the following three sub-options:
A. Devil’s Tongue, which changes all the racial cantrips and charms obtained.
B. Hellfire, which changes one of the racial spells obtained but keeps others unchanged. (This technically modifies Infernal Legacy rather than replacing it entirely, but for simplicity, I’m going to phrase it as a partial replacement.)
C. Winged that grants a flying speed.
How does Feral Tiefling work in dnd 5e as per SCAG?
“Feral” changes the Ability score Boost. “Winged flight” (introduced in SCAG) replaces the Infernal Legacy trait. You can do both on paper, but “winged flight at 1st level” is generally recognized as unjust game dividing, so it is prohibited at Adventurer’s League. The so-called Feral Tiefling premiered in a sidebar on page 118 of the Sword Coast Adventurers Guide. The expression “Feral Tiefling” does not really appear there. Rather, there are numerous variant options presented to your typical Tiefling. Let us paraphrase the options below. You select Option 1, Option 2, or both Options 1 & 2 as follows:
Options
You can replace the Tiefling’s Infernal Legacy trait using 1 of the next three sub-options:
- Devil’s Tongue, which affects all the racial cantrips and charms gained.
- Hellfire, which affects one of those racial spells obtained but keeps others unchanged. (This technically simplifies Infernal Legacy rather than replacing it entirely, but for simplicity, I’m going to word it as a partial replacement.)
- Winged, which grants a flying rate
There are a total of 8 combinations accessible above depending on which options and sub-options you choose (including the conventional Tiefling if you select neither choice ).
Option 1 is implemented by choosing between the Tiefling base race (using the standard ASI) and the Feral Tiefling foundation race. It effectively replaces the ASI with the Feral trait but requires it an ASI. Hence the only difference between top-level Tiefling races is in the Ability Score Increase, +2 to Charisma for its Tiefling versus +2 to Dexterity for its Feral Tiefling.
Option 2 is employed by picking the”variant” version of one of the two chosen foundation races, either Variant Tiefling or Variant Feral Tiefling. That replaces the Infernal Legacy trait with your choice of 1 of those three sub-options. Thus when you pick either”version”, you are merely choosing an Infernal Legacy-replacement attribute.
Types of Tiefling
The following 12 Tiefling options are available the time of this posting) when you factor in each of the choices presented in SCAG in Addition to the devil-specific subraces later published in Mordenkainen’s Tome of Foes:
Tiefling. That is the usual variation from the Player’s Handbook.
Variant Tiefling. That is a Tiefling using its Infernal Legacy attribute replaced with 1 of those three sub-options in the SCAG sidebar (your choice of Devil’s Tongue, Hellfire, or Winged).
Feral Tiefling. A Tiefling using its +2 Charisma growth changed into a +2 Dexterity increase, keeping the +1 Intelligence increase.
Variant Feral Tiefling. A Tiefling using its +2 Charisma growth changed into a +2 Dexterity growth. Its Infernal Legacy attribute got a replacement with 1 of the three sub-options from the SCAG sidebar.
That is a Tiefling using its Ability score Boost and Infernal Legacy traits substituted in style specific to the devil chosen (see every subrace for details). Note that D&D Beyond’s implementation doesn’t allow you to make these kinds of Tieflings with the variant and feral characteristics. Though such combinations must be possible in newspapers, most of these combinations are superfluous or redundant anyway.
Feral Tiefling subrace attributes
- Sword Coast Adventurer’s Guide
- Size: Medium
- Ability score Boost: Replaces Tiefling Ability Score Increase, Dexterity +2, Intelligence +1
- Appearance
- Feral
- One of — Devil’s Tongue, Hellfire, Winged
What is Tiefling 5e in dnd?
Tieflings are derived from human bloodlines, and in the broadest possible sense, they still seem human. But, their infernal heritage has made an exact imprint in their look. Tieflings have big horns that take some of many different shapes. A few have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upwards antelopes’ horns. They have thick tails, four to five feet long, which lash or spiral around their legs once they become angry or nervous.
Their canine teeth are sharply pointed. Their eyes are intense colours–black, red, silver, white, or gold–without a visible sclera or pupil. Their skin tones cover the entire range of human colouration and consist of various shades of red. Their hair, cascading down from behind their horns, is usually dark, from brown or black to dark blue, red, or purple. They are Self-Reliant and Suspicious. Tieflings subsist in tiny minorities located mostly in human cities or cities, often in the quarters of those areas, where they develop to become swindlers, thieves, or crime lords. Occasionally they live among other minority populations in enclaves in which they are treated with tremendous respect.
Characteristics and names
Lacking a homeland, tieflings know that they must create their way in the world and that they have to be strong to endure. They aren’t quick to trust anyone who promises to be a friend. Still, if a tiefling’s companions demonstrate that they trust him or her, the tiefling learns to extend the same trust to them. And after a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life. Tiefling stinks, and they are dangerous. Their names fall into three broad categories.
Tieflings born into another culture typically have names reflective of that civilization. Some have titles derived from the Infernal language, passed down through generations, reflecting their demonic heritage. And a few younger tieflings, trying to find an area at the world, embrace a name that signifies a virtue or other idea and then try to embody that concept. For some, the chosen name is a noble pursuit. For others, it is a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai
Other information
Tieflings share particular racial traits as a result of their infernal descent.
- Ability Score Increase: Your Intelligence score increases by 1, along with your Charisma score rises by 2.
- Age: Tieflings mature at precisely the same rate as humans but live a couple of years longer.
- Alignment: Tieflings may not have an innate tendency toward evil, but many of them wind up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
- Size: Tieflings are all about precisely the same size and build up to humans.
- Rate: Your foundation walking rate is 30 feet.
Darkvision: Thanks to your infernal legacy, you’ve got a superior vision in dark and dim problems. You can view in dim light within 60 feet of you as if it were glowing light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Hellish Competition: You’ve got immunity to fire damage.
Infernal Legacy: You know the thaumaturgy cantrip. When you get to 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and recover the ability to do so once you finish a long break. When you reach 5th level, you can cast the darkness spell once with this attribute and regain the capability to do so once you finish a very long rest. Charisma is your spellcasting ability for these spells.
Languages: You’re able to speak, read, and compose Frequent and Infernal.
Summary of Feral Tiefling
Feral Tiefling premiered in a sidebar on page 118 of the Sword Coast Adventurers Guide. The term “Feral Tiefling” doesn’t appear there. Instead, there are numerous variant options presented to your standard Tiefling. I have paraphrased the options below. You select Option 1, Option 2, or both Alternatives 1 & 2 as follows:
You can substitute the Tiefling’s Infernal Legacy attribute with 1 of the following three sub-options:
A. Devil’s Tongue, which changes all the racial cantrips and charms obtained.
B. Hellfire, which changes one of the racial spells obtained but keeps others unchanged. (This technically modifies Infernal Legacy rather than replacing it entirely, but for simplicity, I’m going to phrase it as a partial replacement.)
C. Winged that grants a flying speed.