Half-Elf 5e vs. Half-orc Breeding & Bloodline
As their names would suggest, half-elf has both elven and human blood, and the half-orc has orc and human blood. Half-orcs live a rougher life, and the greatest of their struggles begin from birth. Orcs might not accept them because they are not as strong, and humans might not trust them because of their savage looks. The breeding between half-elf and half-orc may be possible if rare.
According to AD&D-era lore, elves cannot breed with orcs at all. In Dragon Magazine #60 (April 1982), the report “The Half-Elven Point of View” states: “Elves and orcs cannot interbreed. It is interesting since both races can breed with humanity”. The Complete Book of Elves (1992), p.20, states that it is rare for an elf to breed with anything but a human successfully:
Although there are rare exceptions, half-elves are also predominantly half-human; elven genes typically cross with anything other than human genes. The 3e D&D Races of Faerûn (2001), p.67, says that half-orcs carrying some elvish blood might exist, but they may be a myth:
Half-orcs are constantly the product of a human and an orc, but legends are told of half-orcs carrying the blood of dwarves, goblins, hobgoblins, and still halflings, gnomes, and elves. Orcs are a prolific race, and such stories likely have some genesis in truth.
D&D 5e’s Monster Manual (2014), p. 245, “Orc Crossbreeds,” states that orcs can reproduce with non-orc humanoids of similar size, though it doesn’t say anything particularly for or against elves here:
Suppose an orc procreates with a non-orc humanoid of comparable size and growth (such as a human or a dwarf). The resulting offspring is either an orc or a half-orc. There is such a thing as the “blessing of Luther” defined in the D&D 5e Volo’s Guide to Monsters, but it reaches an orc’s lifespan rather than providing them to interbreed with elves in particular. In fact, according to the 3e Faiths & Pantheons p.150, Luther dislikes the elven gods as traditional enemies of the orcs.
Half-Elf 5e vs. Half-orc in dnd
If you’re talking about races mixed between orc and elf (half-elf as well as half-orc), There isn’t one in the D&D 5e edition. But this concept has been considered as several homebrew ideas. It might be possible to discuss this with your DM to allow the character to be considered after looking at the characteristics, modifiers, and other characteristics of the homebrewed race. If you’re a DM, you can decide for yourself.
- Half-Orc is Orc plus human
- Half-elf = human + elf.
If you’re looking for statistics on them, I’d suggest the following.
- Ability Score Increase. Your Strength score rises by two, and your Constitution score is increased by one.
- Menacing. You can improve your intimidation technique.
- Languages. You can read, speak as well as write Common and Orc.
- Ability Score Increase. Your Strength score rises by two, and your Dexterity score will increase by one.
- Fey Ancestry. You can save the chance of being enchanted, and magic isn’t able to make you sleepy.
- Languages. You can read, speak, and write Common and Orc or Elvish, depending on your area.
Since 3E elves had con -2 and DEX, A boost index will be more delicious than con boosts; it’s an increase in strength, as all builds need the use of high str or dex.
Because both elves and half Elves are fey and ancestry, it was more appropriate than a bonus for intimidation (this could be a small boost, considering that social skills aren’t exactly a half-orc’s strength);
A language derived from either elvish orcs comes by blending flavour (the stupid half-orc) and social flavor since they probably do not come from the same family.
How long does half-elf vs. Half-Orc live in dnd? Lifespan explained
Half-elves mature at the same rate as humans do but usually live around twice as long, with a life expectancy of 180-200 years. Half-Orcs mature a little faster than Humans, reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
How tall is a half elf?
Half-elves have comparable heights to humans and typically range between 5 and 6 feet tall.
Half-Elf 5e Stat Block
- Half-Orc grants +2 Strength and +1 Con
- Half-Elf gives +2 Charisma and also +1 to two other abilities you choose.
- Human grants +1 to all of them, or +1 to 2 Ability of your choice as well as an ability.
As far as power goes, I’d compare a Half-Elf with a Variant Human. Both have +2 to 2 abilities, making it reasonable to believe that the Feat that a Variant Human receives is the same as the Elf abilities that the Half-Elf gets.
Therefore, we can declare that the Human side can adjust stats, and the Elf side offers Elf traits, and the +2 Charisma needs to navigate between their two worlds.
So, I’d offer them +2 Str, +2 Cha, +1 Con, and all the Half-Elf stuff. If it seems like too much, I would suggest +2 Str, +1 Con, +2 Cha, and one of the Orc attributes like Proficiency in Intimidation.
Does a half-elf possess Drow Ancestry in D&D 5E?
A Human or a Droog can get married and have children. The child could face a difficult life dependent on the many different aspects the drow side vs. the human side was shown the other side. However, this could be an interesting back story for an outcast in society.
In 5e, some mechanics can support this feature as well. You can use an elf of the basic kind, or, if you’d like to bring more of the drow-like aspect to your character’s mechanics, there’s always the half-elf rule.
HALF-ELF VARIANTS
Half-elf in Faerun can use a racial trait instead of the Skill Versatility characteristic. It applies if your DM allows the half-elf character to opt-out of the Skill Versatility and instead choose to take the elf trait Keen senses or a trait based on your elf parents.
Do you see any major mechanical benefit of the Drow Elf (full) in comparison to Drow Half-Elf in D&D 5e?
Half-elves and elves have the main difference of +2Dex in half-elves and elves and elves gaining trance. Half-elves learn a new language. Elves are given +1 in the stats of their subrace, while half-elves receive 2 points in two stats they choose.
The main difference between half-blood and pure drow is that both can cast spells with Cha modifier. Only purebloods have proficiency in rapiers, shortswords, and hand crossbows. the perceptual skill, the 120 feet of darkvision range in addition to Sunlight Sensitivity.
You can ask your DM what they think about the sensitivity of sunlight and sensitivity to sunlight. Many DMs have to cut it off due to it being a crippling condition. If not, then maybe there isn’t enough daylight to go out, as you believe. Even if you’re inside a house or tent that has windows that let sunlight in could mean that you’re not fighting direct sunlight. The same goes for clouds or even thick enough vegetation.
The main decision lies with what you’d like to get, an increase of 2 Dex and an additional Cha. If you do get an additional point from half-elven, but you can’t receive +2 on anything unless your DM permits both points to be divided into one stat. Ask them before you assume they can do it because the RAW does not specifically state that you can.
When it comes to casting spells, do not overestimate the power of spellcasting too much. The spells require full effort and concentration to cast, which means they’re not free stacking power that you can have with other boons. They can, however, be useful. What your half-elf drow receives them may not be all that bad or impressive compared to some other boons they can get with the same subrace.
With enhanced darkvision, don’t overestimate it too significantly. Check out the darkvision and darkness rules, and you’ll see that they provide more benefits than DMs or players believe and that a wider range and greater proficiency could make a huge distinction between being detected and being observed than the 30 feet of darkvision that other races have.
Does a half-elf 5e Paladin take a mule on a ride in D&D?
In any D&D edition–or Pathfinder that allows half-elfen paladins, they can be a mule rider. A domesticated form of livestock, a mule, could likely be somewhat shocked as an actual mount is a bit uncommon in the world of a mule.
Suppose you’re asking if a mule could be an appropriate amount to be used in combat, yes, but subject to DM approval. That is, in fact, a unique selection. The stat block claims they’re Large and have the 40′ movement, which suggests that it will work mechanically.
Suppose Half Dragon uses Elf. Is it half-elf or an Elf?
You may begin by putting down Elf and then apply the rules that Half-Dragon advises you to apply.
You are an elf, which is a half-dragon. Roleplaying-wise, you would indeed be “half-elf/half-dragon.” But unless you play with Half-Elf as a basic creature, you won’t be able to take advantage of the half-elves’ advantages.
Here is what you do:
Half-dragons half-dragon utilizes all of the stats of the base creature and abilities, except for those stated here:
So, let’s begin by:
- +2 Dexterity, -2 Constitution.
- Medium size.
- The Elf’s land speed base is 30 feet.
Immunity to effects and sleep spells and a +2 saving throw bonus to the effects of enchantment or spells. (Not mentioned in the saving throw modifiers listed in this.)
Low-light vision.
Weapon Proficiency: Elves are naturally proficient in weapons like the longsword longbow, composite, shortbow, and short bow.
+2 bonus for racial +2 racial bonus Listen, Search, and Spot checks. If an elf is within five feet of a hidden or hidden door, is eligible for a Search check to be aware of it as if searching for it.
Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
Favored Class: Wizard.
Then, adjust as follows:
Size and Type:
The type of creature is changed to the dragon.
Size remains the same.
Do not recalculate the base attacks or the bonus for saving.
Hit Dice
Nothing to be changed for an Elf Standard elves do not have dice for racial discrimination.
Speed
There’s nothing to change about an Elf. The standard elves aren’t big.
Armor Class
Natural armor is improved by +4.
Attack
You get two claws and a bite in natural weapons.
Special Attacks
Half-dragons have all the unique attacks that the creature base has. It also receives a breath weapon that is based on the dragon type (see table). It can be useful only every day.
Half-dragon’s breath weapons deal 6d8 points of damage.
The successful Reflex save (DC 10 + 1/2 half-dragon’s HD and half-dragons Con modifier) reduces the damage by half.
Note: A normal elf with no hit dice for racially has only a weak Reflex except for the breathing weapon (DC 10 plus Half-dragon’s con modifier).
Special Qualities
Half-dragons have all the unique characteristics of the original creature and darkvision up to 60 feet and dim vision.
Half-dragons are immune to paralysis and sleep effects, as well as an additional immunity that is based on the dragon form.
Abilities
Str +8, Con +2, Int +2, Cha +2.
Skills
There is essentially the same, as an elf of the standard kind doesn’t have a racial hit.
However, this would permit Hide and Listen, Search and Spot to be counted as racial capabilities – these can be found in the section Skills in the Elf entry.
Environment
Same as the creature of the base or the dragon variant.
Challenge Rating
Similar to the base creature, plus 2. (minimum three).
Alignment
Similar to the Dragon variation.
Level Adjustment
Similar to base creature +3.
Be aware that this is an extremely dangerous situation when it comes to character class progression goes. Your group will pass you in the direction of the power level very quickly. You’ll be able to level up slowly, even if your DM lets the purchase of level adjustments.
What can I do to play the role of a Half-Dwarf Half-Elf?
In general, one human (and dragons 2) in D&D are… astonishingly or perhaps miraculously in sync with different races. There are a lot of them. If a race has “half” something, the other half is human 90 percent all the time. Many races are hybrids between humans and other species with no “half” in their name. 3
In the past few editions, at the very minimum, the half-elf was the primary race. Half-orcs appeared included on the list in third, 3.5, and 5th (and 4th was their turn long after, as in the Player’s Handbook 2.). In all instances, the other half was human. In all of these versions, were there any elven hybrids paired with any other species that weren’t human? (as the nitsua60 character points out in his comments, orcs can also mix with ogres to form Ogrillons, a rare hybrid that doesn’t have a human dragon, dragon, or other non-human blood).
Dwarves have only seen one hybrid in all this time: mules specifically designed for that Dark Sun campaign setting and are half-human.
For whatever reason, when you play the default, D&D humans are amazingly capable of crossing over with all other creatures. Still, the creatures they crossbreed with seem to be capable of interbreeding with one other. Although it isn’t impossible, I would guess that 5. biologically, this is highly unlikely. However, there is an array of humanoid races, so meh.
It’s up to your DM to determine if this information is true or not, or if it’s just an oddity in the material they’ve chosen to release that isn’t representative of the real world you’re in. According to my research, there aren’t any explicitly stated that elves and dwarfs cannot crossbreed with anything other than humans. They haven’t published anything about it. 6 So your DM can easily make something from scratch. In this regard, Dungeon Master’s Guide page 285 explains it.
I’m unaware of any information before the 3rd edition that would contradict anything I’m saying, but there’s a lot of information, especially for AD&D, that I am only a passing acquaintance with. Particularly, the Planescape game could be probably contain something. I’m currently researching possible possibilities, though I will take it as a given that all my claims are only applicable to D&D editions published by Wizards of the Coast.
Half-dragon that oozes are possible. You can make a half-dragon using any living body. Half-dragons aren’t very common in books. A lot of them are attributed to magic, no natural reproduction. In fact, in “natural” reproduction cases, they’re facilitated by dragons’ inherent polymorphism ability. However, they are.
For instance, the first Eberron Campaign Setting rulebook for D&D 3.5 introduced four new races. Of these, three were hybrids of humans (changelings are half-doppelgangers; shifters are half-lycanthropes, and kalashtars can be described as half-dreams3.1). In the Dark Sun campaign setting is a half-human, dwarf muls that are half-human. Forgotten Realms has got many races of elves, and a lot of them provide their half-human counterparts.
They are truly hybrids of humans who consented to allow the dream monsters to take over their souls and bodies and were born as two people: one human and the other dream monster.
The D&D games of 3E and 3.5 included a concept known as “templates” that could be used with various races and creatures. As mentioned above, half-dragon was just one of the templates. You could create a half-dragon-elf or half-ogre Orc because half-ogre and half-dragon were used as templates. There was no template for a half-elf, or half-orcs was ever created, however, which means you could not do it with the templates.
Don’t begin quoting what you consider “the definition” of “species” at me. There are many instances where “able to produce a viable offspring” is not a useful definition of a species. The definition of “species” strictly is extremely complicated, and there isn’t a scientific consensus regarding a specific definition of which two elements belong to distinct species.
KorvinStarmast states that in the 1st edition, AD&D DMG and PHB declare it is centered around humans and that half-orcs and half-elves were the only two half breeds. It’s not the case as there are plenty of other species (that have also been classified as half-human and some aren’t). However, it adds some credence to the notion that this isn’t an error in what was written.
What are the characteristics of Half-elf 5e?
Half-Elf Traits
Your half-elf-like character has characteristics that are common with elves and others specific to Half-Elves.
- Ability Score: Enhance Ability Score Increases Charisma score is increased by 2. Two other Ability Scores that you select increase by 1.
- Age: Half-Elves age in the same way that Humans do and attain Adulthood at around 20 years old. They live longer than Humans. However, they can live for longer, sometimes more than 180 years.
- Alignment: Half-Elves have the chaotic nature of their ancestral elves. They are adamant about individual freedom and creativity. They show neither respect for the leader nor a desire for followers. They don’t like rules, dislike the demands of others, and can be undependable or, at the very least unreliable.
- Size: Half-Elves are approximately similar in size to Humans. They range between 5 and six feet in height. Your height is medium.
- Speed: Your walk speed of 30 feet.
- Darkvision: Because of your bloodline of Elf, You have excellent vision in dim and dark conditions. You can discern dim lighting up to 60 feet from you as if it was a bright light as well as in Darkness like it’s dim light. There is no discernible color of Darkness but only shades of Gray.
- Fey Ancestry: You’ve got the advantage in Saving the throws you make against being charged, and magic isn’t able to make you sleepy.
- Skill Versatility: You develop proficiency in two skills that you choose.
- Languages: You can read, speak as well as write Common, Elvish, and other languages you choose.
- Size: Medium
- Speed: 30
Half-Elf 5e vs. Half-orc Breeding & Bloodline
As their names would suggest, half-elf has both elven and human blood, and the half-orc has orc and human blood. Half-orcs live a rougher life, and the greatest of their struggles begin from birth. Orcs might not accept them because they are not as strong, and humans might not trust them because of their savage looks. The breeding between half-elf and half-orc may be possible if rare.
According to AD&D-era lore, elves cannot breed with orcs at all. In Dragon Magazine #60 (April 1982), the report “The Half-Elven Point of View” states: “Elves and orcs cannot interbreed. It is interesting since both races can breed with humanity”. The Complete Book of Elves (1992), p.20, states that it is rare for an elf to breed with anything but a human successfully:
Although there are rare exceptions, half-elves are also predominantly half-human; elven genes typically cross with anything other than human genes. The 3e D&D Races of Faerûn (2001), p.67, says that half-orcs carrying some elvish blood might exist, but they may be a myth:
Half-orcs are constantly the product of a human and an orc, but legends are told of half-orcs carrying the blood of dwarves, goblins, hobgoblins, and still halflings, gnomes, and elves. Orcs are a prolific race, and such stories likely have some genesis in truth.
D&D 5e’s Monster Manual (2014), p. 245, “Orc Crossbreeds,” states that orcs can reproduce with non-orc humanoids of similar size, though it doesn’t say anything particularly for or against elves here:
Suppose an orc procreates with a non-orc humanoid of comparable size and growth (such as a human or a dwarf). The resulting offspring is either an orc or a half-orc. There is such a thing as the “blessing of Luther” defined in the D&D 5e Volo’s Guide to Monsters, but it reaches an orc’s lifespan rather than providing them to interbreed with elves in particular. In fact, according to the 3e Faiths & Pantheons p.150, Luther dislikes the elven gods as traditional enemies of the orcs.
Half-Elf 5e vs. Half-orc in dnd
If you’re talking about races mixed between orc and elf (half-elf as well as half-orc), There isn’t one in the D&D 5e edition. But this concept has been considered as several homebrew ideas. It might be possible to discuss this with your DM to allow the character to be considered after looking at the characteristics, modifiers, and other characteristics of the homebrewed race. If you’re a DM, you can decide for yourself.
- Half-Orc is Orc plus human
- Half-elf = human + elf.
If you’re looking for statistics on them, I’d suggest the following.
- Ability Score Increase. Your Strength score rises by two, and your Constitution score is increased by one.
- Menacing. You can improve your intimidation technique.
- Languages. You can read, speak as well as write Common and Orc.
- Ability Score Increase. Your Strength score rises by two, and your Dexterity score will increase by one.
- Fey Ancestry. You can save the chance of being enchanted, and magic isn’t able to make you sleepy.
- Languages. You can read, speak, and write Common and Orc or Elvish, depending on your area.
Since 3E elves had con -2 and DEX, A boost index will be more delicious than con boosts; it’s an increase in strength, as all builds need the use of high str or dex.
Because both elves and half Elves are fey and ancestry, it was more appropriate than a bonus for intimidation (this could be a small boost, considering that social skills aren’t exactly a half-orc’s strength);
A language derived from either elvish orcs comes by blending flavour (the stupid half-orc) and social flavor since they probably do not come from the same family.
How long does half-elf vs. Half-Orc live in dnd? Lifespan explained
Half-elves mature at the same rate as humans do but usually live around twice as long, with a life expectancy of 180-200 years. Half-Orcs mature a little faster than Humans, reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
How tall is a half elf?
Half-elves have comparable heights to humans and typically range between 5 and 6 feet tall.
Half-Elf 5e Stat Block
- Half-Orc grants +2 Strength and +1 Con
- Half-Elf gives +2 Charisma and also +1 to two other abilities you choose.
- Human grants +1 to all of them, or +1 to 2 Ability of your choice as well as an ability.
As far as power goes, I’d compare a Half-Elf with a Variant Human. Both have +2 to 2 abilities, making it reasonable to believe that the Feat that a Variant Human receives is the same as the Elf abilities that the Half-Elf gets.
Therefore, we can declare that the Human side can adjust stats, and the Elf side offers Elf traits, and the +2 Charisma needs to navigate between their two worlds.
So, I’d offer them +2 Str, +2 Cha, +1 Con, and all the Half-Elf stuff. If it seems like too much, I would suggest +2 Str, +1 Con, +2 Cha, and one of the Orc attributes like Proficiency in Intimidation.
Does a half-elf possess Drow Ancestry in D&D 5E?
A Human or a Droog can get married and have children. The child could face a difficult life dependent on the many different aspects the drow side vs. the human side was shown the other side. However, this could be an interesting back story for an outcast in society.
In 5e, some mechanics can support this feature as well. You can use an elf of the basic kind, or, if you’d like to bring more of the drow-like aspect to your character’s mechanics, there’s always the half-elf rule.
HALF-ELF VARIANTS
Half-elf in Faerun can use a racial trait instead of the Skill Versatility characteristic. It applies if your DM allows the half-elf character to opt-out of the Skill Versatility and instead choose to take the elf trait Keen senses or a trait based on your elf parents.
Do you see any major mechanical benefit of the Drow Elf (full) in comparison to Drow Half-Elf in D&D 5e?
Half-elves and elves have the main difference of +2Dex in half-elves and elves and elves gaining trance. Half-elves learn a new language. Elves are given +1 in the stats of their subrace, while half-elves receive 2 points in two stats they choose.
The main difference between half-blood and pure drow is that both can cast spells with Cha modifier. Only purebloods have proficiency in rapiers, shortswords, and hand crossbows. the perceptual skill, the 120 feet of darkvision range in addition to Sunlight Sensitivity.
You can ask your DM what they think about the sensitivity of sunlight and sensitivity to sunlight. Many DMs have to cut it off due to it being a crippling condition. If not, then maybe there isn’t enough daylight to go out, as you believe. Even if you’re inside a house or tent that has windows that let sunlight in could mean that you’re not fighting direct sunlight. The same goes for clouds or even thick enough vegetation.
The main decision lies with what you’d like to get, an increase of 2 Dex and an additional Cha. If you do get an additional point from half-elven, but you can’t receive +2 on anything unless your DM permits both points to be divided into one stat. Ask them before you assume they can do it because the RAW does not specifically state that you can.
When it comes to casting spells, do not overestimate the power of spellcasting too much. The spells require full effort and concentration to cast, which means they’re not free stacking power that you can have with other boons. They can, however, be useful. What your half-elf drow receives them may not be all that bad or impressive compared to some other boons they can get with the same subrace.
With enhanced darkvision, don’t overestimate it too significantly. Check out the darkvision and darkness rules, and you’ll see that they provide more benefits than DMs or players believe and that a wider range and greater proficiency could make a huge distinction between being detected and being observed than the 30 feet of darkvision that other races have.
Does a half-elf 5e Paladin take a mule on a ride in D&D?
In any D&D edition–or Pathfinder that allows half-elfen paladins, they can be a mule rider. A domesticated form of livestock, a mule, could likely be somewhat shocked as an actual mount is a bit uncommon in the world of a mule.
Suppose you’re asking if a mule could be an appropriate amount to be used in combat, yes, but subject to DM approval. That is, in fact, a unique selection. The stat block claims they’re Large and have the 40′ movement, which suggests that it will work mechanically.
Suppose Half Dragon uses Elf. Is it half-elf or an Elf?
You may begin by putting down Elf and then apply the rules that Half-Dragon advises you to apply.
You are an elf, which is a half-dragon. Roleplaying-wise, you would indeed be “half-elf/half-dragon.” But unless you play with Half-Elf as a basic creature, you won’t be able to take advantage of the half-elves’ advantages.
Here is what you do:
Half-dragons half-dragon utilizes all of the stats of the base creature and abilities, except for those stated here:
So, let’s begin by:
- +2 Dexterity, -2 Constitution.
- Medium size.
- The Elf’s land speed base is 30 feet.
Immunity to effects and sleep spells and a +2 saving throw bonus to the effects of enchantment or spells. (Not mentioned in the saving throw modifiers listed in this.)
Low-light vision.
Weapon Proficiency: Elves are naturally proficient in weapons like the longsword longbow, composite, shortbow, and short bow.
+2 bonus for racial +2 racial bonus Listen, Search, and Spot checks. If an elf is within five feet of a hidden or hidden door, is eligible for a Search check to be aware of it as if searching for it.
Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
Favored Class: Wizard.
Then, adjust as follows:
Size and Type:
The type of creature is changed to the dragon.
Size remains the same.
Do not recalculate the base attacks or the bonus for saving.
Hit Dice
Nothing to be changed for an Elf Standard elves do not have dice for racial discrimination.
Speed
There’s nothing to change about an Elf. The standard elves aren’t big.
Armor Class
Natural armor is improved by +4.
Attack
You get two claws and a bite in natural weapons.
Special Attacks
Half-dragons have all the unique attacks that the creature base has. It also receives a breath weapon that is based on the dragon type (see table). It can be useful only every day.
Half-dragon’s breath weapons deal 6d8 points of damage.
The successful Reflex save (DC 10 + 1/2 half-dragon’s HD and half-dragons Con modifier) reduces the damage by half.
Note: A normal elf with no hit dice for racially has only a weak Reflex except for the breathing weapon (DC 10 plus Half-dragon’s con modifier).
Special Qualities
Half-dragons have all the unique characteristics of the original creature and darkvision up to 60 feet and dim vision.
Half-dragons are immune to paralysis and sleep effects, as well as an additional immunity that is based on the dragon form.
Abilities
Str +8, Con +2, Int +2, Cha +2.
Skills
There is essentially the same, as an elf of the standard kind doesn’t have a racial hit.
However, this would permit Hide and Listen, Search and Spot to be counted as racial capabilities – these can be found in the section Skills in the Elf entry.
Environment
Same as the creature of the base or the dragon variant.
Challenge Rating
Similar to the base creature, plus 2. (minimum three).
Alignment
Similar to the Dragon variation.
Level Adjustment
Similar to base creature +3.
Be aware that this is an extremely dangerous situation when it comes to character class progression goes. Your group will pass you in the direction of the power level very quickly. You’ll be able to level up slowly, even if your DM lets the purchase of level adjustments.
What can I do to play the role of a Half-Dwarf Half-Elf?
In general, one human (and dragons 2) in D&D are… astonishingly or perhaps miraculously in sync with different races. There are a lot of them. If a race has “half” something, the other half is human 90 percent all the time. Many races are hybrids between humans and other species with no “half” in their name. 3
In the past few editions, at the very minimum, the half-elf was the primary race. Half-orcs appeared included on the list in third, 3.5, and 5th (and 4th was their turn long after, as in the Player’s Handbook 2.). In all instances, the other half was human. In all of these versions, were there any elven hybrids paired with any other species that weren’t human? (as the nitsua60 character points out in his comments, orcs can also mix with ogres to form Ogrillons, a rare hybrid that doesn’t have a human dragon, dragon, or other non-human blood).
Dwarves have only seen one hybrid in all this time: mules specifically designed for that Dark Sun campaign setting and are half-human.
For whatever reason, when you play the default, D&D humans are amazingly capable of crossing over with all other creatures. Still, the creatures they crossbreed with seem to be capable of interbreeding with one other. Although it isn’t impossible, I would guess that 5. biologically, this is highly unlikely. However, there is an array of humanoid races, so meh.
It’s up to your DM to determine if this information is true or not, or if it’s just an oddity in the material they’ve chosen to release that isn’t representative of the real world you’re in. According to my research, there aren’t any explicitly stated that elves and dwarfs cannot crossbreed with anything other than humans. They haven’t published anything about it. 6 So your DM can easily make something from scratch. In this regard, Dungeon Master’s Guide page 285 explains it.
I’m unaware of any information before the 3rd edition that would contradict anything I’m saying, but there’s a lot of information, especially for AD&D, that I am only a passing acquaintance with. Particularly, the Planescape game could be probably contain something. I’m currently researching possible possibilities, though I will take it as a given that all my claims are only applicable to D&D editions published by Wizards of the Coast.
Half-dragon that oozes are possible. You can make a half-dragon using any living body. Half-dragons aren’t very common in books. A lot of them are attributed to magic, no natural reproduction. In fact, in “natural” reproduction cases, they’re facilitated by dragons’ inherent polymorphism ability. However, they are.
For instance, the first Eberron Campaign Setting rulebook for D&D 3.5 introduced four new races. Of these, three were hybrids of humans (changelings are half-doppelgangers; shifters are half-lycanthropes, and kalashtars can be described as half-dreams3.1). In the Dark Sun campaign setting is a half-human, dwarf muls that are half-human. Forgotten Realms has got many races of elves, and a lot of them provide their half-human counterparts.
They are truly hybrids of humans who consented to allow the dream monsters to take over their souls and bodies and were born as two people: one human and the other dream monster.
The D&D games of 3E and 3.5 included a concept known as “templates” that could be used with various races and creatures. As mentioned above, half-dragon was just one of the templates. You could create a half-dragon-elf or half-ogre Orc because half-ogre and half-dragon were used as templates. There was no template for a half-elf, or half-orcs was ever created, however, which means you could not do it with the templates.
Don’t begin quoting what you consider “the definition” of “species” at me. There are many instances where “able to produce a viable offspring” is not a useful definition of a species. The definition of “species” strictly is extremely complicated, and there isn’t a scientific consensus regarding a specific definition of which two elements belong to distinct species.
KorvinStarmast states that in the 1st edition, AD&D DMG and PHB declare it is centered around humans and that half-orcs and half-elves were the only two half breeds. It’s not the case as there are plenty of other species (that have also been classified as half-human and some aren’t). However, it adds some credence to the notion that this isn’t an error in what was written.
What are the characteristics of Half-elf 5e?
Half-Elf Traits
Your half-elf-like character has characteristics that are common with elves and others specific to Half-Elves.
- Ability Score: Enhance Ability Score Increases Charisma score is increased by 2. Two other Ability Scores that you select increase by 1.
- Age: Half-Elves age in the same way that Humans do and attain Adulthood at around 20 years old. They live longer than Humans. However, they can live for longer, sometimes more than 180 years.
- Alignment: Half-Elves have the chaotic nature of their ancestral elves. They are adamant about individual freedom and creativity. They show neither respect for the leader nor a desire for followers. They don’t like rules, dislike the demands of others, and can be undependable or, at the very least unreliable.
- Size: Half-Elves are approximately similar in size to Humans. They range between 5 and six feet in height. Your height is medium.
- Speed: Your walk speed of 30 feet.
- Darkvision: Because of your bloodline of Elf, You have excellent vision in dim and dark conditions. You can discern dim lighting up to 60 feet from you as if it was a bright light as well as in Darkness like it’s dim light. There is no discernible color of Darkness but only shades of Gray.
- Fey Ancestry: You’ve got the advantage in Saving the throws you make against being charged, and magic isn’t able to make you sleepy.
- Skill Versatility: You develop proficiency in two skills that you choose.
- Languages: You can read, speak as well as write Common, Elvish, and other languages you choose.
- Size: Medium
- Speed: 30