Is it possible to remove Strahd’s Curse using Remove Curse 5e in D&D?
Strahd’s Curse forms the foundation of a campaign. Therefore, it is essential not to make campaign-level assumptions based on a third-level spell from a thematic and campaign management perspective of Remove Curse in d&d 5e.
Strahd’s curse 5e
The silhouette of the vampire Count Strahd Von Zarovich, standing against Castle Ravenloft’s ancient walls, is framed by raging storm clouds. The castle spires are rumbled under the weight of thunder. As he looks down towards Barovia, the wind howls more. Strahd is gone, though a lightning flash cuts through the darkness. The midnight air is filled only with the howling wind.
Remove Curse 5e
All Curses that affect one creature or object will end when you touch them. If the object is a Cursed magical item, the Curse will remain, but the owner of the spell will lose their Attunement to it to remove the Curse.
|Casting time||1 action|
|Class||Warlock, Wizard, Cleric, Paladin|
The word “Curse” is also a bit misleading. This campaign shows what it takes to change Strahd’s path and what is behind it. You probably wouldn’t have asked the question if you had not read the book. It would require a genuinely divine intervention to alter Strahd and Barovia. It is common to execute Strahd in a specific way that is revealed during play.
Curses in dnd 5e
There were no clear and formal rules in the OGL content released by WotC, so the following information is provided by other top-tier publishers. Only half a dozen curses are included in the “official” rulebooks, including some of the most famous curses from folklore in lycanthropy and mummy rot. In a fantasy campaign, we have a vast array of curses that we can explore from mythological and literary sources before we start inventing curses outright. Many curses found in myth and legend are simply spells. In contrast, others, such as the ability of vampires to create spawn, would be called the “curses of vampirism”.
Even so, there are plenty of opportunities for new curses in this campaign, as explained in this section. These curses can be delivered using the 5e bestow curse spell, which is a spell that invokes the usual effect of the spell.
Can a curse be permanently removed from a cursed item of Magic in D&D 5E?
Cursed items are usually homebrew. WotC attempted to remove them in 3.5e, but players returned them. From a DM perspective, this gives you a lot more freedom in how to deal with them.
- Dispel magic equivalent to the previous level. Curse is the same spell as a benefit, so the object loses its usefulness.
- Complex disenchantment. Usually, an Arcana check with a DC of 10 + spell level or Dispel Magic.
- If a condition is met, the curse portion disappears
- Removal by a divine casting
How can D&D 5e make curses enjoyable when the spell “remove curse” can immediately end them?
There are many ways to make curses more entertaining. First, you should run a low or lower magic realm. The 3rd-level spell Remove Curse can be used. To cast it, a caster must be at least 5th level. My game world has only a few people who can cast this spell.
The second thing you need to consider is the source of the Curse. So we talk about “The Law of Likes.” It states that if X causes something, then a different X will un-cause it. If someone puts a curse on you, a remove curse spell should undo it quickly.
A remove curse that is three thousand years old would not work if the Curse were placed on you by an artefact made by a fallen God. You may be cursed by a three-thousand-year-old artefact created by a fallen god. You will need another artefact to get rid of the Curse. You may have to accept the Curse as it is. Try to make peace with it.
A remove curse spell, which could be considered a combination of the two, may offer temporary relief. A remove curse spell will not work against a curse that is caused by an evil 3000-year-old artefact. However, if the Curse was caused by a 500-year old lich (just my opinion), then a remove curse might give you a 72-hour window to get rid of the Curse, but the Curse would return.
If you want to get rid of the Curse completely, you need to dedicate a spell slot at regular intervals or kill the lich.
There’s a thing that spellcasters seem to forget: spell components. It’s not surprising that they are often overlooked. The game says that you only need a component pouch to assume you have all the essential materials. It saves time and makes it easy to forget that there are material components. Because spellcasters need to cast spells, they don’t want things taking up too much of their hands. Because spellcasters are particularly vulnerable to being silenced, they are most likely to remember verbal components. However, it is possible to do this with metamagic and class features that allow you to cast in other ways.
Large spells require more rare and expensive materials than a regular caster character. It’s only a level three spell. It’s ridiculous. Indeed that’s not what we associate with when we think of a cursed character (Sleeping Beauty or the undead crew of Pirates of the Caribbean) is a higher level of Magic. It happens instantly and doesn’t even have a material component.
Depending on your perspective, it would be a Remove Lesser Curse spell if the DM thinks it is correct. There would also be another spell – maybe 7th level?
Remove Greater Curse: This spell of a higher level would need a material component, which would be linked to the origin of the Curse or the place where it was laid.
Instead of creating a new spell with a higher level, you could use an existing one like Greater Restoration, eliminating a curse effect. If the situation calls for it, don’t hesitate to change the spell description.
Alternately the Remove Curse spell might not be effective against more potent curses. The characters will need to locate someone who can remove curses from people they don’t know, making the quest a challenge. Maybe the quest is to find the material component to dispel the Curse.
Remove Curse 5e does not remove the effects of True Polymorph and a Flesh to Stone. What is the best way to get started?
It is possible to impose conditions similar to a curse in fairy tales, but they are not necessarily cursed. This spell is used to remove cursed items or conditions, such as Geas and the Bestow Curse.
A True Polymorph’s or Flesh to Stone effects will not be removed by removing the Curse. Your custom curse with its escape clause is clearly in homebrew territory. However, you are not wrong to declare that it is beyond Remove Curse. Your custom spell is closer to True Polymorph than to Bestow Curse. My players have never been surprised that a MacGuffin must solve custom conditions.
You might hint that removing Curse won’t work in advance to avoid misleading investors, especially those who invest heavily in RAW. Although you should avoid using the word Curse, it is possible to do so since it fits within fairy tale curses. Instead, I may ask the NPCs to say that it is a “special type of curse” or “like one curse”. A local cleric could say they have tried to remove the Curse or emphasize the “only” way.