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Home D&D Special

The best uses of Heward’s Handy Spice Pouch costing 75 gold in 5e dnd

Webn21 by Webn21
September 6, 2021
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Does Heward’s Handy Spice Pouch cost 75 golds in 5e dnd?

Yes. It does. Heward’s Handy Spice Pouch costs 75 gold. The Source of Heward’s Handy Spice Pouch is Xanathar’s Guide to Everything and it has multiple uses. I thought it would be good to put everything about Heward’s Handy Spice Pouch in 1 single article. The spice pouch isn’t a pocket dimension. It uses magic to create spices. No different than a player casting makes food or water.

I already wrote an article about 5e bag of holding cost/Heward’s handy haversack vs the spice pack for clarification.

Heward’s Handy Spice Pouch

The Heward’s handy spice pouch magic item is copyright Wizards of the Coast. It can be accessible on page 137 of Xanathar’s Guide to Everything.

It is a Wondrous item, common

This belt pouch appears empty and holds ten charges. While carrying the pouch, you may use an action to expend 1 of its charges, speak the name of one nonmagical food flavouring (such as salt, pepper, saffron, or cilantro), and eliminate a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

So it is all about Someone holding the pouch might reach into it and speak the name of any nonmagical seasoning—salt, pepper, saffron etc.—and produce enough of that seasoning to apply to a single meal. Someone can use the power ten times until the pouch recovered its magic at the next dawn.

The Dungeon Run Dungeon Rundown GIFfrom The Dungeon Run GIFs

Summary: Heward’s Handy Spice Pouch

  • Magical Abilities: It appears like the pouch is empty, but if you name a spice, seasoning, or herb, it will appear. Each use produces enough to season one portion of food, but you can make the same seasoning ten more times.
  • Number of Charges: 10 charges a day
  • Duration of Effect: It is really not applicable
  • Attunement Required: It is not required at all.

The spice pouch requires a special action, so it doesn’t work with Fast Hands.

The description of Heward’s handy spice pouch says:

While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning [.

— Xanathar’s Guide to Everything, p. 137

That action is a unique action option given by the magic item (such actions are often groups as Use Magic Object), which is distinct from the Use an Object action; this particular action can’t be taken as a bonus action using Fast Hands. See the rules on activating a magic item:

If an item requires an action to activate, that action isn’t a function of the Use an Item action, so a feature such as the rogue’s Fast Hands is not helpful to start the item.

— Dungeon Master’s Guide, p. 141

 

Does Heward’s Handy Spice Pouch cost 75 golds in 5e dnd?

Yes. It does. Heward’s Handy Spice Pouch costs 75 gold. The Source of Heward’s Handy Spice Pouch is Xanathar’s Guide to Everything and it has multiple uses. I thought it would be good to put everything about Heward’s Handy Spice Pouch in 1 single article. The spice pouch isn’t a pocket dimension. It uses magic to create spices. No different than a player casting makes food or water.

I already wrote an article about 5e bag of holding cost/Heward’s handy haversack vs the spice pack for clarification.

Heward’s Handy Spice Pouch

The Heward’s handy spice pouch magic item is copyright Wizards of the Coast. It can be accessible on page 137 of Xanathar’s Guide to Everything.

It is a Wondrous item, common

This belt pouch appears empty and holds ten charges. While carrying the pouch, you may use an action to expend 1 of its charges, speak the name of one nonmagical food flavouring (such as salt, pepper, saffron, or cilantro), and eliminate a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

So it is all about Someone holding the pouch might reach into it and speak the name of any nonmagical seasoning—salt, pepper, saffron etc.—and produce enough of that seasoning to apply to a single meal. Someone can use the power ten times until the pouch recovered its magic at the next dawn.

The Dungeon Run Dungeon Rundown GIFfrom The Dungeon Run GIFs

Summary: Heward’s Handy Spice Pouch

  • Magical Abilities: It appears like the pouch is empty, but if you name a spice, seasoning, or herb, it will appear. Each use produces enough to season one portion of food, but you can make the same seasoning ten more times.
  • Number of Charges: 10 charges a day
  • Duration of Effect: It is really not applicable
  • Attunement Required: It is not required at all.

The spice pouch requires a special action, so it doesn’t work with Fast Hands.

The description of Heward’s handy spice pouch says:

While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning [.

— Xanathar’s Guide to Everything, p. 137

That action is a unique action option given by the magic item (such actions are often groups as Use Magic Object), which is distinct from the Use an Object action; this particular action can’t be taken as a bonus action using Fast Hands. See the rules on activating a magic item:

If an item requires an action to activate, that action isn’t a function of the Use an Item action, so a feature such as the rogue’s Fast Hands is not helpful to start the item.

— Dungeon Master’s Guide, p. 141

 

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