Lich 5e Wizard Stat Block
Lich 5r Wizard Stat block are as follows.
DEX | CON | INT | WIS | CHA |
16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
Why is D&D 5E so full of wizards who want lichdom?
It’s all about numbers. There are six methods of gaining magic without having to be born with it. Wizardry is one example. Other options include Bard (which requires talent and study), Religion (Religion, but not everyone becomes a cleric). Paladins can be exciting and sometimes religious, but they are always motivated and bound by oaths. Wizardry, in short, is the best available option for everyone regardless of artistic ability.
The second thing to remember: Liches are old. Let’s assume a lich is… 200years old. For simplicity’s sake, human. That doesn’t seem to be a lot considering the d&d races, their ages and how old they are. An elf is around 25 years old, whereas a dwarf is about 40 years old, so it seems very short. But, take a look at a human. Let’s assume there are 25 years between generations. If you have your first child at 25, your parents also had a child. Their children did the same. 4 generations were born within 100 years and eight more in the same 200 year period. For a total of 255 people, you are the youngest. Assuming that *none* of these people had more than one child at any given time. That’s a lot.
Importantly, however: *Liches don’t prey upon mortals like other Undead; for the most part, they prefer to stay in their world and learn more magic. There are two effects to this. The first is that they don’t put their skills into practice as often as they should (effectively, they have low passive XP gain and high active gain of adventurers). The second is that they don’t draw attention to themselves. It is because Vecna, the God of Liches, is also the God Of Secrets.
Let’s assume that every generation has one person who decides to be a lich. In 200 years, that’s seven or eight people. Until they are pretty powerful, most of them won’t be noticed.
You are more likely to encounter one or two of these liches as an adventurer than the average person. It is not a large percentage of wizards. It’s a meagre percentage. However, when you add immortality to the mix, the numbers add up.
Complete guide to lich 5e (lichdom).
- These are the tasks you need to complete:
- Create a phylactery that can contain the soul of the beneficiary.
- Infuse a potion that transforms the beneficiary into a lich.
The construction of the phylactery can take ten days. The three-day process of concocting the potion is time-consuming. Both items cannot be made simultaneously. The potion transforms the beneficiary into a lich, which the Dungeon Master can alter. Curse of Strahd.
How to Get the Secrets of Lichdom?
The actual discovery of secrets is probably the most challenging part of the whole process. There are many evil shortcuts, but the most challenging part of the entire process is the journey. To become a lich, one must be extremely powerful and willing to take on many risks to gain the secrets. Misinformation is a danger. The more competition, the better. Other liches may spread false rumours and misinformation to stop others from attaining lichdom. Many would-be liches will explore ancient ruins using spells like Speak with Dead, Contact Other Plane and Legend Lore. Some even try to contact archmagi ghosts to get fragments of information. Others may pray Orcus and an Archdevil, promising loyalty to them in their un-life. You can even learn the secrets from lichs directly, but at what high price?
While many liches serve a selfish purpose, it is possible to obtain information about your potential lich through a dark deal. For a deal with an Archdevil, refer to the Baldur’s Gate section on Diabolical Deals: Descent into Avernus. Particularly: “A valuable piece of information that cannot be obtained by any other means.” Orcus, Demon Prince Of Undeath, appears to be one of the most popular methods of obtaining the secrets of lichdom. He also appears to be the most willing to provide the information and the most lenient. Attention! Those who have control of the process will always ask for service and loyalty in return.
The Phylactery
Each Level of the character’s phylactery cost 1,500gp. The Imprisonment Spell is the same preparation as the phylactery. A phylactery should not be magical and must contain high-quality craftsmanship. A phylactery is typically a tiny amulet that takes the form of an amulet. However, it may also take the form of any item with an interior space in which silver-engraved arcane sigils of naming and binding, immortality, dark magic, and naming are placed. The most common form for phylactery in older editions would be a sealed metal box with strips of parchment bearing magic phrases. Although the phylactery may exist in many other forms, it must contain the arcane inscriptions that always bind the soul.
Lich Traits in 5e
Legendary Resistance (3/Day): Suppose the lich fails a saving throw. Then it may choose to succeed instead.
Rejuvenation: In dnd, If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining its Hit Points and then becoming active again. The new body appears within a range of 5 feet of the phylactery.
Spellcasting: A lich is a level 18 Spellcaster. The Spellcasting Ability is Intelligence. The spell save DC 20, +12 to hit with spell attacks). The lich has the following Wizard Spells made:
- Cantrips: Mage Hand, Prestidigitation, Ray of Frost
- 1st Level: Detect Magic, 5e Magic Missile, Shield, Thunderwave
- 2nd Level (3 slots): 5e Detect Thoughts, Invisibility, Acid Arrow, Mirror Image 5e
- 3rd Level (3 slots): 5e Animate Dead, Counterspell, 5e Dispel Magic, Fireball
- 4th Level (3 slots): Blight 5e, Dimension Door
- 5th Level (3 slots): Cloudkill dnd, Scrying
- 6th Level (1 slot): Disintegrate, dnd Globe of Invulnerability
- 7th Level (1 slot): Finger of Death 5e, Plane Shift
- 8th Level (1 slot): Dominate Monster 5e, Power Word Stun
- 9th Level (1 slot): Power Word Kill
Turn Resistance: A lich has an advantage on the Saving Throws upon an Effect that turns Undead.
Actions
Paralyzing Touch: A Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target should succeed on a DC 18 Constitution saving throw or be deadened for one minute. The target may reproduce the saving throw at the end of every turn, ending the effect on a success.
Legendary Actions for the lich
It Can take 3 Legendary Actions, picking from the options below. Only one legendary action can be helpful simultaneously and at the close of another creature’s turn. Spent legendary Actions are recovered at the start of each turn.
Cantrip: The lich can cast a cantrip.
Paralyzing Touch (Costs 2 Actions): The lich handles its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions): The lich 5e concentrates on one creature it can see within ten feet of it. The target should succeed on a DC 18 Wisdom saving throw against this magic or convert Frightened for one minute. The Frightened target might repeat the saving throw at the end of each turn, finishing the effect on a success. Suppose a target’s saving throw is successful or the effect ends for it. In that case, the target is resistant to the 5e lich’s gaze for the next 24 hrs.
Disrupt Life (Costs 3 Actions): Every non-undead creature within 20 feet of the lich should take a DC 18 Constitution saving throw upon this magic, taking 21 (6d6) necrotic damage on every failed to save or half as much harm on a successful one.
Lich 5e Wizard Stat Block
Lich 5r Wizard Stat block are as follows.
DEX | CON | INT | WIS | CHA |
16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
Why is D&D 5E so full of wizards who want lichdom?
It’s all about numbers. There are six methods of gaining magic without having to be born with it. Wizardry is one example. Other options include Bard (which requires talent and study), Religion (Religion, but not everyone becomes a cleric). Paladins can be exciting and sometimes religious, but they are always motivated and bound by oaths. Wizardry, in short, is the best available option for everyone regardless of artistic ability.
The second thing to remember: Liches are old. Let’s assume a lich is… 200years old. For simplicity’s sake, human. That doesn’t seem to be a lot considering the d&d races, their ages and how old they are. An elf is around 25 years old, whereas a dwarf is about 40 years old, so it seems very short. But, take a look at a human. Let’s assume there are 25 years between generations. If you have your first child at 25, your parents also had a child. Their children did the same. 4 generations were born within 100 years and eight more in the same 200 year period. For a total of 255 people, you are the youngest. Assuming that *none* of these people had more than one child at any given time. That’s a lot.
Importantly, however: *Liches don’t prey upon mortals like other Undead; for the most part, they prefer to stay in their world and learn more magic. There are two effects to this. The first is that they don’t put their skills into practice as often as they should (effectively, they have low passive XP gain and high active gain of adventurers). The second is that they don’t draw attention to themselves. It is because Vecna, the God of Liches, is also the God Of Secrets.
Let’s assume that every generation has one person who decides to be a lich. In 200 years, that’s seven or eight people. Until they are pretty powerful, most of them won’t be noticed.
You are more likely to encounter one or two of these liches as an adventurer than the average person. It is not a large percentage of wizards. It’s a meagre percentage. However, when you add immortality to the mix, the numbers add up.
Complete guide to lich 5e (lichdom).
- These are the tasks you need to complete:
- Create a phylactery that can contain the soul of the beneficiary.
- Infuse a potion that transforms the beneficiary into a lich.
The construction of the phylactery can take ten days. The three-day process of concocting the potion is time-consuming. Both items cannot be made simultaneously. The potion transforms the beneficiary into a lich, which the Dungeon Master can alter. Curse of Strahd.
How to Get the Secrets of Lichdom?
The actual discovery of secrets is probably the most challenging part of the whole process. There are many evil shortcuts, but the most challenging part of the entire process is the journey. To become a lich, one must be extremely powerful and willing to take on many risks to gain the secrets. Misinformation is a danger. The more competition, the better. Other liches may spread false rumours and misinformation to stop others from attaining lichdom. Many would-be liches will explore ancient ruins using spells like Speak with Dead, Contact Other Plane and Legend Lore. Some even try to contact archmagi ghosts to get fragments of information. Others may pray Orcus and an Archdevil, promising loyalty to them in their un-life. You can even learn the secrets from lichs directly, but at what high price?
While many liches serve a selfish purpose, it is possible to obtain information about your potential lich through a dark deal. For a deal with an Archdevil, refer to the Baldur’s Gate section on Diabolical Deals: Descent into Avernus. Particularly: “A valuable piece of information that cannot be obtained by any other means.” Orcus, Demon Prince Of Undeath, appears to be one of the most popular methods of obtaining the secrets of lichdom. He also appears to be the most willing to provide the information and the most lenient. Attention! Those who have control of the process will always ask for service and loyalty in return.
The Phylactery
Each Level of the character’s phylactery cost 1,500gp. The Imprisonment Spell is the same preparation as the phylactery. A phylactery should not be magical and must contain high-quality craftsmanship. A phylactery is typically a tiny amulet that takes the form of an amulet. However, it may also take the form of any item with an interior space in which silver-engraved arcane sigils of naming and binding, immortality, dark magic, and naming are placed. The most common form for phylactery in older editions would be a sealed metal box with strips of parchment bearing magic phrases. Although the phylactery may exist in many other forms, it must contain the arcane inscriptions that always bind the soul.
Lich Traits in 5e
Legendary Resistance (3/Day): Suppose the lich fails a saving throw. Then it may choose to succeed instead.
Rejuvenation: In dnd, If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining its Hit Points and then becoming active again. The new body appears within a range of 5 feet of the phylactery.
Spellcasting: A lich is a level 18 Spellcaster. The Spellcasting Ability is Intelligence. The spell save DC 20, +12 to hit with spell attacks). The lich has the following Wizard Spells made:
- Cantrips: Mage Hand, Prestidigitation, Ray of Frost
- 1st Level: Detect Magic, 5e Magic Missile, Shield, Thunderwave
- 2nd Level (3 slots): 5e Detect Thoughts, Invisibility, Acid Arrow, Mirror Image 5e
- 3rd Level (3 slots): 5e Animate Dead, Counterspell, 5e Dispel Magic, Fireball
- 4th Level (3 slots): Blight 5e, Dimension Door
- 5th Level (3 slots): Cloudkill dnd, Scrying
- 6th Level (1 slot): Disintegrate, dnd Globe of Invulnerability
- 7th Level (1 slot): Finger of Death 5e, Plane Shift
- 8th Level (1 slot): Dominate Monster 5e, Power Word Stun
- 9th Level (1 slot): Power Word Kill
Turn Resistance: A lich has an advantage on the Saving Throws upon an Effect that turns Undead.
Actions
Paralyzing Touch: A Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target should succeed on a DC 18 Constitution saving throw or be deadened for one minute. The target may reproduce the saving throw at the end of every turn, ending the effect on a success.
Legendary Actions for the lich
It Can take 3 Legendary Actions, picking from the options below. Only one legendary action can be helpful simultaneously and at the close of another creature’s turn. Spent legendary Actions are recovered at the start of each turn.
Cantrip: The lich can cast a cantrip.
Paralyzing Touch (Costs 2 Actions): The lich handles its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions): The lich 5e concentrates on one creature it can see within ten feet of it. The target should succeed on a DC 18 Wisdom saving throw against this magic or convert Frightened for one minute. The Frightened target might repeat the saving throw at the end of each turn, finishing the effect on a success. Suppose a target’s saving throw is successful or the effect ends for it. In that case, the target is resistant to the 5e lich’s gaze for the next 24 hrs.
Disrupt Life (Costs 3 Actions): Every non-undead creature within 20 feet of the lich should take a DC 18 Constitution saving throw upon this magic, taking 21 (6d6) necrotic damage on every failed to save or half as much harm on a successful one.