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Amonkhet Solidarity Domain 5e & Unity / Peace Domain for a cleric in d&d
Do you plan to use the Unity domain or solidarity domain 5e? You must get permission from your DM to use a subclass. They have the final word.
Cleric domains in 5e
It is all about Clerics in dnd. Domains make it even better. Let us talk about Solidarity Domain 5e & Unity Domain. The Domain is excellent for larger parties with multiple members who can heal and top up their health between combat. You can bless your allies by Emboldening Bond without losing your concentration. This channel divinity feature is handy, especially when playing Wood Elfs or multiclassed as a Monk to heal everyone. For support builds like these, it is a good idea to have your WIS mod available with your cantrips. I also love the domain spells. Two of my favourite non-concentration Cleric spells, Guardian of Faith and Aid, are freebies you should use a lot.
Was it correctly transcribed from Plane Shift PDF? However, if you get a spell as a domain spell, it’s okay that it isn’t in your class list. That is one of the many benefits of domain spells.
Amonkhet Solidarity Domain 5e for Cleric dnd
Solidarity is Amonkhet’s first virtue. Oketra’s task is to explain the teachings of the God-Pharaoh and instil the virtue of solidarity in all initiates. Each group of children is made into an acolyte crop with one purpose. To be judged worthy for a glorious afterlife. She instils the ability in each group to work together in pursuit of this purpose. To communicate her ideas, she loves poetic imagery. Source: Plane Shift – Amonkhet
You can gain proficiency with heavy armor at the 1st level.
You can also make one weapon attack when you take the Help actions to assist an ally in their attack. This feature can be helpful to a maximum of once or as many times as your Wisdom modifier. When you end a long rest, your expended uses are refunded.
Channel Divinity: Preserve Life
You can heal the severely injured starting at the 2nd level by using your Channel Divinity. You may surely use your channel divinity to heal the hurt by presenting your holy symbol. That will elicit healing energy that can restore hit points up to five times your level. You can choose any creature within 30 feet of your location and divide the hit points between them. You can only restore a creature to half its maximum hit points. This feature cannot be used on undead creatures or constructs.
Channel Divinity: Oketra’s Blessing
You may use your Oketra’s Blessing Channel Divinity to grant a +10 bonus to an attack roll made by a creature within 30 yards of you at 6th level. This decision is made after seeing the roll but before the DM has said whether the attack hit or missed.
You may infuse weapon strikes with divine energy at the 8th level. You can make the attack deal 1d8 more damage to the target each time you hit it with a weapon strike. The extra damage you take increases to 2d8 when you reach 14th-level.
You use the highest number of Dice for each die starting at the 17th level. Instead of rolling one or more Dice to restore hit point with a spell, you roll the highest number. Instead of giving 2d6 hit points back to a creature, you can restore 12.
Unity Domain 5e is renamed Peace Domain.
Unity Domain is a divine domain belonging to the cleric class as described in UA 2020 Part 2. Tasha’s Cauldron of Everything, the latest book in the D&D market, is eagerly awaited by fans all over the globe. Adventurers will finally be able to see Tasha’s Cauldron of Everything after its first week of publication.
Thirty subclasses were published in TCoE. All of them had previous debuts on the Unearthed Arcana section. These materials are initially intended for playtesting. The best ideas will eventually be printed in an official book. One such subclass is the Peace Domain, which was previously known as the Unity domain. We will discuss it in this article below. The Peace Domain is about finding solutions to conflicts, encouraging love and unity, and strengthening bonds. In the Peace Domain, you can worship fair and just gods like Rao, Eldath and Sune.
You can receive additional Domain Spells at the 1st level. These spells are prepared in advance and do not count against any other spells you might prepare. These are the main points: Sending, Sanctuary, Otiluke’s Resilient Spell, Greater Restoration.
Implement of Peace is a 1st-level ability that grants proficiency in the following skills: Insights, Performance, Persuasion.
You get Balm of Peace, an additional option for your Channel Divinity feature at the 2nd level. You can take action to increase your speed and avoid opportunity attacks. If you are within 5 feet of another creature, you can restore hit points equal to 2d6 + your Wisdom modifier. This healing can only be given to a creature once per action.
The Protective Bond feature is available at the 6th level. A creature that is affected by your Emboldening bond feature may be about to suffer damage. If this happens, a second creature can use its reaction to teleport into an unoccupied area within 5 feet. The second creature then takes the damage.
Potent Spellcasting, another 8th-level ability, allows you to add your Wisdom modifier (to the damage dealt with any cleric trip) to your Wisdom modifier.
The class’ 17th-level Expansive Bond completes the package. Your Protective Bond and Emboldening Bond are now available when creatures are within 60 feet of one another. Protective Bond features also give creatures resistance to damage if they are used to take it.
Unity Domain 5e for cleric dnd
A sense of oneness characterizes healthy communities. That is true whether they are bound together by blood, friendship, faith, or any other uniting force. These bonds are strengthened by the gods of unity, who delight in their strength.
These gods’ clerics preside over marriages and other family bonding rituals. However, they also foster the emotional bonds that are friendship and camaraderie. These divine blessings strengthen and protect allies during battle and turn away evil influences.
Source: Unearthed Arcana 68 – Subclasses, Part 2
You can create an empowering bond between your allies starting at the 1st level. You can select two willing creatures within 30 feet of your location (including you) and form a magical bond between them. If either bonded creature is within 30 feet, they can roll a four and add it to its attack roll, ability check, or saving throw. Each creature may only add the d4 once per turn. This Bond lasts 1 hour, or until you use it again.
This feature can be used once, and then you will regain your ability to use it after a long rest. To use the feature again, you can expend spell slots.
Channel Divinity: Shared Blessing
You can use your Channel Divinity, starting at the 2nd level, to protect your allies by strengthening your shared bonds.
You can choose from a list of willing creatures that you can see within 30 yards of you if a creature takes damage. Split the damage between the original target and the chosen creatures. Each creature must sustain at least one damage. After you have distributed the damage, adjust any damage resistance or vulnerability to the creatures.
The Bond that you create between people protects them from harm, starting at the 6th level. Suppose either of the creatures you choose for your Emboldening Bond is within 30 feet of each other. In that case, the creature can use their reaction to grant resistance against all damage to the creature that takes damage. This resistance lasts for the duration of the current turn.
You can add your Wisdom modifier starting at 8th level to any damage you do to any cleric trip.
The bonds you make at the 17th level can be used to cross great distances. While they are both on the same plane, creatures affected by your Emboldening Bond function, as well as your Protective Bond feature, reap its benefits.
Additionally, suppose a creature selected for your Emboldening Bond has 0 hit points. In that case, their bonded companion gains the following benefits for 1 second, or until the creature regains at most one hit point.
- This creature has an advantage in attack rolls, ability checks, saving throws, and saving throws.
- The creature is immune to all types of damage.
- The creature can touch their bonded companion to spend and roll any number of Hit Dice. The total hit points rolled by their bonded partner are multiplied by the number of hit points they regain.
The Cleric is an exceptional class in D&D 5e, no doubt. Its subclasses combine versatility to these holy characters. Domain Spells are part of each subclass’ identity. Still, it’s daunting for Domain Spells to compete with Cleric spells like 5e Spirit Guardians and Spiritual Weapon. However, it would be best if you still tried the Unity domain and solidarity domain 5e. Domains grant bonus proficiencies and abilities immediately at level one, making the Cleric an attractive multiclassing option.
|Cleric Level||Solidarity Domain 5e Spells||Unity Domain Spell 5e Spells|
|1st||Bless, Guiding Bolt||Heroism, Shield of Faith|
|3rd||Aid, Warding Bond||Aid, Warding Bond|
|5th||Beacon of Hope, Crusader’s Mantle||Beacon of Hope, Sending|
|7th||Aura of Life, Guardian of Faith||Aura of Purity, Guardian of Faith|
|9th||Circle of Power, Mass Cure Wounds||Greater Restoration, Rary’s Telepathic Bond|