What are the best non combat magic items for a nature cleric in 5E dnd?
The nature cleric 5e should be the principal driver, not whatever constitutes Kewl l00t for you. This particular query is made more difficult since nothing is said. That makes it impossible to know whether we should concern ourselves with common or legendary items or where in between whether or not neither.
Therefore, I will provide a list of three key non-combat magic items by rarity. If you want the full scale to assemble guides, go on over to the world or Giant in the Playground forums.
Non Combat magic items for Nature cleric 5e
The Common
Heward’s Handy Spice Pouch. That packs a great deal of taste. OK, sorry, it is early, and I’m punchy.
Pole of Angling. Nature cleric can nourish himself, or simply by giving it to someone else, feed him for life.
Potion of recovery. That is always handy.
The Uncommon
Bag of holding. This item is so handy it should be on each list for every construct.
Ring of the swimming pool. Possessing a swimming speed is super-useful: ask anybody wearing heavy armor such as you’re able to wear and submerged in water. As a cleric of character, you can reasonably be presumed to be interested in water but not drowning in it.
Winged boots. Like the bag of holding, only super useful in general to everyone. Flight isn’t easy to find in 5e.
The Rare
Heward’s Handy Haversack. This update of the bag of holding is appealing because anything you want to retrieve from it is on top. Determined by what spells along with the PC in question, this might be about spell slot efficacy, or it could be awesome.
Ring of animal influence. I think this one is normally useful, but for a character, the Cleric is very apt.
Very Rare
Candle of invocation. The utility of this one is completely dependent upon party composition, but if the entire party shares the same alignment, it’s awesome; otherwise, avoid.
Ioun Stone, Insight. +2 Wisdom bulge? Yes, please.
Tome of Understanding. For six days.
Legendary
Ring of 3 wishes. No, seriously, it’s right there at the title. Three wishes.
Scarab of security. Quite useful item all around, but the next property, when relevant, is great to have. Tome of pure good/ultimate evil. Alignment-dependent, but so useful.
In nearly all cases, the items are not unique to a nature cleric 5e. Or even to a cleric of any kind. That is because it’s impossible to determine what works best for a given PC without knowing anything about that PC or the function he/she fills in the party.
Is Nature Cleric 5e good dnd?
I’ve enjoyed my Nature Cleric. The most important strength of this Nature Cleric comes in 3 locations: The domains charms give them many great control alternatives Clerics do not normally have. Shillelagh as a cantrip lets you construct purely into Wisdom, and the heavy armor gives you the AC you need to survive in melee.
It is another option from the Player’s Handbook that comes in green! The Nature Domain has been introduced as an option for players who want the Cleric spell list with some Druid flavoring. While Druids are more general “protect the wild” forms, Clerics progress the needs and demands of specific Gods; By spoiling crops of a wicked man to searching down lumberjacks.
Let us check out this blessing plays out and determine if defending the whims of natural gods is worth it. Please have a look at our Nature Cleric 5E guide for the complete story.
Gods of Nature
Gods of Nature are as varied as the organic world itself, from mysterious gods of the deep woods (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to good deities, particular springs and groves (such as Eldath). Druids revere character as a whole and may function as these deities, practising mysterious rites and reciting all-but-forgotten prayers in their very own secret tongue.
But many of these gods have clerics, too, winners that take a more active role in advancing the interests of a specific nature god. These clerics could hunt the wicked monstrosities that despoil the woodlands, bless the harvest of their faithful, or wither the plants of people that anger their gods.
The Nature Domain is among the most intensely flavorful domains available to Clerics. However, as it’s so concentrated around “character,” many of its charms and abilities become rather situational. With some lax domain spells and skills, not most consider this domain to be great. However, despite all of the sociological defects it may have, a few of its abilities are generally substantial. It is far from the worst option for any nature-bound individual to take.
Acolyte of Nature
At 1st level, you learn one cantrip of your pick from the druid spell list. You also get proficiency in a number of the following abilities of your own choice: Animal Handling, Nature, or Survival.
Bonus Proficiency
Beginning at the 2nd level, you can use your Channel Divinity to charm animals and plants.
Channel Divinity: Charm Animals and Plants
As an act, you exhibit your sacred symbol and invoke the name of your deity. Each monster or plant monster that may see you within 30 ft of you must make a Wisdom saving throw. If the creature fails its saving throw, it’s charmed by you for 1 minute or until it takes damage. While it’s captivated by you, it is friendly to you as well as other creatures you designate.
Dampen Elements
At 6th level, suppose a creature within 30 feet of you requires acid, cold, fire, lightning, or thunder harm. You may use your response to give resistance to the monster against that instance of the damage.
Divine Strike
At the 8th level, you gain the ability to infuse your weapon strikes with celestial energy. Once on all your turns, when you hit a monster with a weapon assault, you can cause the strike to deal an extra 1d8 cold, fire, or lightning damage (your choice) to your target. When you reach the 14th degree, the additional damage rises to 2d8.
Master of Nature
At the 17th level, you gain the capability to command animals and plant creatures. Suppose creatures are charmed by your Charm Animals and Plants feature. It is possible to take a bonus action on your turn to verbally command what each of these creatures will do on its next turn.
Cleric Level | Spells |
1 | Animal Friendship, Speak with Animals |
3 | Barkskin, Spike Growth |
5 | Plant Growth, Wind Wall |
7 | Dominate Beast, Grasping Vine |
9 | Tree Stride, Insect Plague |
Nature Cleric 5e vs Druid
A Nature Cleric in dnd 5e worships a particular god. Their deity may or may not hold all of Nature in their duties. They are likely related to a church.
A druid can get their strength directly through their association to Nature and need not exalt a nature divinity. Even if they do, they might not get their abilities through them. If connected with anything related, it is likely a grove with less enlightened needs at heart than most associated religions.
In general terms, Nature Clerics worship a god of Nature, whereas Druids worships Nature and whatever gods consider it. Nature Clerics belong to a religion that is mixed into civilized society. In contrast, Druid isn’t because it is either wild, secretive, or primitive.
Nature Cleric in 5e worship a god, whereas a Druid has the choice not to worship a god or worship a non divine Nature Clerics is always a Divine power origin, whereas Druid can be Divine, Primal, Arcane, or Elemental.
Nature Clerics live in towns and get nature power from above.
Druid lives in settlements or the wilds and gets nature power from around.
Druids often use leather armor which, like plate, is produced by picking a natural resource and manufacturing something very artificial.
Druid 5e vs Nature cleric
The biggest distinction is that a cleric acts as an intermediary between the divine and its supporters. That isn’t always played out in D&D games. Still, clerics should include enforcing orthodoxy, understanding and making religious edicts, and performing rites for the benefit of worshipers from time to time. For example, a cleric of Nature might tell the people how to thank their god properly.
They interpret religious books and lead a ceremony during the hunting season to ask their god for a good harvest. A druid, even one who worships the identical nature god as our Cleric, is not concerned with tending to worshipers. However, the Druid sculptures with Nature in the way their god requires.
There is some overlap, though. A druid responsible for keeping a sacred stand can likely score on assistance from a cleric devoted to the same god.
What are the best non combat magic items for a nature cleric in 5E dnd?
The nature cleric 5e should be the principal driver, not whatever constitutes Kewl l00t for you. This particular query is made more difficult since nothing is said. That makes it impossible to know whether we should concern ourselves with common or legendary items or where in between whether or not neither.
Therefore, I will provide a list of three key non-combat magic items by rarity. If you want the full scale to assemble guides, go on over to the world or Giant in the Playground forums.
Non Combat magic items for Nature cleric 5e
The Common
Heward’s Handy Spice Pouch. That packs a great deal of taste. OK, sorry, it is early, and I’m punchy.
Pole of Angling. Nature cleric can nourish himself, or simply by giving it to someone else, feed him for life.
Potion of recovery. That is always handy.
The Uncommon
Bag of holding. This item is so handy it should be on each list for every construct.
Ring of the swimming pool. Possessing a swimming speed is super-useful: ask anybody wearing heavy armor such as you’re able to wear and submerged in water. As a cleric of character, you can reasonably be presumed to be interested in water but not drowning in it.
Winged boots. Like the bag of holding, only super useful in general to everyone. Flight isn’t easy to find in 5e.
The Rare
Heward’s Handy Haversack. This update of the bag of holding is appealing because anything you want to retrieve from it is on top. Determined by what spells along with the PC in question, this might be about spell slot efficacy, or it could be awesome.
Ring of animal influence. I think this one is normally useful, but for a character, the Cleric is very apt.
Very Rare
Candle of invocation. The utility of this one is completely dependent upon party composition, but if the entire party shares the same alignment, it’s awesome; otherwise, avoid.
Ioun Stone, Insight. +2 Wisdom bulge? Yes, please.
Tome of Understanding. For six days.
Legendary
Ring of 3 wishes. No, seriously, it’s right there at the title. Three wishes.
Scarab of security. Quite useful item all around, but the next property, when relevant, is great to have. Tome of pure good/ultimate evil. Alignment-dependent, but so useful.
In nearly all cases, the items are not unique to a nature cleric 5e. Or even to a cleric of any kind. That is because it’s impossible to determine what works best for a given PC without knowing anything about that PC or the function he/she fills in the party.
Is Nature Cleric 5e good dnd?
I’ve enjoyed my Nature Cleric. The most important strength of this Nature Cleric comes in 3 locations: The domains charms give them many great control alternatives Clerics do not normally have. Shillelagh as a cantrip lets you construct purely into Wisdom, and the heavy armor gives you the AC you need to survive in melee.
It is another option from the Player’s Handbook that comes in green! The Nature Domain has been introduced as an option for players who want the Cleric spell list with some Druid flavoring. While Druids are more general “protect the wild” forms, Clerics progress the needs and demands of specific Gods; By spoiling crops of a wicked man to searching down lumberjacks.
Let us check out this blessing plays out and determine if defending the whims of natural gods is worth it. Please have a look at our Nature Cleric 5E guide for the complete story.
Gods of Nature
Gods of Nature are as varied as the organic world itself, from mysterious gods of the deep woods (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to good deities, particular springs and groves (such as Eldath). Druids revere character as a whole and may function as these deities, practising mysterious rites and reciting all-but-forgotten prayers in their very own secret tongue.
But many of these gods have clerics, too, winners that take a more active role in advancing the interests of a specific nature god. These clerics could hunt the wicked monstrosities that despoil the woodlands, bless the harvest of their faithful, or wither the plants of people that anger their gods.
The Nature Domain is among the most intensely flavorful domains available to Clerics. However, as it’s so concentrated around “character,” many of its charms and abilities become rather situational. With some lax domain spells and skills, not most consider this domain to be great. However, despite all of the sociological defects it may have, a few of its abilities are generally substantial. It is far from the worst option for any nature-bound individual to take.
Acolyte of Nature
At 1st level, you learn one cantrip of your pick from the druid spell list. You also get proficiency in a number of the following abilities of your own choice: Animal Handling, Nature, or Survival.
Bonus Proficiency
Beginning at the 2nd level, you can use your Channel Divinity to charm animals and plants.
Channel Divinity: Charm Animals and Plants
As an act, you exhibit your sacred symbol and invoke the name of your deity. Each monster or plant monster that may see you within 30 ft of you must make a Wisdom saving throw. If the creature fails its saving throw, it’s charmed by you for 1 minute or until it takes damage. While it’s captivated by you, it is friendly to you as well as other creatures you designate.
Dampen Elements
At 6th level, suppose a creature within 30 feet of you requires acid, cold, fire, lightning, or thunder harm. You may use your response to give resistance to the monster against that instance of the damage.
Divine Strike
At the 8th level, you gain the ability to infuse your weapon strikes with celestial energy. Once on all your turns, when you hit a monster with a weapon assault, you can cause the strike to deal an extra 1d8 cold, fire, or lightning damage (your choice) to your target. When you reach the 14th degree, the additional damage rises to 2d8.
Master of Nature
At the 17th level, you gain the capability to command animals and plant creatures. Suppose creatures are charmed by your Charm Animals and Plants feature. It is possible to take a bonus action on your turn to verbally command what each of these creatures will do on its next turn.
Cleric Level | Spells |
1 | Animal Friendship, Speak with Animals |
3 | Barkskin, Spike Growth |
5 | Plant Growth, Wind Wall |
7 | Dominate Beast, Grasping Vine |
9 | Tree Stride, Insect Plague |
Nature Cleric 5e vs Druid
A Nature Cleric in dnd 5e worships a particular god. Their deity may or may not hold all of Nature in their duties. They are likely related to a church.
A druid can get their strength directly through their association to Nature and need not exalt a nature divinity. Even if they do, they might not get their abilities through them. If connected with anything related, it is likely a grove with less enlightened needs at heart than most associated religions.
In general terms, Nature Clerics worship a god of Nature, whereas Druids worships Nature and whatever gods consider it. Nature Clerics belong to a religion that is mixed into civilized society. In contrast, Druid isn’t because it is either wild, secretive, or primitive.
Nature Cleric in 5e worship a god, whereas a Druid has the choice not to worship a god or worship a non divine Nature Clerics is always a Divine power origin, whereas Druid can be Divine, Primal, Arcane, or Elemental.
Nature Clerics live in towns and get nature power from above.
Druid lives in settlements or the wilds and gets nature power from around.
Druids often use leather armor which, like plate, is produced by picking a natural resource and manufacturing something very artificial.
Druid 5e vs Nature cleric
The biggest distinction is that a cleric acts as an intermediary between the divine and its supporters. That isn’t always played out in D&D games. Still, clerics should include enforcing orthodoxy, understanding and making religious edicts, and performing rites for the benefit of worshipers from time to time. For example, a cleric of Nature might tell the people how to thank their god properly.
They interpret religious books and lead a ceremony during the hunting season to ask their god for a good harvest. A druid, even one who worships the identical nature god as our Cleric, is not concerned with tending to worshipers. However, the Druid sculptures with Nature in the way their god requires.
There is some overlap, though. A druid responsible for keeping a sacred stand can likely score on assistance from a cleric devoted to the same god.