Vladimir Okhotnikov on Metaverse as a Digital Copy of Reality
Vladimir Okhotnikov is a crypto investor, a proponent of the liberalization of the crypto business, a developer, and an expert in IT, blockchain, and cryptocurrency.
Vladimir Okhotnikov: the way to Metaverse
Metaverses gradually become part of the IT infrastructure. If Metaverses were initially perceived as tools in the gaming industry, they are now beginning to solve business problems. Almost all large IT companies develop their Metaverses.
Today digitalization has penetrated almost all spheres of human activity, the work of enterprises, banks, utilities, communications, and social services depends on digital solutions. As for the gaming industry, DeFi, and blockchain projects, are fully implemented in the digital environment.
Metaverses are based on the deception of the user’s senses – hearing and vision. One can be sure that in the foreseeable future, there will be technologies that allow the use of tactile sensations, smell, and perhaps taste. This will provide a full range of sensations.
«Yes, Metaverse is a deception, but I wouldn’t put a negative into that word. It’s a deception of our senses. We broadcast signals that replace reality. The brain does not understand that it is deceived and perceives everything as the truth. It’s so naive! Ideally, we can create a complete illusion of reality. These technologies we know from fantastic blockbusters… and now they have practical implementation. Just a little more: the illusion will be a complete copy of reality… we don’t? There are many questions, including the ethical ones, to be answered before creating the perfect Metaverse…»
Vladimir Okhotnikov
Technology is not yet able to provide all users with a photorealistic picture in real-time. However, it may not be necessary, the animated picture quite successfully deceives our brain and forces us to turn off critical thinking and consider what is happening to be reality. This happens and without any Metaverses, it is enough to see how deeply gamers immerse themselves in the game, using ordinary computers.
Metaverse for business and not only for that
Metaverse initially seemed to be an attractive tool for the gaming industry. Gamers will be enthusiastic about getting new experiences.
However, it soon became clear that the new technology was suitable for a variety of applications: business, social networking, and communication. At first, the new opportunities were perceived as an attractive marketing move. Then it turned out that Metaverse perfectly replaces traditional interfaces. And finally, practice has shown that Metaverse is almost the ideal tool for applications that require the interaction of a large number of users.
«Imagine, you have the task of implementing a project with a large number of participants. Participants can be anywhere on the globe. You have a lot of business processes – meetings, agreements, transfer of documents, digital objects, writing programs, and content. Now this task is quite feasible – in the market, there are enough applications for remote work and videoconferencing. However, the Metaverse provides a fundamentally higher level of interaction of organizations. You get almost the full equivalent of live meetings taking place anywhere. Want to arrange a seminar in the Louvre or, for example, in Hogwarts? Please. Exchange documents and items, make any presentations, brainstorm! It’s not just convenient, performance is growing exponentially…»
Vladimir Okhotnikov
Simulation of reality allows us to work in a digital space, using the usual everyday actions. You communicate, shop, pick products, discuss projects, design sophisticated machines, have fun, get an education… And all this looks like reality plus the additional capabilities of the digital world. Fantastic perspectives are opened for the user.
Metaverse: simulation of the reality
The understanding of the Metaverse has evolved with the accumulation of practice and the development of technology. The modern format of Metaverse involves a complete simulation of reality, in which the digital avatar of the user lives in virtual space as well as in reality. He must live somewhere, work somewhere, or run his business, buy goods, eat, drink, and dress. Accordingly, you need to visit shops, work, and communicate. In Metaverse there is economy, social life, and many businesses.
And immediately a question of technology of buying and selling appeared. How are we going to present goods and process transactions? The solution came from related blockchain technology. NFT, a nonfungible token, is a unique crypto token that cannot be replaced by a similar token. Each NFT is unique and exists in a single instance. Visually, NFT can take any form.
In Metaverse you enter a virtual store, select a virtual product to which NFT is tied, and pay… There are a lot of payment options. It can be native tokens of the platform, any cryptocurrency, or fiat money. Everything depends on the wishes of Metaverse developers.
The NFT functions as a digital world and reality connector. Because Metaverse copies reality in many ways, it is reasonable to visually copy individual physical objects that have functional digital counterparts.
First, the familiar images add authenticity and create an atmosphere of psychological comfort. Second, there is a special feature – the ability to exchange the digital NFT on its physical counterpart. There is an organic connection between the two universes: the digital and our physical ones.
«A digital copy of our world… Almost the same… but better. Let’s just say it’s an idealized copy. We have a chance to make the world of our dreams. That’s great! And maybe as a result we can improve our reality …»
Vladimir Okhotnikov
This means that Metaverses are not just evolving and expanding, but penetrating our real space. Digital and physical assets are ready to be exchanged. Digital spaces become sustainable – from toys for gamers, they become part of the global infrastructure of our world.
Vladimir Okhotnikov on Metaverse as a Digital Copy of Reality
Vladimir Okhotnikov is a crypto investor, a proponent of the liberalization of the crypto business, a developer, and an expert in IT, blockchain, and cryptocurrency.
Vladimir Okhotnikov: the way to Metaverse
Metaverses gradually become part of the IT infrastructure. If Metaverses were initially perceived as tools in the gaming industry, they are now beginning to solve business problems. Almost all large IT companies develop their Metaverses.
Today digitalization has penetrated almost all spheres of human activity, the work of enterprises, banks, utilities, communications, and social services depends on digital solutions. As for the gaming industry, DeFi, and blockchain projects, are fully implemented in the digital environment.
Metaverses are based on the deception of the user’s senses – hearing and vision. One can be sure that in the foreseeable future, there will be technologies that allow the use of tactile sensations, smell, and perhaps taste. This will provide a full range of sensations.
«Yes, Metaverse is a deception, but I wouldn’t put a negative into that word. It’s a deception of our senses. We broadcast signals that replace reality. The brain does not understand that it is deceived and perceives everything as the truth. It’s so naive! Ideally, we can create a complete illusion of reality. These technologies we know from fantastic blockbusters… and now they have practical implementation. Just a little more: the illusion will be a complete copy of reality… we don’t? There are many questions, including the ethical ones, to be answered before creating the perfect Metaverse…»
Vladimir Okhotnikov
Technology is not yet able to provide all users with a photorealistic picture in real-time. However, it may not be necessary, the animated picture quite successfully deceives our brain and forces us to turn off critical thinking and consider what is happening to be reality. This happens and without any Metaverses, it is enough to see how deeply gamers immerse themselves in the game, using ordinary computers.
Metaverse for business and not only for that
Metaverse initially seemed to be an attractive tool for the gaming industry. Gamers will be enthusiastic about getting new experiences.
However, it soon became clear that the new technology was suitable for a variety of applications: business, social networking, and communication. At first, the new opportunities were perceived as an attractive marketing move. Then it turned out that Metaverse perfectly replaces traditional interfaces. And finally, practice has shown that Metaverse is almost the ideal tool for applications that require the interaction of a large number of users.
«Imagine, you have the task of implementing a project with a large number of participants. Participants can be anywhere on the globe. You have a lot of business processes – meetings, agreements, transfer of documents, digital objects, writing programs, and content. Now this task is quite feasible – in the market, there are enough applications for remote work and videoconferencing. However, the Metaverse provides a fundamentally higher level of interaction of organizations. You get almost the full equivalent of live meetings taking place anywhere. Want to arrange a seminar in the Louvre or, for example, in Hogwarts? Please. Exchange documents and items, make any presentations, brainstorm! It’s not just convenient, performance is growing exponentially…»
Vladimir Okhotnikov
Simulation of reality allows us to work in a digital space, using the usual everyday actions. You communicate, shop, pick products, discuss projects, design sophisticated machines, have fun, get an education… And all this looks like reality plus the additional capabilities of the digital world. Fantastic perspectives are opened for the user.
Metaverse: simulation of the reality
The understanding of the Metaverse has evolved with the accumulation of practice and the development of technology. The modern format of Metaverse involves a complete simulation of reality, in which the digital avatar of the user lives in virtual space as well as in reality. He must live somewhere, work somewhere, or run his business, buy goods, eat, drink, and dress. Accordingly, you need to visit shops, work, and communicate. In Metaverse there is economy, social life, and many businesses.
And immediately a question of technology of buying and selling appeared. How are we going to present goods and process transactions? The solution came from related blockchain technology. NFT, a nonfungible token, is a unique crypto token that cannot be replaced by a similar token. Each NFT is unique and exists in a single instance. Visually, NFT can take any form.
In Metaverse you enter a virtual store, select a virtual product to which NFT is tied, and pay… There are a lot of payment options. It can be native tokens of the platform, any cryptocurrency, or fiat money. Everything depends on the wishes of Metaverse developers.
The NFT functions as a digital world and reality connector. Because Metaverse copies reality in many ways, it is reasonable to visually copy individual physical objects that have functional digital counterparts.
First, the familiar images add authenticity and create an atmosphere of psychological comfort. Second, there is a special feature – the ability to exchange the digital NFT on its physical counterpart. There is an organic connection between the two universes: the digital and our physical ones.
«A digital copy of our world… Almost the same… but better. Let’s just say it’s an idealized copy. We have a chance to make the world of our dreams. That’s great! And maybe as a result we can improve our reality …»
Vladimir Okhotnikov
This means that Metaverses are not just evolving and expanding, but penetrating our real space. Digital and physical assets are ready to be exchanged. Digital spaces become sustainable – from toys for gamers, they become part of the global infrastructure of our world.