D&D Best Race Class Combinations 5E | 30 classic combo
The D&D Best Race Class Combinations 5E Guide is entirely subjective. There are numerous races in 5E, and numerous classes can use the race to its fullest potential. Naturally, there’s some subjectivity! This guide aims to capture each class’s essence (lore) and utilize the race in a compelling manner.
Then, I imposed my arbitrary limit on myself. I can only run one race from this list only once. That includes any sub-race. If I didn’t include that on the list, it could be wholly Human, and it would be a good thing! Another option is to make an abundance of Aaracokras, and that would be good.
Last but not least, leave an update if your top race isn’t on this list! I’m not a mastermind in 5E, and I may not have come across a fantastic combination of flavor that could make sure things work. However, it’s possible! My favorite race (Lizardfolk) did not make a list since I thought there were better choices.
Artificer – Rock Gnome
The Artificer was created to be a gnome, and there is no better gnome other than that of Rock Gnome! Because all classes of the Artificer are based on Intelligence, the only thing you require is Constitution to increase your hitpoints. You’ll also have strong spellcasting abilities and the basic attacks, paired with Gnome’s relatively tanky statline.
The gnomes of Rock are artists at their core. They can gain Artificer’s Lore, double their expertise in artificer items and even tinker around to create their own devices! That is both cute and useful when you’re imaginative.
Gnomes also have Gnome Cunning, which grants advantage on any mental save against magic. It is a compelling ability!
Paladins need as much power and Charisma as is possible to take on their enemies and ensure justice. Dragonborn’s are rewarded in both. Additionally, their stance of adhering to the extreme of good or evil is a perfect fit for a background of paladins. By overcoming the element of your draconian ancestry as well, you’re secured.
Barbarian – Goliath
Barbarians love any race that has the highest Strength and Constitution as several races possess. Of all the races, Goliath was the one that seemed to have the best taste and ability to deal with racial differences.
Goliaths are Barbarians who live and breathe. They are an independent race living high in the mountains and are incredibly competitive. That seems like a perfect match! Include free Athletics expertise, a high ability to carry, and the capability to absorb damage only once every remainder. Oh, Doe’s Goliath create a Barbarian look great! You’ll be impressed by this combination.
Monks depend on Dexterity in their actions, which makes the two bonus points from the helpful elven race. If you select your sub-race, you’ll be able to select the other perks you’d like based on these options since they do not impact the monk’s status. As your monk develops, you’ll have the ability to take advantage of your outstanding abilities and movement when you channel Ki and earn unarmed mobility.
Bard – Half-Elf
Half-Elves have a reputation for diplomacy and peace. They have a natural ability in all things. Ideal for bards! Half-Elves are also excellent Warlocks and Sorcerers, but their Charisma and highly-skilled character work well to make them the role of a Bard.
Bards rely on Charisma for their spells and songs to work. In this regard, think about using the half-elf race to earn two additional charisma points and the two additional points you can improve. The Skill Versatility trait further assists your character to be the master of all trades and pass abilities by giving two additional skills.
Darkvision works well for highly professional courses or highly skilled classes with two proficiency levels? It works perfectly. If you’re not interested in the bonus skill levels, you can earn 35 ft speed of movement or weapon proficiency instead! That is almost insane! With the potential for gaining +2 Dexterity and +1 Constitution and +1 Dexterity, a Half-Elf could make many different kinds of bards.
Like bards, warlocks depend on Charisma for effectiveness so that half-elves can be very useful in these designs. Utilizing half-elf charisma and Eldritch Blast (and the conjuring Agonizing Blast), you are causing massive damage to enemies using an unstoppable cantrip. As you progress to higher levels that are more powerful, you’ll be more effective.
Cleric – Dwarf
Cleric is yet another option I thought about very carefully. In the end, the traditional Cleric is an elf for a reason! The way they look and smell is that Dwarves are religious, with their god being the Forge. The perfect choice for the role of a Forge Cleric I would consider! Clerics tend to be very focused on Wisdom; however, they can also be on the frontline when they wish to. Dwarves can give clerics endurance and give them +2 Constitution as well as some excellent resistances. The Hill Dwarf adds +1 HP each level, giving the Cleric a four increase in Constitution! That is great because the Healer must stay active for as long as is possible in any given battle. Add a bonus to Wisdom, and you’ll keep pace with the other spellcasters!
If you’re not concerned about your spells being high DC (so buffing or healing allies instead), The Mountain Dwarf is ridiculous. +2 Strength +2 Constitution is extremely effective. It will cost you Armor Proficiency. However, the numbers will speak for themselves. If your Cleric is determined to use a weapon to knock the crap out of individuals, the dwarf will be useful.
Druid – Firbolg
Druids seem bizarre. Wild Shape Druids merely focus on Wisdom because their physical scores are exchanged with animals. Other than that, Druids are medium-armor characters who favor Wisdom but can use weapons as needed. That is why the Firbolg is usually the most effective.
Firbolgs 5e are among two races that can earn the racial bonus of +2 to Wisdom. That is is crucial, as they’re an excellent option for anyone who is a Wisdom casting. But the Fey flavor and +2 to Strength make them a good choice for all druids! They can temporarily disappear for an escape in a flash and teleport swiftly in the event of need. They’re too Druidic to be our first choice for Druid!
Fighter – Variant Human
Yes, I’m turning into my Human card to Fighter. Fighters aren’t able to be confined to a particular race. A Strength Fighter could be a terror on the battlefield, and a Dexterity fighter could be able to snipe miles away or attack pretty brutally.
Humans are as versatile and adept as Fighter. Variant Humans get a +2 in the two ability scores you choose (either Dexterity or Strength and later probably Constitution). You then gain ability proficiency and Feat Proficiency. That is quite a feat! The FighterFighter has a finite supply of skills which is why they can cover the weaknesses. In the end, you’ll be able to achieve an impressive accomplishment! Sharpshooter is an excellent weapon for users of ranged weapons. Great Weapon Master can cut the planets in half. A dual wielder is a great way to boost defense and offense for anyone who is a dual-wielder. There are so many options that it’s the most diverse class (in score choices).
Monk – Lotusden Halfling
Monks have plenty of options. +2 Dexterity and +1 Wisdom are top-rated statistics! In theory, any race can develop enough discipline to be Monks in the real sense.
A Lotus Halfling is my choice primarily because of Child of the Wood. Utilizing Entangle in a battle is beneficial, especially as a melee damage caster who can keep a lot of enemies out of the fight. Lucky is extremely powerful all around, keeping crucial failures by rolling a 1. as well. Halfling Nimbleness is a vast improvement in mobility. If you’ve always wanted to play as a Halfling, I’m sure this is a good option.
Paladin – Triton
Tritons are the noblest creatures of the ocean, guardians of the land from evil. They are, of course, fantastic Paladins! They can gain extra Strength, +1 Constitution, and +1 Charisma. Incredible! Paladins enjoy the three stats since they’re forced to lean toward Strength-based builds. The Triton is among the very few races which have access to all three. Unlike the other races with this ability, Tritons also benefit from some pretty powerful magical abilities for utility. Control of water and the air is beneficial to fight. Emissary of the Sea is a good option. Suppose you’re involved in underwater battles. Guardians of the Depths can be very useful as cold damage is frequent.
Ranger – Aarakocra
That’s where I make the Aarakocra card. Although they are good Druids or Clerics, only a few classes can make Aarakocra’s +2 Dexterity and +1 Wisdom work and a Ranger.
Flying can allow Aarakocra to locate excellent angles to hit enemies with arrows or target creatures with crucial spells. Add to that awareness that Aarakocra are warriors of the planar with specific enemies they would like to hunt, and you’ll have the ranger legends written about.
Rogue – Eladrin Elf
Elves can be found in all races. However, the role of a Rogue fits very well. Rogues are essentially Dexterity Incarnate. So the +2 Dexterity is too good. A High Elf is a great choice to be an Eldritch Trickster With additional cantrips and more Intelligence. But, your typical Rogue must be Eladrin. Eladrins can be teleported as a bonus action every time they take a short period of rest. That is huge because Rogues can’t move their bodies before the start of a fight. You can now find the ideal place to hide before the fight gets underway. Then the teleporter gains an additional benefit based on the season you’re in. That is amazing! For a chaotic, fey mastermind, Eladrin is perfect!
Bugbear Fighter or any melee
It’s a pretty good ass. Bugbears give the player +2 to STR and +2 to DEX, both fantastic stats to have as melee types. However, the Bugbear is genuinely unique from other races. It’s 10 feet of reach! That is a great ability that lets your melee animal shine, regardless of what type you choose. If you choose not to go the fighter route, ensure that you master at least one stage in Fighter and adopt “Tunnel Fighter” as the “Tunnel Fighter” fighting stance. It will allow you unlimited possibilities for attacks that are at least 10 feet in reach.
If you want to choose the most efficient combo that you can, choose full FighterFighter that includes the polearm master and sentinel abilities and then follow an Eldritch Knight Path. This combo will reach between 15 and 25 yards (25 feet when you cast to enlarge). You will have unlimited chances to attack anyone within 15-25 feet of you. And upon a strike, you put the enemies where they are, and you’re in a position to not move until your next turn! Also, you will be the best control within the group, but you’ll also be able to attack eight times during a single turn!
Sorcerer – Yuan-Ti Pureblood
Any race with a +2 Charisma is a formidable sorcerer. The Yuan-Ti blends a delicious flavor with terrifying statistics. They gain the fabled +2 Charisma and an enlightenment boost of a tiny amount. It’s a bummer. But they also gain Yuan-Ti have additional spells available, Magic Resistance (advantage against any spell), and immunity from poison. That is insanely efficient! The taste pushes them over the edge to become the top Sorcerer race.
Warlock – Tiefling
Warlocks are usually created through urgent pacts with entities to gain power at the last minute. Tieflings get +2 Charisma. That is crucial for all types of Warlock. Hellish Resistance is a powerful weapon regardless of the situation. Still, if you’re able to consider it, I’d suggest finding an ancestral bloodline. The Bloodline of Dispater or Glasya will give you +2 Dexterity, which can boost your AC. Levistus can be a fantastic enhancement to Constitution. Suppose you can connect any bloodline to its Winged Variant. In that case, that will give you the ability to fly faster, which is impressive!
Every tiefling is a powerful sorcerer (or perhaps a Paladin). However, their plight in the majority of communities makes them more likely to pursue the help of patrons.
Wizard – Vedalken
I’ll admit it; at one point, Gnome and Elf were gone from on the agenda, I started writing myself into a corner.
Wizards focus on one thing: Intelligence. Intelligence is crucial for the Wizard to succeed, and Wizards are not happy when races get +2 Intelligence. Many +2 Intelligence options are great for Wizards, but the Vedalken are my top choice. They offer 2 Intelligence (and +1 Wisdom to fill the Wisdom savings). Vedalken Dispassion makes you immune to Intelligence as well as Wisdom saves. Tireless Precision can be remarkable, as it gives the Wizard some utility that is not based on spells.
These men live for 500 years, and they are always learning and improving their skills.
Bards have a talent known as Jack of all trades. It is used to make sure that their ability tests are more likely to be successful. If you’re an animal, all ability scores are raised by one. A perfect match, indeed? Humans are reasonably proficient in all classes. However, the bardic magic and songs were designed for them to use.
Halflings and rogues make a perfect match that is made for each other. Halflings are tiny creatures that offer a bonus of two dexterity points. The Lucky feature lets you roll every d20 roll ending with a single. By using Halfling Nimbleness, you can also traverse spaces that are occupied by others. What good is the Rogue, who is unable to move around freely?
The process of creating characters in Dungeons and Dragons is entirely customizable depending on the style you wish to give each character to be. While it might not be the most logical choice but you’re entirely at liberty to design an elves-like gnome barbarian who leads your troops into the battle. Whatever you wish to create, you can create by combining classes and races. Here are the top combinations we’ve seen in Dungeons and Dragons (5th Edition).
Be aware that while these are fantastic combinations, the topic is entirely personal. You can choose any race or class of character you’d like to play to have the most fun playing.
Is there the most exciting race and class combination in the Fifth Edition of Dungeons and Dragons?
You are, of course, able to choose the class and race combinations that appeal to you; however, that’s entirely up to you.
A majority of fantasy RPGs make humans great in everything, which is why D&D is no different. There’s an exciting twist, however. Humans aren’t very great. One of the unique abilities it has is +1 to each score. While it’s nice on paper, there is no need for equal attention on each ability score. Wizards don’t require Strength, and barbarians don’t require Intelligence. Thatis means that the human standard is the weakest skilled tradesman.
The human variant, On the other hand, is a great choice. +2 to two score that you choose is great as you choose what you require for your class. However, the best thing about it is that you get to choose one free skill and one free feat. The skill you choose to use can be outside of your regular class that means you could ensure your character has the right set of skills.
The greatest thing about the human variant is its freedom of the feat. Different from all other races. Humans with a variant will gain an ability at level 1. A spellcaster could begin with the War Caster. Tanks can start with Sentinel. An archer could start with Sharpshooter. That is a significant advantage for all classes and is a considerable achievement to achieve this early. It alone can make human variants the most powerful race on the planet.
After that is put aside, we can take a look at other nonhuman races/classes. To answer this question, I’m staying clear of any Unearthed Arcana choices.
- Artificer: First and foremost, the Artificer is an intelligence-based race. You’ll be in good shape when you choose a race that has an increase in Intelligence. In this case, I’d suggest an ice lizard. Any gnome is suitable, but that rock gnome’s Tinker ability enhances the crafty ability of the Artificer. The +2 Intelligence that all gnomes have will assist you in getting the best ability score.
- Barbarian: Choose a strength-based race. I’d say that the half-orc wins in this race. Their abilities are all in sync with the Barbarian perfectly. +2 Strength, +2 Constitution are all exactly where you’d like them to be. The ability to endure endlessly can make your Barbarian even more challenging to kill. Additionally, they can enhance critical attacks with Savage Attacks.
- Bard: Two free skills are well-suited to the bard’s focus on skill monkey. Bard up until recently, the half-elf was the ideal choice for Bards. However, the changeling appeared and could start with a +3 Charisma +2 Charisma, plus +2 to two other ability scores is an excellent combination. If you are a Bard, Charisma is everything.
- Cleric: This could depend on the actions you take in your Cleric. If you chose the Cleric subclass with high armor levels, you should recommend going with the hill dwarf. +2 Consitution, +1 Wisdom give you health as well as a higher casting ability. Also, Dwarven Toughness helps to stack more health. Suppose you’re a Cleric with medium armor. In that case, you can choose an elf made of wood to gain +2 Dexterity + Wisdom, +1, and other mobility.
- Druids: It isn’t easy to choose the most suitable race in this category. There aren’t many races that come with +2 Wisdom. Ghost halflings make an ideal Moon Druid because their Silent Speech lets them speak at any time, with Wild Shape form. Other druids could use the Aarakocra for flying. A flight that is not tense is quite a feat.
- Fighter: This is contingent on which subclass you select and your importance on Strength or Dexterity. Half-orcs make great FighterFighter due for the same reason, making an excellent Barbarian. Bugbears are also great, especially when you can combine them with Sentinel. To be an Eldritch Knight, you need Intelligence as well. The high-elf provides the appropriate ability scores and the ability to make a free trip.
- Monk: For this type of class, I’d suggest going with the Aarakocra. +2 Dexterity and +1 Wisdom are ideal. Free flight is an excellent option to get in the direction you want to get to. If you’re relying upon melee combat, every foe who lies beyond the range of your weapon is an extremely dangerous adversary. The aarakocra is not an issue because it can fly as well. With its 50-foot flight speed, you can take down most of your enemies in a matter of minutes.
- Paladin: Half-elf Paladin wins easily in this. +2 Charisma +2 2 other abilities are fantastic for a class that needs Strength, Constitution, and Charisma. The complementary skills could offer Paladin skill proficiency that is not on the list of class requirements. That means that half-elf Paladin is likely to have Perception while normal Paladins don’t.
- Ranger Class: This one excels with an arakocra. The flight that is free of concentration is among the most excellent racial capabilities that you can get. While the aarakocra cannot fly with medium armor, it won’t need the medium armor that can be used when focused on Dexterity as a skilled ranger. You’ll be able to remain in the close range and lose arrows at enemies, and melee enemies will be opposed to you.
- Rogue: Each Rogue should concentrate on Dexterity. Beyond that, secondary scores can differ. Charisma-based Rogue might like the half-elf. You can get free skills that can be useful with the Rogue’s expertise. An Arcane Trickster is best when you have an elf of high. You’re looking for Dexterity and Intelligence bonuses, And a third cantrip provides you with some great choices.
- Sorcerer: This class is a spellcaster with a Charisma-based base. It is vital to boost your Charisma to the maximum extent you can. Half-elves are more flexible, and the changeling can gain a 3 Charisma boost. It’s a difficult choice. However, I’d choose to change to a changeling. A new character based on 18 Charisma is a bit crazy, but only the new character will make it happen with the help of points-buy.
- Warlock: – Again, Charisma is everything to this class. As I’m not going to go over the sorcerer’s description, Let’s discuss the Yuan-Ti pureblood. +2 Charisma is excellent. Also, the Magic Resistance makes you very robust. Many people believe that the yuan-ti pureblood is the most Charisma-based race. I’d agree with them if it weren’t due to the situational + Intelligence.
- Wizard: Any race that has an Intelligence boost should work perfectly. I like the Gnome because of its Intelligence boost of +2. I’d recommend the deep or forest Gnome from the subraces. Forest gnomes get a Minor Illusion cantrip for free, while the deep Gnome comes with enhanced Darkvision. I would prefer Improved Darkvision a bit more, but it’s an exciting choice.
What is the most important thing to consider while choosing d&d best race class combinations 5e
Know that the kind of campaign you choose to run will be wildly different, and things will change significantly based on the specifics. Halflings seldom feature in the major themes or plots of the campaign. Yet, we’ve all heard of the story of a halfling that discovered an evil master ring and the subsequent events. But, you can aid your cause by chatting with your DM when creating your characters, paying attention to their plans, and adapting according to them. So I have some suggestions.
Due to the game’s limited accuracy, the creatures you encounter during the initial stages of your adventure will remain as cannon fodder, if nothing else, for the duration of your campaign. In this way, you will get plenty of plot mileage and drama from playing as a half-orc. There are many other races that you can choose to play. However, orcs tend to be the most prominent in the role-playing game D&D. Half-orcs can take pleasure in the stress of being misunderstood, mistrusted, and mistreated by the general public and the need to overthrow stereotypes, and perhaps even get into the dark Wizard’s abode by posing as an aspiring recruit. Your knowledge of the world of monsters is a huge help to your DM. It makes your character a source of information and tips or nudges for players when facing a complex problem.
Drow isn’t necessarily sinister for the same reasons. Still, they won’t enjoy the same mileage as they are typically a special kind of baddie employed sparingly in campaigns. There’s an excellent chance to come across them. Still, they’re only found in the 6th to 10th levels, typically only for a couple of adventures. Except for drow-themed campaigns, it’s best to use the half-orc.
There are other monsters like Lizardfolk, for instance. Although almost every campaign has orcs in the mix, it’s not unusual to come across a story that doesn’t have lizardfolk, minotaurs, yuan-ti, or yuan-. They are so ubiquitous, and appearing frequently makes orcs distinctive because your character’s roots (or at the very least blood) are likely to be mentioned frequently with half-orcs.
If you are aware that the campaign will focus on The Elemental Planes, you can pick Genasi. That gives the group an individual who speaks Primordial and may even provide an ancestor or two on the elemental plane. If the game is expected to focus on the outer Planes and, especially in the Hells’ case, choose the tiefling for apparent reasons. However, you should talk to the DM on how best to make the most of your selection. Of course, the eladrin is an excellent option for campaigns that tackle the Feywild often.
If you’re looking to increase your character’s chances in the middle of the game’s main elements, there is no way to beat the Warlock. Your character will be in an intimate relationship with a compelling entity that very few players and DMs can fully benefit from. Do not just handwave this type of thing! Discuss in conjunction with your DM to go over the specifics of the matter: who is your patron? What is their goal, and what kind of relationship do you have with your character? It would be best if you chose someone who has an opinion on the campaign’s main story and the characters involved, but without placing your character out of sync with other characters. Please take advantage of it and allow the DM every chance to draw you into the primary battle of the game.
Paladins and clerics aren’t always good choices, exceptionally when you choose their gods considering the setting. You should select one that is well-known within the region or is a temple with a good infrastructure. A skilled DM will make use of your god and their followers to provide an opportunity to inspire to reward, and make your character suffer to create all sorts of possibilities for an enjoyable kind of game drama. You’ll not only be asked to help by the god’s top-level hierarchy (giving you and your DM an easy and quick method to kick-start your adventures); however, you’ll also have many resources available to draw upon during your adventures to research, help and even entertaining RP opportunities.
BONUS ROUND: BACKGROUND
Each of the backgrounds in the PHB offers ways to connect your character to the place; however, for me, none’s better than the noble. The criminal comes in an even closer second due to the same reason that both backgrounds grant your computer access to individuals and places most aren’t able to access. People can have a good time with peasants and even buy beer. Every Paladin and Cleric will have relations with a particular religious group, even if it’s just a tiny one. The criminal and noble backgrounds grant your computer access to groups typically closed away to the world. Each comes with an obligation to the communities and provides a reliable source for adventure and intrigue.