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Armor of Resistance 5e & protection from magical energy

Armor of Resistance 5e

Armor of resistance 5e is an enchanted suit of armor. It offered protection against any particular type of supernatural or magical energy. Any suit of armor can be enchanted to win the characteristics of an 5e armor of resistance.

Can +1 armor give resistance to harm? Is a +1 chain shirt firmly inferior to a breastplate?

DMG pg. 141

Most magic items are objects of exceptional craftsmanship. As a result of a mix of careful crafting and bewitching reinforcement, a magical item is at least as durable as a nonmagical thing of its kind. Most magical items, aside from potions and scrolls, have resistance to all damage. Artifacts are almost indestructible, requiring extraordinary measures to destroy.

It doesn’t seem right that magic armor generally would give damage immunity. There’s a specific armor that grants resistance to one damage type called 5e Armor of Resistance (DMG pg. 152). The armor itself includes resistance to damage. It does not confer this to the wearer.

Armor of Resistance 5e

The magical item itself has resistance to damage, but nothing states it gives whoever wears it immunity. Because it does not provide that property, that property is not provided. It will be harder to damage the armor if you track this type of thing on your games. The personality ruins as normal if a hit is powerful.

Some Magic Armor does give resistance. However, they explicitly state that is their function. A Few Examples of such armor which does give the wearer resistance to damage are:

You’ve got resistance to nonmagical harm at the same time you wear this armor.

Armor of Resistance 5e (DMG, 152)
You’ve got resistance to one type of harm at the same time you wear this armor.


A monster attuned to the armor of resistance enjoys good protection. It is from any particular type of power or substance while putting on the full suit. It will roughly reduce any damage risked of a specific type by half. So what are the elements against which the most common variants offer protection. They are lightning, negative energy, poison, acid, cold, fire, force, positive energy, psychic energy, or sonic energy. The DM may choose the variant or selects it from the following options.

d10 Damage Type
10 Thunder
9 Radiant
8 Psychic
7 Poison
6 Necrotic
5 Lightning
4 Force
3 Fire
2 Cold
1 Acid


Summary: Armor of Resistance 5e

Applicable Armor in dnd

Name Type AC Strength Stealth
Breastplate Medium  14 + Dex modifier (max 2)  —  —
Chain Mail Heavy  16  Strength 13  Disadvantage
Chain Shirt Medium  13 + Dex modifier (max 2)  —  —
Half Plate Medium  15 + Dex modifier (max 2)  — Disadvantage
Hide Medium  12 + Dex modifier (max 2)  —  —
Leather Light  11 + Dex modifier  —  —
Padded Light  11 + Dex modifier  — Disadvantage
Plate Heavy  18  Strength 15  Disadvantage
Ring Mail Heavy  14  —  Disadvantage
Scale Mail Medium  14 + Dex modifier (max 2)  —  Disadvantage
Splint Heavy  17  Strength 15  Disadvantage
Studded Leather Light  12 + Dex modifier  —  —

Armor of resistance 5e (light, medium, or heavy) are rare and requires attunement.

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