Bahumat 5e stat block, religion and domain in dnd explained

Bahumat 5e

Bahumat 5e in Dungeon & Dragons

Bahumat 5e doesn’t endure any wicked actions what so ever, yet gives fair warning to his opponents. Take it for whatever you might, but Paladins ought to be completely played, their Oaths being interpreted by the Deity who allowed them their abilities. Not from how the player does rather than from what the DM does. There’s good lore about the Deity’s to determine how they’d respond to many conditions.


Is the Bahamut dragon more powerful than Tiamat 5e?

It is hard to claim if Bahumat was powerful than Tiamat. They would not fight, but in the elderly DND novels, Bahamut was stronger even though they had been in precisely the same power battle. Bahamut 5e, the platinum monster, is the king of metallic dragons and is worshipped by them because of their god. He’s got a gorgeous platinum colour that shines in the sunlight. Bahamut resides in a fantastic palace in the seven skies and contains seven strong historical gold dragons as consultants. The platinum monster can change into an old guy. The seven historical gold dragons turned into canaries that fly him around.

Bahumat vs tiamat 5e d&d

History & Religion of Bahumat

Power Level Lesser deity
Alignment Lawful good
Symbol Dragon’s head in profile
Home Plane Celestia
Domains Life, War
Worshipers Metallic dragons


Before entering the Faerûnian pantheon, he had been a part of this Draconic pantheon, a deity of great dragons, metallic paintings, intellect, and enlightened justice (justice tempered with mercy and punishment together with forgiveness) known by the title of Xymor. In his normal shape, Bahamut was a huge dragon roughly 180 feet (55 meters) long, with a tail the same length as his entire body. It was together with platinum scales rougher than any defence (mentioned by some to be nearly indestructible) that glowed with a faint blue sheen. Blue eyes, the specific colour of that was hard to define and might have depended upon Bahamut’s mood. As Xymor, he was described as a massive monster wrapped in a scintillating feeling of light so brilliant that it was impossible to inform his colour.

When he desired to roam the deadly world, he generally looked at an aged human or demi-human dressed in peasant robes followed closely by seven canaries. Some sages thought Bahamut utilized this humanoid guise never to frighten non-dragon beings. They also thought that although Bahamut was fond of his older man guise, he’d make other guises too. Other listed guises included:

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A prince with a carriage drawn by seven horses.

  • An urchin followed by seven buddies.
  • A beggar accompanied by seven puppies.

Diet: He managed to eat anything, yet he had no sustenance while in his palace.

Bahumat 5e religion

Bahumat 5e stat block

Dragon type Lawful good, Gargantuan dragon
Armor Class 30 (natural armor)
Hit Points 700
Speed 30 feet
Fly 100 feet

Though all decent dragons pay homage to Bahamut, gold, silver and brass dragons hold him in especially higher regard. Other dragons, many chromatic ones (except possibly his archrival Tiamat), admire Bahamut because of his wisdom and strength.

Bahumat 5e stat block

In his normal shape, Bahamut is a long, sinuous dragon coated in silver-white scales which glow and glow in the dimmest light. Bahamut’s catlike eyes are deep blue, as blue as a midsummer sky, some state. Maybe the two accounts only signify the Platinum Dragon’s shifting moods.

Challenge 30 (155,000 XP)
Condition Immunities are charmed, deafened, blinded, frightened, poisoned, petrified.
Damage Immunities are fire, cold, poison, acid, lightning.
Damage Resistances are psychic, radiant; bludgeoning, piercing, and slashing from nonmagical weapons.
Languages are Common, Draconic, Celestial, Abyssal, Infernal
Saving Throws are Str +19, Dex +11, Int +18, Wis +19, Cha +18
Senses: passive perceptoin +15.
Skills arcana:  +13, athletics +15, perception +13, investigation +13, intimidation +15, insight +13, religion +14.


Bahamut 5e is stern and quite disapproving of wicked. Despite that, he’s one of the very compassionate beings in the multiverse. He urges his followers to encourage the reason behind great but wants to allow beings to fight their own battles when they could. To Bahamut, it’s much better to provide information, healing, or even a (temporary) safe refuge instead of taking other’s burdens upon oneself. Bahamut is served with seven excellent golden wyrms, which frequently accompany him or her one of the avatars.

STR 30 (+10)
DEX 15 (+2)
CON 30 (+10)
INT 28 (+9)
WIS 30 (+10)
CHA 28 (+9)

Clergy and Temples

Bahamut 5e has a couple of clerics as well as fewer temples. He takes only excellent clerics. Clerics of Bahamut, be they dragons, half-dragons, or other beings brought to Bahamut’s doctrine, attempt to take continuous but subtle actions on behalf of great, intervening wherever they’re required but striving to do as little damage in the process as you can.

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Many silver, gold, and metal dragons maintain easy shrines into Bahamut in their lairs. Generally, nothing more complicated than Bahamut’s emblem scribed onto a wall.

Powers and Abilities

When he chooses, he could appreciate anything within ten kilometres of her worshipers, sacred sites, items, or some other place where among his names or title has been spoken in the previous hour. Bahamut can comprehend, speak, read all languages, talk directly to all beings within 10 kilometres, and teleport at will. Bahamut may also breathe underwater indefinitely (though like a deity, he’s got no true requirement to breathe).

Bahamut can ruin earth animals, also can control air creatures. Bahamut 5e in dnd will extend his perceptions to around five places simultaneously and obstruct the sensing capacity of deities with electricity equivalent to or less than his. He can feel anything that affects the wellbeing of metallic dragons, as long as the occasion in question affects at least five hundred dragons.

Bahamut visits the planet frequently, usually in the guise of a classic older adult or a callow youth. He’s constantly accompanied by an honour guard of great golden wyrms that take the types of fellow travellers or creatures. Bahamut keeps a watchful eye out for its machinations of Tiamat, taking whatever action he deems necessary to inspect the spread of her influence and also to undo whatever damage she’s done. 

Bahamut 5e never turns his back to an excellent legal monster in peril but rarely intervenes straight if Tiamat isn’t involved. Instead, he provides healing, information, or information. Bahamut is the aged hermit whose delicate prophecy unlocks a fantastic puzzle or the kind stranger that gives a secure refuge or badly desired charm. None could have been wiser, says the narrative, had a group of ogres headed by an ogre mage not drifted down upon the audience.

Breath weapon

Breath Weapon

Bahamut has three different breath weapons readily available to him, although he could only use one at a time. His ice breath has become the most straightforward of his breath strikes; it is merely a ferocious burst of the incredibly cold atmosphere. The result eventually wears off, and items come back to their original solidity.

Spellcasting: Bahumat 5e can throw any cleric or sorcerer spell of 2th-4th amounts 3/day each. He can throw any cleric spell of 5th-6th degree 1/day.

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Multiattack: Bahamut 5e may make two claw foot, one bite, and a tail strike, or else he could use a breath weapon along with a tail strike.

  • Claw. +15 to strike, hit 15 feet., one target.
  • Bite. +15 to strike, hit 15 feet., one target.
  • Tail. +20 to strike, hit 20 feet., one target.

Cold Breath: Bahamut exhales chilly in a 120-foot cone. Every one of those monsters in that area must make a DC 30 Dexterity saving throw or accept 100(10d20) cold damage on a failed rescue and a half up to a one.

Fire Breath: Every one of those monsters in that area must make a DC 30 Dexterity saving throw or accept 80(8d20) fire damage on a failed rescue and a half up to a one.

Disintegration Breath: Bahamut 5e exhales a ray of light that’s five feet wide and maybe up to 400 ft. Each monster in that region must make a DC 25 Dexterity saving throw, taking 87(12d12 + 15) induce damage on a failed rescue and a half up to a one.

Lightning Breath: Each monster in that line has to make a DC 25 Dexterity saving throw or accept 90(9d20) lightning damage on a failed rescue and a half up to a one.

Acid Breath: Each monster in that line has to make a DC 25 Dexterity saving throw or accept 80(8d20) acid damage on a failed rescue and a half up to a one.

Old Man: As a bonus action, Bahamut can change into his older man form.


The Bahamut 5e may take two legendary activities, choosing from the choices below. Just one legendary action choice may be used in a time and just in the conclusion of some other monster’s turn. The Bahamut 5e regains spent epic action at the beginning of its turn.

Dragon Summons (prices three actions). Bahamut can muster seven metallic dragons.

Wing Attack (prices two activities ). Bahamut defeats his wings. Each monster within 80 feet of him needs to succeed a DC 30 Dexterity saving throw or accept 120(12d20) bludgeoning damage and become knocked prone.

Bahumat 5e domain

Bahumat 5e Domain table

Home Seven Mounting Heavens of Celestia
Power level Intermediate (3.5)/Greater (4e)/Greater (5e)
Portfolio Good dragons, wisdom, justice
Domain Air, Cold, Dragon, Good, Law, Luck, Nobility, Protection, Storm (3.5) / Hope, Justice, Protection (4e) / Life, War (5e)


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