Table of Contents
Can you use the Healing Word or Cure Wound 5e Spell on Yourself?
You can use Healing Word on yourself. However, It may be challenging to use Cure Wound 5e on self. Suppose a spell is directed at an animal of your choice. You can choose the creature if the creature has to have a hostile nature or be specifically different from you. Refer to Player’s Handbook page 204 of the Player’s Handbook.
Suppose you are using greater invisibility. The target must ensure that the caster remains an appropriate target even if it cannot. It applies even if they were stuck against a wall, for example). In general, a spell that can only target “a creature you touch” (such as Cure Wounds or the more common invisibility spell) can’t be used on any creature that is not touched.
What “touch” is not precisely specified in the regulations; however, the language from Greater Invisibility specifically indicates that touching is not automatically against oneself.
Can you cast Cure Wounds on yourself in Dungeons and Dragons 5e?
Cure Wounds 5e: You can Cure wounds on any creature you are in contact with. In the fifth version of Dungeons and Dragons, you can touch any creature you want to and even your own. With the capability to touch your character’s body in the game, you’ll be able to treat yourself to healing wounds.
Touching your character during the game can trigger several other spells and actions you can perform to enhance your character. The healing spells for wounds can be touch-based in the game. It is one of several touch spells permitted to be cast on yourself. Other spells could benefit your character.
The touch spells can be described as Dungeons and Dragons spells that characters can cast, followed by touching the object of the spell to effect an effectual alteration in the game. Some of these spells are:
- Remedy injuries
- Get rid of the curse
- Mind is blank
There are over 100 touch spells. The most important aspect to remember in casting spells like these is that they can be cast on any animal you physically can touch during the game.
Debates exist about the capability to cast an effect of touch on your character’s own in the game. However, having the capability to feel your character, as well as others around you, using an effect on your character is an acceptable option.
After you cast the spell to heal wounds, the animal you’re targeting needs to be touched. That gives them hit points equivalent to 1d8 and your capacity to cast spells.
Does This Spell Hurt the Undead?
This spell to heal wounds does be ineffective on the undead, but unlike other spells that affect the undead, it will not cause harm or injury to the undead. The undead may be infected by the humanoid magic and can be healed using many different spells such as:
- A rest that is either long or short
- A potion to heal
- Healer feat
- The spell of regeneration
Understanding each spell’s differences and nuances is crucial to your successful play when playing Dungeons and Dragons. Certain spells aren’t as effective as you’d think in light of their name.
Can Cure Wounds Regrow Limbs?
Cure wounds spell assists in healing the majority of major injuries you or your character might sustain during play. But, lost limbs can only be repaired by the regeneration spell.
You can replace your leg with a prosthetic for those who don’t intend to use this spell to regenerate.
Can you apply Mass Cure Wounds on someone who was swallowed by the creature?
Mass Healing Word and other healing spells state that you must see someone before casting the spells. However, Mass Cure Wounds states that you pick a location and then choose six creatures within a 30-foot distance from the area.
You cannot choose the suckling creature as a target for the treatment of wounds.
An attack or spell cannot directly target a creature with complete protection. However, certain spells may be able to reach targets by putting them within the range of impact. (PHB, pg. 196)
Mass cure wounds state the following: Pick at least six characters in the 30-foot radius sphere centred around the specified location. (PHB, pg. 258)
The effect of this area only applies to the chosen target. However, the spell requires you to select your target, which the total coverage hinders.
In other words, mass cure wounds aren’t an area-of-effect spell in terms of how they randomly affect creatures in the area. The 30-foot radius is only the zone where you can select appropriate targets. A creature covered in totality is unsuitable for a target since the rules for creatures covered in totality state it specifically.
However, there is no guarantee – you must also be on a clear route towards the goal.
Certain spells specify that you have to see the subject to influence it. However, mass heal wounds don’t make it impossible to cast on creatures that aren’t visible, as you’re sure they’re in the area of the spell. However, there are general rules regarding casting spells that target zones of effect that require the existence of a “clear path” to the casting point or source. It means that you are not capable of affecting creatures that have been swallowed up by another creature using a spell that resembles mass heal wounds.
Shortly: you need a straight path from where you are to the AoE source and then from the AoE source towards the target to alter it by the spell. But the creature swallowed is a blockage that blocks those clear paths, which means you cannot reach the victim who the spell has swallowed.
In-depth: From the basics of the battlefield, total cover: A target with complete cover cannot be directly targeted with an attack or spell. However, certain spells can reach the target by placing it within the range of effects. The target is completely covered when the obstruction completely hides it.
From the basics of the art of magic, casting spells requires a straight route: To pinpoint something is to be able to pinpoint something. It would be best if you had an easy way to reach it, which means it must not be concealed completely. Suppose you put an area of influence at a location which you aren’t able to see, and an obstacle, like walls, is between you and the location. In that case, the point of origin is located close to the obstruction & the areas of impact.
The effects of spells expand in straight lines beginning at the point of their origin. Suppose no straight line is unblockable and runs from where the line is of origin to an area within the affected area. It isn’t considered to be part of the spell’s range. The obstruction must be completely covered to stop any of these imaginary lines.
Additionally, with these rules, you cannot directly target something with all-encompassing protection. However, you can find it within a range of influences. It applies if you can locate the origin point of the AoE, where it does provide a clear route to the target, which in turn means you have to be able to trace a path towards the place of the source.
Mass heal wounds isn’t a directly targeted spell since it generates an effect area that is a 30ft. radius sphere. From which you can select the creatures you’d like to be able to affect, as well as”healing energy “healing energy” of the spell as coming from the source that is the AoE. Contrary to other AoE spells like fireball and sandblast, this spell cannot be translated into a language, allowing the AoE to extend around corners. Therefore the usual rules of requiring a straight line from the point of origin of the AoE apply.