What is Clairvoyance 5e spell casting?
You produce an Invisible sensor within range at a location familiar to you. (a place you’ve seen or seen before) Or in a prominent area that’s unknown to you.
(such as behind a door, around a corner, or in a grove of trees). The detector remains in place for the duration, and it can not be assaulted or otherwise interacted with.
Once you cast the spell, you choose hearing or seeing. You can use the desired sensation through the detector as if you were in its space. Through your actions, you can switch between hearing and seeing.
A monster that can observe the detector (for instance, a creature benefitting from Watch Invisibility or real sight) sees a luminous, intangible orb about the size of your fist.
3rd level divination
Casting Time: 10 minutes
Range: 1 mile
Components: V S M (A focus value at least 100 gp, possibly a jeweled horn for hearing or a glass eye for viewing )
Duration: Concentration Up to ten minutes
Classes: Bard, Cleric, Sorcerer, Wizard
The sensor remains in place for the period, and it can not be attacked or otherwise interacted with.
Potion of Clairvoyance 5e
If you drink this potion, you acquire the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is still open.
Notes: Scrying, Consumable, Detection
Spyglass of Clairvoyance 5e
Common, Wondrous item
At rank 2, your Head Office-supplied spyglass becomes a standard magic item. As an action, you can look through the spyglass of Clairvoyance. It should be at a place within 1 mile of you obstructing your views, such as a mountain, castle, or forest. You need to then succeed on a DC 15 Wisdom test using a cartographer’s tools to map the natural terrain found three miles from that selected point. You don’t gain any understanding of structures, creatures, or anything aside from the natural landscape. This house of the spyglass is not helpful again until the next dawn.
Confusion between Arcane Eye and 5e Clairvoyance
It appears that both the Arcane eye and Clairvoyance 5e do precisely the same thing. Still, 5e Clairvoyance is better because it is a 3rd level spell rather than 4th. It’s a variety of 1 mile and may see or listen to. Why would you utilize Arcane Eye if you have access to Clairvoyance. Could someone explain to me if I’m missing something?
Clairvoyance is static, which can be very inconvenient. Arcane Eye is better since it can move around.
However, in 5e, you can cast Clairvoyance around 1 mile away. In contrast, the arcane eye has a range of 30 ft, even though it could then go away 30 feet each round as an activity for up to one hour.
30 ft per round = 300 ft / minute = 18000 ft in 1 hour.
Hell knows just how many feet in a mile, but that’s probably over 10 miles.
So Clairvoyance is much better and useful inside the 1-mile range, but it has to stay there unless throwing, and it is easy to move Arcane eye. I guess that will help. Yet another question, though, how far can Clairvoyance hear or see? It states the Arcane eye has 30ft range and dark vision, but it doesn’t mention anything to get Clairvoyance.
5e Clairvoyant Sense
- (Scrying) Clairsentience
- Level: Seer two
- Display: Auditory and visual
- Manifesting Time: 1 standard action
- Range: See text
- Effect: Psionic detector
- Duration: 1 min. /degree (D)
- Power Points: 3
- No Saving Throw or Power resistance
You can see and listen to a distant location, almost as though you were there. You do not need a line of sight or line of effect. Once you have selected the locale, your clairvoyant sense’s focus doesn’t move, but you can rotate it in all directions to look at the area as wanted. It is just Unlike other scrying powers.
This power does not allow psionically or supernaturally enhanced senses.
In case the chosen area is magically or psionically dark, you see nothing. If it’s naturally pitch black, you can see in a 10-foot radius around the middle of the power’s effect or out to the degree of your normal dark vision. The electricity doesn’t operate across planes.
Costly Material Components at 5e spell casting
Level 1 Spells:
Chromatic Orb [Evocation] (V,S,M; Diamond 50gp) (Sorcerer, Wizard)
Find Familiar [Conjuration] (V,S,M; Ritual, Charcoal incense and herbs 10gp(C)) (Wizard)
Identify [Divination] (V,S,M; Ritual, Pearl 100gp) (Bard, Wizard)
Illusory Script [Illusion] (S, M; Ritual, Lead-based ink 10gp(C)) (Bard, Warlock, Wizard)
Level 2 Spells:
Arcane Lock [Abjuration] (V,S,M; Gold dust 25gp(C)) (Wizard)
Augury [Divination] (V,S,M; Ritual, Sticks, bones, or other divination tokens (25gp) (Cleric)
Continual Flame [Evocation] (V,S,M; Ruby 50gp(C)) (Cleric, Wizard)
Magic Mouth [Illusion] (V,S,M; Jade dust 10gp(C)) (Bard, Wizard)
Warding Bond [Abjuration] (V,S,M; Pair of platinum rings 50gp(should be worn for length ) (Cleric)
Level 3 Spells:
5e Clairvoyance [Divination] (V,S,M; immersion, Glass eye 100gp (seeing) or jeweled horn 100gp (hearing)) (Bard, Cleric, Sorcerer, Wizard)
Glyph of Warding [Abjuration] (V,S,M; Powdered diamond 200gp(C)) (Bard, Cleric, Wizard)
Magic Circle [Abjuration] (V,S,M; Holy water 100gp(C) (equivalent to 4 flasks) or powdered silver and iron 100gp(C)) (Cleric, Paladin, Warlock, Wizard)
Nondetection [Abjuration] (V,S,M; Diamond dust 25gp(C)) (Bard, Ranger, Wizard)
Revivify [Conjuration] (V,S,M; Diamonds 300gp(C)) (Cleric, Paladin)
Level 4 Spells:
Divination [Divination] (V, S, M; Ritual, Incense and appropriate offering based on faith, totaling at least 25gp(C)) (Cleric)
Leomund’s Secret Chest [Conjuration] (V, S, M; Exquisite rare substance chest 3x2x2 5000gp, a miniature replica made from same substance 50gp) (Wizard)
Stoneskin [Abjuration] (V,S,M; Concentration, Diamond dust 500gp(C)) (Druid, Ranger, Sorcerer, Wizard)
Level 5 Spells:
Awaken [Transmutation] (V,S,M; Agate 1000gp(C)) (Bard, Druid)
Greater Restoration [Abjuration] (V,S,M; Diamond dust 100gp(C)) (Bard, Cleric, Druid)
Hallow [Evocation] (V,S,M; Herbs, oils, incenses 1000gp(C)) (Cleric)Legend Lore [Divination] (V,S,M; Incense 250gp(C), 4 ivory strips 50gp each) (Bard, Cleric, Wizard)
Planar Binding [Abjuration] (V,S,M; Jewel 1000gp(C)) (Bard, Cleric, Druid, Wizard)
Boost Dead [Necromancy] (V,S,M; Diamond 500gp(C)) (Bard, Cleric, Paladin)
Reincarnate [Transmutation] (V,S,M; Rare oils and unguents 1000gp(C)) (Druid)
Scrying [Divination] (V,S,M; Concentration, Reflective divination focus 1000gp) (Bard, Cleric, Druid, Warlock, Wizard)
Teleportation Circle [Conjuration] (V, M; Unusual chalks and inks infused with stone 50gp(C)) (Bard, Sorcerer, Wizard)
Level 6 Spells:
Circle of Death [Necromancy] (V,S,M; black pearl powder 500gp) (Sorcerer, Warlock, Wizard)
Contingency [Evocation] (V,S,M; Carved ivory and gem crusted Statuette yourself 1500gp) (Wizard)
Create Undead [Necromancy] (V,S,M; Onyx 150gp for every corpse) (Cleric, Warlock, Wizard)
Drawmij’s Instant Summons [Conjuration] (V,S,M; Ritual, Sapphire 1000gp (distinct each casting) (Wizard)
Find the Path [Divination] (V, S, M; immersion, Divinatory tools 100gp, the item from location to be found) (Bard, Cleric, Druid)
Forbiddance [Abjuration] (V,S,M; Ritual, Unusual incense and powdered ruby 1000gp) (Cleric)
Guards and Wards [Abjuration] (V, S, M; Silver pole 10gp, umber hulk bloodstream ) (Bard, Wizard)
Heroes’ Feast [Conjuration] (V,S,M; Gem-encrusted bowl 1000gp(C)) (Cleric, Druid)
Magic Jar [Necromancy] (V,S,M; Gem, crystal, reliquary or decorative container 500gp) (Wizard)
Programmed Illusion [Illusion] (V, S, M; Jade dust 25gp) (Bard, Wizard)
True Seeing [Divination] (V,S,M; Ointment for the eyes 25gp(C)) (Bard, Cleric, Sorcerer, Warlock, Wizard)
Level 7 Spells:
Forcecage [Evocation] (V,S,M; Ruby dust 1500gp) (Bard, Warlock, Wizard)
Mordenkainen’s Magnificent Mansion [Conjuration] (V, S, M; Miniature ivory portal 5gp, Little Bit of polished marble 5gp, tiny silver spoon 5gp) (Bard, Wizard)
Mordenkainen’s Sword [Evocation] (V, S, M; Concentration, Mini platinum sword with traction and pommel of iron and zinc 250gp) (Wizard)
Plane Shift [Conjuration] (V, S, M; Forked rod attuned to certain plane 250gp) (Cleric, Druid, Sorcerer, Warlock, Wizard)
Job Image [Illusion] (V, S, M; immersion, Little replica of you 5gp(C)) (Bard, Wizard)
Resurrection [Necromancy] (V,S,M; Diamond 1000gp(C)) (Bard, Cleric)
Sequester [Transmutation] (V,S,M; Diamond, ruby, emerald, and sapphire dust 5000gp(C)) (Wizard)
Simulacrum [Illusion] (V, S, M; Life-sized copy in a Quantity of ice and snow (C), Powdered Ruby 1500gp(C)) (Wizard)
Symbol [Abjuration] (V,S,M; Powdered diamond and opal 1000gp(C)) (Bard, Cleric, Wizard)
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Level 8 Spells:
Clone [Necromancy] (V,S,M; Diamond 1000gp(C), 1 cubic inch of flesh from animal to be cloned(C), Vessel with sealable lid 2000gp) (Wizard)
Holy Aura [Abjuration] (V,S,M; Concentration, Tiny reliquary 1000gp, holy relic) (Cleric)
Level 9 Spells:
Astral Projection [Necromancy] (V,S,M; Jacinth 1000gp(C) and Ornate bar of silver 100gp(C) per monster ) (Cleric, Warlock, Wizard)
Imprisonment [Abjuration] (V,S,M; Special component 500gp each HD of target) (Warlock, Wizard)
5e Clairvoyance (purchasing focus)
In AL, how do I purchase the attention for Clairvoyance? Can I subtract the 100 off my sheet?
You may purchase any product with a recorded price (like material elements with values) between sessions. No endorsement is required. Just notice the gold expenditure on your log sheet. You can even purchase items during an adventure, together with your DM’s cooperation. Note it in your logsheet.
The material component isn’t consumed on casting unless it claims that consumption is over.
A concentrate is a thing specific to your course that can replace unvalued substance components. You are using the word how the 3rd-Edition rules did, to mean an unconsumed substance element. In a 5th-edition circumstance, that could be perplexing.