How much damage does falling 5e do on objects and water?
A creature suffers 1d6 bludgeoning for every 10 feet it falls after a fall. That can be up to 20d6. The beast falls prone if it does not avoid taking any damage from the fall. Fall 30 feet and handle 3d6 bludgeoning damages. For falling damage 5e in water: You must pass a DC 10 Dexterity check (Acrobatics) to be able to enter the water without sustaining any damage. You will be subject to 1d6 points damage for every fall of up to 20 feet.
Is it possible for a fallen object to sustain falling damage in D&D
RAW. Although this isn’t specified, it can be assumed that they have hit points. However, it may feel unrealistic at times.
You can state that they do, but they also have damage thresholds, just like ships.
A ship with a Damage Threshold has immunity to damage unless it suffers damage equal or greater to its damage threshold. In which case, it will take damage as usual. Damage that does not exceed or meet the threshold for damage is considered superficial. That doesn’t affect the ship’s hit points. It is a compromise between indestructible and impact-resistant items.
Fall damage in 5e is measured in 10ft increments. If it’s less than a 10ft fall, such as if someone dropped it, it should not be considered a problem.
Narratively, breakage is inevitable if you knock a vase off a table or drop a potion from a glass container on the floor.
Fall damage is calculated as 1D6 bludgeoning for every 10 feet of the fall distance. Both the initiator and target would suffer equal fall damage. That is where things get a little tricky.
In the usual case of falling objects, one would treat the object as an improvised weapon based on its size. You can consider another object in this instance, but you would still take damage.
See Fall Damage 5e
It is not apparent how to treat bodies as objects to resolve their damage. Some of this is up for DM interpretation. Suppose you set a massive size for my body at D20. That includes large D12, giant D10, medium D8 and small D6.
It means that if a Hill Giant falls on your teammate, it will take 1D12 + 2D6 to bludgeon them. The giant is 14 feet tall, so “falling ten feet” would be the equivalent of falling ten feet.
Object Weight | Falling Distance | Maximum damage |
1-4 lb. | 70 ft. | 1d6 |
5-9 lb. | 60 ft. | 2d6 |
10-29 lb. | 50 ft. | 3d6 |
30-49 lb. | 40 ft. | 4d6 |
50-99 lb. | 30 ft. | 5d6 |
100-199 lb. | 20 ft. | 10d6 |
200 lb. or more | 10 ft. | 20d6 |
Falling Objects
Just as characters take damage when they fall more than 10 feet, they take damage when falling objects hit them. I used these house rules for the 3rd edition, and they still work for the 5th edition. Would you typically allow a character to make a DC 15 DEX saving throw to jump out of the way and take no damage?
Objects that fall upon characters deal damage based on their weight and the distance they have fallen.
For objects weighing 200 pounds or more, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding 1d6 points of damage for every 10-foot increment. It falls beyond the first (to a maximum of 20d6 points of damage).
Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to negotiate the same injury. Use this table to see how far an object of a given weight must drop to deal 1d6 points of damage.
Is the armor class protected against falling objects in D&D 3.0E?
In general, no. If the falling object is/are considered an attack, it should be avoided.
There is a common misconception that an AC (armor class) protects one from damage. It’s more like armor reduces the severity of the hit. You do get hit. However, the damage to your body is minimal enough that there’s nothing you can do about it. It’s fantastic, think about it. Think about it. A level 1 fighter without training is not capable of taking on the gang’s hits. The armor protects him even if he does get hit.
However, falling objects are rarely considered an attack.
AC does not protect against damage. If something is treated as an attack, then the attack roll must equal or exceed the AC of the target. However, AC is a measure of how likely an attack will succeed.
If the falling damage can be treated as an attack (rarely), then yes.
Falling objects would be considered normal Reflex saves in 3x, earlier editions (and Reflex Attack in 4e) and Dex Save in 5.
If the Reflex Save succeeds, the PC takes 1/2 damage or possibly avoid any damage. If they fail, they take total damage or 1/2 damage. AC is ineffective in this instance.
How much damage does falling 5e do on objects and water?
A creature suffers 1d6 bludgeoning for every 10 feet it falls after a fall. That can be up to 20d6. The beast falls prone if it does not avoid taking any damage from the fall. Fall 30 feet and handle 3d6 bludgeoning damages. For falling damage 5e in water: You must pass a DC 10 Dexterity check (Acrobatics) to be able to enter the water without sustaining any damage. You will be subject to 1d6 points damage for every fall of up to 20 feet.
Is it possible for a fallen object to sustain falling damage in D&D
RAW. Although this isn’t specified, it can be assumed that they have hit points. However, it may feel unrealistic at times.
You can state that they do, but they also have damage thresholds, just like ships.
A ship with a Damage Threshold has immunity to damage unless it suffers damage equal or greater to its damage threshold. In which case, it will take damage as usual. Damage that does not exceed or meet the threshold for damage is considered superficial. That doesn’t affect the ship’s hit points. It is a compromise between indestructible and impact-resistant items.
Fall damage in 5e is measured in 10ft increments. If it’s less than a 10ft fall, such as if someone dropped it, it should not be considered a problem.
Narratively, breakage is inevitable if you knock a vase off a table or drop a potion from a glass container on the floor.
Fall damage is calculated as 1D6 bludgeoning for every 10 feet of the fall distance. Both the initiator and target would suffer equal fall damage. That is where things get a little tricky.
In the usual case of falling objects, one would treat the object as an improvised weapon based on its size. You can consider another object in this instance, but you would still take damage.
See Fall Damage 5e
It is not apparent how to treat bodies as objects to resolve their damage. Some of this is up for DM interpretation. Suppose you set a massive size for my body at D20. That includes large D12, giant D10, medium D8 and small D6.
It means that if a Hill Giant falls on your teammate, it will take 1D12 + 2D6 to bludgeon them. The giant is 14 feet tall, so “falling ten feet” would be the equivalent of falling ten feet.
Object Weight | Falling Distance | Maximum damage |
1-4 lb. | 70 ft. | 1d6 |
5-9 lb. | 60 ft. | 2d6 |
10-29 lb. | 50 ft. | 3d6 |
30-49 lb. | 40 ft. | 4d6 |
50-99 lb. | 30 ft. | 5d6 |
100-199 lb. | 20 ft. | 10d6 |
200 lb. or more | 10 ft. | 20d6 |
Falling Objects
Just as characters take damage when they fall more than 10 feet, they take damage when falling objects hit them. I used these house rules for the 3rd edition, and they still work for the 5th edition. Would you typically allow a character to make a DC 15 DEX saving throw to jump out of the way and take no damage?
Objects that fall upon characters deal damage based on their weight and the distance they have fallen.
For objects weighing 200 pounds or more, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding 1d6 points of damage for every 10-foot increment. It falls beyond the first (to a maximum of 20d6 points of damage).
Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to negotiate the same injury. Use this table to see how far an object of a given weight must drop to deal 1d6 points of damage.
Is the armor class protected against falling objects in D&D 3.0E?
In general, no. If the falling object is/are considered an attack, it should be avoided.
There is a common misconception that an AC (armor class) protects one from damage. It’s more like armor reduces the severity of the hit. You do get hit. However, the damage to your body is minimal enough that there’s nothing you can do about it. It’s fantastic, think about it. Think about it. A level 1 fighter without training is not capable of taking on the gang’s hits. The armor protects him even if he does get hit.
However, falling objects are rarely considered an attack.
AC does not protect against damage. If something is treated as an attack, then the attack roll must equal or exceed the AC of the target. However, AC is a measure of how likely an attack will succeed.
If the falling damage can be treated as an attack (rarely), then yes.
Falling objects would be considered normal Reflex saves in 3x, earlier editions (and Reflex Attack in 4e) and Dex Save in 5.
If the Reflex Save succeeds, the PC takes 1/2 damage or possibly avoid any damage. If they fail, they take total damage or 1/2 damage. AC is ineffective in this instance.