Is elemental Adept 5e able to ignore immunity in dnd?
Elemental Adept doesn’t bypass immunity. You can cast spells that ignore resistance to the chosen type. If you roll damage for a spell dealing damage of the selected kind, any rolled 1’s are treated as a 2. This feat can be used multiple times. Each time you choose a different type of damage. It doesn’t say anything about immunity, so it doesn’t affect immunity in any way. You might convince your DM to allow immunity to be treated as resistance if they are generous. However, that is entirely up to them, and the rules don’t support this.
Elemental Adept 5e
Prerequisites: Ability to cast at most one spell
This feat allows you to choose from the following types of damage: thunder, acid, fire, lightning or cold. You can cast spells that deal damage of the selected type. If you roll damage for spells that deal damage of the kind you choose, any 1’s are treated as a 2.
This feat can be performed multiple times. Each time you choose a different type of damage.
Elemental Adept 5e vs. Absorb element
Do Elemental Adept 5e ignore Absorb Elements?
It says in an Elemental adept: You can cast spells that ignore resistance to damage from the type you choose.
Take in elements
The spell captures some of the incoming energy and lessens its effect. It also stores it for your next melee attack. You are immune to the triggering type of damage until the beginning of your next turn.
My initial reading indicated that absorb elements gave the wizard resistance. Still, Elemental Adept ignores resistance, so absorb elements wouldn’t protect the wizard from any damage. We also know that 5e doesn’t contain any fluff text. The Absorb Elements spell explicitly states, “lessening its impact on you”. If the wizard continues to take the total damage, it can’t lessen its effect.
Elemental Adept ignores resistance.
DnD does not have fluff text, but it has narrative and mechanical texts. The narrative text describes what happens, while the automated text describes the process. The Absorb Elements text “Limiting its effects on you” explains “what”. At the same time, “You have resistance against the triggering damage type” describes “how”.
This spell reduces damage by giving you resistance.
You can bypass resistance with the Elemental Adept feat. It is a special rule that allows you to bypass resistance. It will enable it to bypass Absorb Elements protection. That doesn’t ignore the spell’s description but recognizes that Elemental Adept is an exception to both the mechanical and narrative description of the spell.
Elemental Adept ignores resistance but Absorb Elements still works.
Absorb Elements reduces damage. It grants resistance to trigger harm. Elemental Adept ignores that. However, the victim is still affected and gains resistance to any attacks up to the start of its turn. They will also deal additional damage of this type on their next melee attack.
Is the Elemental Adept feat for Healing Balanced?
It is generally less desirable than Elemental Adept, and it is also underpowered.
Your feat will be compared to the Elemental Adept feat of selecting fire. Fire is the element that will most benefit from the feat. Most players wouldn’t bother with it if it involved acid damage. Similarly, I will assume at least one player in your party is undead or a construct.
Fire damage is more situational than healing.
First, spells that deal fire damage are more common than spells that heal with rolling dice. Elemental Adept is less relevant because it has more ways to apply its effects.
Second, damage dealing is more popular than healing. Because everyone begins with total hit points, healing is not very useful at the beginning of a day. Even at the end of the day, healing can only be helpful if it stops an ally from reaching 0 HP. Because an enemy may not have as many attacks, it can save hp and prevent them from dying earlier. While damage dealing is always an option, healing is only helpful in certain situations.
The healing bonus is usually smaller than an ASI for spellcasting and is worse than the ASI.
The effect of healing spells that treat 1s as 2s will only slightly increase their effectiveness. Below are all the healing spells that use dice. I have listed the average healing increase due to treating 1s as 2s at the lowest level of the spell. The spell would have to be cast to provide an average of 1 point more healing. You can use Heroes’ Feast or Regenerate on undead/constructs.
- Cure Wounds (1st Level): 0.125 – 8th Level
- Healing Word (1st Level): 0.25 – 4th Level
- Healing Spirit (2nd Level): 0.167 – 7th Level
- Prayer of Healing (2nd Level): 0.25-8th Level
- Aura of Vitality (3rd Level): 0.333
- Mass Healing Word (3rd Level): 0.25 – 6th Level
- Mass Cure Wounds (Level 5): 0.375 – Unreachable/10th Level
- Heroes’ Feast (6th Level): 0.2
- Regenerate (7th Level): 0.5
Aura of Vitality and Healing Spirit
Aura of Vitality 5e and Healing Spirit are all spells that add to your spellcasting modifier. An ASI in the spellcaster’s spellcasting stat will heal more if the spell is not cast at a higher level. Healing Word is the best spell to use for this purpose. If a player uses Healing Word frequently at high levels, they may prefer an ASI increase to your feat. It might still be better to take your feat, and instead of taking Magic Initiate, take Healing Word so that you can cast it once. Healing Word, a level 1 spell, would heal an average of 7.75 people per day. That would be much more useful than any bonus you get on your healing spells throughout the day.
Elemental Adept has less of this problem because damaging spells don’t include your spellcasting modifier. Therefore, taking a feat wouldn’t sacrifice an extra point of damage (only a 5% chance to hit). Also, damaging spells usually roll more dice than healing ones. Fireball is at its lowest level. For 8d6, treating 1s as 2s would result in an average increase of 1.33. That is significantly more than Healing Word, which has a 0.75 healing boost and is a 3rd-level spell.
Allies can be killed and left, while monsters with Fire resistance are more common.
It will depend on the campaign, but players will not desire or need to heal undead/constructs. Although it is possible to structure your campaign to have an undead/construct ally, this will require a lot of DM intervention and may not be appreciated by other players. It would be necessary to provide them with an undead/construct friend. You should also make sure they are with them long enough to allow them to use the feat. It might take some fining. Some parties may not want an NPC to be with them the entire campaign. Monsters with fire resistance are so common that players might encounter them without any DM attention.
Here are some possible solutions
You don’t have to fix your feat for it to be undesirable. Your players can choose not to select it. There are several options that you can use to make your feat more desirable.
You can increase the healing bonus. That could be done by giving them a flat +1/+2 increase in healing rolls. You could also allow them to reroll 1s or 2s once. It would be much easier to provide an ASI with boost a slight advantage.
Once per long rest, give a cast of Healing Word/Prayer for Healing to a player. This option allows the player to heal more often, which supports their story as a healer. Because they aren’t in conflict with the player’s actions, I recommend Healing Word/Prayer for Healing. It would make this feat a bonus that could be worth waiting to max the spellcasting stat.
You could also look into other ways that your Mummy Lord can heal her minions. You could use Life Transference to heal undead minions, and the Mummy Lord could receive Vampiric Touch to aid her when she is feeling sick. A goblet containing the Potion of Healing could be given to her so she can watch her minions fight.
You could then grant her the ability to heal the undead and have your players communicate this to you. Your players could see her heal an undead construct. It will make her abilities obvious and may even give your players a hint that she is unique.
Is the Elemental Adept feat applicable to Dragon’s Breath in D&D 5E?
Although the spell transforms the target to give them an ability, it doesn’t do any actual damage. Although Elemental Adept does not define things like the Sorcerer’s Elemental Affinity (that would be a definite), it can also affect spell damage.
The Dragon’s Breath spell can be compared to a polymorph of Dragonborn, as both are transmutation spells. The polymorphed creature would not be affected by Elemental Adept 5e simply because it has breath weapons.
Is elemental Adept 5e able to ignore immunity in dnd?
Elemental Adept doesn’t bypass immunity. You can cast spells that ignore resistance to the chosen type. If you roll damage for a spell dealing damage of the selected kind, any rolled 1’s are treated as a 2. This feat can be used multiple times. Each time you choose a different type of damage. It doesn’t say anything about immunity, so it doesn’t affect immunity in any way. You might convince your DM to allow immunity to be treated as resistance if they are generous. However, that is entirely up to them, and the rules don’t support this.
Elemental Adept 5e
Prerequisites: Ability to cast at most one spell
This feat allows you to choose from the following types of damage: thunder, acid, fire, lightning or cold. You can cast spells that deal damage of the selected type. If you roll damage for spells that deal damage of the kind you choose, any 1’s are treated as a 2.
This feat can be performed multiple times. Each time you choose a different type of damage.
Elemental Adept 5e vs. Absorb element
Do Elemental Adept 5e ignore Absorb Elements?
It says in an Elemental adept: You can cast spells that ignore resistance to damage from the type you choose.
Take in elements
The spell captures some of the incoming energy and lessens its effect. It also stores it for your next melee attack. You are immune to the triggering type of damage until the beginning of your next turn.
My initial reading indicated that absorb elements gave the wizard resistance. Still, Elemental Adept ignores resistance, so absorb elements wouldn’t protect the wizard from any damage. We also know that 5e doesn’t contain any fluff text. The Absorb Elements spell explicitly states, “lessening its impact on you”. If the wizard continues to take the total damage, it can’t lessen its effect.
Elemental Adept ignores resistance.
DnD does not have fluff text, but it has narrative and mechanical texts. The narrative text describes what happens, while the automated text describes the process. The Absorb Elements text “Limiting its effects on you” explains “what”. At the same time, “You have resistance against the triggering damage type” describes “how”.
This spell reduces damage by giving you resistance.
You can bypass resistance with the Elemental Adept feat. It is a special rule that allows you to bypass resistance. It will enable it to bypass Absorb Elements protection. That doesn’t ignore the spell’s description but recognizes that Elemental Adept is an exception to both the mechanical and narrative description of the spell.
Elemental Adept ignores resistance but Absorb Elements still works.
Absorb Elements reduces damage. It grants resistance to trigger harm. Elemental Adept ignores that. However, the victim is still affected and gains resistance to any attacks up to the start of its turn. They will also deal additional damage of this type on their next melee attack.
Is the Elemental Adept feat for Healing Balanced?
It is generally less desirable than Elemental Adept, and it is also underpowered.
Your feat will be compared to the Elemental Adept feat of selecting fire. Fire is the element that will most benefit from the feat. Most players wouldn’t bother with it if it involved acid damage. Similarly, I will assume at least one player in your party is undead or a construct.
Fire damage is more situational than healing.
First, spells that deal fire damage are more common than spells that heal with rolling dice. Elemental Adept is less relevant because it has more ways to apply its effects.
Second, damage dealing is more popular than healing. Because everyone begins with total hit points, healing is not very useful at the beginning of a day. Even at the end of the day, healing can only be helpful if it stops an ally from reaching 0 HP. Because an enemy may not have as many attacks, it can save hp and prevent them from dying earlier. While damage dealing is always an option, healing is only helpful in certain situations.
The healing bonus is usually smaller than an ASI for spellcasting and is worse than the ASI.
The effect of healing spells that treat 1s as 2s will only slightly increase their effectiveness. Below are all the healing spells that use dice. I have listed the average healing increase due to treating 1s as 2s at the lowest level of the spell. The spell would have to be cast to provide an average of 1 point more healing. You can use Heroes’ Feast or Regenerate on undead/constructs.
- Cure Wounds (1st Level): 0.125 – 8th Level
- Healing Word (1st Level): 0.25 – 4th Level
- Healing Spirit (2nd Level): 0.167 – 7th Level
- Prayer of Healing (2nd Level): 0.25-8th Level
- Aura of Vitality (3rd Level): 0.333
- Mass Healing Word (3rd Level): 0.25 – 6th Level
- Mass Cure Wounds (Level 5): 0.375 – Unreachable/10th Level
- Heroes’ Feast (6th Level): 0.2
- Regenerate (7th Level): 0.5
Aura of Vitality and Healing Spirit
Aura of Vitality 5e and Healing Spirit are all spells that add to your spellcasting modifier. An ASI in the spellcaster’s spellcasting stat will heal more if the spell is not cast at a higher level. Healing Word is the best spell to use for this purpose. If a player uses Healing Word frequently at high levels, they may prefer an ASI increase to your feat. It might still be better to take your feat, and instead of taking Magic Initiate, take Healing Word so that you can cast it once. Healing Word, a level 1 spell, would heal an average of 7.75 people per day. That would be much more useful than any bonus you get on your healing spells throughout the day.
Elemental Adept has less of this problem because damaging spells don’t include your spellcasting modifier. Therefore, taking a feat wouldn’t sacrifice an extra point of damage (only a 5% chance to hit). Also, damaging spells usually roll more dice than healing ones. Fireball is at its lowest level. For 8d6, treating 1s as 2s would result in an average increase of 1.33. That is significantly more than Healing Word, which has a 0.75 healing boost and is a 3rd-level spell.
Allies can be killed and left, while monsters with Fire resistance are more common.
It will depend on the campaign, but players will not desire or need to heal undead/constructs. Although it is possible to structure your campaign to have an undead/construct ally, this will require a lot of DM intervention and may not be appreciated by other players. It would be necessary to provide them with an undead/construct friend. You should also make sure they are with them long enough to allow them to use the feat. It might take some fining. Some parties may not want an NPC to be with them the entire campaign. Monsters with fire resistance are so common that players might encounter them without any DM attention.
Here are some possible solutions
You don’t have to fix your feat for it to be undesirable. Your players can choose not to select it. There are several options that you can use to make your feat more desirable.
You can increase the healing bonus. That could be done by giving them a flat +1/+2 increase in healing rolls. You could also allow them to reroll 1s or 2s once. It would be much easier to provide an ASI with boost a slight advantage.
Once per long rest, give a cast of Healing Word/Prayer for Healing to a player. This option allows the player to heal more often, which supports their story as a healer. Because they aren’t in conflict with the player’s actions, I recommend Healing Word/Prayer for Healing. It would make this feat a bonus that could be worth waiting to max the spellcasting stat.
You could also look into other ways that your Mummy Lord can heal her minions. You could use Life Transference to heal undead minions, and the Mummy Lord could receive Vampiric Touch to aid her when she is feeling sick. A goblet containing the Potion of Healing could be given to her so she can watch her minions fight.
You could then grant her the ability to heal the undead and have your players communicate this to you. Your players could see her heal an undead construct. It will make her abilities obvious and may even give your players a hint that she is unique.
Is the Elemental Adept feat applicable to Dragon’s Breath in D&D 5E?
Although the spell transforms the target to give them an ability, it doesn’t do any actual damage. Although Elemental Adept does not define things like the Sorcerer’s Elemental Affinity (that would be a definite), it can also affect spell damage.
The Dragon’s Breath spell can be compared to a polymorph of Dragonborn, as both are transmutation spells. The polymorphed creature would not be affected by Elemental Adept 5e simply because it has breath weapons.