Would a monk with the Tavern Brawler 5e feat have improvised weapons count as monk weapons?
The Tavern Brawler 5e feat (PHB, page. 170) declares that You’re skilled in improvised weapons as well as unarmed strikes. The guidelines from improvised weapons (PHB page. 147-148) provide the following. In most cases, an improvised weapon may be like a real weapon and should be considered an actual weapon. For instance, the table leg is similar to an actual club. Suppose the DM wishes that the character proficient with weapons can use an object similar to it as if it were a weapon and benefit from their ability bonus. A thing that has no similarity to a weapon does 1d4 damage.
It is stated in the monk’s Martial Arts feature (PHB, page.”78″) that:
In the first level, the practice of martial arts helps you gain mastery of styles of combat that employ unarmed strikes and monk weapons that are short swords and any other simple melee weapon that don’t possess two-handed or heavy properties.
Monks aren’t able to utilize their Martial Arts feature with improvised weapons. Weapons used by monks include:
Short swords, as well as other primary melee weapons, do not have two-handed or heavy properties.
Unfortunately, primary melee weapons belong to the “Simple Melee Weapons” category on the table of weapons, and improvised weapons aren’t listed in that category. (Otherwise, anyone who is adept with simple melee weapons would also be proficient in weapons made from improvised materials.)
They aren’t short melee weapons, so they’re not monk weapons and shouldn’t be used in conjunction when playing Martial Arts. Suppose you’re playing as a monk using an ability like the Tavern Brawler feat. And you use an improvised weapon that doesn’t require two hands or isn’t heavy. In that case, you can use the object as a weapon for monks. For instance, a broken glass bottle instance can function as a sickle, or an elm tree branch can serve as the quarterstaff. The decision of the DM is final and unalterable.
What is the best way to combine fire snake’s fangs and the tavern brawler 5e?
Tavern Brawler’s advantages are as they are:
- Enhance your Strength and score on your Constitution by 1 up to a maximum of 20.
- You are adept with unarmed and improvised weapons, as well as strikes.
- Unarmed strikes use the d4 to deal damage.
- If you strike the target using an unarmed strike or an improvised weapon, the turn you take can apply a bonus move to wrestle the object.
The Monks Level 1 Martial Arts feature gives the following advantages “while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield”:
- You can also use Dexterity instead of the damage and attack rolls for your non-armed strikes and monk weapons.
- You can use dice of 4 instead of the standard damage from your strike weapon or monk weapon. The die will change when you increase monk levels according to the Martial Arts column of the Monk table.
- When you perform the Attack action using an unarmed attack or monk weapon during the turn, you are on. You may take one strike that is unarmed as an extra action. For instance, if you use an Attack action and attack using the quarterstaff, you could also take one unarmed strike in a bonus if you haven’t performed a bonus action during this turn.
The first thing to note is that class features must always be considered superior to feats since feats can give a flavor to the character’s abilities.
Then, let’s look at two of them:
- The Tavern Brawler system gives you a 1pt bonus in Con or Str.
- Tavern Brawler as well as Martial Arts both offer an unarmed ability. However, TB allows you to master weaponry that you have made up (which is not compatible in conjunction with the Monk’s Martial Arts option)
- Tavern Brawler, as well as Martial Arts both, use d4 for strikes that are unarmed instead of the default 1 Bludgeoning. Martial Arts scales up as Monk levels up and increases the damage beyond what was original.
- Martial Arts lets you utilize Dex rather than Str for strikes without arms and any monk weapon.
- The TB system allows you to wrestle your opponent in an extra action instead of regular actions, as that you’ve hit the opponent with a non-armed strike or an improvised weapon.
- Martial Arts allows you to obtain an additional attack as a bonus. You’ve taken the Attack action, which is used using an unarmed strike or monk weapon. It is incredibly beneficial since once you reach level 5, you’ll have the ability to use three attacks per round, which is well ahead of the opponent, without paying Ki Points as Blows of Blows.
Third, look over Fangs of the Fire Snake:
“When you take the Attack move during your turn, you may spend 1 ki points to cause flames to spread out from your feet and fists. The range of your unarmed strikes will increase by 10 feet during this action, along with the rest. An attack that hits with this type of attack is a fire attack instead of bludgeoning. If you invest 1 ki points when the attack is hit, it will also deal an additional 1d10 damage to fire.”
- If you choose to use the Attack move, spend 1 ki points, and increase the reach of unarmed strikes by 10 feet during the entire turn
- Unarmed for the turn, it deals with fire instead of hitting.
- Suppose you are stuck using an unarmed attack in this period. In that case, you have the option of spending 1 ki points to deal with additional 1d10 fire damage.
Overall: the Monk’s Martial Arts almost completely trumps Tavern Brawler’s value concerning Fangs of the Fire-Snake. You’ll get your option of 1 point for Str or Con, a level of proficiency in improvised weapons, as well as grapple as a bonus, Fangs of the Fire Snake specifically increases only the range of your strike without weapons and not your grappling range, and therefore you cannot engage in a melee and attempt to grapple in a bonus move.
Fangs that of The Fire Snake does three things.
- It extends the range of your strikes that are not armed
- It transforms your damage that is not armed from bludgeoning to firing
- Inflicts further damage that costs Ki
Tavern brawler is a lot of things. However, only a handful of them can be helpful in monks.
1. Stat boost, always a positive thing
2. Proficiency with the use of improvised weapons. Meh
3 – damage boost for non-armed characters to minimum monk damage. Zero benefit
4 – Use the bonus action to start grapple using a successful unarmed strike or an improvised weapon attack
Improvised weapons are generally lower-damage weapons, similar to clubs at the 5th level, so there isn’t much of a mechanical advantage of using one over monks’ non-armed attacks. The range of Fire Snake is only applicable to non-armed strikes.
The synergy between Tavern Brawler and Fire Snakes is in that bonus grapple. I’d suggest that fire snakes can initiate the grapple since they act as a fist or foot. There are methods to hold a grapple securely without gripping it with your fingers. (Note that I didn’t claim that they were practical, but the fact that they could be used.) The grapple will remain in place until the fire snakes continue to exist, that is, the moment when you can activate fire snakes.
RAW will provide the advantage of binding any enemy that is later in the initiative and, hopefully, reversing their actions. In the next cycle, the monk will invest another Ki point to make new Fire Snakes, which will require the role of a hit and a new grapple checks. It’s a lot to tie up one guy. It could be beneficial, but it’s easier for the monk to move to reduce the distance, initiate an ordinary grapple, and use those Ki points for more crucial things.
The GM may decide to permit the latest version of fire snakes to extend the time of the snakes already in use. However, that is entirely up to them. That could increase the synergy benefits significantly. However, I am not convinced that it’s worth the effort unless exceptional situations, like the monk, cannot travel the 10ft required to start his grapple.
Another possibility is this. Suppose the GM stipulates that only Fire Snakes must be held in the grapple. But he allows the monk to move as normal (provided they stay at a distance of 10 ft) while they take their turn.
Do tavern brawlers compete with an unarmed fighting style?
Yes. You can select the die you want to use while still getting BA grapple. Unarmed Fighting states that “your unarmed strikes can deal bludgeoning damage equal to 1d6 (1d8 if both hands are free) + your Strength modifier.” It can be used alongside the Tavern Brawler perk “When you hit a creature with an unarmed strike on your turn, you can use a bonus action to attempt to grapple the target.” Thus, you’ll get 1d6/8 instead of the 1d4.
Closing Notes on Tavern Brawler 5e dnd
Source: Player’s Handbook
- You are accustomed to fighting rough and tumble with whatever weapon happens to be available. You gain the benefits listed below:
- You can increase your Strength score or Consitution score by 1 up to a maximum of 20.
- You’re proficient in the use of improvised weapons.
- The unarmed strike is based on a d4 for damage.
Suppose you strike the target by striking it with no weapon or improvised weapon during the spot. In that case, you can apply a bonus move to attempt to wrestle the subject.