Pseudodragon Variant Familiar 5e.
Pseudodragon Variant Familiar 5e:The pseudodragon 5e can serve another creature as a familiar, creating magic, telepathic bond with that agreeable companion. Suppose the two are bonded. Then the companion can sense what the variant familiar pseudodragon senses as long as they are within 1 mile of each other.
Variant Familiar 5e d&d
In dnd 5e, Variant Familiar is an intelligent being who agrees to work together for one purpose or another. It can leave if it isn’t fun for the Imp, Pseudodragon or any other creature. It can also die, and it cannot be summoned back. Chain Locks can summon these fantastic creatures at will and should be obeyed unconditionally.
Chain Locks can acquire cooler familiars. However, there is an initial cost and upkeep cost. They can also be lost. These familiars are not disposable as the owls or rats you would usually summon using that spell. Crawford confirms that the Variant Familiar rules found in MM or Volo’s were intended for NPCs.
Variant Familiar 5e List
|Frog / toad||Unaligned||0||11||1|
|Faerie Dragon (age 21+)||CG||2||15||14|
Variant: Familiar 5e describes additional familiar properties.
- The Find Familiar spell description lists general familiar properties.
- Suppose the spellcaster happens to be a Warlock, and they select the Pact of Chain feature for their spellcaster. In that case, the familiar properties are increased, making them more powerful.
Why can’t the “Variant 5e Familiar” be found with the Find Familiar spell in D&D 5E?
Because the Find Familiar spell summons a tiny spirit that takes a small animal form. It does not summon an actual devil (or another form) from somewhere else.
b) The “Variant: Imp Familiar” is a different kind of thing— it’s an option where someone who consorts with fiends may be able to bargain or persuade an Imp to be his familiar, but (unlike the Find Familiar spell) this Imp is not magically compelled to be your familiar and can leave if it wishes. It does not have to obey you.
c) From simple game balance considerations, the Imp is far more powerful than the standard familiar from Find Familiar and is much too harsh for a 1st level Wizard to have. A Pact of the Chain Warlock can get an Imp at 3rd level, and even that’s a pretty powerful choice at that level.
You can create a familiar by using the Find Familiar spell and then add the special familiar forms to the back of your PHB. That will allow you to replicate the warlock pact feature of the chain essentially. It is up to the DM, but it doesn’t necessarily fair to all warlocks in your games.
The 5e variant familiar rules from the monster manual, on the other hand, is entirely different.
1) You are not summoning or creating familiars. Instead, you agree with an independent creature that has its own goals and objectives. You may not follow its instructions, and it may decide to leave if you fail to keep your word.
2) The summoned familiars of the PHB can summon specific creatures from the monster manual. The MM imp familiar can share its magic resistance and the creature it has formed a bond with. This ability is not available to the PHB summoned familiar.
3) A variant familiar in 5e can’t be summoned or unsummoned. They are not part of the Find Familiar spell. All fey and fiend spell familiars assume the form of your familiar.
It is absolutely up to the DM to decide what they will allow and what they won’t. The variant familiars in the monster manual may not be as quickly summoned as the spell’s spirits. However, they are still very much “expensive”.