Wizard spells 5e
Wizards would be the greatest magical users in Dungeons & Dragons 5E, using the most diverse spells of any character category. Wizards can do plenty of things โ such as see the near future, hurl flame, or animate teapots. The sheer power of the electricity is bonkers. We will break down the Wizard Spells 5e into Cantrips and all the different levels.
Under it, a little wizard cowers. At the last minute, she puts her hands on the monsterโs beak โ and turns the behemoth into a very small mouse. Everybody else, a young mage, attracts a bunch of knives. Trapped within a deep, shadowy mountain, a classic caster puts their hands on a huge stone wall. The surfaces change and shape under their grip, opening a portal site.
Above all, what contrasts wizards is a love of understanding. It lures them from hiding. With excellent training, these people can shoot fire from the hands, get dreams of their future, or jump between different multiverse planes. The darkest of those magic users can get immortal Lich Kings (after the necessary sacrifices made) and form the very fabric of truth. It is likely why so many unavoidably go mad and make menacing dungeons.
Wizard Spells dnd 5e
In Dungeons & Dragons 5E, we will be taking a look at all you want to create a magician character. For instance, various schools of magic, the 101 of constructing a magician, and the way spellbooks work.
When creating your magician, the major point to work out is that their connection to magic. Wizards are the number of charms. They can do pretty much anything and rely upon their wisdom to achieve that. Theyโre the type of raw psychological power โ like the warlock (as you will know from when we clarified the warlock course ) and sorcerer courses โ that draw magic out of their charm.
First things first, the magician skillset probably means your personality has a little odd job, like from the army or academic study. Nevertheless, many wizards wind up in admin, bureaucratic, and petty criminal characters. So there is no requirement to play a person super crazy. Or really, even that capable.
How do you create the wizard character in D&D 5E?
Perhaps it frees you, or you need something achievable through no other ways. Can you examine at wizard school, such as Harry Potter at Hogwarts, or even find out you are magical through more nefarious ways?
Odds are, you are fairly bizarre. You will have spent a great deal of time experimenting and studying. Since the collection of spells available is so enormous, you might have picked up your abilities for all kinds of factors.
Having the ability to shoot fire from your hands may also give you a unique outlook on the world โ for better or for worse. A lot of being a magician is a matter of what you will do with your abilities.
The origin of your magic is the spellbook. This grimoire can feel and look. However, you would like. As stated before, you receive a good deal of spells. However, youโll only have the ability to select a specific amount to use every day. Thus, planning as a magician is also significant. Be ready for admin.
Which are the ten schools of magic in D&D?
These are different schools of magic located throughout the multiverse. These vary from projecting illusions to increasing the dead. Your choice will give you special skills and spells unique to every school, with brand new abilities coming at several levels.
These are the different schools of magic found across the multiverse. In Dungeons & Dragons 5E, there are ten official magician schools. These vary from casting illusions to raising the dead. Your choice will give you special skills and spells unique to every school, with brand new powers coming at several levels.
School of Abjuration
For people who wish to ward, banish, block, and shield. Followers of this school may weave magic to protect themselves as well as other people. These wizards are sought out when something awful happens, like a possession; or an interdimensional portal seeming.
School of Divination
Immediately, you will have the ability to roll two dice daily and record their amounts. Later, you can replace any roll created on your own or any monster with a few of these dies. It would be best if you decided to take action before the roll itself. At later levels, youโll be able to find things beyond that of standard sight. Spooky.
School of Necromancy
It is the school for men and women that want to manipulate the forces of death and life. Not only can these dark wizards steal life force. But they are also able to summon undead to do their bidding literally among those darker magic schools.
School of Conjuration
As youโd expect, this subclass is excellent at conjuring things directly out of thin air. Itโll let you make objects out of magic and teleport throughout the battlefield.
War Magic
It is the school of magic training wizards for conflict. These war mages learn all sorts of tricks helpful on the battlefield. These include abilities that increase their power and even grant them protection. If combat is something, this is the wizard course for you.ย
School of Transmutation
One for the physics nuts, this is the wizard class that manipulates matter. Fantastic for anyone who wants to shape the elements.
School of Evocation
It is the school best suited to characters who want to wield destructive force. It lets wizards create safe pockets from the ample area-of-effect charms and makes your spells bigger and nastier.
School of Illusion
Ideal for charlatans and magicians, these wizards craft illusions to both attract and terrify. Youโll have the ability to cast all manner of apparitions, manipulate them. And at higher levels, craft entirely illusory worlds.
School of Enchantment
One of the very social wizard customs, the School of Enchantment, specializes in controlling individuals. You will be able to do things like use your gaze to hypnotize and enthrall individuals, diverting enemy attacks, and even changing your foesโ memories.
Bladesinger
In particular, to the elven races, these wizards have mastered the art of swordplay as well as magic. This class grants you adequate armor and proficiency using a weapon. You will also receive Bladesong, a key elf song that presents you with all sorts of crazy benefits in conflict. Like a melee fighter, then you will also receive a second attack after down the line.
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The way to play as a magician in D&D 5E
Wizards are smart people. That is because WIS made you a bit wiser and equipped to withstand spells better.
Being smart means, you will be good at plenty of things associated with learning, such as evaluation, languages, and studying. You are going to be interested in your environment and notice things that others may not.
In addition to wizards using genuinely nasty brute-force damage charms, such as the notorious Fireball spell, they can also sport a surprising number of pragmatic spells useful for adventuring.
Spells like Identify and Mending tell you what things are and also how to mend them. The irony of this is that occasionally the partyโs strongest magic user also becomes its own de facto handyman. That means wizards are great at creating things.
Nevertheless, a lot of wizard spells 5e are only plain bonkers. Such as the charm Animate Objects, which implies you will never look at a salad fork precisely in an identical manner ever again.
Battle subclass in Wizard spells 5e
Concerning battle, whatever subclass you select, you are best off close to the rear of this struggle. Wizards are the timeless glass cannon. They struck hard, and theyโre delicate. Any magician that hurtles into the frontline having a pole or small dagger is a dead person.
Wizards should form the battle from afar and play a hand in preparing it for the partyโs benefit.
Additionally, you will be juggling your focus spells in conflict. Can you select the thunder spell which does ultra-damage, keep your fellow party memberโs invisibility or maintain your enemies at bay using a forcefield?
Preparation, generally speaking, is essential for this course. That is because you get to choose out your spells at the beginning of the day. For that reason, itโs ideal to approach things situationally.
Just how many spell slots along with cantrips does one magician have in D&D 5E?
In the very first degree, a wizard starts out using three cantrips and two spell slots. Besides, you have a spellbook, which lets you select what spells you are putting to those slots out of a number. The amount you get to choose from incomplete is the intellect modifier (e.g., +4) along with your magician level combined.
Therefore a first-level magician with +2 intellect would find a total of 3 spells to begin. If they (hopefully) reach level 2, they could add charm to their publication. If your intellect reduces, do not worry. You will also have two new magician spells to bring every single time you get a degree, no matter what.
No one can just select any charms, though. You are going to need to choose the magician spells offered to your degree.
Additionally, wizards get arcane retrieval โ that lets them regain spell slots faster. That helps ensure that you do not burn your enormous charms before the day gets moving.
You may also discover spells out and about through your experiences through scrolls and other magical things. Together with the necessary time, you could even scrawl down these into your publication for keeping. Last, some spells may cast as rituals, which means that they do not use a slot up.
What can wizards perform in D&D?
Wizards can do anything essentially. Wish to increase the dead? Learn necromancy. How about teleporting about, if you please? Wish to produce your very own literal plane of existence finally?
Additionally, you may get your very own recognizable or homunculus. Perhaps a winged cat that reads novels for you? Who knows what beautiful abominations you can summon together.
The spellbook
First off, as a magician, you receive a spellbook that provides you access to charms. In addition to this, you will select your college of magical at level 2, which will give you further spells and skills unique to that college as you level-up. You will also get boons which permit you to power up specific spells of your own choice.
Particularly crazy wizard charms include Maze, which permits you to exude something to some labyrinthine demi-plane of terror. Gorgeous Mansion, wherein you conjure up an extremely comfy interdimensional house; or Reverse Gravity, that does what you would expect.
In essence, do not play with a magician in case you only need to reach things. Or really, cure matters. That is their huge difference, magic-wise. (If you are then, why not possess the experts of D&D 5Eโs fighter course explained for you?)
And while theyโre among the very extreme Dungeons & Dragons 5E courses concerning admin, wizards will also be among the most rewarding. You can do this many odd and odd things.
The best way to make a D&D 5E wizard persona
As a magician, you need INT to be your greatest stat. You create your Dungeons & Dragons 5E personality because it directly influences how likely your charms would be to strikeโobserving this, select constitution or dexterity. Suppose you donโt decide to become a magician of illusions.
In that case, you will need high charisma to pull those off, functionality flourishes. Otherwise, donโt hesitate to create either strength or charm that your dump stat. Additionally, as a squishy magic-user with restricted accessibility to great armor, you will want to rely on the magic method to buff yourself up. When thereโs going to battle on your effort, get the Mage Armor spell instantly. Donโt forget to throw it at both dinner and breakfast.
Which are the best wizard races in D&D 5E?
As a normal, individuals make excellent wizards because of their versatility. Gnomes (the engineers and inventors of this D&D planet ) are also a fantastic option, as they begin using a nifty +2 intelligence incentive.
The fearsome hobgoblin also receives a +1 intelligence increase and pleasure with martial weaponsโno pointy stick to the magician.
Last, high-elves and half-elves reveal a lot of wizarding possible according to their underlying magic-ness and smarts. They bunch amazing racial boons like dark eyesight and additional strong defenses against specific kinds of magic.
Are you still unsure whatโs ideal for you? You have a notion of our guide about the best way to select the best personality race at Dungeons & Dragons 5E more commonly and proceed from there.
Can I play with a wizard in D&D 5E?
If you would like to shape the entire world to your whims, yes, then you need to perform a wizard. It is a course that matches people who appreciate imagination and creativity. People who like creative problem-solving. Players that go home at night and wonder that of the charms can repair the bind you are all in.
Wizards arenโt as much for D&D gamers who wish to duke it out in battle. (though they do get a beautiful selection of enormous spells such as Fireball) or perform most of the social functions. Wizards would be the D&D course for people who love bright thoughts.
They are always hunting, on a quest for understanding. It was inspired by the unknown. If this describes you, and you are cool with performing the excess admin. That comes with having enormous unknowable forces. Then magician is your D&D course for you.
We hope you enjoyed studying the method of magician. If the course is not resonating with you, do not worry! There are loads of other magical users (and non-magic consumers ) to test out.
Sit back, relax, and possess the Dungeons & Dragons 5E classes described to you before making your ultimate choice.
What are the best wizard spells in 5e?
Top 8 Best Wizard Spells For D&D 5e
- Prestidigitation 5e
- Find Familiar 5e Source: Playerโs Handbook.
- Mage Armor 5e
- Shield 5e
- Invisibility 5e. Source: Playerโs Handbook.ย
- Fly 5e. Source: Playerโs Handbook.ย
- Counterspell 5e
- Fireball 5e
What race gets the very wizard?
Greatest races for a wizard 5e
- Gnome. + 2 ton provides gnomes a natural capability for studying magic.ย
- Elf. All elves get +2 Dex, which aids your AC.ย
- Human (version ) Humans using variant rules get +1 to 2 skills.ย
- Half-elf. Half-elves get + one Int.ย
- Tiefling.ย
- Abjuration.ย
- Divination.ย
- Enchantment.
Just how many spells should a wizard know 5e?
A magician can have several spells prepared equal to his wizard level + his Intelligence modifier. Since Intelligence caps at 20 (a +5 modifier) and wizards typically cap at level 20 as well, so a magician can only have up to 25 charms prepared out of the dozens and dozens and dozens that he understands
The magician in my sport has requested to switch his cantrips to his higher-level spells. Cantrips can be swapped out like preparing any other spell. Retrain the cantrip, taking 250 days of Downtime, like learning a new skill.
What is the best wizard school in 5e?
The Best Wizard Schools in 5E spells
- Bladesinger 5e
- Enchantment 5e
- Necromancy 5e
- Chronology 5e
- War Magic 5e
- Evocation 5e
- Abjuration 5e
- Divination 5e
Can a Dragonborn be a wizard?
You can make a decent Wizard using a Dragonborn. I donโt think making an optimum character is the better way to savor D&D. (Although you do want your name to be capable and helpful.)
Could a halfling be a wizard?
Halfling:ย Halflings are not good wizards. But since theyโre all roguish and materials, they suffered in some points here and there in different variants to be better rogues than other races.
Do Wizards have to prepare ritual charms?
2) The spell must possess theโRitualโ label in the spell description. 3) The caster must have the spell prepared, or in case you do not have to prepare spells, the spell only has to be known. Wizards are an exception because they have the spellbook. They require the spell to be in the spellbook.
Can a wizard learn spells from scrolls in 5e?
The way shows how wizards learn spells from scrolls. There is no gap between spells composed in a spellbook and charms written on scrolls in this area. So you canโt copy non-Wizard charms into your spellbook, and even if you could, there is no way to throw them.
Can Wizards use armor 5e?
โWizards canโt use any armor, for many reasons. Most spells require complicated gestures and strange posturings from the caster, and armor restricts the wearerโs ability to perform these properly.
Can a wizard use Eldritch Blast?
The only legal method to get a Wizard to possess Eldritch Blast is via Magic Initiate or even Spell Sniper. It means heโll be even weaker in his introductory course, with spent his ASI on a feat.
Can Wizards replicate any spell?
Can a wizard replicate any charm into their spellbook in D&D? No. The Playerโs Handbook is quite explicit on this point. The wizard can recite wizard spells of 1st or higher degree as long as the wizard has spell slots of that level. By way of instance, a 6th-level magician has 1st-, 2nd-, and 3rd-level spell slots.
Wizard Spells List 5e : Cantrips
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Acid Splash | 5e | Conjuration | V, S | 1 Action | Instantaneous | 60 Feet |
Blade Ward | 5e | Abjuration | V, S | 1 Action | 1 round | Self |
Booming Blade | 5e | Evocation | S, M | 1 Action | 1 round | Self (5-foot radius) |
Chill Touch | 5e | Necromancy | V, S | 1 Action | 1 round | 120 Feet |
Control Flames | 5e | Transmutation | S | 1 Action | Instantaneous or 1 hour | 60 Feet |
Create Bonfire | 5e | Conjuration | V, S | 1 Action | Concentration up to 1 minute | 60 Feet |
Dancing Lights | 5e | Evocation | V, S, M | 1 Action | Concentration up to 1 minute | 120 Feet |
Encode Thoughts | 5e | Enchantment | S | 1 Action | 8 hours | Self |
Fire Bolt | 5e | Evocation | V, S | 1 Action | Instantaneous | 120 Feet |
Friends | 5e | Enchantment | S, M | 1 Action | Concentration up to 1 minute | Self |
Frostbite | 5e | Evocation | V, S | 1 Action | Instantaneous | 60 Feet |
Green-Flame Blade | 5e | Evocation | S, M | 1 Action | Instantaneous | Self (5-foot radius) |
Gust | 5e | Transmutation | V, S | 1 Action | Instantaneous | 30 Feet |
Infestation | 5e | Conjuration | V, S, M | 1 Action | Instantaneous | 30 Feet |
Light | 5e | Evocation | V, M | 1 Action | 1 hour | Touch |
Lightning Lure | 5e | Evocation | V | 1 Action | Instantaneous | Self (15-foot radius) |
Mage Hand | 5e | Conjuration | V, S | 1 Action | 1 minute | 30 Feet |
Mending | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | Touch |
Message | 5e | Transmutation | V, S, M | 1 Action | 1 round | 120 feet |
Mind Sliver | 5e | Enchantment | V | 1 Action | 1 round | 60 feet |
Minor Illusion | 5e | Illusion | S, M | 1 Action | 1 minute | 30 feet |
Mold Earth | 5e | Transmutation | S | 1 Action | Instantaneous or 1 hour | 30 feet |
On/Off (UA) | 5e | Transmutationย T | V, S | 1 Action | Instantaneous | 60 feet |
Poison Spray | 5e | Conjuration | V, S | 1 Action | Instantaneous | 10 feet |
Prestidigitation | 5e | Transmutation | V, S | 1 Action | Up to 1 hour | 10 feet |
Ray of Frost | 5e | Evocation | V, S | 1 Action | Instantaneous | 60 feet |
Sapping Sting | 5e | Necromancyย D | V, S | 1 Action | Instantaneous | 30 feet |
Shape Water | 5e | Transmutation | S | 1 Action | Instantaneous or 1 hour | 30 feet |
Shocking Grasp | 5e | Evocation | V, S | 1 Action | Instantaneous | Touch |
Sword Burst | 5e | Conjuration | V | 1 Action | Instantaneous | Self (5-foot radius) |
Thunderclap | 5e | Evocation | S | 1 Action | Instantaneous | Self (5-foot radius) |
Toll the Dead | 5e | Necromancy | V, S | 1 Action | Instantaneous | 60 feet |
True Strike | 5e | Divination | S | 1 Action | Concentration up to 1 round | 30 feet |
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Wizard Spells List 5e : Level 1
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Absorb elements | 5e | Abjuration | S | 1 Reaction | 1 round | Self |
Acid Stream (UA) | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (30-foot line) |
Alarm | 5e | Abjuration | V, S, M | 1 Action | 8 Hours | 30 feet |
Burning Hands | 5e | Evocation | V, S | 1 Action | Instantaneous | Self (15-foot cone) |
Catapult | 5e | Transmutation | S | 1 Action | Instantaneous | 60 feet |
Cause Fear | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Charm Person | 5e | Enchantment | V, S | 1 Action | 1 Hour | 30 feet |
Chromatic Orb | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 90 feet |
Color Spray | 5e | Illusion | V, S, M | 1 Action | 1 round | Self (15-foot cone) |
Comprehend Languages | 5e | Divination | V, S, M | 1 Actionย R | 1 hour | Self |
Detect Magic | 5e | Divination | V, S | 1 Actionย R | Concentration, up to 10 minutes | Self |
Disguise Self | 5e | Illusion | V, S | 1 Action | 1 hour | Self |
Distort Value | 5e | Illusion | V | 1 Minute | 8 hours | Touch |
Earth Tremor | 5e | Evocation | V, S | 1 Action | Instantaneous | Self (10-foot radius) |
Expeditious Retreat | 5e | Transmutation | V, S | 1 Bonus Action | Concentration, up to 10 minutes | Self |
False Life | 5e | Necromancy | V, S, M | 1 Action | 1 hour | Self |
Feather Fall | 5e | Transmutation | V, M | 1 Reaction | 1 minute | 60 feet |
Find Familiar | 5e | Conjuration | V, S, M | 1 Hourย R | Instantaneous | 10 feet |
Fog Cloud | 5e | Conjuration | V, S | 1 Action | Concentration, up to 1 hour | 120 feet |
Gift of Alacrity | 5e | Divinationย DC | V, S | 1 Minute | 8 hours | Touch |
Grease | 5e | Conjuration | V, S, M | 1 Action | 1 minute | 60 feet |
Guiding Hand (UA) | 5e | Divination | V, S | 1 Minuteย R | Concentration, up to 8 hours | 5 feet |
Healing Elixir (UA) | 5e | Conjuration | V, S, M | 1 Minute | 24 hours | Self |
Ice Knife | 5e | Conjuration | S, M | 1 Action | Instantaneous | 60 feet |
Id Insinuation (UA) | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Identify | 5e | Divination | V, S, M | 1 Minuteย R | Instantaneous | Touch |
Illusory Script | 5e | Illusion | S, M | 1 Minute | 10 days | Touch |
Infallible Relay (UA) | 5e | Divinationย T | V, S, M | 1 Minute | Concentration, up to 10 minutes | Self |
Jimโs Magic Missile | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 120 feet |
Jump | 5e | Transmutation | V, S, M | 1 Action | 1 minute | Touch |
Longstrider | 5e | Transmutation | V, S, M | 1 Action | 1 hour | Touch |
Mage Armor | 5e | Abjuration | V, S, M | 1 Action | 8 hours | Touch |
Magic Missile | 5e | Evocation | V, S | 1 Action | Instantaneous | 120 feet |
Magnify Gravity | 5e | Transmutationย DG | V, S | 1 Action | 1 round | 60 feet |
Protection from Evil and Good | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 10 minutes | Touch |
Puppet (UA) | 5e | Enchantment | V | 1 Action | Instantaneous | 120 feet |
Ray of Sickness | 5e | Necromancy | V, S | 1 Action | Instantaneous | 60 feet |
Remote Access (UA) | 5e | Transmutationย T | V, S | 1 Action | 10 minutes | 120 feet |
Sense Emotion (UA) | 5e | Divination | V, S | 1 Action | Concentration, up to 1 minute | Self |
Shield | 5e | Abjuration | V, S | 1 Reaction | 1 round | Self |
Silent Image | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Sleep | 5e | Enchantment | V, S, M | 1 Action | 1 minute | 90 feet |
Snare | 5e | Abjuration | V, S, M | 1 Minute | Until dispelled or triggered | Touch |
Sudden Awakening (UA) | 5e | Enchantment | V | 1 Bonus Action | Instantaneous | 10 feet |
Tashaโa Caustic Brew | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (30-foot line) |
Tashaโs Hideous Laughter | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Tenserโs Floating Disk | 5e | Conjuration | V, S, M | 1 Actionย R | 1 hour | 30 feet |
Thunderwave | 5e | Evocation | V, S | 1 Action | Instantaneous | Self (15-foot cube) |
Unseen Servant | 5e | Conjuration | V, S, M | 1 Actionย R | 1 hour | 60 feet |
Witch Bolt | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Wizard Spells List 5e : Level 2
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Aganazzarโs Scorcher | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 30 Feet |
Alter Self | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | Self |
Arcane Hacking (UA) | 5e | Transmutationย T | V, S, M | 1 Action | Concentration, up to 1 hour | Self |
Arcane Lock | 5e | Abjuration | V, S, M | 1 Action | Until dispelled | Touch |
Blindness/Deafness | 5e | Necromancy | V | 1 Action | 1 minute | 30 Feet |
Blur | 5e | Illusion | V | 1 Action | Concentration, up to 1 minute | Self |
Cloud of Daggers | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Continual Flame | 5e | Evocation | V, S, M | 1 Action | Until dispelled | Touch |
Crown of Madness | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Darkness | 5e | Evocation | V, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Darkvision | 5e | Transmutation | V, S, M | 1 Action | 8 hours | Touch |
Detect Thoughts | 5e | Divination | V, S, M | 1 Action | Concentration, up to 1 minute | Touch |
Digital Phantom (UA) | 5e | Abjurationย T | V, S, M | 1 Action | Concentration, up to 1 hour | Self |
Dragonโs Breath | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | Touch |
Dust Devil | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Earthbind | 5e | Transmutation | V | 1 Action | Concentration, up to 1 minute | 300 feet |
Enlarge/Reduce | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Find Vehicle (UA) | 5e | Conjurationย T | V, S | 10 Minutes | 8 hours | 30 feet |
Flaming Sphere | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Flock of Familiars | 5e | Conjuration | V, S | 1 Minute | 1 hour | Touch |
Fortuneโs Favor | 5e | Divinationย D | V, S, M | 1 Action | 1 hour | 60 feet |
Gentle Repose | 5e | Necromancy | V, S, M | 1 Actionย R | 10 days | Touch |
Gift of Gab | 5e | Enchantment | V, S, M | Reaction | Instantaneous | Self |
Gust of Wind | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (60-foot line) |
Hold Person | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Immovable Object | 5e | Transmutationย DG | V, S, M | 1 Action | 1 hour | Touch |
Invisibility | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Jimโs Glowing Coin | 5e | Enchantment | S, M | 1 Action | 1 minute | 60 feet |
Knock | 5e | Transmutation | V | 1 Action | Instantaneous | 60 feet |
Levitate | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Locate Object | 5e | Divination | V, S, M | 1 Action | Concentration, up to 10 minutes | Self |
Magic Mouth | 5e | Illusion | V, S, M | 1 Minuteย R | Until dispelled | 30 feet |
Magic Weapon | 5e | Transmutation | V, S | 1 Bonus Action | Concentration, up to 1 hour | Touch |
Maximillianโs Earthen Grasp | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Melfโs Acid Arrow | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 90 feet |
Mental Barrier (UA) | 5e | Abjuration | V | 1 Reaction | 1 round | Self |
Mind Spike | 5e | Divination | S | 1 Action | Concentration, up to 1 hour | 60 feet |
Mind Thrust (UA) | 5e | Enchantment | V, S | 1 Bonus Action | 1 round | 60 feet |
Mirror Image | 5e | Illusion | V, S | 1 Action | 1 minute | Self |
Misty Step | 5e | Conjuration | V | 1 Action | Instantaneous | Self |
Nystulโs Magic Aura | 5e | Illusion | V, S, M | 1 Action | 24 hours | Touch |
Phantasmal Force | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Pyrotechnics | 5e | Transmutation | V, S | 1 Action | Instantaneous | 60 feet |
Ray of Enfeeblement | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Rope Trick | 5e | Transmutation | V, S, M | 1 Action | 1 hour | Touch |
Scorching Ray | 5e | Evocation | V, S | 1 Action | Instantaneous | 120 feet |
See Invisibility | 5e | Divination | V, S, M | 1 Action | 1 hour | Self |
Shadow Blade | 5e | Illusion | V, S | 1 Bonus Action | Concentration, up to 1 minute | Self |
Shatter | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 60 feet |
Skywrite | 5e | Transmutation | V, S | 1 Actionย R | Concentration, up to 1 day | Sight |
Snillocโs Snowball Storm | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 90 feet |
Spider Climb | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Suggestion | 5e | Enchantment | V, M | 1 Action | Concentration, up to 8 hours | 30 feet |
Tashaโs Mind Whip | 5e | Enchantment | V | 1 Action | 1 round | 90 feet |
Thought Shield (UA) | 5e | Abjuration | V, S | 1 Action | 8 hours | Touch |
Warding Wind | 5e | Evocation | V | 1 Action | Concentration, up to 10 minutes | Self |
Web | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Wristpocket | 5e | Conjurationย D | S | 1 Actionย R | Concentration, up to 1 hour | Self |
Wizard Spells List 5e : Level 3
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Animate Dead | 5e | Necromancy | V, S, M | 1 Minute | Instantaneous | 10 feet |
Bestow Curse | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | Touch |
Blink | 5e | Transmutation | V, S | 1 Action | 1 minute | Self |
Catnap | 5e | Enchantment | S, M | 1 Action | 10 minutes | 30 feet |
Clairvoyance | 5e | Divination | V, S, M | 10 Minutes | Concentration, up to 10 minutes | 1 mile |
Conjure Lesser Demon (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Counterspell | 5e | Abjuration | S | 1 Reaction | Instantaneous | 60 feet |
Dispel Magic | 5e | Abjuration | V, S | 1 Action | Instantaneous | 120 feet |
Enemies Abound | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Erupting Earth | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | 120 feet |
Fast Friends | 5e | Enchantment | V | 1 Action | Concentration, up to 1 hour | 30 feet |
Fear | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 1 minute | Self (30-foot cone) |
Feign Death | 5e | Necromancy | V, S, M | 1 Actionย R | 1 hour | Touch |
Fireball | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet |
Flame Arrows | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | Touch |
Fly | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 10 minute | Touch |
Galderโs Tower | 5e | Conjuration | V, S, M | 10 Minutes | 24 hours | 30 feet |
Gaseous Form | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Glyph of Warding | 5e | Abjuration | V, S, M | 10 Minutes | Until dispelled or triggered | Touch |
Haste | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Haywire (UA) | 5e | Enchantmentย T | V, S | 1 Action | Concentration, up to 1 minute | 90 feet |
Hypnotic Pattern | 5e | Illusion | S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Incite Greed | 5e | Enchantment | V, S, M | 1 action | Concentration, up to 1 minute | 30 feet |
Intellect Fortress | 5e | Abjuration | V | 1 Action | Concentration, up to 1 hour | 30 feet |
Invisibility To Cameras (UA) | 5e | Illusionย T | V, S, M | 1 Action | Concentration, up to 1 minute | 10 feet |
Leomundโs Tiny Hut | 5e | Evocation | V, S, M | 1 Minuteย R | 8 hours | Self (10-foot radius hemisphere) |
Life Transference | 5e | Evocation | V, S | 1 Action | Instantaneous | 30 feet |
Lightning Bolt | 5e | Evocation | V, S, M | 1 Action | Instantaneous | Self (100-foot line) |
Magic Circle | 5e | Abjuration | V, S, M | 1 Minute | 1 hour | 10 feet |
Major Image | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Melfโs Minute Meteors | 5e | Evocation | V, S, M | Self | Concentration, up to 10 minutes | 120 feet |
Nondetection | 5e | Abjuration | V, S, M | 1 Action | 8 hours | Touch |
Phantom Steed | 5e | Illusion | V, S | 1 Actionย R | 1 hour | 30 feet |
Protection from Ballistics (UA) | 5e | Abjurationย T | V, S, M | 1 Action | Concentration, up to 10 minutes | Touch |
Protection from Energy | 5e | Abjuration | V, S | 1 Action | Concentration, up to 1 hour | Touch |
Psionic Blast (UA) | 5e | Evocation | V | 1 Action | Instantaneous | Self (30-foot cone) |
Pulse Wave | 5e | Evocationย D | V, S | 1 Action | Instantaneous | Self (30-foot cone) |
Remove Curse | 5e | Abjuration | V, S | 1 Action | Instantaneous | Touch |
Sending | 5e | Evocation | V, S, M | 1 Action | 1 round | Unlimited |
Sleet Storm | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Slow | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Spirit Shroud | 5e | Necromancy | V, S | 1 Bonus Action | Concentration, up to 1 minute | Self |
Stinking Cloud | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Summon Fey | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Lesser Demons | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 Feet |
Summon Shadowspawn | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Undead | 5e | Necromancy | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Thunder Step | 5e | Conjuration | V | 1 Action | Instantaneous | 90 feet |
Tidal Wave | 5e | Conjuration | V, S, M | 1 Action | Instantaneous | 120 feet |
Tiny Servant | 5e | Transmutation | V, S | 1 Minute | 8 hours | Touch |
Tongues | 5e | Divination | V, M | 1 Action | 1 hour | Touch |
Vampiric Touch | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | Self |
Wall of Sand | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 90 feet |
Wall of Water | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Water Breathing | 5e | Transmutation | V, S, M | 1 Actionย R | 24 hours | 30 feet |
Wizard Spells List 5e : Level 4
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Arcane Eye | 5e | Divination | V, S, M | 1 Action | Concentration, up to 1 hour | 30 feet |
Banishment | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 minutes | 60 feet |
Blight | 5e | Necromancy | V, S | 1 Action | Instantaneous | 30 feet |
Charm Monster | 5e | Enchantment | V, S | 1 Action | 1 hour | 30 feet |
Confusion | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Conjure Barlgura (UA) | 5e | Conjuration | V, S | 1 Action | Up to 10 minutes | 60 feet |
Conjure Knowbot (UA) | 5e | Conjurationย T | V, S | 1 Action | 10 minutes | Touch |
Conjure Minor Elementals | 5e | Conjuration | V, S | 1 Minute | Concentration, up to 1 hour | 90 feet |
Conjure Shadow Demon (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Control Water | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 10 minutes | 300 feet |
Dimension Door | 5e | Conjuration | V | 1 Action | Instantaneous | 500 feet |
Ego Whip (UA) | 5e | Enchantment | V | 1 Action | Concentration, up to 1 minute | 30 feet |
Elemental Bane | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 minute | 90 feet |
Evardโs Black Tentacles | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Fabricate | 5e | Transmutation | V, S | 10 Minutes | Instantaneous | 120 feet |
Fire Shield | 5e | Evocation | V, S, M | 1 Action | 10 minutes | Self |
Galderโs Speedy Courier | 5e | Conjuration | V, S, M | 1 Action | 10 minutes | 10 feet |
Gravity Sinkhole | 5e | Evocationย DG | V, S, M | 1 Action | Instantaneous | 120 feet |
Greater Invisibility | 5e | Illusion | V, S | 1 Action | Concentration, up to 1 minute | Touch |
Hallucinatory Terrain | 5e | Illusion | V, S, M | 10 Minutes | 24 hours | 300 feet |
Ice Storm | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 300 feet |
Leomundโs Secret Chest | 5e | Conjuration | V, S, M | 1 Action | Instantaneous | Touch |
Locate Creature | 5e | Divination | V, S, M | 1 Action | Concentration, up to 1 hour | Self |
Mordenkainenโs Faithful Hound | 5e | Conjuration | V, S, M | 1 Action | 8 hours | 30 feet |
Mordenkainenโs Private Sanctum | 5e | Abjuration | V, S, M | 1 Action | 24 hours | 120 feet |
Otilukeโs Resilient Sphere | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Phantasmal Killer | 5e | Illusion | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Polymorph | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Sickening Radiance | 5e | Evocation | V, S | 1 Action | Concentration, up to 10 minutes | 120 Feet |
Stone Shape | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | Touch |
Stoneskin | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Storm Sphere | 5e | Evocation | V, S | 1 Action | Concentration, up to 1 minute | 150 feet |
Summon Abberation | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Construct | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Elemental | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Greater Demon | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 Feet |
Synchronicity (UA) | 5e | Enchantmentย T | V, S | 1 Action | Concentration, up to 1 hour | Touch |
System Backdoor (UA) | 5e | Transmutationย T | V, S, M | 1 Minute | Concentration, up to 1 hour | Self |
Vitriolic Sphere | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet |
Wall of Fire | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Watery Sphere | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Widogastโs Vault of Amber (HB) | 5e | Transmutationย HB | V, S, M | 1 minuteย R | Until dispelled | Touch |
Widogastโs Web of Fire (HB) | 5e | Evocationย HB | V, S, M | 1 Action | Instantaneous | 60 feet |
Wizard Spells List 5e : Level 5
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Animate Objects | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Bigbyโs Hand | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Cloudkill | 5e | Conjuration | V, S | 1 Action | Concentration, up to 10 minutes | 120 feet |
Commune with City (UA) | 5e | Divinationย T | V, S | 1 Minuteย R | Instantaneous | Self |
Cone of Cold | 5e | Evocation | V, S, M | 1 Action | Instantaneous | Self (60-foot cone) |
Conjure Elemental | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Conjure Vrock (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Contact Other Plane | 5e | Divination | V | 1 Minuteย R | 1 minute | Self |
Control Winds | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | 300 feet |
Creation | 5e | Illusion | V, S, M | 1 Action | Special | 30 feet |
Danse Macabre | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 hour | 60 Feet |
Dawn | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 60 Feet |
Dominate Person | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Dream | 5e | Illusion | V, S, M | 1 Minute | 8 hours | Special |
Enervation | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | 60 Feet |
Far Step | 5e | Conjuration | V | 1 Bonus Action | Concentration, up to 1 minute | Self |
Geas | 5e | Enchantment | V | 1 Action | 30 days | 60 feet |
Hold Monster | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Immolation | 5e | Evocation | V | 1 Action | Concentration, up to 1 minute | 90 feet |
Infernal Calling | 5e | Conjuration | V, S, M | 1 Minute | Concentration, up to 1 hour | 90 feet |
Legend Lore | 5e | Divination | V, S, M | 10 Minutes | Instantaneous | Self |
Mislead | 5e | Illusion | S | 1 Action | Concentration, up to 1 hour | Self |
Modify Memory | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 30 feet |
Negative Energy Flood | 5e | Necromancy | V, M | 1 Action | Instantaneous | 60 feet |
Passwall | 5e | Transmutation | V, S, M | 1 Action | 1 hour | 30 feet |
Planar Binding | 5e | Abjuration | V, S, M | 1 Action | 24 hours | 60 feet |
Raryโs Telepathic Bond | 5e | Divination | V, S, M | 1 Actionย R | 1 hour | 30 feet |
Scrying | 5e | Divination | V, S, M | 10 Minutes | Concentration, up to 10 minutes | Self |
Seeming | 5e | Illusion | V, S | 1 Action | 8 hours | 30 feet |
Shutdown (UA) | 5e | Transmutationย T | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Skill Empowerment | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | Touch |
Steel Wind Strike | 5e | Conjuration | S, M | 1 Action | Instantaneous | 30 feet |
Synaptic Static | 5e | Enchantment | V, S | 1 Action | Instantaneous | 120 feet |
Telekinesis | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | 60 feet |
Teleportation Circle | 5e | Conjuration | V, M | 1 Action | 1 round | 10 feet |
Temporal Shunt | 5e | Transmutationย DC | V, S | 1 Reaction | 1 round | 120 feet |
Transmute Rock | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | 120 feet |
Wall of Force | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Wall Of Light | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Wall of Stone | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Wizard Spells List 5e : Level 6
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Arcane Gate | 5e | Conjuration | V, S | 1 Action | Concentration, up to 10 minutes | 500 feet |
Chain Lightning | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet |
Circle of Death | 5e | Necromancy | V, S, M | 1 Action | Instantaneous | 150 feet |
Contingency | 5e | Evocation | V, S, M | 10 Minutes | 10 days | Self |
Create Homunculus | 5e | Transmutation | V, S, M | 1 Hour | Instantaneous | 120 feet |
Create Undead | 5e | Necromancy | V, S, M | 1 Minute | Instantaneous | 10 feet |
Disintegrate | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | 60 feet |
Drawmijโs Instant Summons | 5e | Conjuration | V, S, M | 1 Minuteย R | Until dispelled | Touch |
Eyebite | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | Self |
Flesh to Stone | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Globe of Invulnerability | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 minute | Self (10-foot radius) |
Gravity Fissure | 5e | Evocationย DG | V, S, M | 1 Action | Instantaneous | Self (100-foot line) |
Guards and Wards | 5e | Abjuration | V, S, M | 10 Minutes | 24 hours | Touch |
Investiture of Flame | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Investiture of Ice | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Investiture of Stone | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Investiture of Wind | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Magic Jar | 5e | Necromancy | V, S, M | 1 Minute | Until dispelled | Self |
Mass Suggestion | 5e | Enchantment | V, M | 1 Action | 24 hours | 60 feet |
Mental Prison | 5e | Illusion | S | 1 Action | Concentration, up to 1 minute | 60 feet |
Move Earth | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 2 hours | 120 feet |
Otherworldly Form (UA) | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | Self |
Otilukeโs Freezing Sphere | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 300 feet |
Ottoโs Irresistible Dance | 5e | Enchantment | V | 1 Action | Concentration, up to 1 minute | 30 feet |
Programmed Illusion | 5e | Illusion | V, S, M | 1 Action | Until dispelled | 120 feet |
Psychic Crush (UA) | 5e | Enchantment | V, S | 1 Action | 1 minute | 60 feet |
Scatter | 5e | Conjuration | V | 1 Action | Instantaneous | 30 feet |
Soul Cage | 5e | Necromancy | V, S, M | Special | 8 hours | 60 feet |
Summon Fiend | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Sunbeam | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (60-foot line) |
Tashaโs Otherworldly Guise | 5e | Transmutation | V, S, M | 1 Bonus Action | Concentration, up to 1 minute | Self |
Tenserโs Transformation | 5e | Transmutation | V, S, M | Special | Concentration, up to 10 minutes | Self |
True Seeing | 5e | Divination | V, S, M | 1 Action | 1 hour | Touch |
Wall of Ice | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Widogastโs Transmogrification (HB) | 5e | Transmutationย HB | V, S, M | 1 hour | Instantaneous | Touch |
Wizard Spells List 5e : Level 7
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Conjure Hezrou (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Crown Of Stars | 5e | Conjuration | V, S | 1 Action | 1 hour | Self |
Delayed Blast Fireball | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 150 feet |
Dream of the Blue Veil | 5e | Conjuration | V, S, M | 10 minutes | 6 hours | 20 feet |
Etherealness | 5e | Transmutation | V, S | 1 Action | Up to 8 hours | Self |
Finger of Death | 5e | Necromancy | V, S | 1 Action | Instantaneous | 60 feet |
Forcecage | 5e | Evocation | V, S, M | 1 Action | 1 hour | 100 feet |
Mirage Arcane | Illusion | V, S | 10 Minutes | 10 days | Sight | |
Mordenkainenโs Magnificent Mansion | Conjuration | V, S, M | 1 Minute | 24 hours | 300 feet | |
Mordenkainenโs Sword | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet | |
Plane Shift | Conjuration | V, S, M | 1 Action | Instantaneous | Touch | |
Power Word: Pain | Enchantment | V | 1 Action | Instantaneous | 60 feet | |
Prismatic Spray | Evocation | V, S | 1 Action | Instantaneous | Self (60-foot cone) | |
Project Image | Illusion | V, S, M | 1 Action | Concentration, up to 1 day | 500 Miles | |
Reverse Gravity | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 100 feet | |
Sequester | Transmutation | V, S, M | 1 Action | Until dispelled | Touch | |
Simulacrum | Illusion | V, S, M | 12 hours | Until dispelled | Touch | |
Symbol | Abjuration | V, S, M | 1 Minute | Until dispelled or triggered | Touch | |
Teleport | Conjuration | V | 1 Action | Instantaneous | 10 feet | |
Tether Essence | Necromancyย D | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet | |
Whirlwind | Evocation | V, M | 1 Action | Concentration, up to 1 minute | 300 feet |
Wizard Spells List 5e : Level 8
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Abi-Dalzimโs Horrid Wilting | 5e | Necromancy | V, S, M | 1 Action | Instantaneous | 150 feet |
Antimagic Field | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 hour | Self (10-foot radius sphere) |
Antipathy/Sympathy | 5e | Enchantment | V, S, M | 1 Hour | 10 Days | 60 feet |
Clone | 5e | Necromancy | V, S, M | 1 Hour | Instantaneous | Touch |
Control Weather | 5e | Transmutation | V, S, M | 10 Minutes | Up to 8 hours | Self (5 mile radius) |
Dark Star | 5e | Evocationย DG | V, S, M | 1 Action | Concentration, up to 1 minute | 150 Feet |
Demiplane | 5e | Conjuration | S | 1 Action | 1 Hour | 60 feet |
Dominate Monster | Enchantment | V, S | 1 Action | Concentration, up to 1 hour | 60 feet | |
Feeblemind | Enchantment | V, S, M | 1 Action | Instantaneous | 150 feet | |
Illusory Dragon | Illusion | S | 1 Action | Concentration, up to 1 minute | 120 feet | |
Incendiary Cloud | Conjuration | V, S | 1 Action | Concentration, up to 1 minute | 150 feet | |
Maddening Darkness | Evocation | V, M | 1 Action | Concentration, up to 10 minutes | 150 feet | |
Maze | Conjuration | V, S | 1 Action | Concentration, up to 10 minutes | 60 feet | |
Mighty Fortress | Conjuration | V, S, M | 1 Minute | Instantaneous | 1 mile | |
Mind Blank | Abjuration | V, S | 1 Action | 24 hours | Touch | |
Power Word: Stun | Enchantment | V, S | 1 Action | Instantaneous | 60 feet | |
Reality Break | Conjurationย DC | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet | |
Sunburst | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet | |
Telepathy | Evocation | V, S, M | 1 Action | 24 hours | Unlimited |
Wizard Spells List 5e : Level 9
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Astral Projection | 5e | Evocation | V, S, M | 1 Hour | Special | 10 feet |
Blade of Dispater | 5e | Conjuration | V, S | 1 Bonus Action | Concentration up to 1 minute | 60 feet |
Foresight | 5e | Divination | V, S, M | 1 Minute | 8 hours | Touch |
Gate | 5e | Conjuration | V, S, M | 1 Action | Concentration up to 1 minute | 60 feet |
Imprisonment | 5e | Abjuration | V, S, M | 1 Minute | Until dispelled | 30 feet |
Invulnerability | 5e | Abjuration | V, S, M | 1 Action | Concentration up to 1 minute | Self |
Mass Polymorph | 5e | Transmutation | V, S, M | 1 Action | Concentration up to 1 hour | 120 feet |
Meteor Swarm | Evocation | V, S | 1 Action | Instantaneous | 1 mile | |
Power Word: Kill | Enchantment | V | 1 Action | Instantaneous | 60 feet | |
Prismatic Wall | Abjuration | V, S | 1 Action | 10 minutes | 60 feet | |
Psychic Scream | Enchantment | S | 1 Action | Instantaneous | 90 feet | |
Ravenous Void | Evocationย DG | V, S, M | 1 Action | Concentration, up to 1 minute | 1,000 feet | |
Shapechange | Transmutation | V, S, M | 1 Action | Concentration up to 1 hour | Self | |
Time Ravage | Necromancyย DC | V, S, M | 1 Action | Instantaneous | 90 feet | |
Time Stop | Transmutation | V | 1 Action | Instantaneous | Self | |
True Polymorph | Transmutation | V, S, M | 1 Action | Concentration up to 1 hour | 30 feet | |
Weird | Illusion | V, S | 1 Action | Concentration up to 1 minute | 120 feet | |
Wish | Conjuration | V | 1 Action | Instantaneous | Self |
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Wizard spells 5e
Wizards would be the greatest magical users in Dungeons & Dragons 5E, using the most diverse spells of any character category. Wizards can do plenty of things โ such as see the near future, hurl flame, or animate teapots. The sheer power of the electricity is bonkers. We will break down the Wizard Spells 5e into Cantrips and all the different levels.
Under it, a little wizard cowers. At the last minute, she puts her hands on the monsterโs beak โ and turns the behemoth into a very small mouse. Everybody else, a young mage, attracts a bunch of knives. Trapped within a deep, shadowy mountain, a classic caster puts their hands on a huge stone wall. The surfaces change and shape under their grip, opening a portal site.
Above all, what contrasts wizards is a love of understanding. It lures them from hiding. With excellent training, these people can shoot fire from the hands, get dreams of their future, or jump between different multiverse planes. The darkest of those magic users can get immortal Lich Kings (after the necessary sacrifices made) and form the very fabric of truth. It is likely why so many unavoidably go mad and make menacing dungeons.
Wizard Spells dnd 5e
In Dungeons & Dragons 5E, we will be taking a look at all you want to create a magician character. For instance, various schools of magic, the 101 of constructing a magician, and the way spellbooks work.
When creating your magician, the major point to work out is that their connection to magic. Wizards are the number of charms. They can do pretty much anything and rely upon their wisdom to achieve that. Theyโre the type of raw psychological power โ like the warlock (as you will know from when we clarified the warlock course ) and sorcerer courses โ that draw magic out of their charm.
First things first, the magician skillset probably means your personality has a little odd job, like from the army or academic study. Nevertheless, many wizards wind up in admin, bureaucratic, and petty criminal characters. So there is no requirement to play a person super crazy. Or really, even that capable.
How do you create the wizard character in D&D 5E?
Perhaps it frees you, or you need something achievable through no other ways. Can you examine at wizard school, such as Harry Potter at Hogwarts, or even find out you are magical through more nefarious ways?
Odds are, you are fairly bizarre. You will have spent a great deal of time experimenting and studying. Since the collection of spells available is so enormous, you might have picked up your abilities for all kinds of factors.
Having the ability to shoot fire from your hands may also give you a unique outlook on the world โ for better or for worse. A lot of being a magician is a matter of what you will do with your abilities.
The origin of your magic is the spellbook. This grimoire can feel and look. However, you would like. As stated before, you receive a good deal of spells. However, youโll only have the ability to select a specific amount to use every day. Thus, planning as a magician is also significant. Be ready for admin.
Which are the ten schools of magic in D&D?
These are different schools of magic located throughout the multiverse. These vary from projecting illusions to increasing the dead. Your choice will give you special skills and spells unique to every school, with brand new abilities coming at several levels.
These are the different schools of magic found across the multiverse. In Dungeons & Dragons 5E, there are ten official magician schools. These vary from casting illusions to raising the dead. Your choice will give you special skills and spells unique to every school, with brand new powers coming at several levels.
School of Abjuration
For people who wish to ward, banish, block, and shield. Followers of this school may weave magic to protect themselves as well as other people. These wizards are sought out when something awful happens, like a possession; or an interdimensional portal seeming.
School of Divination
Immediately, you will have the ability to roll two dice daily and record their amounts. Later, you can replace any roll created on your own or any monster with a few of these dies. It would be best if you decided to take action before the roll itself. At later levels, youโll be able to find things beyond that of standard sight. Spooky.
School of Necromancy
It is the school for men and women that want to manipulate the forces of death and life. Not only can these dark wizards steal life force. But they are also able to summon undead to do their bidding literally among those darker magic schools.
School of Conjuration
As youโd expect, this subclass is excellent at conjuring things directly out of thin air. Itโll let you make objects out of magic and teleport throughout the battlefield.
War Magic
It is the school of magic training wizards for conflict. These war mages learn all sorts of tricks helpful on the battlefield. These include abilities that increase their power and even grant them protection. If combat is something, this is the wizard course for you.ย
School of Transmutation
One for the physics nuts, this is the wizard class that manipulates matter. Fantastic for anyone who wants to shape the elements.
School of Evocation
It is the school best suited to characters who want to wield destructive force. It lets wizards create safe pockets from the ample area-of-effect charms and makes your spells bigger and nastier.
School of Illusion
Ideal for charlatans and magicians, these wizards craft illusions to both attract and terrify. Youโll have the ability to cast all manner of apparitions, manipulate them. And at higher levels, craft entirely illusory worlds.
School of Enchantment
One of the very social wizard customs, the School of Enchantment, specializes in controlling individuals. You will be able to do things like use your gaze to hypnotize and enthrall individuals, diverting enemy attacks, and even changing your foesโ memories.
Bladesinger
In particular, to the elven races, these wizards have mastered the art of swordplay as well as magic. This class grants you adequate armor and proficiency using a weapon. You will also receive Bladesong, a key elf song that presents you with all sorts of crazy benefits in conflict. Like a melee fighter, then you will also receive a second attack after down the line.
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The way to play as a magician in D&D 5E
Wizards are smart people. That is because WIS made you a bit wiser and equipped to withstand spells better.
Being smart means, you will be good at plenty of things associated with learning, such as evaluation, languages, and studying. You are going to be interested in your environment and notice things that others may not.
In addition to wizards using genuinely nasty brute-force damage charms, such as the notorious Fireball spell, they can also sport a surprising number of pragmatic spells useful for adventuring.
Spells like Identify and Mending tell you what things are and also how to mend them. The irony of this is that occasionally the partyโs strongest magic user also becomes its own de facto handyman. That means wizards are great at creating things.
Nevertheless, a lot of wizard spells 5e are only plain bonkers. Such as the charm Animate Objects, which implies you will never look at a salad fork precisely in an identical manner ever again.
Battle subclass in Wizard spells 5e
Concerning battle, whatever subclass you select, you are best off close to the rear of this struggle. Wizards are the timeless glass cannon. They struck hard, and theyโre delicate. Any magician that hurtles into the frontline having a pole or small dagger is a dead person.
Wizards should form the battle from afar and play a hand in preparing it for the partyโs benefit.
Additionally, you will be juggling your focus spells in conflict. Can you select the thunder spell which does ultra-damage, keep your fellow party memberโs invisibility or maintain your enemies at bay using a forcefield?
Preparation, generally speaking, is essential for this course. That is because you get to choose out your spells at the beginning of the day. For that reason, itโs ideal to approach things situationally.
Just how many spell slots along with cantrips does one magician have in D&D 5E?
In the very first degree, a wizard starts out using three cantrips and two spell slots. Besides, you have a spellbook, which lets you select what spells you are putting to those slots out of a number. The amount you get to choose from incomplete is the intellect modifier (e.g., +4) along with your magician level combined.
Therefore a first-level magician with +2 intellect would find a total of 3 spells to begin. If they (hopefully) reach level 2, they could add charm to their publication. If your intellect reduces, do not worry. You will also have two new magician spells to bring every single time you get a degree, no matter what.
No one can just select any charms, though. You are going to need to choose the magician spells offered to your degree.
Additionally, wizards get arcane retrieval โ that lets them regain spell slots faster. That helps ensure that you do not burn your enormous charms before the day gets moving.
You may also discover spells out and about through your experiences through scrolls and other magical things. Together with the necessary time, you could even scrawl down these into your publication for keeping. Last, some spells may cast as rituals, which means that they do not use a slot up.
What can wizards perform in D&D?
Wizards can do anything essentially. Wish to increase the dead? Learn necromancy. How about teleporting about, if you please? Wish to produce your very own literal plane of existence finally?
Additionally, you may get your very own recognizable or homunculus. Perhaps a winged cat that reads novels for you? Who knows what beautiful abominations you can summon together.
The spellbook
First off, as a magician, you receive a spellbook that provides you access to charms. In addition to this, you will select your college of magical at level 2, which will give you further spells and skills unique to that college as you level-up. You will also get boons which permit you to power up specific spells of your own choice.
Particularly crazy wizard charms include Maze, which permits you to exude something to some labyrinthine demi-plane of terror. Gorgeous Mansion, wherein you conjure up an extremely comfy interdimensional house; or Reverse Gravity, that does what you would expect.
In essence, do not play with a magician in case you only need to reach things. Or really, cure matters. That is their huge difference, magic-wise. (If you are then, why not possess the experts of D&D 5Eโs fighter course explained for you?)
And while theyโre among the very extreme Dungeons & Dragons 5E courses concerning admin, wizards will also be among the most rewarding. You can do this many odd and odd things.
The best way to make a D&D 5E wizard persona
As a magician, you need INT to be your greatest stat. You create your Dungeons & Dragons 5E personality because it directly influences how likely your charms would be to strikeโobserving this, select constitution or dexterity. Suppose you donโt decide to become a magician of illusions.
In that case, you will need high charisma to pull those off, functionality flourishes. Otherwise, donโt hesitate to create either strength or charm that your dump stat. Additionally, as a squishy magic-user with restricted accessibility to great armor, you will want to rely on the magic method to buff yourself up. When thereโs going to battle on your effort, get the Mage Armor spell instantly. Donโt forget to throw it at both dinner and breakfast.
Which are the best wizard races in D&D 5E?
As a normal, individuals make excellent wizards because of their versatility. Gnomes (the engineers and inventors of this D&D planet ) are also a fantastic option, as they begin using a nifty +2 intelligence incentive.
The fearsome hobgoblin also receives a +1 intelligence increase and pleasure with martial weaponsโno pointy stick to the magician.
Last, high-elves and half-elves reveal a lot of wizarding possible according to their underlying magic-ness and smarts. They bunch amazing racial boons like dark eyesight and additional strong defenses against specific kinds of magic.
Are you still unsure whatโs ideal for you? You have a notion of our guide about the best way to select the best personality race at Dungeons & Dragons 5E more commonly and proceed from there.
Can I play with a wizard in D&D 5E?
If you would like to shape the entire world to your whims, yes, then you need to perform a wizard. It is a course that matches people who appreciate imagination and creativity. People who like creative problem-solving. Players that go home at night and wonder that of the charms can repair the bind you are all in.
Wizards arenโt as much for D&D gamers who wish to duke it out in battle. (though they do get a beautiful selection of enormous spells such as Fireball) or perform most of the social functions. Wizards would be the D&D course for people who love bright thoughts.
They are always hunting, on a quest for understanding. It was inspired by the unknown. If this describes you, and you are cool with performing the excess admin. That comes with having enormous unknowable forces. Then magician is your D&D course for you.
We hope you enjoyed studying the method of magician. If the course is not resonating with you, do not worry! There are loads of other magical users (and non-magic consumers ) to test out.
Sit back, relax, and possess the Dungeons & Dragons 5E classes described to you before making your ultimate choice.
What are the best wizard spells in 5e?
Top 8 Best Wizard Spells For D&D 5e
- Prestidigitation 5e
- Find Familiar 5e Source: Playerโs Handbook.
- Mage Armor 5e
- Shield 5e
- Invisibility 5e. Source: Playerโs Handbook.ย
- Fly 5e. Source: Playerโs Handbook.ย
- Counterspell 5e
- Fireball 5e
What race gets the very wizard?
Greatest races for a wizard 5e
- Gnome. + 2 ton provides gnomes a natural capability for studying magic.ย
- Elf. All elves get +2 Dex, which aids your AC.ย
- Human (version ) Humans using variant rules get +1 to 2 skills.ย
- Half-elf. Half-elves get + one Int.ย
- Tiefling.ย
- Abjuration.ย
- Divination.ย
- Enchantment.
Just how many spells should a wizard know 5e?
A magician can have several spells prepared equal to his wizard level + his Intelligence modifier. Since Intelligence caps at 20 (a +5 modifier) and wizards typically cap at level 20 as well, so a magician can only have up to 25 charms prepared out of the dozens and dozens and dozens that he understands
The magician in my sport has requested to switch his cantrips to his higher-level spells. Cantrips can be swapped out like preparing any other spell. Retrain the cantrip, taking 250 days of Downtime, like learning a new skill.
What is the best wizard school in 5e?
The Best Wizard Schools in 5E spells
- Bladesinger 5e
- Enchantment 5e
- Necromancy 5e
- Chronology 5e
- War Magic 5e
- Evocation 5e
- Abjuration 5e
- Divination 5e
Can a Dragonborn be a wizard?
You can make a decent Wizard using a Dragonborn. I donโt think making an optimum character is the better way to savor D&D. (Although you do want your name to be capable and helpful.)
Could a halfling be a wizard?
Halfling:ย Halflings are not good wizards. But since theyโre all roguish and materials, they suffered in some points here and there in different variants to be better rogues than other races.
Do Wizards have to prepare ritual charms?
2) The spell must possess theโRitualโ label in the spell description. 3) The caster must have the spell prepared, or in case you do not have to prepare spells, the spell only has to be known. Wizards are an exception because they have the spellbook. They require the spell to be in the spellbook.
Can a wizard learn spells from scrolls in 5e?
The way shows how wizards learn spells from scrolls. There is no gap between spells composed in a spellbook and charms written on scrolls in this area. So you canโt copy non-Wizard charms into your spellbook, and even if you could, there is no way to throw them.
Can Wizards use armor 5e?
โWizards canโt use any armor, for many reasons. Most spells require complicated gestures and strange posturings from the caster, and armor restricts the wearerโs ability to perform these properly.
Can a wizard use Eldritch Blast?
The only legal method to get a Wizard to possess Eldritch Blast is via Magic Initiate or even Spell Sniper. It means heโll be even weaker in his introductory course, with spent his ASI on a feat.
Can Wizards replicate any spell?
Can a wizard replicate any charm into their spellbook in D&D? No. The Playerโs Handbook is quite explicit on this point. The wizard can recite wizard spells of 1st or higher degree as long as the wizard has spell slots of that level. By way of instance, a 6th-level magician has 1st-, 2nd-, and 3rd-level spell slots.
Wizard Spells List 5e : Cantrips
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Acid Splash | 5e | Conjuration | V, S | 1 Action | Instantaneous | 60 Feet |
Blade Ward | 5e | Abjuration | V, S | 1 Action | 1 round | Self |
Booming Blade | 5e | Evocation | S, M | 1 Action | 1 round | Self (5-foot radius) |
Chill Touch | 5e | Necromancy | V, S | 1 Action | 1 round | 120 Feet |
Control Flames | 5e | Transmutation | S | 1 Action | Instantaneous or 1 hour | 60 Feet |
Create Bonfire | 5e | Conjuration | V, S | 1 Action | Concentration up to 1 minute | 60 Feet |
Dancing Lights | 5e | Evocation | V, S, M | 1 Action | Concentration up to 1 minute | 120 Feet |
Encode Thoughts | 5e | Enchantment | S | 1 Action | 8 hours | Self |
Fire Bolt | 5e | Evocation | V, S | 1 Action | Instantaneous | 120 Feet |
Friends | 5e | Enchantment | S, M | 1 Action | Concentration up to 1 minute | Self |
Frostbite | 5e | Evocation | V, S | 1 Action | Instantaneous | 60 Feet |
Green-Flame Blade | 5e | Evocation | S, M | 1 Action | Instantaneous | Self (5-foot radius) |
Gust | 5e | Transmutation | V, S | 1 Action | Instantaneous | 30 Feet |
Infestation | 5e | Conjuration | V, S, M | 1 Action | Instantaneous | 30 Feet |
Light | 5e | Evocation | V, M | 1 Action | 1 hour | Touch |
Lightning Lure | 5e | Evocation | V | 1 Action | Instantaneous | Self (15-foot radius) |
Mage Hand | 5e | Conjuration | V, S | 1 Action | 1 minute | 30 Feet |
Mending | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | Touch |
Message | 5e | Transmutation | V, S, M | 1 Action | 1 round | 120 feet |
Mind Sliver | 5e | Enchantment | V | 1 Action | 1 round | 60 feet |
Minor Illusion | 5e | Illusion | S, M | 1 Action | 1 minute | 30 feet |
Mold Earth | 5e | Transmutation | S | 1 Action | Instantaneous or 1 hour | 30 feet |
On/Off (UA) | 5e | Transmutationย T | V, S | 1 Action | Instantaneous | 60 feet |
Poison Spray | 5e | Conjuration | V, S | 1 Action | Instantaneous | 10 feet |
Prestidigitation | 5e | Transmutation | V, S | 1 Action | Up to 1 hour | 10 feet |
Ray of Frost | 5e | Evocation | V, S | 1 Action | Instantaneous | 60 feet |
Sapping Sting | 5e | Necromancyย D | V, S | 1 Action | Instantaneous | 30 feet |
Shape Water | 5e | Transmutation | S | 1 Action | Instantaneous or 1 hour | 30 feet |
Shocking Grasp | 5e | Evocation | V, S | 1 Action | Instantaneous | Touch |
Sword Burst | 5e | Conjuration | V | 1 Action | Instantaneous | Self (5-foot radius) |
Thunderclap | 5e | Evocation | S | 1 Action | Instantaneous | Self (5-foot radius) |
Toll the Dead | 5e | Necromancy | V, S | 1 Action | Instantaneous | 60 feet |
True Strike | 5e | Divination | S | 1 Action | Concentration up to 1 round | 30 feet |
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Wizard Spells List 5e : Level 1
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Absorb elements | 5e | Abjuration | S | 1 Reaction | 1 round | Self |
Acid Stream (UA) | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (30-foot line) |
Alarm | 5e | Abjuration | V, S, M | 1 Action | 8 Hours | 30 feet |
Burning Hands | 5e | Evocation | V, S | 1 Action | Instantaneous | Self (15-foot cone) |
Catapult | 5e | Transmutation | S | 1 Action | Instantaneous | 60 feet |
Cause Fear | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Charm Person | 5e | Enchantment | V, S | 1 Action | 1 Hour | 30 feet |
Chromatic Orb | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 90 feet |
Color Spray | 5e | Illusion | V, S, M | 1 Action | 1 round | Self (15-foot cone) |
Comprehend Languages | 5e | Divination | V, S, M | 1 Actionย R | 1 hour | Self |
Detect Magic | 5e | Divination | V, S | 1 Actionย R | Concentration, up to 10 minutes | Self |
Disguise Self | 5e | Illusion | V, S | 1 Action | 1 hour | Self |
Distort Value | 5e | Illusion | V | 1 Minute | 8 hours | Touch |
Earth Tremor | 5e | Evocation | V, S | 1 Action | Instantaneous | Self (10-foot radius) |
Expeditious Retreat | 5e | Transmutation | V, S | 1 Bonus Action | Concentration, up to 10 minutes | Self |
False Life | 5e | Necromancy | V, S, M | 1 Action | 1 hour | Self |
Feather Fall | 5e | Transmutation | V, M | 1 Reaction | 1 minute | 60 feet |
Find Familiar | 5e | Conjuration | V, S, M | 1 Hourย R | Instantaneous | 10 feet |
Fog Cloud | 5e | Conjuration | V, S | 1 Action | Concentration, up to 1 hour | 120 feet |
Gift of Alacrity | 5e | Divinationย DC | V, S | 1 Minute | 8 hours | Touch |
Grease | 5e | Conjuration | V, S, M | 1 Action | 1 minute | 60 feet |
Guiding Hand (UA) | 5e | Divination | V, S | 1 Minuteย R | Concentration, up to 8 hours | 5 feet |
Healing Elixir (UA) | 5e | Conjuration | V, S, M | 1 Minute | 24 hours | Self |
Ice Knife | 5e | Conjuration | S, M | 1 Action | Instantaneous | 60 feet |
Id Insinuation (UA) | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Identify | 5e | Divination | V, S, M | 1 Minuteย R | Instantaneous | Touch |
Illusory Script | 5e | Illusion | S, M | 1 Minute | 10 days | Touch |
Infallible Relay (UA) | 5e | Divinationย T | V, S, M | 1 Minute | Concentration, up to 10 minutes | Self |
Jimโs Magic Missile | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 120 feet |
Jump | 5e | Transmutation | V, S, M | 1 Action | 1 minute | Touch |
Longstrider | 5e | Transmutation | V, S, M | 1 Action | 1 hour | Touch |
Mage Armor | 5e | Abjuration | V, S, M | 1 Action | 8 hours | Touch |
Magic Missile | 5e | Evocation | V, S | 1 Action | Instantaneous | 120 feet |
Magnify Gravity | 5e | Transmutationย DG | V, S | 1 Action | 1 round | 60 feet |
Protection from Evil and Good | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 10 minutes | Touch |
Puppet (UA) | 5e | Enchantment | V | 1 Action | Instantaneous | 120 feet |
Ray of Sickness | 5e | Necromancy | V, S | 1 Action | Instantaneous | 60 feet |
Remote Access (UA) | 5e | Transmutationย T | V, S | 1 Action | 10 minutes | 120 feet |
Sense Emotion (UA) | 5e | Divination | V, S | 1 Action | Concentration, up to 1 minute | Self |
Shield | 5e | Abjuration | V, S | 1 Reaction | 1 round | Self |
Silent Image | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Sleep | 5e | Enchantment | V, S, M | 1 Action | 1 minute | 90 feet |
Snare | 5e | Abjuration | V, S, M | 1 Minute | Until dispelled or triggered | Touch |
Sudden Awakening (UA) | 5e | Enchantment | V | 1 Bonus Action | Instantaneous | 10 feet |
Tashaโa Caustic Brew | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (30-foot line) |
Tashaโs Hideous Laughter | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Tenserโs Floating Disk | 5e | Conjuration | V, S, M | 1 Actionย R | 1 hour | 30 feet |
Thunderwave | 5e | Evocation | V, S | 1 Action | Instantaneous | Self (15-foot cube) |
Unseen Servant | 5e | Conjuration | V, S, M | 1 Actionย R | 1 hour | 60 feet |
Witch Bolt | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Wizard Spells List 5e : Level 2
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Aganazzarโs Scorcher | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 30 Feet |
Alter Self | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | Self |
Arcane Hacking (UA) | 5e | Transmutationย T | V, S, M | 1 Action | Concentration, up to 1 hour | Self |
Arcane Lock | 5e | Abjuration | V, S, M | 1 Action | Until dispelled | Touch |
Blindness/Deafness | 5e | Necromancy | V | 1 Action | 1 minute | 30 Feet |
Blur | 5e | Illusion | V | 1 Action | Concentration, up to 1 minute | Self |
Cloud of Daggers | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Continual Flame | 5e | Evocation | V, S, M | 1 Action | Until dispelled | Touch |
Crown of Madness | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Darkness | 5e | Evocation | V, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Darkvision | 5e | Transmutation | V, S, M | 1 Action | 8 hours | Touch |
Detect Thoughts | 5e | Divination | V, S, M | 1 Action | Concentration, up to 1 minute | Touch |
Digital Phantom (UA) | 5e | Abjurationย T | V, S, M | 1 Action | Concentration, up to 1 hour | Self |
Dragonโs Breath | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | Touch |
Dust Devil | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Earthbind | 5e | Transmutation | V | 1 Action | Concentration, up to 1 minute | 300 feet |
Enlarge/Reduce | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Find Vehicle (UA) | 5e | Conjurationย T | V, S | 10 Minutes | 8 hours | 30 feet |
Flaming Sphere | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Flock of Familiars | 5e | Conjuration | V, S | 1 Minute | 1 hour | Touch |
Fortuneโs Favor | 5e | Divinationย D | V, S, M | 1 Action | 1 hour | 60 feet |
Gentle Repose | 5e | Necromancy | V, S, M | 1 Actionย R | 10 days | Touch |
Gift of Gab | 5e | Enchantment | V, S, M | Reaction | Instantaneous | Self |
Gust of Wind | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (60-foot line) |
Hold Person | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Immovable Object | 5e | Transmutationย DG | V, S, M | 1 Action | 1 hour | Touch |
Invisibility | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Jimโs Glowing Coin | 5e | Enchantment | S, M | 1 Action | 1 minute | 60 feet |
Knock | 5e | Transmutation | V | 1 Action | Instantaneous | 60 feet |
Levitate | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Locate Object | 5e | Divination | V, S, M | 1 Action | Concentration, up to 10 minutes | Self |
Magic Mouth | 5e | Illusion | V, S, M | 1 Minuteย R | Until dispelled | 30 feet |
Magic Weapon | 5e | Transmutation | V, S | 1 Bonus Action | Concentration, up to 1 hour | Touch |
Maximillianโs Earthen Grasp | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Melfโs Acid Arrow | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 90 feet |
Mental Barrier (UA) | 5e | Abjuration | V | 1 Reaction | 1 round | Self |
Mind Spike | 5e | Divination | S | 1 Action | Concentration, up to 1 hour | 60 feet |
Mind Thrust (UA) | 5e | Enchantment | V, S | 1 Bonus Action | 1 round | 60 feet |
Mirror Image | 5e | Illusion | V, S | 1 Action | 1 minute | Self |
Misty Step | 5e | Conjuration | V | 1 Action | Instantaneous | Self |
Nystulโs Magic Aura | 5e | Illusion | V, S, M | 1 Action | 24 hours | Touch |
Phantasmal Force | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Pyrotechnics | 5e | Transmutation | V, S | 1 Action | Instantaneous | 60 feet |
Ray of Enfeeblement | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Rope Trick | 5e | Transmutation | V, S, M | 1 Action | 1 hour | Touch |
Scorching Ray | 5e | Evocation | V, S | 1 Action | Instantaneous | 120 feet |
See Invisibility | 5e | Divination | V, S, M | 1 Action | 1 hour | Self |
Shadow Blade | 5e | Illusion | V, S | 1 Bonus Action | Concentration, up to 1 minute | Self |
Shatter | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 60 feet |
Skywrite | 5e | Transmutation | V, S | 1 Actionย R | Concentration, up to 1 day | Sight |
Snillocโs Snowball Storm | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 90 feet |
Spider Climb | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Suggestion | 5e | Enchantment | V, M | 1 Action | Concentration, up to 8 hours | 30 feet |
Tashaโs Mind Whip | 5e | Enchantment | V | 1 Action | 1 round | 90 feet |
Thought Shield (UA) | 5e | Abjuration | V, S | 1 Action | 8 hours | Touch |
Warding Wind | 5e | Evocation | V | 1 Action | Concentration, up to 10 minutes | Self |
Web | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Wristpocket | 5e | Conjurationย D | S | 1 Actionย R | Concentration, up to 1 hour | Self |
Wizard Spells List 5e : Level 3
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Animate Dead | 5e | Necromancy | V, S, M | 1 Minute | Instantaneous | 10 feet |
Bestow Curse | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | Touch |
Blink | 5e | Transmutation | V, S | 1 Action | 1 minute | Self |
Catnap | 5e | Enchantment | S, M | 1 Action | 10 minutes | 30 feet |
Clairvoyance | 5e | Divination | V, S, M | 10 Minutes | Concentration, up to 10 minutes | 1 mile |
Conjure Lesser Demon (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Counterspell | 5e | Abjuration | S | 1 Reaction | Instantaneous | 60 feet |
Dispel Magic | 5e | Abjuration | V, S | 1 Action | Instantaneous | 120 feet |
Enemies Abound | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Erupting Earth | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | 120 feet |
Fast Friends | 5e | Enchantment | V | 1 Action | Concentration, up to 1 hour | 30 feet |
Fear | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 1 minute | Self (30-foot cone) |
Feign Death | 5e | Necromancy | V, S, M | 1 Actionย R | 1 hour | Touch |
Fireball | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet |
Flame Arrows | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | Touch |
Fly | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 10 minute | Touch |
Galderโs Tower | 5e | Conjuration | V, S, M | 10 Minutes | 24 hours | 30 feet |
Gaseous Form | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Glyph of Warding | 5e | Abjuration | V, S, M | 10 Minutes | Until dispelled or triggered | Touch |
Haste | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Haywire (UA) | 5e | Enchantmentย T | V, S | 1 Action | Concentration, up to 1 minute | 90 feet |
Hypnotic Pattern | 5e | Illusion | S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Incite Greed | 5e | Enchantment | V, S, M | 1 action | Concentration, up to 1 minute | 30 feet |
Intellect Fortress | 5e | Abjuration | V | 1 Action | Concentration, up to 1 hour | 30 feet |
Invisibility To Cameras (UA) | 5e | Illusionย T | V, S, M | 1 Action | Concentration, up to 1 minute | 10 feet |
Leomundโs Tiny Hut | 5e | Evocation | V, S, M | 1 Minuteย R | 8 hours | Self (10-foot radius hemisphere) |
Life Transference | 5e | Evocation | V, S | 1 Action | Instantaneous | 30 feet |
Lightning Bolt | 5e | Evocation | V, S, M | 1 Action | Instantaneous | Self (100-foot line) |
Magic Circle | 5e | Abjuration | V, S, M | 1 Minute | 1 hour | 10 feet |
Major Image | 5e | Illusion | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Melfโs Minute Meteors | 5e | Evocation | V, S, M | Self | Concentration, up to 10 minutes | 120 feet |
Nondetection | 5e | Abjuration | V, S, M | 1 Action | 8 hours | Touch |
Phantom Steed | 5e | Illusion | V, S | 1 Actionย R | 1 hour | 30 feet |
Protection from Ballistics (UA) | 5e | Abjurationย T | V, S, M | 1 Action | Concentration, up to 10 minutes | Touch |
Protection from Energy | 5e | Abjuration | V, S | 1 Action | Concentration, up to 1 hour | Touch |
Psionic Blast (UA) | 5e | Evocation | V | 1 Action | Instantaneous | Self (30-foot cone) |
Pulse Wave | 5e | Evocationย D | V, S | 1 Action | Instantaneous | Self (30-foot cone) |
Remove Curse | 5e | Abjuration | V, S | 1 Action | Instantaneous | Touch |
Sending | 5e | Evocation | V, S, M | 1 Action | 1 round | Unlimited |
Sleet Storm | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Slow | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Spirit Shroud | 5e | Necromancy | V, S | 1 Bonus Action | Concentration, up to 1 minute | Self |
Stinking Cloud | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Summon Fey | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Lesser Demons | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 Feet |
Summon Shadowspawn | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Undead | 5e | Necromancy | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Thunder Step | 5e | Conjuration | V | 1 Action | Instantaneous | 90 feet |
Tidal Wave | 5e | Conjuration | V, S, M | 1 Action | Instantaneous | 120 feet |
Tiny Servant | 5e | Transmutation | V, S | 1 Minute | 8 hours | Touch |
Tongues | 5e | Divination | V, M | 1 Action | 1 hour | Touch |
Vampiric Touch | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | Self |
Wall of Sand | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 90 feet |
Wall of Water | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 60 feet |
Water Breathing | 5e | Transmutation | V, S, M | 1 Actionย R | 24 hours | 30 feet |
Wizard Spells List 5e : Level 4
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Arcane Eye | 5e | Divination | V, S, M | 1 Action | Concentration, up to 1 hour | 30 feet |
Banishment | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 minutes | 60 feet |
Blight | 5e | Necromancy | V, S | 1 Action | Instantaneous | 30 feet |
Charm Monster | 5e | Enchantment | V, S | 1 Action | 1 hour | 30 feet |
Confusion | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Conjure Barlgura (UA) | 5e | Conjuration | V, S | 1 Action | Up to 10 minutes | 60 feet |
Conjure Knowbot (UA) | 5e | Conjurationย T | V, S | 1 Action | 10 minutes | Touch |
Conjure Minor Elementals | 5e | Conjuration | V, S | 1 Minute | Concentration, up to 1 hour | 90 feet |
Conjure Shadow Demon (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Control Water | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 10 minutes | 300 feet |
Dimension Door | 5e | Conjuration | V | 1 Action | Instantaneous | 500 feet |
Ego Whip (UA) | 5e | Enchantment | V | 1 Action | Concentration, up to 1 minute | 30 feet |
Elemental Bane | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 minute | 90 feet |
Evardโs Black Tentacles | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Fabricate | 5e | Transmutation | V, S | 10 Minutes | Instantaneous | 120 feet |
Fire Shield | 5e | Evocation | V, S, M | 1 Action | 10 minutes | Self |
Galderโs Speedy Courier | 5e | Conjuration | V, S, M | 1 Action | 10 minutes | 10 feet |
Gravity Sinkhole | 5e | Evocationย DG | V, S, M | 1 Action | Instantaneous | 120 feet |
Greater Invisibility | 5e | Illusion | V, S | 1 Action | Concentration, up to 1 minute | Touch |
Hallucinatory Terrain | 5e | Illusion | V, S, M | 10 Minutes | 24 hours | 300 feet |
Ice Storm | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 300 feet |
Leomundโs Secret Chest | 5e | Conjuration | V, S, M | 1 Action | Instantaneous | Touch |
Locate Creature | 5e | Divination | V, S, M | 1 Action | Concentration, up to 1 hour | Self |
Mordenkainenโs Faithful Hound | 5e | Conjuration | V, S, M | 1 Action | 8 hours | 30 feet |
Mordenkainenโs Private Sanctum | 5e | Abjuration | V, S, M | 1 Action | 24 hours | 120 feet |
Otilukeโs Resilient Sphere | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 30 feet |
Phantasmal Killer | 5e | Illusion | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Polymorph | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Sickening Radiance | 5e | Evocation | V, S | 1 Action | Concentration, up to 10 minutes | 120 Feet |
Stone Shape | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | Touch |
Stoneskin | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 hour | Touch |
Storm Sphere | 5e | Evocation | V, S | 1 Action | Concentration, up to 1 minute | 150 feet |
Summon Abberation | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Construct | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Elemental | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Summon Greater Demon | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 Feet |
Synchronicity (UA) | 5e | Enchantmentย T | V, S | 1 Action | Concentration, up to 1 hour | Touch |
System Backdoor (UA) | 5e | Transmutationย T | V, S, M | 1 Minute | Concentration, up to 1 hour | Self |
Vitriolic Sphere | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet |
Wall of Fire | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Watery Sphere | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Widogastโs Vault of Amber (HB) | 5e | Transmutationย HB | V, S, M | 1 minuteย R | Until dispelled | Touch |
Widogastโs Web of Fire (HB) | 5e | Evocationย HB | V, S, M | 1 Action | Instantaneous | 60 feet |
Wizard Spells List 5e : Level 5
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Animate Objects | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Bigbyโs Hand | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 120 feet |
Cloudkill | 5e | Conjuration | V, S | 1 Action | Concentration, up to 10 minutes | 120 feet |
Commune with City (UA) | 5e | Divinationย T | V, S | 1 Minuteย R | Instantaneous | Self |
Cone of Cold | 5e | Evocation | V, S, M | 1 Action | Instantaneous | Self (60-foot cone) |
Conjure Elemental | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Conjure Vrock (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Contact Other Plane | 5e | Divination | V | 1 Minuteย R | 1 minute | Self |
Control Winds | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | 300 feet |
Creation | 5e | Illusion | V, S, M | 1 Action | Special | 30 feet |
Danse Macabre | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 hour | 60 Feet |
Dawn | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 60 Feet |
Dominate Person | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 60 feet |
Dream | 5e | Illusion | V, S, M | 1 Minute | 8 hours | Special |
Enervation | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | 60 Feet |
Far Step | 5e | Conjuration | V | 1 Bonus Action | Concentration, up to 1 minute | Self |
Geas | 5e | Enchantment | V | 1 Action | 30 days | 60 feet |
Hold Monster | 5e | Enchantment | V, S, M | 1 Action | Concentration, up to 1 minute | 90 feet |
Immolation | 5e | Evocation | V | 1 Action | Concentration, up to 1 minute | 90 feet |
Infernal Calling | 5e | Conjuration | V, S, M | 1 Minute | Concentration, up to 1 hour | 90 feet |
Legend Lore | 5e | Divination | V, S, M | 10 Minutes | Instantaneous | Self |
Mislead | 5e | Illusion | S | 1 Action | Concentration, up to 1 hour | Self |
Modify Memory | 5e | Enchantment | V, S | 1 Action | Concentration, up to 1 minute | 30 feet |
Negative Energy Flood | 5e | Necromancy | V, M | 1 Action | Instantaneous | 60 feet |
Passwall | 5e | Transmutation | V, S, M | 1 Action | 1 hour | 30 feet |
Planar Binding | 5e | Abjuration | V, S, M | 1 Action | 24 hours | 60 feet |
Raryโs Telepathic Bond | 5e | Divination | V, S, M | 1 Actionย R | 1 hour | 30 feet |
Scrying | 5e | Divination | V, S, M | 10 Minutes | Concentration, up to 10 minutes | Self |
Seeming | 5e | Illusion | V, S | 1 Action | 8 hours | 30 feet |
Shutdown (UA) | 5e | Transmutationย T | V, S | 1 Action | Concentration, up to 1 minute | 120 feet |
Skill Empowerment | 5e | Transmutation | V, S | 1 Action | Concentration, up to 1 hour | Touch |
Steel Wind Strike | 5e | Conjuration | S, M | 1 Action | Instantaneous | 30 feet |
Synaptic Static | 5e | Enchantment | V, S | 1 Action | Instantaneous | 120 feet |
Telekinesis | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | 60 feet |
Teleportation Circle | 5e | Conjuration | V, M | 1 Action | 1 round | 10 feet |
Temporal Shunt | 5e | Transmutationย DC | V, S | 1 Reaction | 1 round | 120 feet |
Transmute Rock | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | 120 feet |
Wall of Force | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Wall Of Light | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Wall of Stone | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Wizard Spells List 5e : Level 6
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Arcane Gate | 5e | Conjuration | V, S | 1 Action | Concentration, up to 10 minutes | 500 feet |
Chain Lightning | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet |
Circle of Death | 5e | Necromancy | V, S, M | 1 Action | Instantaneous | 150 feet |
Contingency | 5e | Evocation | V, S, M | 10 Minutes | 10 days | Self |
Create Homunculus | 5e | Transmutation | V, S, M | 1 Hour | Instantaneous | 120 feet |
Create Undead | 5e | Necromancy | V, S, M | 1 Minute | Instantaneous | 10 feet |
Disintegrate | 5e | Transmutation | V, S, M | 1 Action | Instantaneous | 60 feet |
Drawmijโs Instant Summons | 5e | Conjuration | V, S, M | 1 Minuteย R | Until dispelled | Touch |
Eyebite | 5e | Necromancy | V, S | 1 Action | Concentration, up to 1 minute | Self |
Flesh to Stone | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet |
Globe of Invulnerability | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 minute | Self (10-foot radius) |
Gravity Fissure | 5e | Evocationย DG | V, S, M | 1 Action | Instantaneous | Self (100-foot line) |
Guards and Wards | 5e | Abjuration | V, S, M | 10 Minutes | 24 hours | Touch |
Investiture of Flame | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Investiture of Ice | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Investiture of Stone | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Investiture of Wind | 5e | Transmutation | V, S | 1 Action | Concentration, up to 10 minutes | Self |
Magic Jar | 5e | Necromancy | V, S, M | 1 Minute | Until dispelled | Self |
Mass Suggestion | 5e | Enchantment | V, M | 1 Action | 24 hours | 60 feet |
Mental Prison | 5e | Illusion | S | 1 Action | Concentration, up to 1 minute | 60 feet |
Move Earth | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 2 hours | 120 feet |
Otherworldly Form (UA) | 5e | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | Self |
Otilukeโs Freezing Sphere | 5e | Evocation | V, S, M | 1 Action | Instantaneous | 300 feet |
Ottoโs Irresistible Dance | 5e | Enchantment | V | 1 Action | Concentration, up to 1 minute | 30 feet |
Programmed Illusion | 5e | Illusion | V, S, M | 1 Action | Until dispelled | 120 feet |
Psychic Crush (UA) | 5e | Enchantment | V, S | 1 Action | 1 minute | 60 feet |
Scatter | 5e | Conjuration | V | 1 Action | Instantaneous | 30 feet |
Soul Cage | 5e | Necromancy | V, S, M | Special | 8 hours | 60 feet |
Summon Fiend | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 90 feet |
Sunbeam | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | Self (60-foot line) |
Tashaโs Otherworldly Guise | 5e | Transmutation | V, S, M | 1 Bonus Action | Concentration, up to 1 minute | Self |
Tenserโs Transformation | 5e | Transmutation | V, S, M | Special | Concentration, up to 10 minutes | Self |
True Seeing | 5e | Divination | V, S, M | 1 Action | 1 hour | Touch |
Wall of Ice | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 10 minutes | 120 feet |
Widogastโs Transmogrification (HB) | 5e | Transmutationย HB | V, S, M | 1 hour | Instantaneous | Touch |
Wizard Spells List 5e : Level 7
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Conjure Hezrou (UA) | 5e | Conjuration | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet |
Crown Of Stars | 5e | Conjuration | V, S | 1 Action | 1 hour | Self |
Delayed Blast Fireball | 5e | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 150 feet |
Dream of the Blue Veil | 5e | Conjuration | V, S, M | 10 minutes | 6 hours | 20 feet |
Etherealness | 5e | Transmutation | V, S | 1 Action | Up to 8 hours | Self |
Finger of Death | 5e | Necromancy | V, S | 1 Action | Instantaneous | 60 feet |
Forcecage | 5e | Evocation | V, S, M | 1 Action | 1 hour | 100 feet |
Mirage Arcane | Illusion | V, S | 10 Minutes | 10 days | Sight | |
Mordenkainenโs Magnificent Mansion | Conjuration | V, S, M | 1 Minute | 24 hours | 300 feet | |
Mordenkainenโs Sword | Evocation | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet | |
Plane Shift | Conjuration | V, S, M | 1 Action | Instantaneous | Touch | |
Power Word: Pain | Enchantment | V | 1 Action | Instantaneous | 60 feet | |
Prismatic Spray | Evocation | V, S | 1 Action | Instantaneous | Self (60-foot cone) | |
Project Image | Illusion | V, S, M | 1 Action | Concentration, up to 1 day | 500 Miles | |
Reverse Gravity | Transmutation | V, S, M | 1 Action | Concentration, up to 1 minute | 100 feet | |
Sequester | Transmutation | V, S, M | 1 Action | Until dispelled | Touch | |
Simulacrum | Illusion | V, S, M | 12 hours | Until dispelled | Touch | |
Symbol | Abjuration | V, S, M | 1 Minute | Until dispelled or triggered | Touch | |
Teleport | Conjuration | V | 1 Action | Instantaneous | 10 feet | |
Tether Essence | Necromancyย D | V, S, M | 1 Action | Concentration, up to 1 hour | 60 feet | |
Whirlwind | Evocation | V, M | 1 Action | Concentration, up to 1 minute | 300 feet |
Wizard Spells List 5e : Level 8
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Abi-Dalzimโs Horrid Wilting | 5e | Necromancy | V, S, M | 1 Action | Instantaneous | 150 feet |
Antimagic Field | 5e | Abjuration | V, S, M | 1 Action | Concentration, up to 1 hour | Self (10-foot radius sphere) |
Antipathy/Sympathy | 5e | Enchantment | V, S, M | 1 Hour | 10 Days | 60 feet |
Clone | 5e | Necromancy | V, S, M | 1 Hour | Instantaneous | Touch |
Control Weather | 5e | Transmutation | V, S, M | 10 Minutes | Up to 8 hours | Self (5 mile radius) |
Dark Star | 5e | Evocationย DG | V, S, M | 1 Action | Concentration, up to 1 minute | 150 Feet |
Demiplane | 5e | Conjuration | S | 1 Action | 1 Hour | 60 feet |
Dominate Monster | Enchantment | V, S | 1 Action | Concentration, up to 1 hour | 60 feet | |
Feeblemind | Enchantment | V, S, M | 1 Action | Instantaneous | 150 feet | |
Illusory Dragon | Illusion | S | 1 Action | Concentration, up to 1 minute | 120 feet | |
Incendiary Cloud | Conjuration | V, S | 1 Action | Concentration, up to 1 minute | 150 feet | |
Maddening Darkness | Evocation | V, M | 1 Action | Concentration, up to 10 minutes | 150 feet | |
Maze | Conjuration | V, S | 1 Action | Concentration, up to 10 minutes | 60 feet | |
Mighty Fortress | Conjuration | V, S, M | 1 Minute | Instantaneous | 1 mile | |
Mind Blank | Abjuration | V, S | 1 Action | 24 hours | Touch | |
Power Word: Stun | Enchantment | V, S | 1 Action | Instantaneous | 60 feet | |
Reality Break | Conjurationย DC | V, S, M | 1 Action | Concentration, up to 1 minute | 60 feet | |
Sunburst | Evocation | V, S, M | 1 Action | Instantaneous | 150 feet | |
Telepathy | Evocation | V, S, M | 1 Action | 24 hours | Unlimited |
Wizard Spells List 5e : Level 9
Spell Name | Edition | School | Components | Casting Time | Duration | Range |
Astral Projection | 5e | Evocation | V, S, M | 1 Hour | Special | 10 feet |
Blade of Dispater | 5e | Conjuration | V, S | 1 Bonus Action | Concentration up to 1 minute | 60 feet |
Foresight | 5e | Divination | V, S, M | 1 Minute | 8 hours | Touch |
Gate | 5e | Conjuration | V, S, M | 1 Action | Concentration up to 1 minute | 60 feet |
Imprisonment | 5e | Abjuration | V, S, M | 1 Minute | Until dispelled | 30 feet |
Invulnerability | 5e | Abjuration | V, S, M | 1 Action | Concentration up to 1 minute | Self |
Mass Polymorph | 5e | Transmutation | V, S, M | 1 Action | Concentration up to 1 hour | 120 feet |
Meteor Swarm | Evocation | V, S | 1 Action | Instantaneous | 1 mile | |
Power Word: Kill | Enchantment | V | 1 Action | Instantaneous | 60 feet | |
Prismatic Wall | Abjuration | V, S | 1 Action | 10 minutes | 60 feet | |
Psychic Scream | Enchantment | S | 1 Action | Instantaneous | 90 feet | |
Ravenous Void | Evocationย DG | V, S, M | 1 Action | Concentration, up to 1 minute | 1,000 feet | |
Shapechange | Transmutation | V, S, M | 1 Action | Concentration up to 1 hour | Self | |
Time Ravage | Necromancyย DC | V, S, M | 1 Action | Instantaneous | 90 feet | |
Time Stop | Transmutation | V | 1 Action | Instantaneous | Self | |
True Polymorph | Transmutation | V, S, M | 1 Action | Concentration up to 1 hour | 30 feet | |
Weird | Illusion | V, S | 1 Action | Concentration up to 1 minute | 120 feet | |
Wish | Conjuration | V | 1 Action | Instantaneous | Self |
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