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Wizard spells 5e list dnd FAQ | Best guide 2021

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Wizard spells 5e

Wizards would be the greatest magical users in Dungeons & Dragons 5E, using the most diverse spells of any character category. Wizards can do plenty of things – such as see the near future, hurl flame, or animate teapots. The sheer power of the electricity is bonkers. We will break down the Wizard Spells 5e into Cantrips and all the different levels.

Under it, a little wizard cowers. At the last minute, she puts her hands on the monster’s beak – and turns the behemoth into a very small mouse. Everybody else, a young mage, attracts a bunch of knives. Trapped within a deep, shadowy mountain, a classic caster puts their hands on a huge stone wall. The surfaces change and shape under their grip, opening a portal site.

Above all, what contrasts wizards is a love of understanding. It lures them from hiding. With excellent training, these people can shoot fire from the hands, get dreams of their future, or jump between different multiverse planes. The darkest of those magic users can get immortal Lich Kings (after the necessary sacrifices made) and form the very fabric of truth. It is likely why so many unavoidably go mad and make menacing dungeons.


Wizard Spells dnd 5e

In Dungeons & Dragons 5E, we will be taking a look at all you want to create a magician character. For instance, various schools of magic, the 101 of constructing a magician, and the way spellbooks work.

When creating your magician, the major point to work out is that their connection to magic. Wizards are the number of charms. They can do pretty much anything and rely upon their wisdom to achieve that. They’re the type of raw psychological power – like the warlock (as you will know from when we clarified the warlock course ) and sorcerer courses – that draw magic out of their charm.

Wizard Spells 5e
Wizard Spells 5e

First things first, the magician skillset probably means your personality has a little odd job, like from the army or academic study. Nevertheless, many wizards wind up in admin, bureaucratic, and petty criminal characters. So there is no requirement to play a person super crazy. Or really, even that capable.

How do you create the wizard character in D&D 5E?

Perhaps it frees you, or you need something achievable through no other ways. Can you examine at wizard school, such as Harry Potter at Hogwarts, or even find out you are magical through more nefarious ways?

Odds are, you are fairly bizarre. You will have spent a great deal of time experimenting and studying. Since the collection of spells available is so enormous, you might have picked up your abilities for all kinds of factors.

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Having the ability to shoot fire from your hands may also give you a unique outlook on the world – for better or for worse. A lot of being a magician is a matter of what you will do with your abilities.

The origin of your magic is the spellbook. This grimoire can feel and look. However, you would like. As stated before, you receive a good deal of spells. However, you’ll only have the ability to select a specific amount to use every day. Thus, planning as a magician is also significant. Be ready for admin.

Which are the ten schools of magic in D&D?

These are different schools of magic located throughout the multiverse. These vary from projecting illusions to increasing the dead. Your choice will give you special skills and spells unique to every school, with brand new abilities coming at several levels.

These are the different schools of magic found across the multiverse. In Dungeons & Dragons 5E, there are ten official magician schools. These vary from casting illusions to raising the dead. Your choice will give you special skills and spells unique to every school, with brand new powers coming at several levels.

School of Abjuration

For people who wish to ward, banish, block, and shield. Followers of this school may weave magic to protect themselves as well as other people. These wizards are sought out when something awful happens, like a possession; or an interdimensional portal seeming.

School of Divination

Immediately, you will have the ability to roll two dice daily and record their amounts. Later, you can replace any roll created on your own or any monster with a few of these dies. It would be best if you decided to take action before the roll itself. At later levels, you’ll be able to find things beyond that of standard sight. Spooky.

School of Necromancy

It is the school for men and women that want to manipulate the forces of death and life. Not only can these dark wizards steal life force. But they are also able to summon undead to do their bidding literally among those darker magic schools.

School of Conjuration

As you’d expect, this subclass is excellent at conjuring things directly out of thin air. It’ll let you make objects out of magic and teleport throughout the battlefield.

War Magic

It is the school of magic training wizards for conflict. These war mages learn all sorts of tricks helpful on the battlefield. These include abilities that increase their power and even grant them protection. If combat is something, this is the wizard course for you. 

School of Transmutation

One for the physics nuts, this is the wizard class that manipulates matter. Fantastic for anyone who wants to shape the elements.

School of Evocation

It is the school best suited to characters who want to wield destructive force. It lets wizards create safe pockets from the ample area-of-effect charms and makes your spells bigger and nastier.

School of Illusion

Ideal for charlatans and magicians, these wizards craft illusions to both attract and terrify. You’ll have the ability to cast all manner of apparitions, manipulate them. And at higher levels, craft entirely illusory worlds.

School of Enchantment

One of the very social wizard customs, the School of Enchantment, specializes in controlling individuals. You will be able to do things like use your gaze to hypnotize and enthrall individuals, diverting enemy attacks, and even changing your foes’ memories.

Bladesinger

In particular, to the elven races, these wizards have mastered the art of swordplay as well as magic. This class grants you adequate armor and proficiency using a weapon. You will also receive Bladesong, a key elf song that presents you with all sorts of crazy benefits in conflict. Like a melee fighter, then you will also receive a second attack after down the line.

 

wizard spells 5e

 

The way to play as a magician in D&D 5E

Wizards are smart people. That is because WIS made you a bit wiser and equipped to withstand spells better.

Being smart means, you will be good at plenty of things associated with learning, such as evaluation, languages, and studying. You are going to be interested in your environment and notice things that others may not.

In addition to wizards using genuinely nasty brute-force damage charms, such as the notorious Fireball spell, they can also sport a surprising number of pragmatic spells useful for adventuring.

Spells like Identify and Mending tell you what things are and also how to mend them. The irony of this is that occasionally the party’s strongest magic user also becomes its own de facto handyman. That means wizards are great at creating things.

Nevertheless, a lot of wizard spells 5e are only plain bonkers. Such as the charm Animate Objects, which implies you will never look at a salad fork precisely in an identical manner ever again.

Battle subclass in Wizard spells 5e

Concerning battle, whatever subclass you select, you are best off close to the rear of this struggle. Wizards are the timeless glass cannon. They struck hard, and they’re delicate. Any magician that hurtles into the frontline having a pole or small dagger is a dead person.

Wizards should form the battle from afar and play a hand in preparing it for the party’s benefit.

Additionally, you will be juggling your focus spells in conflict. Can you select the thunder spell which does ultra-damage, keep your fellow party member’s invisibility or maintain your enemies at bay using a forcefield?

Preparation, generally speaking, is essential for this course. That is because you get to choose out your spells at the beginning of the day. For that reason, it’s ideal to approach things situationally.

Wizard Spells dnd 5e
Wizard Spells dnd 5e

Just how many spell slots along with cantrips does one magician have in D&D 5E?

In the very first degree, a wizard starts out using three cantrips and two spell slots. Besides, you have a spellbook, which lets you select what spells you are putting to those slots out of a number. The amount you get to choose from incomplete is the intellect modifier (e.g., +4) along with your magician level combined.

Therefore a first-level magician with +2 intellect would find a total of 3 spells to begin. If they (hopefully) reach level 2, they could add charm to their publication. If your intellect reduces, do not worry. You will also have two new magician spells to bring every single time you get a degree, no matter what.

No one can just select any charms, though. You are going to need to choose the magician spells offered to your degree.

Additionally, wizards get arcane retrieval – that lets them regain spell slots faster. That helps ensure that you do not burn your enormous charms before the day gets moving.

You may also discover spells out and about through your experiences through scrolls and other magical things. Together with the necessary time, you could even scrawl down these into your publication for keeping. Last, some spells may cast as rituals, which means that they do not use a slot up.

What can wizards perform in D&D?

Wizards can do anything essentially. Wish to increase the dead? Learn necromancy. How about teleporting about, if you please? Wish to produce your very own literal plane of existence finally?
Additionally, you may get your very own recognizable or homunculus. Perhaps a winged cat that reads novels for you? Who knows what beautiful abominations you can summon together.

The spellbook

First off, as a magician, you receive a spellbook that provides you access to charms. In addition to this, you will select your college of magical at level 2, which will give you further spells and skills unique to that college as you level-up. You will also get boons which permit you to power up specific spells of your own choice.

Particularly crazy wizard charms include Maze, which permits you to exude something to some labyrinthine demi-plane of terror. Gorgeous Mansion, wherein you conjure up an extremely comfy interdimensional house; or Reverse Gravity, that does what you would expect.

In essence, do not play with a magician in case you only need to reach things. Or really, cure matters. That is their huge difference, magic-wise. (If you are then, why not possess the experts of D&D 5E’s fighter course explained for you?)

And while they’re among the very extreme Dungeons & Dragons 5E courses concerning admin, wizards will also be among the most rewarding. You can do this many odd and odd things.

The best way to make a D&D 5E wizard persona

As a magician, you need INT to be your greatest stat. You create your Dungeons & Dragons 5E personality because it directly influences how likely your charms would be to strike—observing this, select constitution or dexterity. Suppose you don’t decide to become a magician of illusions.

In that case, you will need high charisma to pull those off, functionality flourishes. Otherwise, don’t hesitate to create either strength or charm that your dump stat. Additionally, as a squishy magic-user with restricted accessibility to great armor, you will want to rely on the magic method to buff yourself up. When there’s going to battle on your effort, get the Mage Armor spell instantly. Don’t forget to throw it at both dinner and breakfast.

Which are the best wizard races in D&D 5E?

As a normal, individuals make excellent wizards because of their versatility. Gnomes (the engineers and inventors of this D&D planet ) are also a fantastic option, as they begin using a nifty +2 intelligence incentive.

The fearsome hobgoblin also receives a +1 intelligence increase and pleasure with martial weapons—no pointy stick to the magician.

Last, high-elves and half-elves reveal a lot of wizarding possible according to their underlying magic-ness and smarts. They bunch amazing racial boons like dark eyesight and additional strong defenses against specific kinds of magic.

Are you still unsure what’s ideal for you? You have a notion of our guide about the best way to select the best personality race at Dungeons & Dragons 5E more commonly and proceed from there.

Can I play with a wizard in D&D 5E?

If you would like to shape the entire world to your whims, yes, then you need to perform a wizard. It is a course that matches people who appreciate imagination and creativity. People who like creative problem-solving. Players that go home at night and wonder that of the charms can repair the bind you are all in.

Wizards aren’t as much for D&D gamers who wish to duke it out in battle. (though they do get a beautiful selection of enormous spells such as Fireball) or perform most of the social functions. Wizards would be the D&D course for people who love bright thoughts.

They are always hunting, on a quest for understanding. It was inspired by the unknown. If this describes you, and you are cool with performing the excess admin. That comes with having enormous unknowable forces. Then magician is your D&D course for you.

We hope you enjoyed studying the method of magician. If the course is not resonating with you, do not worry! There are loads of other magical users (and non-magic consumers ) to test out.
Sit back, relax, and possess the Dungeons & Dragons 5E classes described to you before making your ultimate choice.

What are the best wizard spells in 5e?

Top 8 Best Wizard Spells For D&D 5e

  • Prestidigitation 5e
  • Find Familiar 5e Source: Player’s Handbook.
  • Mage Armor 5e
  • Shield 5e
  • Invisibility 5e. Source: Player’s Handbook. 
  • Fly 5e. Source: Player’s Handbook. 
  • Counterspell 5e
  • Fireball 5e

What race gets the very wizard?

Greatest races for a wizard 5e

  • Gnome. + 2 ton provides gnomes a natural capability for studying magic. 
  • Elf. All elves get +2 Dex, which aids your AC. 
  • Human (version ) Humans using variant rules get +1 to 2 skills. 
  • Half-elf. Half-elves get + one Int. 
  • Tiefling. 
  • Abjuration. 
  • Divination. 
  • Enchantment.

Just how many spells should a wizard know 5e?

A magician can have several spells prepared equal to his wizard level + his Intelligence modifier. Since Intelligence caps at 20 (a +5 modifier) and wizards typically cap at level 20 as well, so a magician can only have up to 25 charms prepared out of the dozens and dozens and dozens that he understands

The magician in my sport has requested to switch his cantrips to his higher-level spells. Cantrips can be swapped out like preparing any other spell. Retrain the cantrip, taking 250 days of Downtime, like learning a new skill.

What is the best wizard school in 5e?

The Best Wizard Schools in 5E spells

  • Bladesinger 5e
  • Enchantment 5e
  • Necromancy 5e
  • Chronology 5e
  • War Magic 5e
  • Evocation 5e
  • Abjuration 5e
  • Divination 5e

Can a Dragonborn be a wizard?

You can make a decent Wizard using a Dragonborn. I don’t think making an optimum character is the better way to savor D&D. (Although you do want your name to be capable and helpful.)

Could a halfling be a wizard?

Halfling: Halflings are not good wizards. But since they’re all roguish and materials, they suffered in some points here and there in different variants to be better rogues than other races.

Do Wizards have to prepare ritual charms?

2) The spell must possess the”Ritual” label in the spell description. 3) The caster must have the spell prepared, or in case you do not have to prepare spells, the spell only has to be known. Wizards are an exception because they have the spellbook. They require the spell to be in the spellbook.

Wizards Spell dnd 5e
Wizard Spells list 5e

Can a wizard learn spells from scrolls in 5e?

The way shows how wizards learn spells from scrolls. There is no gap between spells composed in a spellbook and charms written on scrolls in this area. So you can’t copy non-Wizard charms into your spellbook, and even if you could, there is no way to throw them.

Can Wizards use armor 5e?

“Wizards can’t use any armor, for many reasons. Most spells require complicated gestures and strange posturings from the caster, and armor restricts the wearer’s ability to perform these properly.

Can a wizard use Eldritch Blast?

The only legal method to get a Wizard to possess Eldritch Blast is via Magic Initiate or even Spell Sniper. It means he’ll be even weaker in his introductory course, with spent his ASI on a feat.

Can Wizards replicate any spell?

Can a wizard replicate any charm into their spellbook in D&D? No. The Player’s Handbook is quite explicit on this point. The wizard can recite wizard spells of 1st or higher degree as long as the wizard has spell slots of that level. By way of instance, a 6th-level magician has 1st-, 2nd-, and 3rd-level spell slots.

Wizard Spells List 5e : Cantrips

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Acid Splash5eConjurationV, S1 ActionInstantaneous60 Feet
Blade Ward5eAbjurationV, S1 Action1 roundSelf
Booming Blade5eEvocationS, M1 Action1 roundSelf (5-foot radius)
Chill Touch5eNecromancyV, S1 Action1 round120 Feet
Control Flames5eTransmutationS1 ActionInstantaneous or 1 hour60 Feet
Create Bonfire5eConjurationV, S1 ActionConcentration up to 1 minute60 Feet
Dancing Lights5eEvocationV, S, M1 ActionConcentration up to 1 minute120 Feet
Encode Thoughts5eEnchantmentS1 Action8 hoursSelf
Fire Bolt5eEvocationV, S1 ActionInstantaneous120 Feet
Friends5eEnchantmentS, M1 ActionConcentration up to 1 minuteSelf
Frostbite5eEvocationV, S1 ActionInstantaneous60 Feet
Green-Flame Blade5eEvocationS, M1 ActionInstantaneousSelf (5-foot radius)
Gust5eTransmutationV, S1 ActionInstantaneous30 Feet
Infestation5eConjurationV, S, M1 ActionInstantaneous30 Feet
Light5eEvocationV, M1 Action1 hourTouch
Lightning Lure5eEvocationV1 ActionInstantaneousSelf (15-foot radius)
Mage Hand5eConjurationV, S1 Action1 minute30 Feet
Mending5eTransmutationV, S, M1 ActionInstantaneousTouch
Message5eTransmutationV, S, M1 Action1 round120 feet
Mind Sliver5eEnchantmentV1 Action1 round60 feet
Minor Illusion5eIllusionS, M1 Action1 minute30 feet
Mold Earth5eTransmutationS1 ActionInstantaneous or 1 hour30 feet
On/Off (UA)5eTransmutation TV, S1 ActionInstantaneous60 feet
Poison Spray5eConjurationV, S1 ActionInstantaneous10 feet
Prestidigitation5eTransmutationV, S1 ActionUp to 1 hour10 feet
Ray of Frost5eEvocationV, S1 ActionInstantaneous60 feet
Sapping Sting5eNecromancy DV, S1 ActionInstantaneous30 feet
Shape Water5eTransmutationS1 ActionInstantaneous or 1 hour30 feet
Shocking Grasp5eEvocationV, S1 ActionInstantaneousTouch
Sword Burst5eConjurationV1 ActionInstantaneousSelf (5-foot radius)
Thunderclap5eEvocationS1 ActionInstantaneousSelf (5-foot radius)
Toll the Dead5eNecromancyV, S1 ActionInstantaneous60 feet
True Strike5eDivinationS1 ActionConcentration up to 1 round30 feet

 

Wizard Spells List 5e : Level 1

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Absorb elements5eAbjurationS1 Reaction1 roundSelf
Acid Stream (UA)5eEvocationV, S, M1 ActionConcentration, up to 1 minuteSelf (30-foot line)
Alarm5eAbjurationV, S, M1 Action8 Hours30 feet
Burning Hands5eEvocationV, S1 ActionInstantaneousSelf (15-foot cone)
Catapult5eTransmutationS1 ActionInstantaneous60 feet
Cause Fear5eNecromancyV, S1 ActionConcentration, up to 1 minute60 feet
Charm Person5eEnchantmentV, S1 Action1 Hour30 feet
Chromatic Orb5eEvocationV, S, M1 ActionInstantaneous90 feet
Color Spray5eIllusionV, S, M1 Action1 roundSelf (15-foot cone)
Comprehend Languages5eDivinationV, S, M1 Action R1 hourSelf
Detect Magic5eDivinationV, S1 Action RConcentration, up to 10 minutesSelf
Disguise Self5eIllusionV, S1 Action1 hourSelf
Distort Value5eIllusionV1 Minute8 hoursTouch
Earth Tremor5eEvocationV, S1 ActionInstantaneousSelf (10-foot radius)
Expeditious Retreat5eTransmutationV, S1 Bonus ActionConcentration, up to 10 minutesSelf
False Life5eNecromancyV, S, M1 Action1 hourSelf
Feather Fall5eTransmutationV, M1 Reaction1 minute60 feet
Find Familiar5eConjurationV, S, M1 Hour RInstantaneous10 feet
Fog Cloud5eConjurationV, S1 ActionConcentration, up to 1 hour120 feet
Gift of Alacrity5eDivination DCV, S1 Minute8 hoursTouch
Grease5eConjurationV, S, M1 Action1 minute60 feet
Guiding Hand (UA)5eDivinationV, S1 Minute RConcentration, up to 8 hours5 feet
Healing Elixir (UA)5eConjurationV, S, M1 Minute24 hoursSelf
Ice Knife5eConjurationS, M1 ActionInstantaneous60 feet
Id Insinuation (UA)5eEnchantmentV, S1 ActionConcentration, up to 1 minute60 feet
Identify5eDivinationV, S, M1 Minute RInstantaneousTouch
Illusory Script5eIllusionS, M1 Minute10 daysTouch
Infallible Relay (UA)5eDivination TV, S, M1 MinuteConcentration, up to 10 minutesSelf
Jim’s Magic Missile5eEvocationV, S, M1 ActionInstantaneous120 feet
Jump5eTransmutationV, S, M1 Action1 minuteTouch
Longstrider5eTransmutationV, S, M1 Action1 hourTouch
Mage Armor5eAbjurationV, S, M1 Action8 hoursTouch
Magic Missile5eEvocationV, S1 ActionInstantaneous120 feet
Magnify Gravity5eTransmutation DGV, S1 Action1 round60 feet
Protection from Evil and Good5eAbjurationV, S, M1 ActionConcentration, up to 10 minutesTouch
Puppet (UA)5eEnchantmentV1 ActionInstantaneous120 feet
Ray of Sickness5eNecromancyV, S1 ActionInstantaneous60 feet
Remote Access (UA)5eTransmutation TV, S1 Action10 minutes120 feet
Sense Emotion (UA)5eDivinationV, S1 ActionConcentration, up to 1 minuteSelf
Shield5eAbjurationV, S1 Reaction1 roundSelf
Silent Image5eIllusionV, S, M1 ActionConcentration, up to 10 minutes60 feet
Sleep5eEnchantmentV, S, M1 Action1 minute90 feet
Snare5eAbjurationV, S, M1 MinuteUntil dispelled or triggeredTouch
Sudden Awakening (UA)5eEnchantmentV1 Bonus ActionInstantaneous10 feet
Tasha’a Caustic Brew5eEvocationV, S, M1 ActionConcentration, up to 1 minuteSelf (30-foot line)
Tasha’s Hideous Laughter5eEnchantmentV, S, M1 ActionConcentration, up to 1 minute30 feet
Tenser’s Floating Disk5eConjurationV, S, M1 Action R1 hour30 feet
Thunderwave5eEvocationV, S1 ActionInstantaneousSelf (15-foot cube)
Unseen Servant5eConjurationV, S, M1 Action R1 hour60 feet
Witch Bolt5eEvocationV, S, M1 ActionConcentration, up to 1 minute30 feet

Wizard Spells List 5e : Level 2

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Aganazzar’s Scorcher5eEvocationV, S, M1 ActionInstantaneous30 Feet
Alter Self5eTransmutationV, S1 ActionConcentration, up to 1 hourSelf
Arcane Hacking (UA)5eTransmutation TV, S, M1 ActionConcentration, up to 1 hourSelf
Arcane Lock5eAbjurationV, S, M1 ActionUntil dispelledTouch
Blindness/Deafness5eNecromancyV1 Action1 minute30 Feet
Blur5eIllusionV1 ActionConcentration, up to 1 minuteSelf
Cloud of Daggers5eConjurationV, S, M1 ActionConcentration, up to 1 minute60 feet
Continual Flame5eEvocationV, S, M1 ActionUntil dispelledTouch
Crown of Madness5eEnchantmentV, S1 ActionConcentration, up to 1 minute120 feet
Darkness5eEvocationV, M1 ActionConcentration, up to 10 minutes60 feet
Darkvision5eTransmutationV, S, M1 Action8 hoursTouch
Detect Thoughts5eDivinationV, S, M1 ActionConcentration, up to 1 minuteTouch
Digital Phantom (UA)5eAbjuration TV, S, M1 ActionConcentration, up to 1 hourSelf
Dragon’s Breath5eTransmutationV, S, M1 ActionConcentration, up to 1 minuteTouch
Dust Devil5eConjurationV, S, M1 ActionConcentration, up to 1 minute60 feet
Earthbind5eTransmutationV1 ActionConcentration, up to 1 minute300 feet
Enlarge/Reduce5eTransmutationV, S, M1 ActionConcentration, up to 1 minute30 feet
Find Vehicle (UA)5eConjuration TV, S10 Minutes8 hours30 feet
Flaming Sphere5eConjurationV, S, M1 ActionConcentration, up to 1 minute60 feet
Flock of Familiars5eConjurationV, S1 Minute1 hourTouch
Fortune’s Favor5eDivination DV, S, M1 Action1 hour60 feet
Gentle Repose5eNecromancyV, S, M1 Action R10 daysTouch
Gift of Gab5eEnchantmentV, S, MReactionInstantaneousSelf
Gust of Wind5eEvocationV, S, M1 ActionConcentration, up to 1 minuteSelf (60-foot line)
Hold Person5eEnchantmentV, S, M1 ActionConcentration, up to 1 minute60 feet
Immovable Object5eTransmutation DGV, S, M1 Action1 hourTouch
Invisibility5eTransmutationV, S, M1 ActionConcentration, up to 1 hourTouch
Jim’s Glowing Coin5eEnchantmentS, M1 Action1 minute60 feet
Knock5eTransmutationV1 ActionInstantaneous60 feet
Levitate5eTransmutationV, S, M1 ActionConcentration, up to 10 minutes60 feet
Locate Object5eDivinationV, S, M1 ActionConcentration, up to 10 minutesSelf
Magic Mouth5eIllusionV, S, M1 Minute RUntil dispelled30 feet
Magic Weapon5eTransmutationV, S1 Bonus ActionConcentration, up to 1 hourTouch
Maximillian’s Earthen Grasp5eTransmutationV, S, M1 ActionConcentration, up to 1 minute30 feet
Melf’s Acid Arrow5eEvocationV, S, M1 ActionInstantaneous90 feet
Mental Barrier (UA)5eAbjurationV1 Reaction1 roundSelf
Mind Spike5eDivinationS1 ActionConcentration, up to 1 hour60 feet
Mind Thrust (UA)5eEnchantmentV, S1 Bonus Action1 round60 feet
Mirror Image5eIllusionV, S1 Action1 minuteSelf
Misty Step5eConjurationV1 ActionInstantaneousSelf
Nystul’s Magic Aura5eIllusionV, S, M1 Action24 hoursTouch
Phantasmal Force5eIllusionV, S, M1 ActionConcentration, up to 1 minute60 feet
Pyrotechnics5eTransmutationV, S1 ActionInstantaneous60 feet
Ray of Enfeeblement5eNecromancyV, S1 ActionConcentration, up to 1 minute60 feet
Rope Trick5eTransmutationV, S, M1 Action1 hourTouch
Scorching Ray5eEvocationV, S1 ActionInstantaneous120 feet
See Invisibility5eDivinationV, S, M1 Action1 hourSelf
Shadow Blade5eIllusionV, S1 Bonus ActionConcentration, up to 1 minuteSelf
Shatter5eEvocationV, S, M1 ActionInstantaneous60 feet
Skywrite5eTransmutationV, S1 Action RConcentration, up to 1 daySight
Snilloc’s Snowball Storm5eEvocationV, S, M1 ActionInstantaneous90 feet
Spider Climb5eTransmutationV, S, M1 ActionConcentration, up to 1 hourTouch
Suggestion5eEnchantmentV, M1 ActionConcentration, up to 8 hours30 feet
Tasha’s Mind Whip5eEnchantmentV1 Action1 round90 feet
Thought Shield (UA)5eAbjurationV, S1 Action8 hoursTouch
Warding Wind5eEvocationV1 ActionConcentration, up to 10 minutesSelf
Web5eConjurationV, S, M1 ActionConcentration, up to 1 hour60 feet
Wristpocket5eConjuration DS1 Action RConcentration, up to 1 hourSelf

Wizard Spells list 5e
Wizard Spells list 5e

Wizard Spells List 5e : Level 3

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Animate Dead5eNecromancyV, S, M1 MinuteInstantaneous10 feet
Bestow Curse5eNecromancyV, S1 ActionConcentration, up to 1 minuteTouch
Blink5eTransmutationV, S1 Action1 minuteSelf
Catnap5eEnchantmentS, M1 Action10 minutes30 feet
Clairvoyance5eDivinationV, S, M10 MinutesConcentration, up to 10 minutes1 mile
Conjure Lesser Demon (UA)5eConjurationV, S, M1 ActionConcentration, up to 1 hour60 feet
Counterspell5eAbjurationS1 ReactionInstantaneous60 feet
Dispel Magic5eAbjurationV, S1 ActionInstantaneous120 feet
Enemies Abound5eEnchantmentV, S1 ActionConcentration, up to 1 minute120 feet
Erupting Earth5eTransmutationV, S, M1 ActionInstantaneous120 feet
Fast Friends5eEnchantmentV1 ActionConcentration, up to 1 hour30 feet
Fear5eIllusionV, S, M1 ActionConcentration, up to 1 minuteSelf (30-foot cone)
Feign Death5eNecromancyV, S, M1 Action R1 hourTouch
Fireball5eEvocationV, S, M1 ActionInstantaneous150 feet
Flame Arrows5eTransmutationV, S1 ActionConcentration, up to 1 hourTouch
Fly5eTransmutationV, S, M1 ActionConcentration, up to 10 minuteTouch
Galder’s Tower5eConjurationV, S, M10 Minutes24 hours30 feet
Gaseous Form5eTransmutationV, S, M1 ActionConcentration, up to 1 hourTouch
Glyph of Warding5eAbjurationV, S, M10 MinutesUntil dispelled or triggeredTouch
Haste5eTransmutationV, S, M1 ActionConcentration, up to 1 minute30 feet
Haywire (UA)5eEnchantment TV, S1 ActionConcentration, up to 1 minute90 feet
Hypnotic Pattern5eIllusionS, M1 ActionConcentration, up to 1 minute120 feet
Incite Greed5eEnchantmentV, S, M1 actionConcentration, up to 1 minute30 feet
Intellect Fortress5eAbjurationV1 ActionConcentration, up to 1 hour30 feet
Invisibility To Cameras (UA)5eIllusion TV, S, M1 ActionConcentration, up to 1 minute10 feet
Leomund’s Tiny Hut5eEvocationV, S, M1 Minute R8 hoursSelf (10-foot radius hemisphere)
Life Transference5eEvocationV, S1 ActionInstantaneous30 feet
Lightning Bolt5eEvocationV, S, M1 ActionInstantaneousSelf (100-foot line)
Magic Circle5eAbjurationV, S, M1 Minute1 hour10 feet
Major Image5eIllusionV, S, M1 ActionConcentration, up to 10 minutes120 feet
Melf’s Minute Meteors5eEvocationV, S, MSelfConcentration, up to 10 minutes120 feet
Nondetection5eAbjurationV, S, M1 Action8 hoursTouch
Phantom Steed5eIllusionV, S1 Action R1 hour30 feet
Protection from Ballistics (UA)5eAbjuration TV, S, M1 ActionConcentration, up to 10 minutesTouch
Protection from Energy5eAbjurationV, S1 ActionConcentration, up to 1 hourTouch
Psionic Blast (UA)5eEvocationV1 ActionInstantaneousSelf (30-foot cone)
Pulse Wave5eEvocation DV, S1 ActionInstantaneousSelf (30-foot cone)
Remove Curse5eAbjurationV, S1 ActionInstantaneousTouch
Sending5eEvocationV, S, M1 Action1 roundUnlimited
Sleet Storm5eConjurationV, S, M1 ActionConcentration, up to 1 minute120 feet
Slow5eTransmutationV, S, M1 ActionConcentration, up to 1 minute120 feet
Spirit Shroud5eNecromancyV, S1 Bonus ActionConcentration, up to 1 minuteSelf
Stinking Cloud5eConjurationV, S, M1 ActionConcentration, up to 1 minute90 feet
Summon Fey5eConjurationV, S, M1 ActionConcentration, up to 1 hour90 feet
Summon Lesser Demons5eConjurationV, S, M1 ActionConcentration, up to 1 hour60 Feet
Summon Shadowspawn5eConjurationV, S, M1 ActionConcentration, up to 1 hour90 feet
Summon Undead5eNecromancyV, S, M1 ActionConcentration, up to 1 hour90 feet
Thunder Step5eConjurationV1 ActionInstantaneous90 feet
Tidal Wave5eConjurationV, S, M1 ActionInstantaneous120 feet
Tiny Servant5eTransmutationV, S1 Minute8 hoursTouch
Tongues5eDivinationV, M1 Action1 hourTouch
Vampiric Touch5eNecromancyV, S1 ActionConcentration, up to 1 minuteSelf
Wall of Sand5eEvocationV, S, M1 ActionConcentration, up to 10 minutes90 feet
Wall of Water5eEvocationV, S, M1 ActionConcentration, up to 10 minutes60 feet
Water Breathing5eTransmutationV, S, M1 Action R24 hours30 feet

Wizard Spells List 5e : Level 4

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Arcane Eye5eDivinationV, S, M1 ActionConcentration, up to 1 hour30 feet
Banishment5eAbjurationV, S, M1 ActionConcentration, up to 1 minutes60 feet
Blight5eNecromancyV, S1 ActionInstantaneous30 feet
Charm Monster5eEnchantmentV, S1 Action1 hour30 feet
Confusion5eEnchantmentV, S, M1 ActionConcentration, up to 1 minute90 feet
Conjure Barlgura (UA)5eConjurationV, S1 ActionUp to 10 minutes60 feet
Conjure Knowbot (UA)5eConjuration TV, S1 Action10 minutesTouch
Conjure Minor Elementals5eConjurationV, S1 MinuteConcentration, up to 1 hour90 feet
Conjure Shadow Demon (UA)5eConjurationV, S, M1 ActionConcentration, up to 1 hour60 feet
Control Water5eTransmutationV, S, M1 ActionConcentration, up to 10 minutes300 feet
Dimension Door5eConjurationV1 ActionInstantaneous500 feet
Ego Whip (UA)5eEnchantmentV1 ActionConcentration, up to 1 minute30 feet
Elemental Bane5eTransmutationV, S1 ActionConcentration, up to 1 minute90 feet
Evard’s Black Tentacles5eConjurationV, S, M1 ActionConcentration, up to 1 minute90 feet
Fabricate5eTransmutationV, S10 MinutesInstantaneous120 feet
Fire Shield5eEvocationV, S, M1 Action10 minutesSelf
Galder’s Speedy Courier5eConjurationV, S, M1 Action10 minutes10 feet
Gravity Sinkhole5eEvocation DGV, S, M1 ActionInstantaneous120 feet
Greater Invisibility5eIllusionV, S1 ActionConcentration, up to 1 minuteTouch
Hallucinatory Terrain5eIllusionV, S, M10 Minutes24 hours300 feet
Ice Storm5eEvocationV, S, M1 ActionInstantaneous300 feet
Leomund’s Secret Chest5eConjurationV, S, M1 ActionInstantaneousTouch
Locate Creature5eDivinationV, S, M1 ActionConcentration, up to 1 hourSelf
Mordenkainen’s Faithful Hound5eConjurationV, S, M1 Action8 hours30 feet
Mordenkainen’s Private Sanctum5eAbjurationV, S, M1 Action24 hours120 feet
Otiluke’s Resilient Sphere5eEvocationV, S, M1 ActionConcentration, up to 1 minute30 feet
Phantasmal Killer5eIllusionV, S1 ActionConcentration, up to 1 minute120 feet
Polymorph5eTransmutationV, S, M1 ActionConcentration, up to 1 hour60 feet
Sickening Radiance5eEvocationV, S1 ActionConcentration, up to 10 minutes120 Feet
Stone Shape5eTransmutationV, S, M1 ActionInstantaneousTouch
Stoneskin5eAbjurationV, S, M1 ActionConcentration, up to 1 hourTouch
Storm Sphere5eEvocationV, S1 ActionConcentration, up to 1 minute150 feet
Summon Abberation5eConjurationV, S, M1 ActionConcentration, up to 1 hour90 feet
Summon Construct5eConjurationV, S, M1 ActionConcentration, up to 1 hour90 feet
Summon Elemental5eConjurationV, S, M1 ActionConcentration, up to 1 hour90 feet
Summon Greater Demon5eConjurationV, S, M1 ActionConcentration, up to 1 hour60 Feet
Synchronicity (UA)5eEnchantment TV, S1 ActionConcentration, up to 1 hourTouch
System Backdoor (UA)5eTransmutation TV, S, M1 MinuteConcentration, up to 1 hourSelf
Vitriolic Sphere5eEvocationV, S, M1 ActionInstantaneous150 feet
Wall of Fire5eEvocationV, S, M1 ActionConcentration, up to 1 minute120 feet
Watery Sphere5eConjurationV, S, M1 ActionConcentration, up to 1 minute90 feet
Widogast’s Vault of Amber (HB)5eTransmutation HBV, S, M1 minute RUntil dispelledTouch
Widogast’s Web of Fire (HB)5eEvocation HBV, S, M1 ActionInstantaneous60 feet

Wizard Spells List 5e : Level 5

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Animate Objects5eTransmutationV, S1 ActionConcentration, up to 1 minute120 feet
Bigby’s Hand5eEvocationV, S, M1 ActionConcentration, up to 1 minute120 feet
Cloudkill5eConjurationV, S1 ActionConcentration, up to 10 minutes120 feet
Commune with City (UA)5eDivination TV, S1 Minute RInstantaneousSelf
Cone of Cold5eEvocationV, S, M1 ActionInstantaneousSelf (60-foot cone)
Conjure Elemental5eConjurationV, S, M1 ActionConcentration, up to 1 hour90 feet
Conjure Vrock (UA)5eConjurationV, S, M1 ActionConcentration, up to 1 hour60 feet
Contact Other Plane5eDivinationV1 Minute R1 minuteSelf
Control Winds5eTransmutationV, S1 ActionConcentration, up to 1 hour300 feet
Creation5eIllusionV, S, M1 ActionSpecial30 feet
Danse Macabre5eNecromancyV, S1 ActionConcentration, up to 1 hour60 Feet
Dawn5eEvocationV, S, M1 ActionConcentration, up to 1 minute60 Feet
Dominate Person5eEnchantmentV, S1 ActionConcentration, up to 1 minute60 feet
Dream5eIllusionV, S, M1 Minute8 hoursSpecial
Enervation5eNecromancyV, S1 ActionConcentration, up to 1 minute60 Feet
Far Step5eConjurationV1 Bonus ActionConcentration, up to 1 minuteSelf
Geas5eEnchantmentV1 Action30 days60 feet
Hold Monster5eEnchantmentV, S, M1 ActionConcentration, up to 1 minute90 feet
Immolation5eEvocationV1 ActionConcentration, up to 1 minute90 feet
Infernal Calling5eConjurationV, S, M1 MinuteConcentration, up to 1 hour90 feet
Legend Lore5eDivinationV, S, M10 MinutesInstantaneousSelf
Mislead5eIllusionS1 ActionConcentration, up to 1 hourSelf
Modify Memory5eEnchantmentV, S1 ActionConcentration, up to 1 minute30 feet
Negative Energy Flood5eNecromancyV, M1 ActionInstantaneous60 feet
Passwall5eTransmutationV, S, M1 Action1 hour30 feet
Planar Binding5eAbjurationV, S, M1 Action24 hours60 feet
Rary’s Telepathic Bond5eDivinationV, S, M1 Action R1 hour30 feet
Scrying5eDivinationV, S, M10 MinutesConcentration, up to 10 minutesSelf
Seeming5eIllusionV, S1 Action8 hours30 feet
Shutdown (UA)5eTransmutation TV, S1 ActionConcentration, up to 1 minute120 feet
Skill Empowerment5eTransmutationV, S1 ActionConcentration, up to 1 hourTouch
Steel Wind Strike5eConjurationS, M1 ActionInstantaneous30 feet
Synaptic Static5eEnchantmentV, S1 ActionInstantaneous120 feet
Telekinesis5eTransmutationV, S1 ActionConcentration, up to 10 minutes60 feet
Teleportation Circle5eConjurationV, M1 Action1 round10 feet
Temporal Shunt5eTransmutation DCV, S1 Reaction1 round120 feet
Transmute Rock5eTransmutationV, S, M1 ActionInstantaneous120 feet
Wall of Force5eEvocationV, S, M1 ActionConcentration, up to 10 minutes120 feet
Wall Of Light5eEvocationV, S, M1 ActionConcentration, up to 10 minutes120 feet
Wall of Stone5eEvocationV, S, M1 ActionConcentration, up to 10 minutes120 feet

Wizard Spells List 5e : Level 6

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Arcane Gate5eConjurationV, S1 ActionConcentration, up to 10 minutes500 feet
Chain Lightning5eEvocationV, S, M1 ActionInstantaneous150 feet
Circle of Death5eNecromancyV, S, M1 ActionInstantaneous150 feet
Contingency5eEvocationV, S, M10 Minutes10 daysSelf
Create Homunculus5eTransmutationV, S, M1 HourInstantaneous120 feet
Create Undead5eNecromancyV, S, M1 MinuteInstantaneous10 feet
Disintegrate5eTransmutationV, S, M1 ActionInstantaneous60 feet
Drawmij’s Instant Summons5eConjurationV, S, M1 Minute RUntil dispelledTouch
Eyebite5eNecromancyV, S1 ActionConcentration, up to 1 minuteSelf
Flesh to Stone5eTransmutationV, S, M1 ActionConcentration, up to 1 minute60 feet
Globe of Invulnerability5eAbjurationV, S, M1 ActionConcentration, up to 1 minuteSelf (10-foot radius)
Gravity Fissure5eEvocation DGV, S, M1 ActionInstantaneousSelf (100-foot line)
Guards and Wards5eAbjurationV, S, M10 Minutes24 hoursTouch
Investiture of Flame5eTransmutationV, S1 ActionConcentration, up to 10 minutesSelf
Investiture of Ice5eTransmutationV, S1 ActionConcentration, up to 10 minutesSelf
Investiture of Stone5eTransmutationV, S1 ActionConcentration, up to 10 minutesSelf
Investiture of Wind5eTransmutationV, S1 ActionConcentration, up to 10 minutesSelf
Magic Jar5eNecromancyV, S, M1 MinuteUntil dispelledSelf
Mass Suggestion5eEnchantmentV, M1 Action24 hours60 feet
Mental Prison5eIllusionS1 ActionConcentration, up to 1 minute60 feet
Move Earth5eTransmutationV, S, M1 ActionConcentration, up to 2 hours120 feet
Otherworldly Form (UA)5eTransmutationV, S, M1 ActionConcentration, up to 1 minuteSelf
Otiluke’s Freezing Sphere5eEvocationV, S, M1 ActionInstantaneous300 feet
Otto’s Irresistible Dance5eEnchantmentV1 ActionConcentration, up to 1 minute30 feet
Programmed Illusion5eIllusionV, S, M1 ActionUntil dispelled120 feet
Psychic Crush (UA)5eEnchantmentV, S1 Action1 minute60 feet
Scatter5eConjurationV1 ActionInstantaneous30 feet
Soul Cage5eNecromancyV, S, MSpecial8 hours60 feet
Summon Fiend5eConjurationV, S, M1 ActionConcentration, up to 1 hour90 feet
Sunbeam5eEvocationV, S, M1 ActionConcentration, up to 1 minuteSelf (60-foot line)
Tasha’s Otherworldly Guise5eTransmutationV, S, M1 Bonus ActionConcentration, up to 1 minuteSelf
Tenser’s Transformation5eTransmutationV, S, MSpecialConcentration, up to 10 minutesSelf
True Seeing5eDivinationV, S, M1 Action1 hourTouch
Wall of Ice5eEvocationV, S, M1 ActionConcentration, up to 10 minutes120 feet
Widogast’s Transmogrification (HB)5eTransmutation HBV, S, M1 hourInstantaneousTouch

Wizard Spells List 5e : Level 7

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Conjure Hezrou (UA)5eConjurationV, S, M1 ActionConcentration, up to 1 hour60 feet
Crown Of Stars5eConjurationV, S1 Action1 hourSelf
Delayed Blast Fireball5eEvocationV, S, M1 ActionConcentration, up to 1 minute150 feet
Dream of the Blue Veil5eConjurationV, S, M10 minutes6 hours20 feet
Etherealness5eTransmutationV, S1 ActionUp to 8 hoursSelf
Finger of Death5eNecromancyV, S1 ActionInstantaneous60 feet
Forcecage5eEvocationV, S, M1 Action1 hour100 feet
Mirage ArcaneIllusionV, S10 Minutes10 daysSight
Mordenkainen’s Magnificent MansionConjurationV, S, M1 Minute24 hours300 feet
Mordenkainen’s SwordEvocationV, S, M1 ActionConcentration, up to 1 minute60 feet
Plane ShiftConjurationV, S, M1 ActionInstantaneousTouch
Power Word: PainEnchantmentV1 ActionInstantaneous60 feet
Prismatic SprayEvocationV, S1 ActionInstantaneousSelf (60-foot cone)
Project ImageIllusionV, S, M1 ActionConcentration, up to 1 day500 Miles
Reverse GravityTransmutationV, S, M1 ActionConcentration, up to 1 minute100 feet
SequesterTransmutationV, S, M1 ActionUntil dispelledTouch
SimulacrumIllusionV, S, M12 hoursUntil dispelledTouch
SymbolAbjurationV, S, M1 MinuteUntil dispelled or triggeredTouch
TeleportConjurationV1 ActionInstantaneous10 feet
Tether EssenceNecromancy DV, S, M1 ActionConcentration, up to 1 hour60 feet
WhirlwindEvocationV, M1 ActionConcentration, up to 1 minute300 feet

Wizard Spells List 5e : Level 8

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Abi-Dalzim’s Horrid Wilting5eNecromancyV, S, M1 ActionInstantaneous150 feet
Antimagic Field5eAbjurationV, S, M1 ActionConcentration, up to 1 hourSelf (10-foot radius sphere)
Antipathy/Sympathy5eEnchantmentV, S, M1 Hour10 Days60 feet
Clone5eNecromancyV, S, M1 HourInstantaneousTouch
Control Weather5eTransmutationV, S, M10 MinutesUp to 8 hoursSelf (5 mile radius)
Dark Star5eEvocation DGV, S, M1 ActionConcentration, up to 1 minute150 Feet
Demiplane5eConjurationS1 Action1 Hour60 feet
Dominate MonsterEnchantmentV, S1 ActionConcentration, up to 1 hour60 feet
FeeblemindEnchantmentV, S, M1 ActionInstantaneous150 feet
Illusory DragonIllusionS1 ActionConcentration, up to 1 minute120 feet
Incendiary CloudConjurationV, S1 ActionConcentration, up to 1 minute150 feet
Maddening DarknessEvocationV, M1 ActionConcentration, up to 10 minutes150 feet
MazeConjurationV, S1 ActionConcentration, up to 10 minutes60 feet
Mighty FortressConjurationV, S, M1 MinuteInstantaneous1 mile
Mind BlankAbjurationV, S1 Action24 hoursTouch
Power Word: StunEnchantmentV, S1 ActionInstantaneous60 feet
Reality BreakConjuration DCV, S, M1 ActionConcentration, up to 1 minute60 feet
SunburstEvocationV, S, M1 ActionInstantaneous150 feet
TelepathyEvocationV, S, M1 Action24 hoursUnlimited

Wizard Spells List 5e : Level 9

Spell NameEditionSchoolComponentsCasting TimeDurationRange
Astral Projection5eEvocationV, S, M1 HourSpecial10 feet
Blade of Dispater5eConjurationV, S1 Bonus ActionConcentration up to 1 minute60 feet
Foresight5eDivinationV, S, M1 Minute8 hoursTouch
Gate5eConjurationV, S, M1 ActionConcentration up to 1 minute60 feet
Imprisonment5eAbjurationV, S, M1 MinuteUntil dispelled30 feet
Invulnerability5eAbjurationV, S, M1 ActionConcentration up to 1 minuteSelf
Mass Polymorph5eTransmutationV, S, M1 ActionConcentration up to 1 hour120 feet
Meteor SwarmEvocationV, S1 ActionInstantaneous1 mile
Power Word: KillEnchantmentV1 ActionInstantaneous60 feet
Prismatic WallAbjurationV, S1 Action10 minutes60 feet
Psychic ScreamEnchantmentS1 ActionInstantaneous90 feet
Ravenous VoidEvocation DGV, S, M1 ActionConcentration, up to 1 minute1,000 feet
ShapechangeTransmutationV, S, M1 ActionConcentration up to 1 hourSelf
Time RavageNecromancy DCV, S, M1 ActionInstantaneous90 feet
Time StopTransmutationV1 ActionInstantaneousSelf
True PolymorphTransmutationV, S, M1 ActionConcentration up to 1 hour30 feet
WeirdIllusionV, S1 ActionConcentration up to 1 minute120 feet
WishConjurationV1 ActionInstantaneousSelf

 

 

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