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How does the Tomb of Levistus eldritch invocation work with the Armor of Agathys 5e spells?
How does Armor of Agathys work with Tomb of Levistus in 5e Dungeons and Dragons? There are undoubtedly some exclusions. However, temporary hit points from multiple sources do not stack. You must choose which ones you keep. Since the invocation provides the temp HP, for a specific purpose of the invocation and imposes several penalties, I would rule that those temp HP take the place of the spells HP. Spell reacts to damage will reduce temp HP and apply damage.
The player reacts (using Reaction) by using invocation. The Warlock usually has HP equal to invocation amount to soak remaining damage. And additional damage until Warlock’s next turn. The Warlock does not have the benefit of Armor of Agathys while encased, even if the spell was still active. (And all the temp HP have been lost from the tomb.) Once the character starts their next turn, their spell will resume its protection and benefits, with whatever temp HP remaining from the spell.
Armor of Agathys vs Tomb of Levistus in 5e dnd
They do not work well together. You can not stack temporary hit points (THP). These are two of the limited number of abilities. It gives an extra feature with their THP (Heroism and Enhance Ability/Bear being two others). You may choose when you get another source of temporary hit points to keep your current THP, And any ability they are attached to, or the new ones, with the knowledge they have.
Suppose you have Armor of Agathys up, and take a small number of hit points (maybe even a little more than your current THP). You would probably be better off, causing the damage and using up a few regular HPs.
|Armor of Agathys||Attributes|
|Casting Time||1 action|
|Components||V, S, M (One cup of water)|
Tomb of Levistus assists as an emergency tactic to protect you from dying from what would usually be death or near-death blow, that an enemy couldn’t just do again. Because, as written, your character incapacitates until the end of your next turn, which means you miss a turn, and anything that goes after the attack that just caused the damage will get to go twice: one with the temporary hit points, and one without it.
So, it’s great for something like a trap, falling or if you get hit with a big crit, or if you have a party that can save your bacon. But AoA is better for familiar combat situations.
How do you get Agathys armor?
The player casts Armor of Agathys at the 9th level giving the wizard 45 temps hit points, and when a melee attack hits the wizard, the creature takes 45 points of cold damage.
A magical protective force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain five temporary hit points for the Duration. If a creature hits you with a melee attack while you have these hit points, the creature takes five cold damage. At the higher levels, suppose you cast this spell using a spell slot of 2nd level or higher. Both the temporary hit points and the cold damage increase by 5 for each slot.
Armor of Agathys is also a great spell, but it’s only great on full warlocks who have no choice but to upcast their spells. A fifth level Armor of Agathys gives a lot of temp hp and does a good deal of damage.
|Source||PHB -page 215|
|Subclass||Conquest Paladin, -Giant Soul (UA)- (Frost) Sorcerer|
|Subclass||(legacy)- Conquest (UA)- Paladin,- Conquest v2 (UA) Paladin|
|Race||Dwarf (Mark of Warding), Tiefling (Levistus)|
What is false life 5e DND?
Bolstering yourself with a necromantic facsimile of life, you gain 1d4+4 Temporary Hit Points for the Duration. At Higher Levels- Suppose you cast this spell using a spell slot of 2nd level or higher. You gain five additional Temporary Hit Points for each slot level above 1st.
Does armor of Agathys stack?
Thanks! Per the Temp HP rules in the PHB, temp HP never stacks. When you get new ones, you have to decide if you want to keep your current Temp HP or replace them with the new Temp HP. If you replace the Temp HP from Armor of Agathys with those from another source, the spell ends.
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Is armor of Agathys 5e concentration?
Armor of Agathys gives me 35 temporary hit points at Level seven and dishes out 35 damage on a hit. At this level, the armor can usually sustain a couple of hits (or more), so that’s a minimum of 70 damage to attackers. The spell does not require concentration which leaves me free to use Hex. So the spell gives you 5 (+5/SL) temporary hit points and deals equal damage to melee attackers as long as you have the temporary HP. The spell lasts one hour, as does the visual effect, and the spell does not state that it wears off early if you lose the hit points.