Cleric: Light Domain 5e for dnd gods & deities
The Light Domain 5e for deities is an excellent choice for generalist clerics. Their Domain Spells and other class features support a cleric that wants to deal damage in combat but also protect allies. Notably, your Domain Spells feature grants you several combat spells that would generally be unavailable to clerics: Burning hands.
Light domain cleric 5e deities
The Light Domain was a set of spells granted by deities whose portfolio included the aspect of light. Clerics who chose this Domain were given free access to these spells (they could cast them at any time without preparing them in advance.
Novice Light domain clerics could cast burning hands, faerie fire, flaming sphere, and scorching rays. Experienced casters could cast daylight, fireball, guardian of faith, and wall of fire. The most powerful of these clerics were able to throw the mighty flame strike and gain the ability to scry.
In addition, Light domain clerics gained access to the channel divinity power known as the radiance of the dawn.
List of Light Domain 5e for dnd gods & deities
Amaunator was the Netherese solar deity of order, the sun, law, and time. He was viewed as a harsh but fair deity, revered by many rulers, soldiers, and powerful wizards in ancient Netheril.
It was eventually claimed, following the Spellplague, that Lathander, the Faerûnian god of the sun, was an aspect of the long-dormant Amaunator. By the Year of the Ageless One, 1479 DR, Amaunator was worshiped both as Lathander and by his name
Apollo was an interloper deity of music, light, and healing who originated from another plane of existence and was considered the third greatest member of his pantheon. There was no evidence that this deity was directly worshiped in the Realms.
Araleth Letheranil was a minor elven god of starlight. He appeared as a male elf with silvery hair and glowing golden eyes. He wore white robes and was sometimes surrounded by a shimmering white aura.
Corellon was the patron god of all elves. He was the creator and preserver of the Tel’Quessir, governing those things held in the highest esteem among elves, such as magic, music, arts, crafts, poetry, and warfare. Corellon lived in the realm of Arvandor. He approved of those who killed orcs and followers of Lolth, blessed those who aided others, and became angered at those who defiled the dead or fled from their foes.
Darahl Tilvenar, also known as Darahl Firecloak, was a minor elven god of earth and fire magic. Darahl spent a good deal of time attempting to regain his lost power and gain more followers. Since he wasn’t very picky about converts, he tried to sway more neutrally aligned members of the Underdark races to him. He was a member of the Seldarine, but was primarily estranged from that pantheon. He remained friends only with Tarsellis Meunniduin and Tethrin Veraldé.
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Eilistraee was the chaotic good drow goddess of beauty, song, dance, freedom, moonlight, swordwork, and hunting. The drow pantheon is known as the Dark Seldarine.
She was the patroness and protector of the few dark elves. She longed to return to the surface and live there, at peace with other races, and to abandon the endless conflicts and intrigues that dominated the lives of most drow.
Helm was the god of guardians, protection, and protectors. He was worshiped by guards and paladins, long being seen as a cold and focused deity who impartially took the role of defender and sometimes enforcer. His activities in the Time of Troubles caused the folk of Faerûn to look differently on the Watcher.
Kossuth was the god of elemental fire. Kossuth was symbolized by the holy symbol of a twining red flame. His portfolio covered elemental fire and purification through fire. In the late 15th century DR, he was considered a true god but an elemental primordial, a being whose power rivaled that of a true deity.
Lathander was The Morninglord. He was a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality, and youth. He favored those who dispelled the undead and blessed those who planted new life. Lathander was also the god called upon to bless birth and fertility-related ceremonies. Some saw him as the good neutral aspect of Amaunator. But the two were considered separate deities again after the Second Sundering.
Milil was the good-aligned exarch of Oghma. Before the Era of Upheaval, he was revered as the Faerûnian deity of song, poetry, expression, creativity, and inspiration. He was predominantly admired by humans, elves, and half-elf bards. Still, He attracted other musically-inclined individuals such as troubadours or poets.
Sehanine Moonbow was Goddess of Moonlight, the Lunar Lady, Moonlit Mystery, the Mystic Seer, the Luminous Cloud. The Lady of Dreams was an elven goddess of death, dreams, heavens, journeys, moon (full moon to be precise), moon elves, stars, and transcendence, and the most potent female member of the Seldarine.
Re was the former head of the Mulhorandi pantheon. As an ancient deity active in multiple crystal spheres, he was known as Ra. His manifestation sent to the Realms took the name Re. Re died due to injuries he received during the Battle of the Gods by the orc deity Gruumsh during the Orcgate Wars. As Re died, he transferred his power to Horus, who was then known as Horus-Re.
Segojan Earthcaller was the neutral good gnome deity of earth and nature. Unlike his ally Baervan Wildwanderer, who was a god of the plants and forests of the surface world, Segojan’s area of concern was the deep earth and the life within it. Segojan was also seen as the gnomish god of the dead, for the forgotten folk interred their fallen kin into his Domain. His holy symbol was a glowing gemstone; usually, this was a finely cut gem of any type in which illusion spells had been cast to provide magical light. That could be any gem, but Segojan is associated strongly with diamonds. His sacred animal was the badger.
Tharmekhûl was the personal assistant of Moradin, and a dwarven demigod of the forge and the furnace. The Tender of the Forge was revered as a deity of fire’s many aspects. It was as an engine of creation, a weapon of destruction, and a tempering purifier.
A few domains are blaster roles, and this one stands as one of the better options for Light domain Cleric 5e. Giving Clerics access to Fireball, Wall of Flame, and Scorching Ray shows them many damage opportunities. They still keep the supportive spells of Cleric and get a good interception option.