Can divine health 5e cure lycanthrope or a werewolf bite do to a Paladin?

Skill Focus (Perception) feat pathfinder
Skill Focus (Perception) feat pathfinder

Understanding Divine Health 5e & Lycanthrope in DND

What’s Divine Health 5e? The celestial magic flowing through which makes you immune to disease. A few spells bother you with the disorder; ailing common folk may be diseased, and particular magical air on enemies may inflict a diseased state. At level 3, Paladins gain celestial health that says they’re immune to disease because of”divine magic flowing through you.”

What is lycanthrope 5e? A werewolf or a lycanthrope (“wolf-man”) is a mythical or folkloric human. They can shape change into a wolf or a therianthropic hybrid wolf-like monster, either purposely or after being put under a curse or affliction (e.g., through a bite or scratch from a different werewolf). Lycanthropy is explained in the Monster Manual for a curse. If the character adopts the curse, their orientation becomes the sole characterized by the lycanthrope. The DM is free to determine that a change in alignment puts the character under DM’s control before the curse of lycanthropy is eliminated.

Divine Health 5e dnd Paladin Table

From the 3rd Level, the Divine Magic flowing through you makes you resistant to disease. The other 3rd Level Paladin spell is Sacred Oath.

Level Proficiency Bonus Features Level 1 Level 2 Level 3 Level 4 Level 5
1 2 Divine Sense, Lay on Hands
2 2 Fighting Style, Spellcasting, Divine Smite 2
3 2 Divine Health, Sacred Oath 3
4 2 Ability Score Improvement 3
5 3 Extra Attack 4 2
6 3 Aura of Protection 4 2
7 3 Sacred Oath feature 4 3
8 3 Ability Score Improvement 4 3
9 4 4 3 2
10 4 Aura of Courage 4 3 2
11 4 Improved Divine Smite 4 3 3
12 4 Ability Score Improvement 4 3 3
13 5 4 3 3 1
14 5 Cleansing Touch 4 3 3 1
15 5 Sacred Oath feature 4 3 3 2
16 5 Ability Score Improvement 4 3 3 2
17 6 4 3 3 3 1
18 6 Aura improvements 4 3 3 3 1
19 6 Ability Score Improvement 4 3 3 3 2
20 6 Sacred Oath feature 4 3 3 3 2
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When you hit 3rd Level, you swear the oath that binds you as a Paladin forever. Up to this time, you’ve been at a preparatory stage, committed to the path but not sworn to it. Nowadays, you choose an oath, such as the Oath of Devotion. Your choice grants you features at the 3rd Level and 7th, 15th, and 20th Level. Those attributes include Oath Spells and the Channel Divinity feature.

Oath Spells

Each oath has a list of associated Spells. You obtain access to such Spells in the levels given in the oath description. As soon as you receive access to an oath spell, you always have it ready. Oath Spells don’t count against the number of Spells you can prepare every day. Should you gain an oath spell that does not seem on the Paladin spell record, the spell is a Paladin spell for you.

Lycanthrope 5e? What does a sting out of a werewolf (and other 5e beasts) do into a Paladin at D&D 5E?

Let us turn to the fundamental rules on the matter. The Monster Manual indicates how each sort of lycanthrope conveys the curse of lycanthropy. Generally, that is a sting attack with a Constitution saving throw to avoid being afflicted.

Lycanthropy is predominantly known as a curse, not a disease. When a PC is suffering from lycanthropy, consult the Dragon Manual sidebar entitled”Player Characters as Lycanthropes.” Observe this supply. A PC lycanthrope who loves being a monster is at risk of altering alignment and becoming an NPC. RAW, an afflicted paladin, may even cast it on him or herself and be rid of this curse.

We don’t find any paladin or oath feature that interacts with curses usually or with lycanthropy. Same stands for Divine Health 5e

Does a Paladin with the Divine Health feature destroy a Green Slime?

The Green Slime (DMG, p105) is a dungeon hazard, and

A Paladin, from level 3, is immune to disease thanks to this Divine Health feature.

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Immunity to any disease isn’t the same thing as treating a disorder. It’s only an innate ability that prevents some disorders by affecting the creature.

A paladin’s Lay on Hands ability used to cure disease would work, however:

Alternatively, you can use five hit points from your pool of healing to cure the target of one disease or neutralize one Poison affecting it. A Green Slime is ruined by”an effect that cures the disease.”

Would Divine health make the consumer immune to Poison?

Every ability in the game does exactly what it says it does, no more, no less. If it does not state it grants immunity to Poison or necrotic harm explicitly, it does not. 5e Divine Health makes you resistant to disease. It does nothing contrary to Poison or necrotic wound. It explicitly says immunity to diseases, which can be a particular thing. Poison and necrotic damage would need to be called out explicitly as they are specific damage types. “Infection” isn’t a huge group that encompasses other smaller categories. Some creatures cause disease, and it’ll be explicitly known within their abilities.

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