List of uncommon magic items 5e for attunement

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List of uncommon magic items 5e for attunement
List of uncommon magic items 5e for attunement

List of uncommon magic items 5e that needs Attunement

This article will share a list of uncommon magic items of 5e d&d that require Attunement. But to go there, we will break the article into three parts. What are magic items in dnd 5e? Then we will discuss what Attunement is and how it affects uncommon magic items. 

What is a Magic Item 5e?

The DMG acknowledges a price difference between consumable and permanent items. It implies a systematic way to classify magic items and assign them prices. One that isn’t about analyzing what the items do and trying to compare the incomparable. Because that’s the problem with posting prices to magic items. Except within some particular, narrow groupings, it’s hard to compare two magical items and determine which is more valuable. A +2 weapon is more valuable than a +1 weapon. But how does a +2 weapon compare to a suit of +1 armor? Which is more valuable?

 There are lots of ways to argue that point, and that’s what keeps most D&D forums on the internet going. But whatever answer you give will be highly subjective, and it’s going to be based on a lot of assumptions. For instance, most of my players have told me they prize magic weapons more highly than magic armor 5e dnd in the past. But I have this one cleric of Mystra in my game who has a lot of damage-dealing cantrips. 

 But she does end up near the front line a lot because of the party makeup and because I tend to make my players fight more groups of foes than lone monsters. Attunement in D&D 5e is a handy mechanic. There are plenty of magical items that don’t require Attunement that is fun to use, but most of the things that need attuning are well worth it.

And that’s just a debate about two items that are kind of comparable to each other. They both directly affect the combat statistics of the wearer. How do those things compare to a marble elephant? Which is more valuable, a suit of +1 scale mail or Daern’s instant fortress? Which should be more expensive, boots of levitation or a +2 morning star

The answers will vary. Greatly. Based on the playstyle of the players and the type of campaign. In a political intrigue campaign – one without many physical obstacles to overcome – ropes of climbing and chimes of opening will be a lot less valuable than eyes of charming and rods of rulership. But in a traditional game of dungeon-crawling fun, the players will be selling off those eyes of charming the minute they get back to town.

List of all Magic items in dnd 5e that don’t require Attunement 

Magic Item Type Rarity
Potion of Climbing Potion common
Apparatus of Kwalish Wondrous item legendary
Cubic Gate Wondrous item legendary
Deck of Many Things Wondrous item legendary
Hammer of Thunderbolts Weapon legendary
Iron Flask Wondrous item legendary
Ring of Three Wishes Ring legendary
Sovereign Glue Wondrous item legendary
Sphere of Annihilation Wondrous item legendary
Universal Solvent Wondrous item legendary
Well of Many Worlds Wondrous item legendary
Bag of Beans Wondrous item rare
Bead of Force Wondrous item rare
Bowl of Commanding Water Elementals Wondrous item rare
Brazier of Commanding Fire Elementals Wondrous item rare
Cape of the Mountebank Wondrous item rare
Censer of Controlling Air Elementals Wondrous item rare
Chime of Opening Wondrous item rare
Daern’s Instant Fortress Wondrous item rare
Dagger of Venom Weapon rare
Dimensional Shackles Wondrous item rare
Dragon Slayer Weapon rare
Elixir of Health Potion rare
Elven Chain Armor rare
Folding Boat Wondrous item rare
Giant Slayer Weapon rare
Glamoured Studded Leather Armor rare
Heward’s Handy Haversack Wondrous item rare
Horn of Blasting Wondrous item rare
Horseshoes of Speed Wondrous item rare
Iron Bands of Bilarro Wondrous item rare
Mace of Smiting Weapon rare
Necklace of Fireballs Wondrous item rare
Oil of Etherealness Potion rare
Periapt of Proof against Poison Wondrous item rare
Portable Hole Wondrous item rare
Potion of Clairvoyance Potion rare
Potion of Diminution Potion rare
Potion of Gaseous Form Potion rare
Potion of Heroism Potion rare
Potion of Invulnerability Potion rare
Potion of Mind Reading Potion rare
Quaal’s Feather Token Wondrous item rare
Ring of Animal Influence Ring rare
Rope of Entanglement Wondrous item rare
Scroll of Protection Scroll rare
Stone of Controlling Earth Elementals Wondrous item rare
Vicious Weapon Weapon rare
Armor +1, +2, or +3 Armor rare (+1) very rare (+…
Horn of Valhalla Wondrous item rare (silver or brass)…
Figurine of Wondrous Power Wondrous item rarity by figurine
Potion of Giant Strength Potion rarity varies
Potion of Healing Potion rarity varies
Spell Scroll Scroll rarity varies
Adamantine Armor Armor uncommon
Alchemy Jug Wondrous item uncommon
Bag of Holding Wondrous item uncommon
Bag of Tricks Wondrous item uncommon
Boots of Elvenkind Wondrous item uncommon
Broom of Flying Wondrous item uncommon
Cap of Water Breathing Wondrous item uncommon
Circlet of Blasting Wondrous item uncommon
Cloak of the Manta Ray Wondrous item uncommon
Decanter of Endless Water Wondrous item uncommon
Deck of Illusions Wondrous item uncommon
Driftglobe Wondrous item uncommon
Dust of Disappearance Wondrous item uncommon
Dust of Dryness Wondrous item uncommon
Dust of Sneezing and Choking Wondrous item uncommon
Elemental Gem Wondrous item uncommon
Eversmoking Bottle Wondrous item uncommon
Eyes of Minute Seeing Wondrous item uncommon
Gem of Brightness Wondrous item uncommon
Gloves of Thievery Wondrous item uncommon
Goggles of Night Wondrous item uncommon
Helm of Comprehending Languages Wondrous item uncommon
Immovable Rod Rod uncommon
Javelin of Lightning Weapon uncommon
Keoghtom’s Ointment Wondrous item uncommon
Lantern of Revealing Wondrous item uncommon
Mariner’s Armor Armor uncommon
Mithral Armor Armor uncommon
Oil of Slipperiness Potion uncommon
Periapt of Health Wondrous item uncommon
Philter of Love Potion uncommon
Pipes of Haunting Wondrous item uncommon
Potion of Animal Friendship Potion uncommon
Potion of Fire Breath Potion uncommon
Potion of Growth Potion uncommon
Potion of Poison Potion uncommon
Potion of Resistance Potion uncommon
Potion of Water Breathing Potion uncommon
Quiver of Ehlonna Wondrous item uncommon
Ring of Swimming Ring uncommon
Ring of Water Walking Ring uncommon
Robe of Useful Items Wondrous item uncommon
Rope of Climbing Wondrous item uncommon
Saddle of the Cavalier Wondrous item uncommon
Sending Stones Wondrous item uncommon
Sentinel Shield Armor uncommon
Wand of Magic Detection Wand uncommon
Wand of Magic Missiles Wand uncommon
Wand of Secrets Wand uncommon
Wind Fan Wondrous item uncommon
Ammunition +1, +2, or +3 Weapon uncommon (+1) rare (+2…
Shield, +1, +2, or +3 Armor uncommon (+1) rare (+2…
Weapon +1, +2, or +3 Weapon uncommon (+1) rare (+2…
Arrow of Slaying Weapon very rare
Bag of Devouring Wondrous item very rare
Carpet of Flying Wondrous item very rare
Dwarven Plate Armor very rare
Efreeti Bottle Wondrous item very rare
Horseshoes of a Zephyr Wondrous item very rare
Manual of Bodily Health Wondrous item very rare
Manual of Gainful Exercise Wondrous item very rare
Manual of Golems Wondrous item very rare
Manual of Quickness of Action Wondrous item very rare
Mirror of Life Trapping Wondrous item very rare
Nolzur’s Marvelous Pigments Wondrous item very rare
Oil of Sharpness Potion very rare
Potion of Flying Potion very rare
Potion of Invisibility Potion very rare
Potion of Longevity Potion very rare
Potion of Speed Potion very rare
Potion of Vitality Potion very rare
Rod of Security Rod very rare
Tome of Clear Thought Wondrous item very rare
Tome of Leadership and Influence Wondrous item very rare
Tome of Understanding Wondrous item very rare

Rare Items

And they’re part of the rarity system. That’s why +2 longswords are rarer than +1 longswords. And the designers already made a lot of subjective calls. +1 weapons are more common than suits of +1 armor. It means that the designers think magical armor is more valuable, all else being equal to magical weapons. So, they agree with my cleric of Mystra, but they disagree with most of my past players.

Hell, the guys behind the Sane Magic Item List that I mentioned last week had to go through the same s$&%. They had a group discussion about every item and how each compared to other items and game mechanics based on various assumptions and multiple points of view. They did a good job, but it’s still subjective as hell.

I don’t care about getting sane magic item prices out of this. I want to know how much the AngryCraft materials cost and how many ingredients should go into a given magical item. So, I’m sure as s$&% not going through the entire magic item list and arguing this all out in my head. It’s not like my answers will be any better than anyone else’s. I just need to assign values that follow some kind of logic. And honestly, I’d rather just have a spreadsheet assign the values.

Fortunately, there’s more to a magic item than just a rarity and an effect. Magic items have certain mechanical qualities – certain traits – that can help nail down their relative values. There are different types of magic items. And, as the DMG and thousands of my readers have pointed out, some are consumable.

There are two different power levels of magic items.

 Every magic item in dnd 5e has a rarity. But rarity doesn’t describe how rare the magic item is. It tells the GM which items to hand out or make available at which levels of experience. Rarity also determines the base price for a magic item. It’s value. 

Cost of Magic Items in 5e dnd

  1. List of Common items are worth 100 gp,
  2.  List of Uncommon ones are worth 500 gp, 
  3. Inventory of rare items are worth 5,000 gp
  4.  List of Very rare items are worth 50,000 gp,
  5.  The list of Legendary items is worth 500,000 gp.

Those prices are arbitrary. They could have been 100 gp, 10,000 gp, 1,000,000 gp, and 1,000,000,000 gp, and it wouldn’t have mattered. Because you’re rarely ever going to be in a position where you’re comparing two items of different rarities or choosing between them. That’s just how the game works. The reason for the massive jump in price from one anomaly to the next is to make sure about one thing. Suppose the GM follows the game’s general guidelines. A party should not be able to afford a magic item before they’ve hit the level at which it should be available. At least not without giving up a LOT.

What’s more valuable? Buying every member of the party a suit of +1 armor and a +2 weapon or buying one member of the party a +3 weapon. That is how it breaks down.

Rarity is thus helpful in setting an inclusive base price for magic items based on experience level. And it’s useless for anything else.

In addition to rarity, magic items also come in nine different categories. The categories are armor, potions, rings, rods, scrolls, staffs, wands, weapons, and wondrous items. The classification determines what form the thing takes in the game, who can use it, how it’s used, and how many similar items can be helpful alongside it. Anyone with the proper proficiency can use weapons and armor, for example. You can only wear one suit of armor, though, and you can carry just one or two weapons. 

Anyone can use their action for drinking a potion. And you can take lots of potions. Likewise, anyone can wear a ring, and anyone can wear up to ten of them. Anyone can also use a rod, a wand, or a staff. You can carry a few rods or wands easily, but probably only one staff. Anyone who can read any language can activate a scroll. Wondrous items are a crapshoot. Some are items of clothing that you have to wear, meaning you can only wear one of a given type. Others are oversized items that you can only really have. Others are small enough to stick in your pocket. Some require specific proficiencies, and others don’t.

Now, those are all general rules. Specific items and specific types of things have different laws. While anyone who can read can activate a scroll of protection 5e, only specific spellcasters can cast a spell off a spell scroll

List of Uncommon Magic Items 5e that don’t not require Attunement

Magic Item Type Rarity
Adamantine Armor Armor uncommon
Alchemy Jug Wondrous item uncommon
Ammunition +1, +2, or +3 Weapon uncommon (+1) rare (+2…
Bag of Holding Wondrous item uncommon
Bag of Tricks Wondrous item uncommon
Boots of Elvenkind Wondrous item uncommon
Broom of Flying Wondrous item uncommon
Cap of Water Breathing Wondrous item uncommon
Circlet of Blasting Wondrous item uncommon
Cloak of the Manta Ray Wondrous item uncommon
Decanter of Endless Water Wondrous item uncommon
Deck of Illusions Wondrous item uncommon
Driftglobe Wondrous item uncommon
Dust of Disappearance Wondrous item uncommon
Dust of Dryness Wondrous item uncommon
Dust of Sneezing and Choking Wondrous item uncommon
Elemental Gem Wondrous item uncommon
Eversmoking Bottle Wondrous item uncommon
Eyes of Minute Seeing Wondrous item uncommon
Gem of Brightness Wondrous item uncommon
Gloves of Thievery Wondrous item uncommon
Goggles of Night Wondrous item uncommon
Helm of Comprehending Languages Wondrous item uncommon
Immovable Rod Rod uncommon
Javelin of Lightning Weapon uncommon
Keoghtom’s Ointment Wondrous item uncommon
Lantern of Revealing Wondrous item uncommon
Mariner’s Armor Armor uncommon
Mithral Armor Armor uncommon
Oil of Slipperiness Potion uncommon
Periapt of Health Wondrous item uncommon
Philter of Love Potion uncommon
Pipes of Haunting Wondrous item uncommon
Potion of Animal Friendship Potion uncommon
Potion of Fire Breath Potion uncommon
Potion of Growth Potion uncommon
Potion of Poison Potion uncommon
Potion of Resistance Potion uncommon
Potion of Water Breathing Potion uncommon
Quiver of Ehlonna Wondrous item uncommon
Ring of Swimming Ring uncommon
Ring of Water Walking Ring uncommon
Robe of Useful Items Wondrous item uncommon
Rope of Climbing Wondrous item uncommon
Saddle of the Cavalier Wondrous item uncommon
Sending Stones Wondrous item uncommon
Sentinel Shield Armor uncommon
Shield, +1, +2, or +3 Armor uncommon (+1) rare (+2…
Wand of Magic Detection Wand uncommon
Wand of Magic Missiles Wand uncommon
Wand of Secrets Wand uncommon
Weapon +1, +2, or +3 Weapon uncommon (+1) rare (+2…
Wind Fan Wondrous item uncommon

Does 5e Magic items require Attunement?

Speaking of different requirements, some magic items require Attunement. That is, before you can use the item, you have to sit and snuggle with it for the length of a short rest. Only one creature can be attuned to a given magic item at a time.

 Also, you can only be attuned to three things at once. And you also can’t attune with two copies of the same item at the same time. Not only that but some items can only be attuned with if you meet specific requirements. Anyone can attune with a robe of stars. Still, only a 5e sorcerer, wizard, or warlock can attune with a robe of the archmagi. Uncommon magic Items that require Attunement have additional restrictions and limitations on their use. And they can’t easily be distributed around and benefit all the members of a party.

Because they place restrictions on their use, the values of magic items could be set based on their categories and attunement requirements. All else being equal, an item that can be used freely by anyone and everyone. It is like a potion or a magic ring that doesn’t require Attunement. It is more valuable than items that characters with specific proficiencies can only use. Let us consider weapons and armor – or items that require Attunement to that robe of the archmagi.

Best Uncommon magic items

According to the Dungeon Master’s Guide, characters on the 1st level can find uncommon magic items. The Dungeon Master’s Guide also states that “each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items.”

Each item is worth 101-500 gold pieces (gp). Not only are the items valuable, but they also can be advantageous in Dungeons & Dragons (DM) campaigns against specific creatures. Sometimes, locating or rescuing a lost magic item is the primary mission of the campaign. This article will explain 15 great magic items to find on your first or next adventure! 

Amulet of Proof Against Detection and Location

amulets are “a small object worn to ward off evil, harm, or illness or to bring good fortune; protecting charm.” This word originated from the French, has been around as early as 1595. Amulets are typically worn around the neck, can be made of any material, and are commonly referenced in D&D adventures! Suppose you are lucky to find an Amulet of Proof Against Detection and Location during your campaign. In that case, your character can reap the benefits. Keep reading to find out more!

  • Magic items are fun to discover after a battle or successfully opening a locked treasure chest!  
  • The amulet is beneficial for characters trying to avoid combat or discovery. 
  • Wearing this item prevents discovery through divination magic or magical scrying sensors. 

Amulet of Proof Against Detection and Location details:

  • This amulet requires an attunement before using the item in battle. 
  •  It is a wondrous thing, which is the miscellaneous category of magic items in D&D. 
  • This item is worth between 101-500 gp. 

Bag of Holding

It was made for the hoaders in your group!

One of the disadvantages of travelling on an adventure is that players must carry items, and items could be heavy. As a result, this can slow your roll affecting Dexterity and movement. The Bag of Holding is considered a wondrous magic item and a great find if players like to carry many items to use or sell!

  • The Bag of Holding only weighs 15 pounds, so it would be easy to carry. 
  • Also, this item holds up to 500 pounds so that you can find and store all the found treasure and needed supplies! 

Bag of Holding details:

  • If the player wants to retrieve an item from the Bag of Holding, they must use an action. 
  • The dimensions of the bag are two feet in diameter and four feet deep. 
  • If the Bag of Holding is damaged, the contents will spill out in the Astral Plane. (In other words, make sure you adhere to the 500-pound limit.)

 Boots of Elvenkind

These boots were made for sneaking. They are one of the best uncommon items.

In D&D campaigns, most adventurers will need to travel on foot. Why not travel as quietly as possible? Like many elvish magical and non-magical items, Boots of Elvenkind are attractive and well-made. In addition, this magic item will assist even the clumsiest adventurer. If you are lucky enough to find a pair, read on to find out why you should keep and use them! 

  • Elven boots are attractive, durable, and will make your character stealthy like a boss! 
  • When you move in the Boots of Elvenkind, no matter where you will not be heard, that can be advantageous when sneaking up on an opponent or trying to avoid an encounter altogether. 

Boots of Elvenkind details:

  • The shoes also give an advantage on Dexterity. (Roll 2d20s and take the higher result.) 
  • Also known as adventuring gear, the Boots of Elvenkind are also considered a wondrous item.  

Brooch of Shielding

It is Jewellery with protection!

It is a brooch (pronounced like broach) “a clasp or ornament having a pin at the back for passing through the clothing and a catch for securing the point of the pin.” Brooches originated in the Middle Ages, and the term came into existence in the year 1175. Since these items are older, it is fun to include them in D&D adventures! Please read on to find out how to use them!

  • Considered as a wondrous item, the Brooch of Shielding provides resistance to damage from force damage. 
  • Not only functional, but this ornate piece of jewellery is also attractive to wear.
  • The wearer of this brooch is automatically immune to magic missile spells to negate an enemy’s attack during battle! 

Brooch of Shielding details:

  • Be sure to have this magic item attuned before using it in combat. 
  • This uncommon magical brooch is worth about 500 gp. 

Cloak of Protection 5e

Ready to wear!

This magic item is beautifully ornate, embroidered in both silver and gold, and the cloak’s colour is a bluish purple. The Cloak of Protection also includes a hood that will keep the wearer safe and warm. Read more to find out why the Cloak of Protection is an excellent magic item to acquire! 

  • Considered as adventuring gear, wearing this cloak is fun because it will give you a +1 on your armor class! 
  • Also, you will have a +1 on your saving throws. 
  • Not only is this a magical item, but an attractive garment. In other words, it would be fashionable to wear!

Cloak of Protection details:

  • Make sure you have this item attuned before wearing it. 
  • The Cloak of Protection is considered a wondrous item.

Oil of Slipperiness

It is Suitable for comedic effect!

The Oil of Slipperiness in 5e dnd appears to be gunky and sticky. Still, it will seamlessly cover a player or the floor once it is out of the container. This potion is durable, lasts a full day, and can be used for multiple purposes. Read on to find out more about the beautiful uses of the Oil of Slipperiness! 

  • Someone can pour the potion on the floor to make opponents slip and fall if they fail a Dexterity check. It is excellent if you have a lot of opponents and need a quick getaway! 
  • If the potion is poured on a person, it has the effects of Freedom of Movement. The character cannot be paralyzed, restrained, and speed cannot be affected by magic.

Oil of Slipperiness details:

  • Applying the Oil of Slipperiness takes about 10 minutes. 
  • This potion will last for eight hours and is effective for small and medium-sized characters; more prominent players require more oil.  

Potion of Fire Breath 5e

It is how Dragon breathes!

Upon opening, the liquid in the potion contains orange or red hues and flickers like a candle. Smoke may swirl out of the bottle. The aroma of the tincture is sharp, but its contents are smooth and spicy. Read on to learn more about the Potion of Fire Breath and how it can be helpful in battle! 

  • It would be awesome to channel my inner Dragon and breathe fire on enemies in battle!  
  • After drinking the potion, you can exhale fire at anyone or anything up to 30 feet. 
  • That would be a great potion to use against undead creatures because many types are vulnerable to fire. 

Potion of Fire Breath details: 

  • For the potion to work, you need to drink the whole bottle. Taking a sip will not be effective. 
  • Whoever receives the fire breath needs to make a Dexterity saving throw (DC 13) or take 4d6 fire damage. If the save is made, the damage is divided in half. 
  • You can breathe fire up to three times or within an hour after use, whichever comes first. 

Potion of Healing 5e

A must for every character!

One discovers early in D&D campaigns that healing potions are essential for surviving to the next level of gameplay. Sometimes, the DM can bring forth an enemy (or ten) that nearly obliterates your party. Potions of healing are universally needed on any gaming adventure, beginner or advanced. So why Potion of Healing is among the best magic items to have in your possession!

  • The potion of healing is more functional than fun. Still, it is necessary to keep the character alive to continue to enjoy the adventure! 
  • It is excellent to have on hand, especially if your cleric has exhausted their healing spells for the day and you need to restore hit points.

Potion of Healing details: 

  • The potion will have a red hue, and the character must drink the entire amount to reap the full healing benefits. 
  • For Uncommon Potions of Healing, the being drinking the potion will regain 4d4+4 hit points. 
  • The rarer the potion, the more hit points a character will regain.

Ring of Walter Walking

No need to worry if the floor is lava!

According to D&D, “While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.” The ring does not only include walking on water but includes other surfaces like acid, ice, lava, mud, quicksand, or snow. Read more to find out why this is a great magic item to behold!  

  • Not only is this a magic item, but a fun piece of jewellery! 
  • Who would not want to walk on water? That would be cool! 
  • The magic item lasts if the holder is wearing the ring.

Ring of Water Walking details: 

  • The aura of the Ring of Water Walking is golden.
  • The ring is ornate silver, with opal gems decorating the band. 
  • This ring does not require Attunement. 
  1. Ring of Warmth

It is warm and fuzzy!

The Ring of Warmth 5e is a modest-looking piece of jewellery, as the ring’s band is typically brown, and the top of the ring is white with two animals. The underside of the ring is covered with white fur. And upon putting on the ring, the wearer is instantly protected against the cold. Read on to find out more about this intriguing magic item!

  • This ring would be great to have if the campaign takes place in a drafty castle or up in the mountains! 
  • The wearer of the ring enjoys resistance to cold damage. 

Ring of Warmth details:

  • All items with or on the wearer have cold protection up to -50 degrees (Fahrenheit). 
  • This ring will need to be attuned before wearing. 
  • The aura for the Ring of Warmth is white. 

Rope of Climbing

Let us consider it Almost like an elevator! 

A rope is an essential item for characters on a campaign; a magical string is even better! The Rope of Climbing is a wondrous magic item that is light and durable, weighing only 3 pounds and measuring 60 feet in length. The best part is that the Rope of Climbing can handle up to 3,000 pounds of weight! Read on to find out more about this valuable uncommon magic item! 

  • This magic item listens to commands such as coiling, fastening, knotting, moving and can do the reverse as well. 
  • The rope can also be commanded to shorten to 50 feet. 

Rope of Climbing details: 

  • The Rope of Climbing has an Armor Class (AC) of 20 and 20 hit points.
  •  If damaged, it can regenerate one hit point per round unless at 0, then the item destructs. 

Slippers/ Boots of Spider Climbing

Your rogue character would love to don a pair of these slippers in our current campaign! The magic item can be practical when the wearer needs to climb a wall or scramble across a ceiling to attack an enemy or locate the treasure in an unreachable place. Read more to find out about the stealthy spider boots/ slippers! 

  • The slippers can help up to 10 minutes per day. 
  • It would be a fun magic item for the rogue in your party, as they can climb the walls and upside-down hands-free!  
  • Your climbing speed becomes equivalent to your walking speed.

Slippers of Spider Climbing details:

  • The slippers are practical on drier surfaces; they will not work well on icy, muddy, or oily surfaces. 
  • This wondrous item will require an attunement before use. 

5e Stone of Good Luck

It is Like a rolling stone!

There are lucky stones 5e in the world of D&D! This wondrous item is also known as a Luck stone. The Stone of Good Luck is a smooth, agate magic item that assists whoever is holding or wearing the stone. Read more to find out how the Luck stone can help! 

  • Lucky stones are good to have in an adventure, as you have a +1 bonus on ability checks. 
  • In combat, the Luck stone benefits the wearer because there is also a +1 on saving throws.

Stone of Good Luck details:

  • Be sure to attune your Stone of Good Luck before using it in your adventure. 
  • The stone resembles a cat’s head; it is grey, and green stones are used as eyes. 

Wand of Magic Detection 5e dnd

Let us use this to find more magic items!

This Uncommon magic item from the list is self-explanatory. The player uses the Wand of Magic Detection to discover any enemies and monsters who use magic lurking around the corner. Also, if there is a locked door or treasure chest, the player can find out if magic is being used to keep the adventurers out. Read more to find out about the Wand of Magic Detection! 

  • It is an excellent tool to find opponents who may be hiding! 
  • It works like a Detect Magic spell. 
  • You can use this wand up to three times a day, but no more.

Wand of Magic Detection details: 

  • In the morning, the rod will automatically recharge (1d3). 
  • This item does not require Attunement.  

Weapon of Warning 5e

This 5e weapon stands on guard for you! 

Who needs a watchdog when you can have a Weapon of Warning 5e? This uncommon weapon is a magic item that serves as the player’s alarm system. I would love to have a Weapon of Warning in my campaign; that would eliminate the need to take turns watching the camp while characters are sleeping. Read more to find out about this watchful weapon!

  • Because it can be any weapon, the DM can choose the weapon and any backstory. 
  • When using or wearing this weapon, you automatically have an advantage on the initiative. 
  • You and your companions cannot be surprised within 30 feet unless a caster is using magical means.  

Weapon of Warning details:

  • This magical item requires Attunement before it can be helpful. 
  • Your Weapon of Warning is like an alarm clock; it will wake you up if attackers come in while you are asleep.

What is Attunement in 5e dnd? What it has to do with uncommon magic items?

In some of the older editions of the game, it was possible to build up your arsenal of magical items to carry around everywhere. While that might sound cool, it was honestly more of a hassle than anything! Character sheets would very quickly turn into character packets!

In keeping with 5e’s streamlined design, the 5e attunement mechanic means you have to be pickier about which magic items you carry. However, it also results in magic items being far more powerful!

So today, we’re talking about Attunement in D&D 5e and how it works!

What is the significance of Attunement in the list of uncommon magic items of 5e d&d? 

Think of Attunement as “unlocking” the magical abilities of specific magic items. These items require your character to bond with them (i.e. attuning to them) to work.

Some items may have particular prerequisites or requirements to be attuned to. For example, anyone may attune to the Boots of Elvenkind, but a Pearl of Power requires Attunement by a spellcaster. The character must be able to cast at least one spell using their traits or features.

Artificers of level 14 or higher and Thief Rogues of level 13 or higher get to ignore these requirements because of their specific class abilities. Everyone else has to pay close attention to an item’s needs.

The Dungeon Master’s Guide contains many magical items and details their effects and attunement requirements. If your campaign includes magical items, you will want to check out the DMG.

You may also like Tasha’s Cauldron of Everything, which added 46 more magical items to the game, including my personal favourite, mystical tattoos! Magical tattoos have a unique and flavorful take on Attunement which you can read about in our article on the Tattoos of Tasha’s Cauldron.

Once a magic item has been attuned to, the character can use the item’s abilities as described. We’ll go over what goes into the attunement process in just a moment.

CAN A MAGIC ITEM BE USED WITHOUT ATTUNEMENT?

Some magic items can be used without attuning to them. You can see that in the List of Uncommon magic items 5e table.

Some items, like a Bag of Holding or 5e Alchemy Jug, simply don’t require Attunement to use. These are wondrous items that anyone can use.

Other items that require Attunement can be used in a manner that makes sense for the thing. Still, it is challenging to activate the magical effects. For example, a Staff of Striking could still be used just like a normal quarterstaff (without the magical effects and +3 benefit to attack/damage) until it is attuned to.

While you will almost certainly want to make time to attune to these items, sometimes you may find yourself in a pinch and need to use them without their magical effects.

HOW TO ATTUNE TO MAGIC ITEMS IN D&D 5E

Attuning to magic items is a relatively straightforward process that requires a character’s undivided attention.

To attune to a magic item, a character must spend a short rest (at least 1 hour) with the thing. For a weapon, this might mean practising with it. For a wondrous item, this might take the form of meditating while holding it. At the end of the short rest, the character has attuned to the item.

Being attuned to the item means that the character can use the item’s magical abilities and understands whatever triggers (like command words) the item may require.

It is worth noting that this short rest must be entirely spent interacting with the item. That means that you cannot use the short rest for anything else like spending hit dice, recovering spells, and so on. If you also need to do those things, you will need to take another short rest to do so. If you don’t have someone in your party who can cast the Identify spell, you can opt to take a short rest to figure out what the magic item does without attuning to it. It cannot be the identical short rest that you use to attune to the item.

List of uncommon magic items 5e that needs Attunement

Magic Item Type Rarity
Amulet of Proof against Detection and Location Wondrous item uncommon
Boots of Striding and Springing Wondrous item uncommon
Boots of the Winterlands Wondrous item uncommon
Bracers of Archery Wondrous item uncommon
Brooch of Shielding Wondrous item uncommon
Cloak of Elvenkind Wondrous item uncommon
Cloak of Protection Wondrous item uncommon
Eyes of Charming Wondrous item uncommon
Eyes of the Eagle Wondrous item uncommon
Gauntlets of Ogre Power Wondrous item uncommon
Gloves of Missile Snaring Wondrous item uncommon
Gloves of Swimming and Climbing Wondrous item uncommon
Hat of Disguise Wondrous item uncommon
Headband of Intellect Wondrous item uncommon
Helm of Telepathy Wondrous item uncommon
Medallion of Thoughts Wondrous item uncommon
Necklace of Adaptation Wondrous item uncommon
Pearl of Power Wondrous item uncommon
Periapt of Wound Closure Wondrous item uncommon
Pipes of the Sewers Wondrous item uncommon
Ring of Jumping Ring uncommon
Ring of Mind Shielding Ring uncommon
Ring of Warmth Ring uncommon
Rod of the Pact Keeper Rod uncommon (+1) rare (+2…
Slippers of Spider Climbing Wondrous item uncommon
Staff of the Adder Staff uncommon
Staff of the Python Staff uncommon
Stone of Good Luck (Luckstone) Wondrous item uncommon
Sword of Vengeance Weapon uncommon
Trident of Fish Command Weapon uncommon
Wand of the War Mage +1, +2, or +3 Wand uncommon (+1) rare (+2…
Wand of Web Wand uncommon
Weapon of Warning Weapon uncommon
Winged Boots Wondrous item uncommon

LOSING ATTUNEMENT TO AN ITEM

Some situations may cause a character to lose their Attunement to a particular item.

Firstly, a character drops their Attunement with a magical item if they no longer satisfy the item’s prerequisites.

For example, an item may require Attunement by a “good” creature. Suppose the Lawful Good Paladin has committed some act or acts. That would justify their alignment being changed to “Neutral” or “Evil,” they would lose Attunement to the item.

Secondly, Attunement is lost if the item is more than 100 feet away from the character for more than 24 hours. Additionally, another character attuning to the object causes the Attunement to drop.

Finally, a character can voluntarily choose to end their Attunement with a magical item. To do this, they can spend another short rest focusing on the item. It works on any magic item that is not cursed. Those work a bit differently, but we’ll save that for another article.

ARE THERE ATTUNEMENT LIMITS?

With one exception, a character can only attune to 3 magical items at a given time. These items cannot be duplicates (such as more than one Ring of Protection). Additionally, as mentioned above, an item can only be attuned to one character at a time.

Attempting to attune to a fourth item fails. A character must spend time dropping Attunement to one of their already-attuned items before attuning to the new one.

ATTUNING TO MORE THAN THREE ITEMS

One of the perks that Artificers enjoy is being attuned to more magic items than other classes in dnd 5e. They gain extra attunement slots upon hitting levels 10, 14, and 18 and can ultimately attune to a whopping six magical items at a time. Artificers love their shiny toys. They are the only exception to the attunement limits in D&D 5e.

List of all uncommon magic items 5e

Magic Item Type Rarity Attunement
Amulet of Proof against Detection and Location Wondrous item uncommon Attunement
Boots of Striding and Springing Wondrous item uncommon Attunement
Boots of the Winterlands Wondrous item uncommon Attunement
Bracers of Archery Wondrous item uncommon Attunement
Brooch of Shielding Wondrous item uncommon Attunement
Cloak of Elvenkind Wondrous item uncommon Attunement
Cloak of Protection Wondrous item uncommon Attunement
Eyes of Charming Wondrous item uncommon Attunement
Eyes of the Eagle Wondrous item uncommon Attunement
Gauntlets of Ogre Power Wondrous item uncommon Attunement
Gloves of Missile Snaring Wondrous item uncommon Attunement
Gloves of Swimming and Climbing Wondrous item uncommon Attunement
Hat of Disguise Wondrous item uncommon Attunement
Headband of Intellect Wondrous item uncommon Attunement
Helm of Telepathy Wondrous item uncommon Attunement
Medallion of Thoughts Wondrous item uncommon Attunement
Necklace of Adaptation Wondrous item uncommon Attunement
Pearl of Power Wondrous item uncommon Attunement
Periapt of Wound Closure Wondrous item uncommon Attunement
Pipes of the Sewers Wondrous item uncommon Attunement
Ring of Jumping Ring uncommon Attunement
Ring of Mind Shielding Ring uncommon Attunement
Ring of Warmth Ring uncommon Attunement
Rod of the Pact Keeper Rod uncommon (+1) rare (+2… Attunement
Slippers of Spider Climbing Wondrous item uncommon Attunement
Staff of the Adder Staff uncommon Attunement
Staff of the Python Staff uncommon Attunement
Stone of Good Luck (Luckstone) Wondrous item uncommon Attunement
Sword of Vengeance Weapon uncommon Attunement
Trident of Fish Command Weapon uncommon Attunement
Wand of the War Mage +1, +2, or +3 Wand uncommon (+1) rare (+2… Attunement
Wand of Web Wand uncommon Attunement
Weapon of Warning Weapon uncommon Attunement
Winged Boots Wondrous item uncommon Attunement
Adamantine Armor Armor uncommon
Alchemy Jug Wondrous item uncommon
Ammunition +1, +2, or +3 Weapon uncommon (+1) rare (+2…
Bag of Holding Wondrous item uncommon
Bag of Tricks Wondrous item uncommon
Boots of Elvenkind Wondrous item uncommon
Broom of Flying Wondrous item uncommon
Cap of Water Breathing Wondrous item uncommon
Circlet of Blasting Wondrous item uncommon
Cloak of the Manta Ray Wondrous item uncommon
Decanter of Endless Water Wondrous item uncommon
Deck of Illusions Wondrous item uncommon
Driftglobe Wondrous item uncommon
Dust of Disappearance Wondrous item uncommon
Dust of Dryness Wondrous item uncommon
Dust of Sneezing and Choking Wondrous item uncommon
Elemental Gem Wondrous item uncommon
Eversmoking Bottle Wondrous item uncommon
Eyes of Minute Seeing Wondrous item uncommon
Gem of Brightness Wondrous item uncommon
Gloves of Thievery Wondrous item uncommon
Goggles of Night Wondrous item uncommon
Helm of Comprehending Languages Wondrous item uncommon
Immovable Rod Rod uncommon
Javelin of Lightning Weapon uncommon
Keoghtom’s Ointment Wondrous item uncommon
Lantern of Revealing Wondrous item uncommon
Mariner’s Armor Armor uncommon
Mithral Armor Armor uncommon
Oil of Slipperiness Potion uncommon
Periapt of Health Wondrous item uncommon
Philter of Love Potion uncommon
Pipes of Haunting Wondrous item uncommon
Potion of Animal Friendship Potion uncommon
Potion of Fire Breath Potion uncommon
Potion of Growth Potion uncommon
Potion of Poison Potion uncommon
Potion of Resistance Potion uncommon
Potion of Water Breathing Potion uncommon
Quiver of Ehlonna Wondrous item uncommon
Ring of Swimming Ring uncommon
Ring of Water Walking Ring uncommon
Robe of Useful Items Wondrous item uncommon
Rope of Climbing Wondrous item uncommon
Saddle of the Cavalier Wondrous item uncommon
Sending Stones Wondrous item uncommon
Sentinel Shield Armor uncommon
Shield, +1, +2, or +3 Armor uncommon (+1) rare (+2…
Wand of Magic Detection Wand uncommon
Wand of Magic Missiles Wand uncommon
Wand of Secrets Wand uncommon
Weapon +1, +2, or +3 Weapon uncommon (+1) rare (+2…
Wind Fan Wondrous item uncommon