What is Ray of Sickness 5e? Inflict the poisoned condition

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Ray of sickness 5e
Ray of sickness 5e

Ray of Sickness 5e dnd spell

Ray of sickness 5e

Twinned spell enormous damage is one thing, but what about applying debilitating conditions with double spell metamagic? Ray of sickness 5e is a 1st level necromancy spell, which has the caster create a ranged spell attack against a goal within 60 feet.

On a hit, the target takes 2d8 poison damage and is subject to some ministry rescue throw. If the target fails this save, it becomes poisoned before concluding the caster’s next turn. In summary, moderate harm coupled with a disadvantage on around two enemies’ next strike rolls is a great bargain to get a 1st level spell.

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What are the attributes of Ray of sickness 5e?

  • Source: Player’s Handbook
  • Casting Time: 1 action
  • Components: V, S
  • Duration: Instantaneous
  • 1st-level necromancy
  • Range: 60 feet
  • Spell Lists. Sorcerer, Wizard

Make the ranged spell attack against a target. On any hit, the same target takes 2d8 poison damage and should make a Constitution saving throw. A failed save fills it with poison until the end of your next turn.

5e ray of sickness
5e ray of sickness

What do you do in higher levels in Ray of sickness 5e?

At Higher Levels. If you cast this spell utilizing a 2nd or higher spell slot, the damage increases by 1d8 for each slot degree above 1st.

What are the subclasses in Ray of sickness 5e?

  • Subclasses: Alchemist Artificer, Arcane Trickster Rogue, Death Cleric, Eldritch Knight Fighter, Undying Warlock, Undead (UA) Warlock
  • Subclasses (heritage ): Alchemist Artificer (Revisited)
  • Races: Tiefling (Baalzebul), Tiefling (Baalzebul)
  • Backgrounds: Golgari Agent
  • Source: PHB, page 271

Which spells inflict the poisoned condition directly?

Usually, there are two spells named contagion 5e and Ray of sickness 5e. D&D Beyond allows you to search through spells, and one of the sorting choices is”Conditions” and specifically”Poisoned.” That provides spells that cite the condition, so lesser restoration, protection against the toxin, and feign death seem.

Your touch inflicts disease. Create a melee spell assault against a monster inside your reach. If the plan succeeds on three of these saves, it’s no more disputed, and the spell ends. If the goal fails three of those saves, the goal is no further afield but select among the diseases. The plan depends on the chosen disorder for the spell’s duration.

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Which spells inflict the poisoned condition indirectly?

However, several spells can let us summon monsters, which can then cause the poisoned condition. Generally, inflicting the state will be contingent on the creature hitting and the goal of neglecting a saving throw.

Create Homunculus generates a homunculus that can inflict the poisoned condition, although not significant in combat for the price you pay.

Ray of sickness 5e
Ray of sickness 5e

Summon Greater Demon lets you summon, for instance, a rutterkin. Should you upcast to 7th level, you could instead muster a shoosuva, which packs more of a punch and cries in paralyzed onto the poisoned creature. Summon Lesser Demons may, if you sweet talk with your DM, summon dretches who emit poisonous gas. Summon demons at your risk.


Conjure Woodland Beings and Conjure Fey enables you to summon sprites whose short bows tips with poison.

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Conjure Fey and conjure creatures can summon certain beasts that inflict the poisoned illness. But only do so when the target reaches 0 hit points, which is too late for many purposes. E.g., Giant wasp 5e, the giant spider, and also giant centipede. The conventional venomous beasts (say giant poisonous snake) deals with poison damage but don’t inflict the condition. In 5e, Conjure Celestial can muster a call. Infernal Calling can muster a bearded devil. Furthermore, you may use 5e polymorph, true polymorph, shape change, animal shapes, or mass polymorph 5e. It will help turn yourself or your companions into a monster form, which may inflict the poisoned condition.

Damage chart in Ray of Sickness 5e

Damage  1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Damage Dice 2d8 3d8 4d8 5d8 6d8 7d8 8d8 9d8 10d8
Min Damage 2 3 4 5 6 7 8 9 10
Average Damage 9 13.5 18 22.5 27 31.5 36 40.5 45
Max Damage 16 24 32 40 48 56 64 72 80