Table of Contents
Confusion 5e Spell
- Casting Time: One action
- Range: Ninety feet
- Components- V S M (Three nutshells)
- Duration- Up to One minute
- Classes- Bard, Sorcerer, Wizard, Druid.
Details of 5e Confusion
This spell assaults and twists creatures’ heads, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
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An affected target can’t take reactions and must roll a d10 at the onset of all its turns to determine its behavior for this turn. At the end of each of its turns, an affected target may make a Wisdom saving throw. If it succeeds, this effect ends for this target.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the Sphere’s radius increases by 5 feet for each slot above 4th.
Like many things, its value depends on its application. PCs have right to great DCs, and many monsters and NPCs have average to mediocre saves. This Charm has taken fire slinging mages, great axe wielding frost giants, and other hazardous enemies from the fight and tilted the scales in the party’s favor on multiple occasions.
Even 1 round can be all it needs to be worth it, as a party can inflict plenty of damage in only one round. The fact that it can affect multiple animals makes it even better.
Is the Confusion spell 5e considered a Charm?
5e doesn’t have category descriptors like Charm, mind-affecting, fear, etc. Instead, most everything is self-explanatory. So far as magical goes, there’s such a thing as the charmed condition. Some things have or grant immunity to the charmed condition.
Other things might even say something like that they give immunity to any spell or effect that could produce the charming condition (I can’t think of one off the top of my head, but there could be one). Other specific spells say things like, “Undead and creatures immune to being charmed are not affected by this spell” (in the sleep spell).
If someone has immunity to Charm, will confusion work in dnd 5e?
In all cases, you go by what the stuff right in front of you says. There’s no mention of the charmed condition in the confusion spell’s effects, so immunity to the charmed condition does nothing regarding that spell.
Like the monster types, the schools of magic have zero game impact in and of themselves. They are only there for different things in the game to possibly refer to. So an undead creature has no immunities by simply being undead. Suppose a particular monster is immune to something. The creature entry will cite it. Still, nothing mechanically implies to animal type.
It is worth pointing out that you may have an incorrect understanding of charming in particular. Nobody is immune to Charm or charms as you’re envisioning it, since it doesn’t exist in this manner.
Only a condition called “charmed,” you will find described in the conditions appendix. Many creatures are immune to the charmed condition. Still, nothing produces anything that falls under that resistance apart from imitating the condition itself. The enchantment school has no inherent effect.
Being immune or getting bonuses from a charm refers to the mechanical condition titled charmed and nothing else.
|d10||Behavior in Confusion 5e|
|1||Usually, the creature will use all its movement to move in a random direction. To find the right direction, roll a d-8, and assign a direction to every die face. The creature does not take action on this turn.|
|2-6′||The creature doesn’t move or even take any action this turn.|
|7-8′||Here, the creature will use its action to produce a melee attack against a creature randomly determined within its reach. Suppose there is no creature within its reach. Then the creature does nothing this turn.|
|9-10′||Here the creature can act and move naturally.|
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Other details of Confusion dnd 5e spell
|Class||Druid, Sorcerer, Wizard, Bard|
|Subclass||Eldritch Knight Fighter, Knowledge Cleric, Oathbreaker Paladin, Arcane Trickster Rogue, Spores Druid, Love (UA) Cleric, Treachery (UA) Paladin|
|Subclasses (legacy)||Spores (UA) Druid, Knowledge (PSA) Cleric|
|Races||Gnome (Mark of Scribing)|
|Eldritch Invocations||Dreadful Word|
|Medium||PHB, page 224. It is also available in the SRD.|
|Materials Required-||3 Nut Shells|
|History||The spell was attributed to Netherese arcanist Keonid in 1900 DR. Earlier name of this 5e spell was Keonid’s confusion.|
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