Seeming 5e spell on Illusion Wizard to replace an enemy’s weapon

Seeming 5e

Can you use Seeming spell 5e on Illusion Wizard to replace an enemy’s weapon in d&d?

The 5e seeming spell in dnd lets you change the appearance of any number of creatures you see. Each target you choose receives a new, illusory appearance. An unwilling target can make a Charisma saving throw. If it succeeds, the spell is not affected.

This spell can disguise physical appearances such as clothing, armor and weapons, as well as equipment. Each creature can be made to appear 1 foot shorter or taller and thin, fat or in-between. It is impossible to change the body type, so you must choose a form with the same basic arrangement. The extent of the illusion is up to the target. Unless you dismiss the spell sooner, the spell will last for the duration.

Seeming 5e dnd illusion spell

Seeming 5e dnd illusion spell does not withstand physical inspections. If you use this spell, for example, to add a cap to a creature’s attire, objects pass through it, and anyone who touches the hat would feel nothing. To appear thinner than you are, you can use this spell to make your hand bump into someone’s head. A creature can use its action against your spell save DC to inspect a target. It becomes aware of the disguised target if it succeeds.

You can use the Seeming spell or the Illusion Wizard’s Illusory Reality feature of the Illusion Wizard to replace an enemy’s weapon.

Illusory Reality States (PHB p.118) are the 14th-level School of Illusion wizards. Cast an illusion spell of 1st or higher to choose one nonmagical inanimate object as part of the illusion. It will make that object real. The object cannot cause damage to anyone or any other direct harm.

The axe is still there. The wielder can still feel its shape and weight and can still swing the blade and cause injury. The only thing that has changed is that a wet slap of a noodle now accompanies an axe blow. It will not cause any damage, but it is more comfortable. These are the keywords to Illusory Reality.

Cast an illusion spell of 1st or higher to choose one nonmagical inanimate object and make it real. The object cannot cause damage or other direct harm. In this instance, the illusion is not the axe but the noodles. You can only affect the noodles. To be truthful, it is unlikely that anyone holding it would do so.

The bottom line is that objects can only be made real by making them part of an illusion. You cannot make their absence not real. Thatis is what a Transmuter does. It is not easy to understand that magic schools are secondary considerations. Some spells can be classified as one type of magic. Still, others are described as entirely different (Goodberry being an example). The Martini Mage could have been a Transmuter, but with varying options of the spell.

The rest of Seeming is as follows:

This spell does not work on physical inspections. If you want to make yourself appear thinner, someone could touch you with their hand while you were seemingly suspended in midair.

It doesn’t take away the axe from your sight, but it does make it look different. Illusory Reality is not a replacement for the axe but a way to replace your illusion with a new one. You can still use the axe.

This plan, as written, doesn’t work. That would result in the wizard being hit by a barbarian with their axe and limp noodles. But it does not cause any damage.

Can characters see through Seeming?

The description of Seeming does not include the usual stipulations that are associated with illusions such as Major Image and Minor Illusion.

A creature that sees through an illusion can discern what it is.

It does not say that illusions are “faint” or that viewers can see through them. They only know that the target is hidden. Seeming does not stand up to “physical inspection”, as the description describes it as touching and feeling. These are just a few of the questions that this leads to:

What does it mean to “becoming aware of the target’s disguise”? I believe that Seeming uses a language different from most illusion spells. That is why illusions don’t become RAW. If I cast Seeming and put a blindfold over the eyes of the Medusa, and she fails to complete the Charisma Save test, will I be immune to the Petrifying Gaze? If they don’t make the Intelligence Check, are others immune from the gaze effect?

Can the Medusa see through the blindfold, or is it impossible? How about after passing the Intelligence Check, “becoming aware of disguises”?

  • This spell becomes very powerful if #3 is negative. Par Seeming’s description:
  • This spell can change the appearance of any number of creatures you see within your reach.
  • Is this the spell that becomes Mass Blind on a Charisma save because of its poor language?
  • RAW is the act of covering the eyes of a Medusa.

If someone passes the intelligence test and can view the illusion, strict interpretations of “aware” are possible. It supports the use of appearing to block the view from Medusa’s eyes. Although the perceiver is aware of the illusion, no description in the description can be said to indicate that it has any effect beyond their awareness. The illusion that obscures the eyes of the Medusa is still present, but someone recognizes it as an illusion.


The text does not support blindness. It does not say that the spell will obscure the senses of the recipient. The text does not support the idea that it could be helpful as a blindfold. Spells do what they say. It is not stated in the spell description that it can cause blindness in recipients. Blindness by illusion is paradoxical.

Guildsbounty pointed out that illusions can be helpful to blind recipients. You can add the “blindness” bit by making Seeming blind to a character. It would do so if you disguised their eyes because their natural eyes would be covered with illusionary eyeballs. You could conceal their heads with a giant head than their natural.

  1. What does it mean to “becoming aware of the target’s disguise”?

Recognizing that the target is disguised is critical. Illusions fall under the murky realm of table-to-table decisions. You are touching someone with Seeming and having an unexpected interaction (i.e. Your hand goes through an illusionary hat. That is an indication that you should attempt the Intelligence (Investigation).

Failing to save means you aren’t sure what happened. Your mind attempts to make sense of it by trying to figure it out. However, success means you can recognize the illusory magic at work and that the person you are looking at has used magic disguises. That doesn’t necessarily mean that you can see what they look like.


  1. Do I get immune to the Petrifying Gaze effect if I cast Seeming to place a blindfold over Medusa’s eye and she fails to receive the Charisma Save?

You are! The Medusa’s Petrifying Gaze states. (emphasis mine). A creature that can see the eyes of the Medusa begins its turn within 30 yards of the Medusa. This ability allows characters to avoid the effect by using a mechanical way to avert their eyes. However, it does not preclude others. You can meet the criteria of “can see the medusa’s eyes” by using illusions. For example, you could place a Wall of Stone between you and her feet so that you only see her feet. Or you could use a Darkness spell strategically placed between you. You can’t use a Blindness/Deafness 5e or Blindness spell on the Medusa to avoid this effect. It doesn’t blind her eyes. It is important to note that the trigger criteria in particular. Therefore, any way to avoid it is acceptable.

  1. Is the Medusa capable of seeing through the blindfold?

Yes. The illusion is meant to be disguised and does not block the vision of the target. It works in your favour. That is not necessary for Medusa to see herself. Still, she can only see her reflection and be subject to her Petrifying Gaze. You can use dnd Seeming 5e dnd illusion spell to hide Medusa’s eyes. So your party can attack with relative impunity and turn her biggest threat into an advantage for her. It is since any reflection is a threat to her.