15 Tabaxi 5e dnd race facts that will guide you to select right class

15 Tabaxi 5e dnd facts that will amaze you

Tabaxi 5e in dnd |15 Things You Didn’t Know

Tabaxi in dnd 5e is feline creatures who evolved to be humanoid. They love living in dense jungles, and they are one of the most popular races. If they have Volo’s Guide To Monsters, they are one of Dungeons and Dragons playable races. They have the same characteristics as normal cats, such as natural curiosity and a light-footed nature.

Over the years, various fantasy novels, movies, and games have featured feline humanoid races. One of the most famous examples is Skyrim’s Khajiit. Since 1981, when the Tabaxi first appeared as an additional sourcebook to Skyrim‘s first edition, their lore has changed and been updated. You will find many fascinating facts and tidbits in this detailed history.

1. Tabaxi values knowledge and experience

To the tabaxi, accumulating wealth is like packing food for a long journey. While it’s essential to survive in this world, it is not worth worrying—the tabaxi value new experiences and knowledge. In a bustling tavern, their ears perk up, and they entertain stories with food, drink and coins. Tabaxi may walk away empty-handed, but they ponder the stories and rumours they have collected like a miser who counts coins.

The tabaxi are not attracted to material wealth. Still, they love to search for and inspect rare items and ancient relics.

Apart from the potential power, these items may confer, tabaxis take excellent pleasure in uncovering the stories behind them and their usage history.

2. They have different names depending on who you ask.

Tabaxi were called many names when different groups first discovered them. Tabaxi with solid spots were referred to as “leopard men” by people who first met them. People who met Tabaxi with rosette spots called them “jaguar men.”

When they learned the common language, these two groups pronounced their racial names, “Tabaxi”, differently. Although their names may be heard from time to time in passing, most people now know enough about the race to use the name “Tabaxi.”

3. Tabaxi is not for the adventurous.

Most tabaxi are driven by curiosity when they travel outside of their home country. However, not all of them end up becoming adventurers. Tabaxi, who are looking for a safer way to fulfil their obsessions, wander minstrels and tinkers.

This tabaxi are usually in small groups that consist of an older, more experienced tabaxi who can guide up to four youngsters as they learn their way around the world. They move from settlement to settlement in small, brightly painted wagons. They set up a stage on a square to sing, play instruments and trade exotic goods for any items that interest them. Tabaxi will not accept gold but prefer to trade for exciting items or pieces of lore.

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They prefer to shop and avoid more dangerous ways to satisfy their curiosity. They will steal anything that isn’t being sold or traded.

4. Tabaxi in dnd 5e usually masks their scent with herbs.

Tabaxi is solitary by nature and has devised techniques to remain out of the way and unnoticed. It makes them a tremendous sneaky addition to any party.

They have passed on a wealth of knowledge about the jungle flora that can make food, poisons or salves. Other intelligent races contacted the Tabaxi tribes, and the felines became masters of surprise attacks.

Many Tabaxi prefers to use their claws and teeth to fight against other Tabaxi than a hand-made weapon. Some thought this meant that Tabaxi weren’t intelligent enough to make weapons or even the more advanced, but this was a dangerous misinterpretation.

Tabaxi prefers to make weapons from wood as this is their most plentiful resource. Among the most popular are bolas and slings, javelins and maces. Tabaxi clans were not easy to underestimate. They were skilled tacticians who thrived in dense jungle environments.

5. Tabaxi claws can’t be considered finesse weapons in D&D 5E.

They can’t be controlled, and they still deal severe damage. Finesse weapons can be used to generate a lot of force by using wrist movements. Claws are strong and cannot be influenced by wrist movements. Consider how they are used. They are used to pierce the opponent’s skin and drag them across. It’s still a strength-based hit, even if a cat hits you.

6.They consider trade demeaning.

Tabaxi creates clans to live in and move around their jungles nomadically. It is believed to be part of their feline instincts. They do not trade with other races and engage in no other forms of interaction with other clans than is necessary.

Tabaxi considers trade to be demeaning. Tabaxis would only trade in desperate circumstances, and then they send third parties to do so on their behalf.

7. Tabaxi rogues with criminal backgrounds can begin with eight skills in D&D 5E.

A tabaxi rogue would have eight skills. The background of the Rogue would not be significant since all have two skills.

If the same skill or tool is from two sources, you can choose to use a different skill (e.g. Stealth from both tabaxi or criminal, or thieve’s tools from rogue or criminal).

8. Tabaxi Language is Just Ancient Payit

Tabaxi speaks a unique language. It comes from an older version of Pay its language (Pay it is north of the jungles, where the Tabaxi came from).

Pay it speakers have claimed that they understand half of the Tabaxi’s language. The Tabaxi language used by the Tabaxi tribe on the island is entirely different from the Tabaxi language used by the Chult people. However, they are often referred to as one.

9. An experienced 5e Tabaxi rogue gains stealth experience at level 1 in D&D.

Tabaxi is even more stealthy-focused than the rogue class. As a rogue, you can gain expertise (double proficiency in Stealth) at the first level. That will make you one of the most sneaky people in the game.

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Level 1 is where Stealth is most crucial, as any enemy can kill you. Stealth is not as important at higher levels because it is easier for you to escape, and your abilities are more specific.

A Tabaxi Rogue is the best choice if you are looking for a stealthy experience.

10. The Cat Lord created them.

The Tabaxi believe their creator is the “Cat Lord” god, though other names also knew him. According to the Tabaxi, the Cat Lord has created all feline species and is genuinely Neutral. He only cares about “cat things” and not what is good or bad.

Like all felines, he roams the globe, but the Cat Lord can walk on every plane. He is sometimes spotted on the physical plane, according to some reports. There are three primary forms: a black cat, panther or human, or a pale human.

11.Tabaxi Pelts were Highly Valuable

Other races hunted Tabaxi after being discovered. This cruel practice is still in use on some black markets. Their pelts could fetch up to 50 gold coins each, which was quite a sum.

Magicians discovered them to be a way to increase their strength. Tabaxi were agile and avid hunters. However, greed made it difficult for their opponents to win the fight. Not everyone survived the subsequent captures.

12. They were brought to Faerun via the slave trade.

Outsiders took Tabaxi slaves in exchange for their pelts. Tabaxi children who couldn’t defend themselves were often captured and sold for 225 gold pieces. It made them even more valuable than their pelts.

This terrible practise was how the Tabaxi race spread from the material plane to the continent of Faerun and beyond. Tabaxi, who managed to escape from their captors, but couldn’t go home to their family overseas, developed a clan at Chult. This area was covered in jungle and became an island during Spellplague. It was then returned to the mainland.

13.Tabaxi Seldom Attack Without Cause

Tabaxi, more than any other race, are often on the neutral scale of alignment (this is often attributed to their feline heritage). They don’t want to be disturbed.

Many of them find peace and tranquillity in quiet areas or ancient ruins. It allows them to uncover hidden secrets that were long forgotten by careful examination. Their clans don’t engage in war against one another except when provoked. Any wars that did happen were usually short-lived because of their excellent tactical skills and ability to focus.

14. Clans often owe allegiance to a Jaguar Lord.

Jaguar Lords were not Tabaxi, but they don’t have their race — they appear only in the second edition of Dungeons & Dragons. They live in solitude in the jungles, as it is detailed.

Jaguar Lords were always male, and when they mated to a Tabaxi woman, the child was always another Jaguar Lord. Although they lived in peace, some of them took over Tabaxi clans. Sometimes, the Jaguar Lords were priests to their gods or used hishna magic.

15. There are both excellent and destructive classes of Tabaxi in dnd 5e.

Tabaxi Classes of Excellence

  • Tabaxi Bard

Bards: Tabaxi Bards are very good. If your ability scores are in line, you can get a few extra skills and Feline Agility, which is great for closing gaps or running away. Even better, you can make use of your language from the beginning! There is no better option for your class in flavour!

  • Tabaxi Fighter

Fighter. Charisma on a Fighter is not very useful, but Dexterity is admirable! You’ll feel great as a fighter if you become a Finesse user or Ranged character. You’ll gain many skills and mobility, and your claws can keep you fighting even if your weapon is lost.

  • Tabaxi Monk

Monk: A Kenku or Wood Elf would be your preferred choice. A Tabaxi is a Monk’s best friend. It gives them the ability to climb quickly, excellent mobility, and can do slashing damage using unarmed strikes. Your claws don’t increase in damage. Tabaxi is a perfect choice for utility.

  • Tabaxi Paladin

Paladin. Paladins prefer Strength to Dexterity. However, a Dex Paladin is fine! Feline Agility can get you into combat anytime you want. You can also climb! The extra skills are appreciated by Paladins, making this an excellent class for all levels.

  • Tabaxi Ranger

Ranger. You could be even better. Dexterity is so essential to Rangers that they don’t mind low Wisdom. Ranger’s free skills are excellent, and so is your speed for repositioning. To have this level of utility, it’s worth dropping Wisdom.

  • Tabaxi Rogue

Rogue. Wizards are another class Tabaxi excel at. Your stats are perfect, your skills increase the Rogue to a higher level, and you can move faster, which allows you to get in stabbing range or out from trouble. It is good to be a rogue who likes Charisma skills such as the Swashbuckler and standard Thief.

  • Tabaxi Sorcerer

Sorcerer. Not so Amazing. Since repositioning is not a significant problem for them, your movement speed boost won’t be too crucial to the Sorc. Your climbing speed is not affected. While perception is an admirable trait for all classes, the Sorc doesn’t excel at it. With your Dexterity, some essential utility, you’d be helpful too.

  • Tabaxi Warlock

Warlock. This option is better for hard spellcasters. Your AC is better, Charisma is excellent for magic, and Warlocks can be used for melee. Stealth is a good choice. You can use your bonus movement speed to help Hexblade avoid dangerous enemies.

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Tabaxi 5e in bad classes

  • Tabaxi Artificer

Artificer. Although Tabaxi enjoys tinkering and is skilled at it, they don’t have the best skills. They do not get Intelligence that can reduce your damage potential. Artificers prefer medium armor and place their Dexterity at a lower priority. Your skills with Artificer aren’t excellent. It’s better to be a Bard.

  • Tabaxi Barbarian

Barbarian: While we love Dexterity barbarians, they aren’t the best. Tabaxi offers Feline Agility, which is a rare trait among Dexterity Barbarians. Your climbing speed is not essential, and your extra skills are helpful but not necessary. It’s not worth the damage.

  • Tabaxi Cleric

Cleric. Clerics do not necessarily require Wisdom to survive. However, the Tabaxi offers almost nothing the Cleric needs. Perhaps Feline Agility is necessary to reach someone in need quickly. You’ll only be able to heal them for very little, and all your other skills won’t apply. It’s not worth it.

  • Tabaxi Druid

Druid. Clerics prefer Wisdom more than Clerics, so your Tabaxi may not be as beneficial. Wild Shape might be a good place for Feline Agility, but who cares? Wild Shape forms will have plenty of movement speed. It is not worth losing the effectiveness and power of your magic.

  • Tabaxi Wizard

Wizard. Wizards don’t get much. Dexterity gives you more AC, but Feline Agility is less important when you can teleport. Perception is not your job. If you are looking for mobility or additional skills, there are better races than Elf and Half-Elf.