Can you count a melee spell attack 5e as an attack action in d&d?
Let us go into details about Melee Spell attack 5e. The FAQ will help you to understand the concept and formula. For the specific question, we can say that the melee spell attacks are melee attacks. A melee attack typically uses a handheld weapon such as a sword, a Warhammer, or an axe. A standard monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or another body part. A few spells also involve making a melee attack.
Do melee spell attacks use a spell attack bonus?
Melee Spell Attacks do not profit from any magical bonuses you hold to any weapon or unarmed strike that you are wielding. They benefit from a magical bonus to other Spell Attack rolls that you may have.
How does melee Spell attack 5e work?
A melee attack has a disadvantage if it is within 5 feet of an enemy, while a ranged attack does not. A melee spell attack, like a ranged attack, uses your spell attack modifier.
What is a melee attack 5e?
A melee spell attack allows you to make melee attacks. Still, your spellcasting modifier is used instead of your DEX or STR modifier for To-Hit calculations. You are not at a disadvantage when casting melee spells, as they are not ranged attacks.
Is a melee spell also a melee attack?
Melee spell attacks are melee attack. Melee attacks are defined by the rules to include melee weapon attacks and melee spell attacks (PHB 195).
A melee attack is used in hand-to-hand combat. It allows you to strike a foe within reach. A melee attack uses a handheld weapon, such as a sword or Warhammer. A monster can make a melee attack by striking with its claws and teeth, horns, tentacles, or other body parts. Some spells include a melee attack.
Also, I found a Q&A tweet from Jeremy Crawford (the Lead designer and Managing Editor of D&D 5e) that sheds light on the matter. Although Crawford’s tweets no longer constitute official rulings, his reply below still provides valuable guidance and matches the official rules.
Is a “melee-spell attack” considered a Touch of Death attack? A melee spell attack can be considered a melee attack and is eligible for the Death cleric’s Touch of Death feature. That would also apply to effects that alter or activate based upon melee attacks.
How Melee Spell Attack 5e differs from a normal attack?
You may need to use a Melee Spell Attack to touch someone who has a lot of fire or electricity. This new concept is available in Dungeons and Dragons 5E. It has several essential spells. That isn’t the most common type of spell attack. However, there are some outstanding cantrips such as Green Flame Blade and spells such as Spiritual Weapon. You’ll need to know your Melee Spell Attack Roll.
Melee Spell Attack Formula
D20 + Proficiency Bonus + casting modifier + magical item bonus
The only difference between Melee Spell Attacks and Normal Spell Attacks is that Melee Spell Attacks originate from the same target as normal Spell Attacks. Spiritual Weapon is a Melee Spell Attack even though you are not directly next to the target. The conjured Weapon is what is making the attack roll. That is also true for spells such as Thorn Whip.
The magical bonuses you may have for any weapon or strike you use are not available to Melee Spell attacks. You may be able to give them magical bonuses on other Spell Attack rolls. These can be obtained from Robes of the Archmagi or enchanted Wands.
The differences are situational
However, there are a few situations where a Melee spell attack differs from a Normal spell attack. Let’s say that you have more reach than 5 feet. A Melee Spell Attack allows you to touch anyone within reach of your touch. That will allow you to touch the person at your maximum distance of 10 ft. If you can extend your arms, this is the way to do it.
Also, you don’t get a Disadvantage if you perform melee spell attacks alongside an enemy, unlike ranged spell attacks. If you are in a fight with an opponent, it is better to touch them than to cast magic. You can also use spells such as Thorn Whip to “melee attack” your opponent from a far distance and ignore him. It does not apply to DC-based spells. You can still throw a fireball next to an angry Bandit. You can also touch in certain situations. Cure Wounds, for example, has a range to touch but doesn’t require you to make a Melee Spell attack. You can still deliver Cure Wounds from any place you touch. However, it is only one. That can come in handy in an emergency!
Do melee spell attack 5e works with absorb elements?
Absorb Elements can be applied to any “melee attack”. Suppose you use it to apply its damage on a “melee spell assault” such as Shocking Grsp or Inflict Winds. In that case, Distant Spell could increase the ranges for those spell attacks to 30ft and deal the additional damage from Absorb Elements.
Is a “melee-spell attack” possible using a D&D spellcasting ability?
Attacks marked “spell attack” will use your spellcasting abilities regardless of whether they’re melee or ranged.
PHB 194, Chapter Combat, Head Attack Rolls, Under Modifiers to The Roll:
Strength is the ability modifier for melee weapon attacks, while Dexterity is the ability modifier for ranged weapon attacks. This rule does not apply to weapons with finesse or thrown property. An attack roll is required for some spells. The spellcaster’s spellcasting ability determines the ability modifier that is used to attack spells.
PHB 205, chapter Spellcasting, header Attack Rolls: 
Some spells require that the caster make an attack roll to determine if the Spell’s intended target is hit. Your spellcasting ability modifier plus your proficiency bonus will give you an attack bonus for a spell attack.
If they are weapon attacks, the melee attacks roll only on Strength.
Or if you have Strength spellcasting abilities. However, that is unlikely to happen shortly.
We can also say that a spellcaster uses its spellcasting capability modifier to make a spell attack. The only difference between melee and ranged spell attacks lies in how close you must be to your target. A melee spell attack can also expose you to any reactions your target might have due to their abilities or equipment.
What are the Areas affected by Melee Spell Attack in dnd 5e?
The Spell’s area of effect is also described in the description. The effect area can be divided into five shapes, namely: Cube, Cone or Sphere. You can use spells such as burning hands or cone of cold to cover areas to affect multiple players simultaneously.
Can I make a melee attack 5e and use a cantrip in D&D?
The general answer is no.
You have an action and bonus action, which is a more nuanced way of saying it.
Some cantrips require action, and some include a melee attack. That is the case for green-flame blade or booming blade. You technically make a melee attack when you use a cantrip like one of these.
You may be able to cast a cantrip or make an attack with some effects. This effect allows you to cast a cantrip or take the attack action.
You may be able to cast a cantrip or attack with some class abilities, such as the 7th level ability of the Eldritch Knight.
You may be able to perform multiple actions at once with some class abilities, such as the fighter’s hero surge.
There are many ways to weasel, with some exceptions. However, the 5E action economy is designed to prevent you from taking both of these actions within the same turn. It is only allowed to be an exception if it is considered an instrumental ability that the player has (rather than it being something that anyone can do in one turn).
What are the rules for casting the Melee Spell attack 5E?
Now that you are familiar with spells and their effects, it is time to learn how they are used. Casting spells is easy if you know the rules. These are the following:
Casting time is the time it takes for a spell to take effect. Some spells require bonus actions, reactions, or more time to cast. It can take several minutes or even hours.
All spells have a duration. The duration of the spells refers to the time it takes for the effect to last (some effects disappear instantly, while others have a time limit).
Some spells require concentration. Players must maintain their concentration to cast some spells. However, players do not have to remain still. They can still move and attack while maintaining their concentration.
Designated range: This allows players to pick a target measured in feet.
You can use spells such as burning hands or cone of cold to cover large areas. These spells allow you to have multiple effects at once.