Stormwind Fallacy Character Optimization in Dungeons and Dragons 3.5

Stormwind Fallacy Character Optimization in Dungeons and Dragons 3.5

What is the Stormwind Fallacy?

Stormwind Fallacy is a crucial aspect of Dungeons & Dragons 3.5, and, in turn, Pathfinder, history and community. The concept of the Stormwind Fallacy in the D&D community states:

It’s the Stormwind Fallacy, aka the Roleplayer vs Roleplayer Fallacy. Just optimizing his characters mechanically does not mean they can’t also play roleplay and reverse. The result is that doing one thing in a game does not limit, or even interfere with, the possibility to perform the other within the game.

Generalization 1 A character isn’t automatically a better roleplayer if he is optimized the other and reverses. 

Generalization 2: A not optimized character isn’t automatically more effectively than one optimized, or the reverse is true.

Here the fallacy means it only reveals incorrect reasoning. It is entirely possible that optimized characters could be misplayed. For instance, the Wizards of the Coast D&D forums had a theoretical Optimization (TO) game board. It is used for character optimization. It shouldn’t have a table and certainly not be used for roleplay. Of course, in his original formula of the fallacy, Tempest Stormwind pointed out too as not falling within the fallacy because it does not cover things played at tables. However, it’s not difficult to imagine an optimization that is less than too that gets to the table but is entirely disruptive to the game to the point that nothing good about roleplaying will save the campaign.

Tempest Stormwind Fallacy

To put it out of the way, the main issue that the Stormwind Fallacy addresses are that certain people are convinced of the notion that RolePlaying Games should be to the maximum extent possible about the character and the story or, in other words, that they should be playing roleplay. Some are so convinced that they don’t want rules for optimizing even if they want to. It is the point that they do not come under the jurisdiction under Stormwind Fallacy. At the same time, others appreciate that RPGs originated from wargaming for tabletops, are focused on strategy and optimization, and enjoy the wargame aspect of the game. There is a comprehensive different perspective, of course, and everybody is different about the best balance. I believe that optimization is an unneeded (and nevertheless, desirable) distracting from the actual roleplay that is at the heart of the hobby. I, therefore, prefer to play more rules-based games with smaller moving parts that can be optimized HeroQuest, Fate, etc. And thus, it solves the issue by dividing the problem into specific activities.

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Character Optimization

In simple terms, the fallacy is that optimizing is a barrier to playing or that playing interferes with optimizing. The term “stormwind fallacy” is derived from Stormwind Fallacy after Tempest Stormwind, The WotC forum member who initially posted a thread on the forum dealing with the fallacy and pointing out its falsity.

The fallacy is usually cited when a contention between optimization and roleplaying is made. However, Stormwind himself doesn’t go as far. Instead, the argument is simply that the two aren’t mutually exclusive. The notion that “one must not optimize to roleplay” is an error.

Furthermore, it’s the context of D&D 3.5 and utilizes specific references to the system in some instances. The more significant idea applies to virtually every roleplaying system.

Without further delay, The original formulation was made by Tempest Stormwind, the Wizard of The Coast’s Forums which includes a quote from another poster who made the same mistake:

I’m still convinced by the notion that this is a significant distinction between the old schools (basic D&D: 1 race/class, AD&D: very limited multi-classing) as opposed to the modern academy.

Attention to young people Does not believe the things you hear. You don’t have to be a dork when you play roleplay. It’s okay to engage in something that D&D is about: roleplay. If you decide to try it with a competent DM, I’m sure that you’ll enjoy yourself and will not worry about how you play.

Okay, that’s all there is to it. I’m here to propose a brand new logic fallacy. It’s not new, however, perhaps with a catchy title (like Oberoni Fallacy). Oberon Fallacy) it’ll be famous.

The Stormwind Fallacy, aka the Roleplayer vs Roleplayer Fallacy

Simply improving his characters mechanically doesn’t mean that they cannot play roles, and vice versa. The result is that doing one of the two in a game will not preclude or interfere with the possibility to perform the other within the game.

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I admit there are some die-hards from both camps. For instance, the RP enthusiasts who do not optimize as if powerful characters were the hallmarks for the Devil and those who cannot RP their way from a bag of paper without burning it although I regard these as extreme instances. Most people fall somewhere in between, so generalizations work. The most important word is “automatically”)

Evidence: Both of these elements depend on different aspects of the game. Optimization is how well one comprehends rules and works with synergies to create a highly effective final result. Roleplaying is the process of determining how the player can act in the character of his choice and act as if they were another person. It is possible to behave without knowing the rules and create an impressive thing while maintaining an authentic character. Nothing in the same mechanical or otherwise isn’t a limitation if you participate in the other.

A claim that an optimizer cannot play (or is engaged in a manner that doesn’t allow playing) since he’s an optimizer or vice versa is inflicting to commit the Stormwind Fallacy.

What impact does this have on “builds”? Simple.

Tests for optimization that are not designed to simulate the actual game. In one sense (say Pun-Pun), In another, they are thought-provoking. Since they don’t see gameplay, they cannot do the wrong thing.

On the other end, some people play drama. They don’t care about rules and, in essence, play a loose-form RP game since the game isn’t essential to the character in question, so it isn’t a fallacy. 

 The rules define the environment you are living in, and that includes you. To get the most value out of these rules, in the same way that you can get the most value from your own life, you have to optimize in some aspect. There is no need for multiclassing or splatbooks to maximize). But, since it’s an online game that involves roleplaying, it is also a requirement to take on the role of. It is entirely up to your participation and is independent of the regulations.

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That isn’t dependent on the edition or even on the kind of game you’re playing. If you’re playing a roleplaying game with rules of any regulations, this blunder could be applicable. The only difference lies in the type of the game’s optimization (based upon the guidelines of the sport; Tri-Stat is different from the d20) or the game’s character (based upon the environment used; Exalted has a different flavour than Cthulu).

The conclusion is that D&D is, whether you like it or not, contains elements of optimization as well as roleplay. Any game with rules is optimized, and every roleplaying game involves the component of roleplay. They are a part of the game.

They are a part of these kinds of games. Take care of it. And, in the name of everything holy and righteous, put an end to an act known as the Stormwind Fallacy in the meantime.