Yklwa and other special weapons in dnd 5e spells


What is Yklwa?

In the actual world, the Yklwa (or Iklwa) was a type of spear. It originated in some parts of Africa. But in Dungeons and Dragons, Yklwa is an easy melee. Yklwa is a weapon that’s traditional of Chultan warriors. It consists of a 3-foot wooden shaft using a

steel or rock blade up to 18 inches. Although it gets the thrown weapon property, the yklwa isn’t well balanced for throwing (scope 10/30 ft.). It is a short-handled, long-bladed thrusting spear. Shaka Zulu initially invented/promoted it.

 Yklwa and other special weapons in dnd 5e spells

Your spell-class grants proficiency in certain weapons, reflecting both the course’s focus and the tools you’re likely to utilize. Do you favor a Longsword or a Longbow? Your weapon, with your ability to wield it effectively, can make the difference between life and death while adventuring.

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The Weapon list indicates that these Weapons are popular in the Dungeons and Dragons gaming world. It also includes their price and weight, their damage when they hit, and some particular properties they have. Every weapon categorizes themselves as either melee or ranged in Dungeons and Dragons (dnd) 5e spells. You may use a melee weapon to attack a target within 5 feet of you. In contrast, a ranged weapon is used to attack a target at a distance. The two categories are simple and martial. Most people can use Simple Weapons with competence. Yklwa is a simple melee weapon.

Other Melee weapons

You will find these weapons like clubs, maces, and other Weapons frequently at the hands of commoners. Martial Weapons, such as Swords, axes, and polearms, need more technical Training to utilize wisely. Most of the warriors use Martial Weapons to put their Fighting Training and Style to best use.

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What is Yklwa?
What is Yklwa?

Proficiency with a weapon lets you add your Proficiency Bonus into the Attack roll for any attack you make with this particular weapon, like yklwa. Should you produce an Attack roll using a weapon you lack proficiency in, you don’t put in your Proficiency Bonus to the Attack roster.

Weapon dnd 5e list

Cost Type Weapon Edition Damage Weight Properties
10 gp Martial Melee Weapon Battleaxe 5e 1d8 slashing 4 lb. Versatile (1d10)
10 gp Martial Melee Weapon Flail 5e 1d8 bludgeoning 2 lb.
10 gp Martial Melee Weapon Lance 5e 1d12 piercing 6 lb. Reach, special
10 gp Martial Melee Weapon Maul 5e 2d6 bludgeoning 10 lb. Heavy, two-handed
10 gp Martial Melee Weapon Shortsword 5e 1d6 piercing 2 lb. Finesse, light
15 gp Martial Melee Weapon Longsword 5e 1d8 slashing 3 lb. Versatile (1d10)
15 gp Martial Melee Weapon Morningstar 5e 1d8 piercing 4 lb.
15 gp Martial Melee Weapon Warhammer 5e 1d8 bludgeoning 2 lb. Versatile (1d10)
2 gp Martial Melee Weapon Whip 5e 1d4 slashing 3 lb. Finesse, reach
20 gp Martial Melee Weapon Glaive 5e 1d10 slashing 6 lb. Heavy, reach, two-handed
20 gp Martial Melee Weapon Halberd 5e 1d10 slashing 6 lb. Heavy, reach, two-handed
25 gp Martial Melee Weapon Rapier 5e 1d8 piercing 2 lb. Finesse
25 gp Martial Melee Weapon Scimitar 5e 1d6 slashing 3 lb. Finesse, light
30 gp Martial Melee Weapon Greataxe 5e 1d12 slashing 7 lb. Heavy, two-handed
5 gp Martial Melee Weapon Pike 5e 1d10 piercing 18 lb. Heavy, reach, two-handed
5 gp Martial Melee Weapon Trident 5e 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
5 gp Martial Melee Weapon War Pick 5e 1d8 piercing 2 lb.
50 gp Martial Melee Weapon Greatsword 5e 2d6 slashing 6 lb. Heavy, two-handed
1 gp Martial Ranged Weapon Net 5e 3 lb. Special, thrown (range 5/15)
10 gp Martial Ranged Weapon Blowgun 5e 1 piercing 1 lb. Ammunition (range 25/100), loading
50 gp Martial Ranged Weapon Crossbow, heavy 5e 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
50 gp Martial Ranged Weapon Longbow 5e 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
75 gp Martial Ranged Weapon Crossbow, hand 5e 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
1 gp Simple Melee Weapon Sickle 5e 1d4 slashing 2 lb. Light
1 gp Simple Melee Weapon Spear 5e 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)
1 sp Simple Melee Weapon Club 5e 1d4 bludgeoning 2 lb. Light
2 gp Simple Melee Weapon Dagger 5e 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
2 gp Simple Melee Weapon Light Hammer 5e 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
2 sp Simple Melee Weapon Greatclub 5e 1d8 bludgeoning 10 lb. Two-handed
2 sp Simple Melee Weapon Quarterstaff 5e 1d6 bludgeoning 4 lb. Versatile (1d8)
5 gp Simple Melee Weapon Handaxe 5e 1d6 slashing 2 lb. Light, thrown (range 20/60)
5 gp Simple Melee Weapon Mace 5e 1d6 bludgeoning 4 lb.
5 sp Simple Melee Weapon Javelin 5e 1d6 piercing 2 lb. Thrown (range 30/120)
1 gp Simple Melee Weapon Yklwa 5e 1d8 piercing 2 lb Thrown (range 10/30)
1 sp Simple Ranged Weapon Sling 5e 1d4 bludgeoning Ammunition (range 30/120)
25 gp Simple Ranged Weapon Crossbow, light 5e 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
25 gp Simple Ranged Weapon Shortbow 5e 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
5 cp Simple Ranged Weapon Dart 5e 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
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How to use Yklwa in DND 5e spells?

The regional Spear for Chult (yklwa, at the Tomb of annihilation published adventure) is 1d8 1-handed. It has a unique throwing property. However, it has a shorter thrown range than the spear from the table of weapons.


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A Homebrew should fit the patterns that the rest do to balance with other weapons. Thus, let’s look at the routines. This spear is to the pike as the battleaxe is to the great axe. In that, both lose the heavy property and gain versatility. The versatile damage of the battleaxe is just 1 step down in the greataxe (1d12 -> 1d10), and its one-handed damage is two steps down in the greataxe (1d12 -> 1d8). Your suggested spear has the specific same progression (1d10 -> 1d8 -> 1d6). From this, we can conclude that this new spear is balanced without the thrown property.

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How to use Yklwa in DND 5e spells?
How to use Yklwa in DND 5e spells?

We could also say the new spear is to the battleaxe since the pike is to the greataxe. We see that adding reach drops the harm die by one step. And this fresh spear is 1 step down in the battleaxe, and thus balances well.

But if we look at the suggested thrown property of yklwa, we find that it adds very little to the equation. The regular thrown array is the same as the reach array. There are very few situations where a character would want to throw it with no drawback. So in which case, it is not much better than throwing anything like an improvised weapon. Thus, I think giving it that the thrown property is superfluous if anything else, and hardly unbalancing. If you believe it’s thematic, useful. If not, leave it off.