Guide to build a Half-orc Fighter 5e in dnd
The Half-Orc is a good choice for all fighter archetypes. Heavy armor makes it easy to build strength-based builds. If you don’t want to use a shield, Relentless Endurance will keep you alive. Champions will enjoy Savage Attacks, which is particularly rewarding. While you don’t get Reckless Attack and Brutal Critical like the Barbarians, the Fighter still gets four attacks at a high level. If you Shove enemies prone, you still get an Advantage on all your attacks against them, so you can still make many high-damage critical hits.
How to Make a Half-Orc Fighter
When rolling Fighter characters, the first thing you need to know is which weapon or fighting style you wish to use. Dexterity is your highest ability score if you want to be an archer. Half-Orcs can fight in any style that uses melee weaponry. The use of melee weapons must make Strength their highest score. Half-Orcs get a +2 in their ability score and a +1 Constitution, which makes them more durable. There are three subclasses of Fighter or martial archetypes in the PHB.
- Battle Master
- Eldritch Knight
When you roll your character, your subclass could also impact how you assign your ability scores numbers.
Follow the Eldritch Knight’s path and make Intelligence your highest skill score. Half-Orcs have the Champion subclass as their best subclass. The Battle Master archetype is an excellent option if you want to excel in battle.
How to play a Half-Orc Fighter
Keep your head straight when fighting, both literally and metaphorically. Fighting is best done at the frontlines, where they can trade damage with their opponents. You have an additional 5% chance of making a critical hit when you roll a die. Critical hits are more damaging because of your Orc blood. That is due to the Half-Orc’s savage attack trait.
Second Wind allows fighters to regain hit point. You are protected from losing 0 hit points if you become a Half-Orc. This protection comes in the form of your Relentless Endurance trait.
These spells and cantrips will make you an Eldritch Knight.
Half-orcs can be overlooked. Their racial characteristics tend to place them in simple martial builds. In most settings, orcs can be barbaric savages, so characters’ backstories are often limited. Half-orcs are not allowed to be sub-races, and, unlike the half-elf, we haven’t seen any variants. You can only write one half-orc barbarian raised among orcs or a half-orc fighter raised among humans. But you have to make it memorable.
Avoid spells that rely only on upon one target hits or ability checks to sustain your versatility and survivability.
How to Roleplay Half-Orc Fighter
It’s a fun experience to roleplay as a Half-Orc Fighter. You may need to pay more attention to your race in some campaigns. Half-Orcs fighters might be expected in other campaigns as humans or elves, so you might need to pay more attention to other issues like politics.
Their spirited personalities and rough voices characterize Half-Orcs. You can either do the same thing as the original or break the mold.
You could play a Half-Orc Fighter, who was raised in nobility and has noble ancestry. You can also play one who was sheltered and ignorant of the tragedies and horrors of the real world. Half-Orcs do not always have to be brutal and uncompromising.
However, just because there are few published options for a particular race doesn’t mean your story options are limited. You can play a half-orc barbarian who their orcish relatives raised. It’s fine. You don’t have to be afraid of trying something new. Perhaps your half-orc is an accounting professional who enjoys adventuring as much as real people do on weekends camping trips.
Half Orc Fighter stat block 5e
- Dorn, level 1
- Half-Orc, Fighter
- Build: Tempest Fighter
- Fighter Talents: Tempest Technique
- Background: Military Occupation (+2 to Endurance).
Str 19, Con 12, Dex 17, Int 10 Wis 11, Cha 8.
STARTING ABILITY SCORES
Str 17, Con 12, Dex 15, Int 10 Wis 11, Cha 8.
AC: 17 Fort 16 Reflex: 14 Will
HP: 27 Surges: 10 Value Surge: 6
Intimidate +6, Endurance+9, Athletics+8
Acrobatics +2, Bluff -1. Diplomacy -1. Dungeoneering. Heal, History. Insight. Perception. Religion. Stealth +2. Streetwise -1. Thievery +2.
Level 1: Two-Weapon Fighting
Fighter at-will 1: Dual Strike (8/+8 vs. AC 1d6+3/1d6+3 Dmg)
Fighter at-will 1: Cleave (+8 against AC, 1d6+7 Dmg)
Fighter encounter 1: Distracting Spate (+8 vs. AC, 2d6+10 dmg)
Fighter daily 1: Tempest dance (3 attacks at +8 against AC, 1d6+7 DMG)
Chainmail and Short sword
Half-Orcs make perfect Tempest fighters. You can now pump Strength, Dexterity, or Constitution to take the Two-Weapon Opportunity, Nimble Blade, and Agile Superiority.